Difference between revisions of "SRD:Green Hag"

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{{edition|Hag}}
 
{{OGL Top}}
 
{{OGL Top}}
=GREEN HAG=
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==Green Hag==
  
{{Creature Table
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{{3.5e Monster Classic
| creature=
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|creature=Green Hag
| style=
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|style=
| size=Medium | type=[[SRD:Monstrous Humanoid Type|Monstrous Humanoid]]
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|size=Medium |type=Monstrous Humanoid
| hd=9d8+9  | hp=49  
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|hd=9d8+9  |hp=49  
| init=+1
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|init=+1
| speed=30 ft. (6 squares), swim 30 ft.
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|speed=30 ft. (6 squares), swim 30 ft.
| ac=22 (+1 [[SRD:Dexterity|Dex]], +11 natural) | touch=11  | flat=21  
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|ac=22 (+1 [[SRD:Dexterity|Dex]], +11 natural) |touch=11  |flat=21  
| bab=+9 | grapple=+13
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|bab=+9 |grapple=+13
| at=Claw +13 melee (1d4+4)
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|at=Claw +13 melee (1d4+4)
| full_at=2 claws +13 melee (1d4+4)
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|full_at=2 claws +13 melee (1d4+4)
| space=5 ft. | reach=5 ft.
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|space=5 ft. |reach=5 ft.
| sa=[[SRD:Spell-Like Ability|Spell-like abilities]], weakness, mimicry
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|sa=[[SRD:Spell-Like Ability|Spell-like abilities]], weakness, mimicry
| sq=[[SRD:Darkvision|Darkvision]] 90 ft., [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] 18
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|sq=[[SRD:Darkvision|Darkvision]] 90 ft., [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] 18
| fort=+6 | ref=+7 | will=+7
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|fort=+6 |ref=+7 |will=+7
| str=19| dex=12| con=12| int=13| wis=13 | cha=14
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|str=19|dex=12|con=12|int=13|wis=13 |cha=14
| skills=[[SRD:Concentration Skill|Concentration]] +7, [[SRD:Craft Skill|Craft]] or [[SRD:Knowledge Skill|Knowledge]] (any one) +7, [[SRD:Hide Skill|Hide]] +9, [[SRD:Listen Skill|Listen]] +11, [[SRD:Spot Skill|Spot]] +11 [[SRD:Swim Skill|Swim]] +12
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|skills=[[SRD:Concentration Skill|Concentration]] +7, [[SRD:Craft Skill|Craft]] or [[SRD:Knowledge Skill|Knowledge]] (any one) +7, [[SRD:Hide Skill|Hide]] +9, [[SRD:Listen Skill|Listen]] +11, [[SRD:Spot Skill|Spot]] +11 [[SRD:Swim Skill|Swim]] +12
| feats=[[SRD:Alertness|Alertness]], [[SRD:Blind-Fight|Blind Fight]], [[SRD:Combat Casting|Combat Casting]], [[SRD:Great Fortitude|Great Fortitude]]
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|feats=[[SRD:Alertness|Alertness]], [[SRD:Blind-Fight|Blind Fight]], [[SRD:Combat Casting|Combat Casting]], [[SRD:Great Fortitude|Great Fortitude]]
| env=Temperate marshes
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|env=Temperate marshes
| org=Solitary or covey (3 hags of any kind plus 1–8 [[SRD:Ogre|ogres]] and 1–4 evil [[SRD:Giant|giants]])   
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|org=Solitary or covey (3 hags of any kind plus 1–8 [[SRD:Ogre|ogres]] and 1–4 evil [[SRD:Giant|giants]])   
| cr=5
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|cr=5
| treas=Standard
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|treas=Standard
| align=Usually [[SRD:Chaotic Evil|chaotic evil]]
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|align=Usually [[SRD:Chaotic Evil|chaotic evil]]
| adv=By [[SRD:Classes|character class]]
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|adv=By [[SRD:Classes|character class]]
| la=—
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|la=—
 
}}
 
}}
 
Green hags are found in desolate swamps and dark forests.
 
Green hags are found in desolate swamps and dark forests.
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A green hag is about the same height and weight as a female human.
 
