Difference between revisions of "Talk:Persistent Boost (3.5e Feat)"

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:Note the Wizard level (No, that is not me dismissing the notion that there's something wrong here), and either suggest ways to improve or stop complaining. ;D --[[User:Zhenra-Khal|Zhenra-Khal]] ([[User talk:Zhenra-Khal|talk]]) 01:16, 22 May 2017 (MDT)
 
:Note the Wizard level (No, that is not me dismissing the notion that there's something wrong here), and either suggest ways to improve or stop complaining. ;D --[[User:Zhenra-Khal|Zhenra-Khal]] ([[User talk:Zhenra-Khal|talk]]) 01:16, 22 May 2017 (MDT)
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::Ooooo aaagh no.  This won't work at all.  Turning the duration of something often designed to exist only for an instant to a duration of basically "forever" just isn't a viable thing, Very High level or no.  I can't suggest a fix since the current base concept doesn't actually work as an idea.  -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 18:19, 22 May 2017 (MDT)
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:::It's more supposed to be a version of Persistent Spell, and it's limited to combining a low-level stance with a low-level boost/rush when a high-level stance would be more efficient in some cases. I don't... Really know how else to implement that. Persistent spell could take a 1-round boost and turn it into an all-day boost, so if casters can get that, I don't know why initiators shouldn't. After all, that's the entire point of these metamaneuver feats. --[[User:Zhenra-Khal|Zhenra-Khal]] ([[User talk:Zhenra-Khal|talk]]) 18:29, 22 May 2017 (MDT)
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::::J E S U S -[[User:SecondDeath777|SecondDeath777]] 07:14, 13 February 2018

Latest revision as of 12:15, 13 February 2018

Um[edit]

I shouldn't need to explain the potential issues with this feat. You have to consider the entire design space. Cheers. --Undead_Knave (talk) 01:10, 22 May 2017 (MDT)

Note the Wizard level (No, that is not me dismissing the notion that there's something wrong here), and either suggest ways to improve or stop complaining. ;D --Zhenra-Khal (talk) 01:16, 22 May 2017 (MDT)
Ooooo aaagh no. This won't work at all. Turning the duration of something often designed to exist only for an instant to a duration of basically "forever" just isn't a viable thing, Very High level or no. I can't suggest a fix since the current base concept doesn't actually work as an idea. -- Eiji-kun (talk) 18:19, 22 May 2017 (MDT)
It's more supposed to be a version of Persistent Spell, and it's limited to combining a low-level stance with a low-level boost/rush when a high-level stance would be more efficient in some cases. I don't... Really know how else to implement that. Persistent spell could take a 1-round boost and turn it into an all-day boost, so if casters can get that, I don't know why initiators shouldn't. After all, that's the entire point of these metamaneuver feats. --Zhenra-Khal (talk) 18:29, 22 May 2017 (MDT)
J E S U S -SecondDeath777 07:14, 13 February 2018