Difference between revisions of "Siege Master (3.5e Feat)"
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Latest revision as of 13:18, 13 November 2025
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Siege Master [Skill]
You are a keen master of siege warfare, able to guide ranged and siege fire, and eventually summons a magic cannon.
Benefits: This is a skill feat that scales with your ranks in Knowledge (Math & Physics).
- 0 ranks: You may use the Aid Another to grant a bonus to attack roll on ranged and siege attack as a swift action.
- 4 ranks: The bonus to attack roll granted by your Aid Another increases to +4, or +8 if made against fortifications.
- 9 ranks: You automatically spot any weaknesses in fortifications you are able to observe for at least 1d4x10 minutes.
- 14 ranks: You gain the ability to cast arcane cannon as a spell-like ability twice per day. You use your character level as your caster level and your highest ability mental ability modifier as your key spellcasting modifier. You may only have a single instance of your arcane cannon in existence, if you use another the previous one disappears.
- 19 ranks: You may use your arcane cannon spell-like ability at-will.
Back to Main Page → 3.5e Homebrew → Character Options → Scaling Feats
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Facts about "Siege Master (3.5e Feat)"
| Article Balance | Moderate + |
| Author | Leziad + |
| Identifier | 3.5e Feat + |
| Prerequisite | None + |
| Rating | Undiscussed + |
| Skill | Knowledge (Math & Physics) + |
| Summary | You are a keen master of siege warfare, able to guide ranged and siege fire, and eventually summons a magic cannon. + |
| Title | Siege Master + |
| Type | Skill + |

