Difference between revisions of "Circle Warden (3.5e Alternate Class Feature)"

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|author_name=Leziad
 
|author_name=Leziad
 
|date_created=August 17th, 2024
 
|date_created=August 17th, 2024
|status=Complete}}
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|status=WIP (more spells)}}
  
 
{{3.5e Alternate Class Feature
 
{{3.5e Alternate Class Feature
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|class=Inquisitor
 
|class=Inquisitor
 
|level=1st-18th
 
|level=1st-18th
|replaces=Deity’s Favored Weapon, Monster Lore, Detect Alignment, Solo Tactics, Teamwork feats and Discern Lies.
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|replaces=Deity’s Favored Weapon, Domain, Smithing Judgment, Monster Lore, Detect Alignment, Solo Tactics, Teamwork feats and Discern Lies.
 
|benefit=A circle warden gains the following class feature:
 
|benefit=A circle warden gains the following class feature:
  
'''Weapon Proficiency:''' A circle warden gains proficiency with a martial weapon of her choice.  
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'''Class Skills:''' A circle warden adds [[SRD:Handle Animal Skill|Handle Animal]] and [[SRD:Knowledge Skill|Knowledge]] (geography) to her list of class skills.
  
This ability replaces the inquisitor's proficiency with the favored weapon of her deity.
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'''Weapon Proficiency:''' A circle warden gains proficiency with a martial weapon of her choice. Alternatively, she may trade proficiency with medium armor for proficiency with an exotic weapon of her choice.
  
'''Druidic Powers:''' The circle warden gains one domain selected from the animal and terrain domains. A circle warden may select druidic as one of her languages.  
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This ability replaces the inquisitor's proficiency with the favored weapon of her deity and optionally her medium armor proficiency.
  
This ability alters the inquisitor’s domain ability.
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'''Natural Magic:''' A circle warden adds the following spell to her inquisitor spell list, she must select the spells as spell known as normal:<br>
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0– [https://libraryofmetzofitz.fandom.com/wiki/Cultivate ''cultivate'']<br>
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1st–[https://www.d20pfsrd.com/magic/all-spells/a/air-bubble/ ''air bubble''], [https://www.d20pfsrd.com/magic/all-spells/c/charm-animal/ ''charm animal''], [https://www.d20pfsrd.com/magic/all-spells/e/entangle/ ''entangle''], [https://www.d20pfsrd.com/magic/all-spells/g/goodberry/ ''goodberry''], [https://www.d20pfsrd.com/magic/all-spells/l/longstrider/ ''longstrider''], [[Poison Breath (3.5e Spell)|''poison breath'']], [https://libraryofmetzofitz.fandom.com/wiki/Stinging_Thorn ''singing thorn''],<br>
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2nd–[https://www.d20pfsrd.com/magic/all-spells/a/animal-messenger/ ''animal messenger''], [[Burst of Decay (3.5e Spell)|''burst of decay'']], [https://www.d20pfsrd.com/magic/all-spells/g/ghost-wolf/ ''ghost wolf''], ''splinterbolt''<sup>SpC</sup>, [[Windslicer (3.5e Spell)|''windslicer'']]<br>
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3rd–[https://www.d20pfsrd.com/magic/all-spells/c/contagion/ ''contagion''], [https://www.d20pfsrd.com/magic/all-spells/d/dominate-animal/ ''dominate animal''], [[Eruption of Thorns (3.5e Spell)|''eruption of thorns'']], [https://www.d20pfsrd.com/magic/all-spells/d/diminish-plants/ ''diminish plants''], [[Frigid Downdraft (3.5e Spell)|''frigid downdraft'']], [https://www.d20pfsrd.com/magic/all-spells/p/plant-growth/ ''plant growth''], [https://www.d20pfsrd.com/magic/all-spells/s/spike-growth/ ''spike growth''], [https://www.d20pfsrd.com/magic/all-spells/w/water-breathing/ ''water breathing'']<br>
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4th–[https://www.aonprd.com/SpellDisplay.aspx?ItemName=Aspect%20of%20the%20Wolf ''aspect of the wolf''], [[Black Thorns (3.5e Spell)|''black thorns'']], [https://www.d20pfsrd.com/magic/all-spells/e/explosion-of-rot/ ''explosion of rot''], [https://www.d20pfsrd.com/magic/all-spells/s/spike-stones/ ''spike stones'']<br>
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5th–[https://www.d20pfsrd.com/magic/all-spells/f/fickle-winds ''fickle winds''], [[Inescapable Thorns (3.5e Spell)|''inescapable thorn'']], ''phantom stag''<sup>SpC</sup>, [https://www.d20pfsrd.com/magic/all-spells/w/wall-of-thorns ''wall of thorns'']<br>
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6th–[https://www.d20pfsrd.com/magic/all-spells/f/fairy-ring-retreat/ ''fairy ring retreat''], [https://www.d20pfsrd.com/magic/all-spells/p/plague-storm/ ''plague storm'']
  
