Difference between revisions of "SRD5:Underwater Combat"
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When adventurers pursue [[SRD5:Sahuagin|sahuagin]] back to their undersea homes, fight off [[SRD5:Shark|shark]]s in an ancient shipwreck, or find themselves in a flooded dungeon room, they must fight in a challenging environment. Underwater the following rules apply. | When adventurers pursue [[SRD5:Sahuagin|sahuagin]] back to their undersea homes, fight off [[SRD5:Shark|shark]]s in an ancient shipwreck, or find themselves in a flooded dungeon room, they must fight in a challenging environment. Underwater the following rules apply. | ||
Latest revision as of 20:00, 25 September 2019
This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY |
When adventurers pursue sahuagin back to their undersea homes, fight off sharks in an ancient shipwreck, or find themselves in a flooded dungeon room, they must fight in a challenging environment. Underwater the following rules apply.
When making a melee weapon attack, a creature that doesn’t have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon’s normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
Sources[edit]
- SRD-OGL v5.1 - 5th edition SRD