Difference between revisions of "Half-Boskorg (3.5e Race)"

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*Combat Ability - Dropdown Attack: When making a charge by dropping down onto the target or throwing a throwing weapon, deal +1d6 damage per 10 feet covered, up to 5d6. This is valid only for the first attack in the round.
 
*Combat Ability - Dropdown Attack: When making a charge by dropping down onto the target or throwing a throwing weapon, deal +1d6 damage per 10 feet covered, up to 5d6. This is valid only for the first attack in the round.
 
*Passive Ability - Skin of the Forest: Gain a +2 bonus to [[Hide]] checks in forested areas and count as if always having cover for making [[Hide]] checks in woods.
 
*Passive Ability - Skin of the Forest: Gain a +2 bonus to [[Hide]] checks in forested areas and count as if always having cover for making [[Hide]] checks in woods.
*Utility Ability - Pass Without Trace: Once per day replicate the ''[[SRD:Pass without Trace|pass without trace]] spell as a supernatural ability, with caster level equal to your HD.
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*Utility Ability - Pass Without Trace: Once per day replicate the ''[[SRD:Pass without Trace|pass without trace]]'' spell as a supernatural ability, with caster level equal to your HD.
 
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Revision as of 08:54, 26 June 2022

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Author: the bluez in the dungeon (talk)
Date Created: 30/12/2020
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Half-Boskorg

Half-Boskorgs are a mixed race, spawn from the union of boskorgs and humans or half-elves, or, occasionally, from boskorgs and wood or wild elves.

Personality

They are very similar to boskorgs in their behaviour, as they most often live alongside boskorgs. They are not a lot, as bosky orcs don't mix with other races so much, but some communities of only half-boskorgs exist, where they reproduce with each other, not needing other races to birth offsprings.

Physical Description

As any half-orc, they are somewhat in between an orc and a human, but they sometimes look more similar to elves, altough brutish and savage-looking.

They wear a bit more clothing than boskorgs, but their skin is less changeable than theirs: they are usually light green during hot seasons and a bit more brownish in cold seasons.

They too have horns, usually only a pairs of small bumps and their ears are elongated (this feature is most prominent in half-boskorgs that have elven ancestry). They have slightly more sharp canines than humans.

Half-boskorgs are a bit less fertile during winter and autumn, but their grow rate raises during spring and summer.

Relations

They are quite similar to boskorgs, but their communities are usually more in contact with other races than those of only boskorgs. This is either because boskorgs made contact in the first place, and they came from that contact, or because they build villages near other settlements to trade and share help, as they are less reliant on their abilities only. This usually result in more technological advancement for these communities.

Alignment

Similar to boskorgs, they are often chaotic, but they are a lot more flexible in their alignment, even on the good-evil axis.

Lands

Mostly the same as boskorgs, but sometimes their villages are nearer to other civilizations, and more half-boskorgs become adventurers, as they don't have the stigma of exclusion of those who willingly abandon the tribe. This punishment exists still for criminals, though.

Religion

As the boskorgs, even though half-boskorgs may worship the same gods of their non-orc parent, or adopt local deities, borrowed from nearby communities. In any case respect for nature and spirits is still very present in spiritually-inclined boskorgs.

Language

As the boskorgs, they speak a dialect of Orc, but are also proficient with Common or Elven

Names

They follow the same naming customs of boskorgs, but more often than not use common and elven words in their names.

Racial Traits

  • +2 Dexterity, -2 Charisma: Half-Boskorgs are agile as much as boskorgs, but also more acute.
  • Humanoid (Orc) 
  • Medium: As a Medium creature, a half-boskorg has no special bonuses or penalties due to its size.
  • Half-Boskorg base land speed is 30 feet. They also have a climb speed of 15 feet (4,5 meters). This gives them a +8 bonus on Climb checks, as well as any other benefit from a climb speed. 
  • Low-Light Vision: A half-boskorg can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. 
  • Skin of the Tree (Ex): +2 to Hide checks in forests. The skin color of half-boskorg works as that of boskorgs 
  • +2 to Intimidate and Spot checks. They are brutish, but not as much as boskorgs, and so they focus on honing their senses to survive. 
  • Forest Life: They have always Climb as a class skill and they gain a +2 bonus to Balance checks. Half-boskorgs, as boskorgs, are very comfortable onto trees. 
  • Axe Tradition: +1 bonus to attack rolls and damage rolls with one-handed axes. All boskorgs are proficient with the handaxe and the throwing axe. This part of an ancient tradition that all tribes preserve, as axes are especially useful in their environment.
  • Automatic Languages: Common or Elven, Orc
  • Bonus Languages: Common, Elven, Gnoll, Goblin, Sylvan
  • Favored Class: Ranger In The Dungeon or Scout
  • Level Adjustment: +0
  • Effective Character Level: 1

Vital Statistics

Table: Half-Boskorg Random Starting Ages
Adulthood Simple Moderate Complex
18 years +1d4 +2d4 +1d6+2
Table: Half-Boskorg Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
37 years 63 years 75 years +90 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Half-Boskorg Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5' 2" +1d8 140 lb. × (1d4) lb.
Female 5' 0" +1d8 130 lb. × (1d4) lb.

Simple Racial Traits

These are racial traits for use with the simplified races rules.

  • Humanoid (Orc)
  • Medium
  • Base land speed of 30 feet. Climb speed of 15 feet.
  • Combat Ability - Dropdown Attack: When making a charge by dropping down onto the target or throwing a throwing weapon, deal +1d6 damage per 10 feet covered, up to 5d6. This is valid only for the first attack in the round.
  • Passive Ability - Skin of the Forest: Gain a +2 bonus to Hide checks in forested areas and count as if always having cover for making Hide checks in woods.
  • Utility Ability - Pass Without Trace: Once per day replicate the pass without trace spell as a supernatural ability, with caster level equal to your HD.

Back to Main Page3.5e HomebrewRaces

the bluez in the dungeon's Homebrew (779 Articles)
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Authorthe bluez in the dungeon +
Effective Character Level1 +
Favored ClassRanger In The Dungeon + and Scout +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+2 Dexterity + and -2 Charisma +
RatingUndiscussed +
SizeMedium +
SubtypeOrc +
SummaryHalf-Boskorgs are a mixed race, spawn from the union of boskorgs and humans or half-elves, or, occasionally, from boskorgs and wood or wild elves. +
TitleHalf-Boskorg +
TypeHumanoid +