'''Wilderness Lore {{Ex}}:''' The circle warden adds her Wisdom modifier on [[SRD:Handle Animal Skill|Handle Animal]], [[SRD:Knowledge Skill|Knowledge]] (geography) and [[SRD:Knowledge Skill|Knowledge]] (nature) skill checks, in addition to her Intelligence modifier.
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This ability replaces the inquisitor's domain.
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'''Judgment {{Su}}:''' A circle warden gain access to the purging judgment below:
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''Purging:'' This judgment enhances the inquisitor’s weapons with the wrath of nature. The inquisitor’s weapons automatically bypass the damage reduction of creatures of the aberration and undead type, except for DR/—. At 6th level, while this judgment is active any undead she has destroyed count as having been destroyed by positive energy when beneficial. At 10th level her weapons automatically bypass the regeneration of such creatures.
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This ability replaces the smiting judgment, but does not prevent an inquisitor who traded judgment with another archetype to take this archetype.
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'''Wilderness Lore {{Ex}}:''' The circle warden adds her Wisdom modifier on [[SRD:Handle Animal Skill|Handle Animal]], [[SRD:Knowledge Skill|Knowledge]] (geography), [[SRD:Knowledge Skill|Knowledge]] (nature) and [[SRD:Knowledge Skill|Knowledge]] (religion) skill checks, in addition to her [[Intelligence]] or [[Charisma]] modifier.
  
 
This ability replaces monster lore.
 
This ability replaces monster lore.
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This ability replaces detect alignment.
 
This ability replaces detect alignment.
  
'''Circle Magic:''' At 3rd level, a circle warden gains a bonus spell slot of the each spell level she can cast, and she learns the corresponding spells listed for her domain as a bonus spell known. She can use this bonus spell slot only to cast the domain spell of that level.
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'''Trackless Step {{Ex}}:''' Starting at 3rd level, a circle warden leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
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This ability replaces solo tactics.
  
At 6th level and each 3 levels thereafter, the circle warden chooses a single spell from the druid spell list and add it to her inquisitor spell list. She must select the picked spell as spell known normally.
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'''Combat Style:''' At 3rd level a circle warden chooses a ranger's [https://www.d20pfsrd.com/classes/Core-classes/ranger/#TOC-Combat-Style-Feat-Ex- combat style] and gain one her style feat as a bonus feat. At 6th level and each 6 levels thereafter, the circle warden gain another feat from her combat style list.
  
This ability replaces solo tactics and all teamwork feats.
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This ability replaces all teamwork feats.
  
'''Natural Communion {{Sp}}:''' At 5th level, the circle warden gains the ability to cast [https://www.d20pfsrd.com/magic/all-spells/c/commune-with-nature/ ''commune with nature''] once per week.  
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'''Natural Communion {{Sp}}:''' At 5th level, the circle warden gains the ability to cast [https://www.d20pfsrd.com/magic/all-spells/c/commune-with-nature/ ''commune with nature''] once per day.  
  
