Open main menu

Dungeons and Dragons Wiki β

Changes

Fateborn (5e Race)

448 bytes added, 01:48, 6 July 2020
no edit summary
{{author
|author_name= Chowsdown
|date_created= July 4, 2020
|status= Almost fully realizedComplete
}}[[Summary:: Alien beings from the astral plane who embody emotions.
| ]]
The fateborn appear as unnaturally tall humanoid forms with vague features. Despite their size, they are disproportionately light weight. Their “skin” is clouded and constantly shifting in appearance, however its color and patterns are dictated by the emotions that gave them form. Looking upon one inspires feelings in others tied to their origin as well. The fateborn do not have gender naturally, however may adopt one in order to learn or gain new perspective.
<!--{{5e h w|Fateborn|6 feet|1d4-1 feet|50 pounds|1d4x10 pounds}} base height & weight -->
=== <!-- very short or stereotypical description of the personality of the race, like "Always Manic" --> ===
 
<!-- placeholder -->
=== Rare to See, Rarer to Forget ===
=== Fateborn Traits ===
Your astral nature gives you a variety of traits possessed by all fateborn.
{{5e Racial Traits
|abilitynote= <!--blank, note such as Choice of-->
==Fated Inception==
 
The event that resulted in your creation on the Material Plane inspired great emotion in many. Your appearance and abilities are based on the nature of this event, and the emotions following. Choose one of these inceptions.
{{#ask: [[Category:5e]] [[Category:Subrace]] [[Race::Fateborn]]
|=Hope Fateborn
|limit=500
|default=
=== Hope ===
'''''Ability Score Increase.''''' Your Wisdom score increases by 2.
'''''Will to Protect.''''' A As an action, choose a creature that you can see. That creature of your choice within your vision gains a +2 bonus to AC against non-magical attacks for one hourminute. By expending inspiration, you may increase this bonus increases this to +5 AC. You may regain the use of this ability once per at the end of a long rest.
}}
|limit=500
|default=
=== Awe ===
'''''Ability Score Increase.''''' Your Constitution score increases by 1.
'''''Unflinching Will.''''' You have advantage on saving throws against being frightened, charmed, poisoned, or paralyzed. By expending inspirationas a bonus action, you or a creature of your choice within 5 feet of you will gain one use of Indomitableuntil they finish a long rest.
}}
|limit=500
|default=
=== Fear ===
'''''Ability Score Increase.''''' Your Intelligence score increases by 2.
'''''Break Will.''''' Choose a creature that can see you within 30 feet. They That creature must make a Wisdom saving throw with disadvantage(DC 8 + your Proficiency bonus + your Charisma modifier). If they fail, they are ''frightened '' for 1 minute. On each of the target’s turns, they may make a Wisdom saving throw against the original DC. Upon succeeding, this effect ends. By expending inspiration, you may choose force up to 10 creatures within this area instead30' to make the saving throw or suffer the above effect. You may regain the use of this ability once per at the end of a long rest..
}}