A green hag is about the same height and weight as a female human.
  
===COMBAT===
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===Combat===
 
Green hags prefer to attack from hiding, usually after distracting foes. They often use [[SRD:Darkvision|darkvision]] to their advantage by attacking during moonless nights.
 
Green hags prefer to attack from hiding, usually after distracting foes. They often use [[SRD:Darkvision|darkvision]] to their advantage by attacking during moonless nights.
  
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'''[[SRD:Skills (Creature Statistic)|Skills:]]''' A green hag has a +8 racial bonus on any [[SRD:Swim Skill|Swim]] check to perform some special action or avoid a hazard. It can always choose to take 10 on a [[SRD:Swim Skill|Swim]] check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
 
'''[[SRD:Skills (Creature Statistic)|Skills:]]''' A green hag has a +8 racial bonus on any [[SRD:Swim Skill|Swim]] check to perform some special action or avoid a hazard. It can always choose to take 10 on a [[SRD:Swim Skill|Swim]] check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
  
'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Hag Hag]
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'''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Hag Hag]
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{{SRD Creature Footer}}
 
{{SRD Creature Footer}}
[[Category:CR5|{{BASEPAGENAME}}]]
 
[[Category:Chaotic Alignment|{{BASEPAGENAME}}]]
 
[[Category:Evil Alignment|{{BASEPAGENAME}}]]
 
[[Category:Marsh Terrain|{{BASEPAGENAME}}]]
 
[[Category:Medium Size|{{BASEPAGENAME}}]]
 
[[Category:Monstrous Humanoid Type|{{BASEPAGENAME}}]]
 
[[Category:Temperate Climate|{{BASEPAGENAME}}]]
 
[[Category:Hag|{{BASEPAGENAME}}]]
 
[[Category:LA-|{{BASEPAGENAME}}]]
 

Latest revision as of 13:58, 10 February 2024

Disambiguation.png
Hag exists in other D&D editions see:

Hag (disambiguation).

This material is published under the OGL

Green Hag[edit]

Size/Type: Medium Monstrous Humanoid
Hit Dice: 9d8+9 (49 hp)
Initiative: +1
Speed: 30 ft. (6 squares), swim 30 ft.
Armor Class: 22 (+1 Dex, +11 natural), touch 11, flat-footed 21
Base Attack/Grapple: +9/+13
Attack: Claw +13 melee (1d4+4)
Full Attack: 2 claws +13 melee (1d4+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, weakness, mimicry
Special Qualities: Darkvision 90 ft., spell resistance 18
Saves: Fort +6, Ref +7, Will +7
Abilities: Str 19, Dex 12, Con 12, Int 13, Wis 13, Cha 14
Skills: Concentration +7, Craft or Knowledge (any one) +7, Hide +9, Listen +11, Spot +11 Swim +12
Feats: Alertness, Blind Fight, Combat Casting, Great Fortitude
Environment: Temperate marshes
Organization: Solitary or covey (3 hags of any kind plus 1–8 ogres and 1–4 evil giants)
Challenge Rating: 5
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: By character class
Level Adjustment:

Green hags are found in desolate swamps and dark forests.

A green hag is about the same height and weight as a female human.

Combat[edit]

Green hags prefer to attack from hiding, usually after distracting foes. They often use darkvision to their advantage by attacking during moonless nights.

Spell-Like Abilities: At will—dancing lights, disguise self, ghost sound (DC 12), invisibility, pass without trace, tongues, water breathing. Caster level 9th. The save DC is Charisma-based.

Weakness (Su): A green hag can weaken a foe by making a special touch attack. The opponent must succeed on a DC 16 Fortitude save or take 2d4 points of Strength damage. The save DC is Charisma-based.

Mimicry (Ex): A green hag can imitate the sounds of almost any animal found near its lair.

Skills: A green hag has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

See Wikipedia Entry: Hag




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Facts about "Green Hag"
AlignmentUsually chaotic evil +
Challenge Rating5 +
EnvironmentTemperate marshes +
Level Adjustment+
SizeMedium +
TitleGreen Hag +
TypeMonstrous Humanoid +