 
This ability replaces discern lies.}}
 
This ability replaces discern lies.}}

Latest revision as of 02:55, 16 September 2024

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Author: Leziad (talk)
Date Created: August 17th, 2024
Status: WIP (more spells)
Editing: Clarity edits only please
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Circle Warden

A particular brand of inquisitor who serves druidic circles, the circle warden acts as protectors of sacred groves and natural land on the behalf of druids. Some circle wardens serve effectively as police within druidic enclaves and toward nearby communities.

Class: Inquisitor

Level: 1st-18th

Replaces: Deity’s Favored Weapon, Domain, Smithing Judgment, Monster Lore, Detect Alignment, Solo Tactics, Teamwork feats and Discern Lies.

Benefit: A circle warden gains the following class feature:

Class Skills: A circle warden adds Handle Animal and Knowledge (geography) to her list of class skills.

Weapon Proficiency: A circle warden gains proficiency with a martial weapon of her choice. Alternatively, she may trade proficiency with medium armor for proficiency with an exotic weapon of her choice.

This ability replaces the inquisitor's proficiency with the favored weapon of her deity and optionally her medium armor proficiency.

Natural Magic: A circle warden adds the following spell to her inquisitor spell list, she must select the spells as spell known as normal:
0– cultivate
1st–air bubble, charm animal, entangle, goodberry, longstrider, poison breath, singing thorn,
2nd–animal messenger, burst of decay, ghost wolf, splinterboltSpC, windslicer
3rd–contagion, dominate animal, eruption of thorns, diminish plants, frigid downdraft, plant growth, spike growth, water breathing
4th–aspect of the wolf, black thorns, explosion of rot, spike stones
5th–fickle winds, inescapable thorn, phantom stagSpC, wall of thorns
6th–fairy ring retreat, plague storm

This ability replaces the inquisitor's domain.

Judgment (Su): A circle warden gain access to the purging judgment below:

Purging: This judgment enhances the inquisitor’s weapons with the wrath of nature. The inquisitor’s weapons automatically bypass the damage reduction of creatures of the aberration and undead type, except for DR/—. At 6th level, while this judgment is active any undead she has destroyed count as having been destroyed by positive energy when beneficial. At 10th level her weapons automatically bypass the regeneration of such creatures.

This ability replaces the smiting judgment, but does not prevent an inquisitor who traded judgment with another archetype to take this archetype.

Wilderness Lore (Ex): The circle warden adds her Wisdom modifier on Handle Animal, Knowledge (geography), Knowledge (nature) and Knowledge (religion) skill checks, in addition to her Intelligence or Charisma modifier.

This ability replaces monster lore.

Woodland Stride (Ex): Starting at 2nd level, a circle warden may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.

This ability replaces detect alignment.

Trackless Step (Ex): Starting at 3rd level, a circle warden leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.

This ability replaces solo tactics.

Combat Style: At 3rd level a circle warden chooses a ranger's combat style and gain one her style feat as a bonus feat. At 6th level and each 6 levels thereafter, the circle warden gain another feat from her combat style list.

This ability replaces all teamwork feats.

Natural Communion (Sp): At 5th level, the circle warden gains the ability to cast commune with nature once per day.

This ability replaces discern lies.



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Leziad's Homebrew (4514 Articles)
Leziadv
AuthorLeziad +
ClassInquisitor +
Identifier3.5e Alternate Class Feature +
RatingUndiscussed +
SummaryA particular brand of inquisitor who serve
A particular brand of inquisitor who serves druidic circles, the circle warden acts as protectors of sacred groves and natural land on the behalf of druids. Some circle wardens serve effectively as police within druidic enclaves and toward nearby communities.
ic enclaves and toward nearby communities. +
TitleCircle Warden +