Difference between revisions of "Void Ray (3.5e Spell)"

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<onlyinclude>{{3.5e Spell
 
<onlyinclude>{{3.5e Spell
|name=Void Stream
+
|name=Void Ray
|school=Conjuration
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|school=Evocation
 
|school2=Necromancy
 
|school2=Necromancy
 
|subschool=
 
|subschool=
|desc=
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|desc=Darkness
|lvl=Sorcerer/Wizard 7
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|lvl=Sorcerer/Wizard 8
 
|comp=V, S
 
|comp=V, S
 
|casttime=Standard Action
 
|casttime=Standard Action
|range=120-ft.
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|range=Medium
 
|dur=Concentration (up to 3 rounds)
 
|dur=Concentration (up to 3 rounds)
|tsea=a
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|tsea=e
|subj=120-ft. line
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|subj=Ray
|save=[[Reflex]] Half
+
|save=None
|sr=No
+
|sr=Yes
|summary=You fire a destructive beam of negative energy, and can maintain it.}}
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|summary=You fire a destructive beam of negative energy that can cleave through multiple targets.}}
  
This spell conjures a focused beam of destructive negative energy from the caster's outstretched hand. All creatures caught within the area, or starting their turn in it, take 1d6 damage per caster level, half of the damage is typeless damage and the other half is negative energy. This negative energy does not heal undead or other creatures healed by it, but does not damage them. A successful [[Reflex]] save halves the damage.  
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This spell creates a focused ray of destructive negative energy from the caster's outstretched hand. When you cast this spell, and whenever you concentrate on this spell, make a ranged touch attack against a valid target within range. On a successful hit, the struck creature takes 1d6 damage per caster level, half of the damage is typeless damage and the other half is negative energy. This negative energy does not heal undead or other creatures healed by it, but does not damage them. A creature slain by void ray is reduced to scattered ash, leaving only its magical equipment behind.  
  
When the caster concentrates on this spell she may freely move the line to a new area. If the caster moves after casting this spell it immediately ends.
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Upon reducing a creature to 0 or fewer hit points with void ray, you may immediately make a ranged touch attack against another target within range. You must choose the nearest target to the initial creature. You may do so repeatedly in a round if you bring down several creatures consecutively.  
  
  

Latest revision as of 18:04, 26 October 2023

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Author: Leziad (talk)
Date Created: 31st January 2022
Status: Complete
Editing: Clarity edits only please
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Void Ray
Evocation / Necromancy [Darkness]
Level: Sorcerer/Wizard 8
Components: V, S
Casting time: Standard Action
Range: Medium (100 ft. + 10 ft./level)
Effect: Ray
Duration: Concentration (up to 3 rounds)
Saving Throw: None
Spell Resistance: Yes

This spell creates a focused ray of destructive negative energy from the caster's outstretched hand. When you cast this spell, and whenever you concentrate on this spell, make a ranged touch attack against a valid target within range. On a successful hit, the struck creature takes 1d6 damage per caster level, half of the damage is typeless damage and the other half is negative energy. This negative energy does not heal undead or other creatures healed by it, but does not damage them. A creature slain by void ray is reduced to scattered ash, leaving only its magical equipment behind.

Upon reducing a creature to 0 or fewer hit points with void ray, you may immediately make a ranged touch attack against another target within range. You must choose the nearest target to the initial creature. You may do so repeatedly in a round if you bring down several creatures consecutively.



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Facts about "Void Ray (3.5e Spell)"
Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
DescriptorDarkness +
Identifier3.5e Spell +
LevelSorcerer/Wizard 8 +
RangeMedium +
RatingUndiscussed +
SchoolEvocation + and Necromancy +
SummaryYou fire a destructive beam of negative energy that can cleave through multiple targets. +
TitleVoid Ray +