Difference between revisions of "Siege Master (3.5e Feat)"

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Latest revision as of 13:18, 13 November 2025

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Author: Leziad (talk)
Date Created: 26th September 2020
Status: Complete
Editing: Clarity edits only please
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Siege Master [Skill] You are a keen master of siege warfare, able to guide ranged and siege fire, and eventually summons a magic cannon. Benefits: This is a skill feat that scales with your ranks in Knowledge (Math & Physics).

  • 0 ranks: You may use the Aid Another to grant a bonus to attack roll on ranged and siege attack as a swift action.
  • 4 ranks: The bonus to attack roll granted by your Aid Another increases to +4, or +8 if made against fortifications.
  • 9 ranks: You automatically spot any weaknesses in fortifications you are able to observe for at least 1d4x10 minutes.
  • 14 ranks: You gain the ability to cast arcane cannon as a spell-like ability twice per day. You use your character level as your caster level and your highest ability mental ability modifier as your key spellcasting modifier. You may only have a single instance of your arcane cannon in existence, if you use another the previous one disappears.
  • 19 ranks: You may use your arcane cannon spell-like ability at-will.


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Leziad's Homebrew (4491 Articles)
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Article BalanceModerate +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUndiscussed +
SkillKnowledge (Math & Physics) +
SummaryYou are a keen master of siege warfare, able to guide ranged and siege fire, and eventually summons a magic cannon. +
TitleSiege Master +
TypeSkill +