Difference between revisions of "Combat Action Focus (3.5e Feat)"
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|prereqs=<!-- All prerequisites, including feats -->[[SRD:Improved Disarm|Improved Disarm]], OR [[SRD:Improved Feint|Improved Feint]], OR [[SRD:Improved Trip|Improved Trip]], OR [[SRD:Improved Grapple|Improved Grapple]], OR [[SRD:Improved Bull Rush|Improved Bull Rush]], OR [[SRD:Improved Overrun|Improved Overrun]], OR [[SRD:Improved Sunder|Improved Sunder]] | |prereqs=<!-- All prerequisites, including feats -->[[SRD:Improved Disarm|Improved Disarm]], OR [[SRD:Improved Feint|Improved Feint]], OR [[SRD:Improved Trip|Improved Trip]], OR [[SRD:Improved Grapple|Improved Grapple]], OR [[SRD:Improved Bull Rush|Improved Bull Rush]], OR [[SRD:Improved Overrun|Improved Overrun]], OR [[SRD:Improved Sunder|Improved Sunder]] | ||
|fluff=<!-- Any non-mechanical flavor you want to show --> | |fluff=<!-- Any non-mechanical flavor you want to show --> | ||
− | |benefit=Choose 1 combat action ([[SRD:Disarm|Disarm]], [[SRD:Feint|Feint]], [[SRD:Trip|Trip]], [[SRD:Grapple|Grapple]], [[SRD:Bull Rush|Bull Rush]], [[SRD:Overrun|Overrun]], or [[SRD:Sunder|Sunder]]) for which you have the "Improved" feat related to as a | + | |benefit=Choose 1 combat action ([[SRD:Disarm|Disarm]], [[SRD:Feint|Feint]], [[SRD:Trip|Trip]], [[SRD:Grapple|Grapple]], [[SRD:Bull Rush|Bull Rush]], [[SRD:Overrun|Overrun]], or [[SRD:Sunder|Sunder]]) for which you have the "Improved" feat related to as a prerequisite (for example "[[SRD:Improved Feint|Improved Feint]]" if you choose the "[[SRD:Feint|Feint]]" combat action). You gain +2 to all attack roll, OR to all [[Strength]] checks, OR to all [[Bluff]] checks, OR to all [[SRD:Grapple|Grapple]] when you perform the choosing combat action (and depending of what roll/check is used for the combat action you have choose with this feat). Also, when you succeed on the chosen combat action, you gain an experience bonus to AC of +2 until your next round. |
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | |example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | ||
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− | |special=You may choose this feat multiple | + | |special=You may choose this feat multiple times, but each time you take it, you must choose another combat action, and have the "Improved" feat related to it in prerequisites. |
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Latest revision as of 22:22, 19 March 2022
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Combat Action Focus [Fighter]
Prerequisites: Improved Disarm, OR Improved Feint, OR Improved Trip, OR Improved Grapple, OR Improved Bull Rush, OR Improved Overrun, OR Improved SunderBenefit: Choose 1 combat action (Disarm, Feint, Trip, Grapple, Bull Rush, Overrun, or Sunder) for which you have the "Improved" feat related to as a prerequisite (for example "Improved Feint" if you choose the "Feint" combat action). You gain +2 to all attack roll, OR to all Strength checks, OR to all Bluff checks, OR to all Grapple when you perform the choosing combat action (and depending of what roll/check is used for the combat action you have choose with this feat). Also, when you succeed on the chosen combat action, you gain an experience bonus to AC of +2 until your next round.
Special: You may choose this feat multiple times, but each time you take it, you must choose another combat action, and have the "Improved" feat related to it in prerequisites.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Article Balance | Moderate + |
Author | Neostar + |
Identifier | 3.5e Feat + |
Prerequisite | Improved Disarm +, OR Improved Feint +, OR Improved Trip +, OR Improved Grapple +, OR Improved Bull Rush +, OR Improved Overrun + and OR Improved Sunder + |
Rated By | The bluez in the dungeon + |
Rating | Rating Pending + |
Summary | Focus your training on a specific combat action + |
Title | Combat Action Focus + |
Type | Fighter + |