Difference between revisions of "Circle Warden (3.5e Alternate Class Feature)"

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This ability replaces the inquisitor's proficiency with the favored weapon of her deity and optionally her medium armor proficiency.
 
This ability replaces the inquisitor's proficiency with the favored weapon of her deity and optionally her medium armor proficiency.
  
'''Druidic Powers:''' The circle warden gains one domain selected from the animal and terrain domains. A circle warden may select druidic as one of her languages and adds [[SRD:Knowledge Skill|Knowledge]] (geography) to her list of class skills.  
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'''Druidic Training:''' The circle warden may chooses her spells from both the inquisitor and druid spell list. She may select druidic as one of her languages and adds [[SRD:Knowledge Skill|Knowledge]] (geography) to her list of class skills.  
  
This ability alters the inquisitor’s domain ability.
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This ability replaces the inquisitor's domain.
  
 
'''Wilderness Lore {{Ex}}:''' The circle warden adds her Wisdom modifier on [[SRD:Handle Animal Skill|Handle Animal]], [[SRD:Knowledge Skill|Knowledge]] (geography) and [[SRD:Knowledge Skill|Knowledge]] (nature) skill checks, in addition to her Intelligence modifier.
 
'''Wilderness Lore {{Ex}}:''' The circle warden adds her Wisdom modifier on [[SRD:Handle Animal Skill|Handle Animal]], [[SRD:Knowledge Skill|Knowledge]] (geography) and [[SRD:Knowledge Skill|Knowledge]] (nature) skill checks, in addition to her Intelligence modifier.
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This ability replaces detect alignment.
 
This ability replaces detect alignment.
  
'''Circle Magic:''' At 3rd level, a circle warden gains a bonus spell slot of the each spell level she can cast, and she learns the corresponding spells listed for her domain as a bonus spell known. She can use this bonus spell slot only to cast the domain spell of that level. At 3rd level and each 3 levels thereafter, the circle warden chooses a single spell from the druid or ranger spell list of any level she can cast and add it to her inquisitor spell list. She must select the picked spell as spell known normally.
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'''Combat Style:''' At 3rd level a circle warden chooses a ranger's [https://www.d20pfsrd.com/classes/Core-classes/ranger/#TOC-Combat-Style-Feat-Ex-] and gain one her style feat as a bonus feat. At 6th level and each 6 levels thereafter, the circle warden gain another feat from her combat style list.
  
 
This ability replaces solo tactics and all teamwork feats.
 
This ability replaces solo tactics and all teamwork feats.

Revision as of 03:36, 21 August 2024

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Author: Leziad (talk)
Date Created: August 17th, 2024
Status: Complete
Editing: Clarity edits only please
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Circle Warden

A particular brand of inquisitor who serves druidic circles, the circle warden acts as protectors of sacred groves and natural land on the behalf of druids. Some circle wardens serve effectively as police within druidic enclaves and toward nearby communities.

Class: Inquisitor

Level: 1st-18th

Replaces: Deity’s Favored Weapon, Monster Lore, Detect Alignment, Solo Tactics, Teamwork feats and Discern Lies.

Benefit: A circle warden gains the following class feature:

Weapon Proficiency: A circle warden gains proficiency with a martial weapon of her choice. Alternatively, she may trade proficiency with medium armor for proficiency with an exotic weapon instead.

This ability replaces the inquisitor's proficiency with the favored weapon of her deity and optionally her medium armor proficiency.

Druidic Training: The circle warden may chooses her spells from both the inquisitor and druid spell list. She may select druidic as one of her languages and adds Knowledge (geography) to her list of class skills.

This ability replaces the inquisitor's domain.

Wilderness Lore (Ex): The circle warden adds her Wisdom modifier on Handle Animal, Knowledge (geography) and Knowledge (nature) skill checks, in addition to her Intelligence modifier.

This ability replaces monster lore.

Woodland Stride (Ex): Starting at 2nd level, a circle warden may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.

This ability replaces detect alignment.

Combat Style: At 3rd level a circle warden chooses a ranger's [1] and gain one her style feat as a bonus feat. At 6th level and each 6 levels thereafter, the circle warden gain another feat from her combat style list.

This ability replaces solo tactics and all teamwork feats.

Natural Communion (Sp): At 5th level, the circle warden gains the ability to cast commune with nature once per week.

This ability replaces discern lies.



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Leziad's Homebrew (4514 Articles)
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AuthorLeziad +
ClassInquisitor +
Identifier3.5e Alternate Class Feature +
RatingUndiscussed +
SummaryA particular brand of inquisitor who serve
A particular brand of inquisitor who serves druidic circles, the circle warden acts as protectors of sacred groves and natural land on the behalf of druids. Some circle wardens serve effectively as police within druidic enclaves and toward nearby communities.
ic enclaves and toward nearby communities. +
TitleCircle Warden +