Difference between revisions of "Dice (3.5e Equipment)"

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m (formatting)
(Ah I see, I had bags of 50. Still, changing the price anyway. 10gp is affordable at level 1, yes, but a big risk and big spending. And by level 2, it doesn't matter.)
 
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There are some people who use dice for gambling.  There are some people who use dice for roleplaying.  There are others though, who enchant their dice and use them for battle.
 
There are some people who use dice for gambling.  There are some people who use dice for roleplaying.  There are others though, who enchant their dice and use them for battle.
  
All dice are exotic light weapons made out of a special, extraordinary but ultimately mundane material which deals force energy damage to their targets.  The player makes a normal ranged attack roll to determine a hit or miss.  The damage is a [[SRD:Force Effect|force]] attack, but does not add your [[SRD:Strength|Strength]] modifier.  Dice are considered ammunition, much like [[SRD:Shuriken|shuriken]].  No matter their size, they always do their listed damage.  All prices are for a bag of 50 dice.
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All dice are exotic light weapons made out of a special, extraordinary but ultimately mundane material which deals force energy damage to their targets.  The player makes a normal ranged attack roll to determine a hit or miss.  The damage is a [[SRD:Force Effect|force]] attack, but does not add your [[SRD:Strength|Strength]] modifier.  Dice are considered ammunition, much like [[SRD:Shuriken|shuriken]].  No matter their size, they always do their listed damage.
  
 
{{3.5e Mundane Weapon
 
{{3.5e Mundane Weapon
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Latest revision as of 08:31, 19 July 2015

Homebrew.png
Author: Summerscythe (talk)
Co-Authors: Eiji-kun
Date Created: July 3rd 2008
Status: Version 2.0
Editing: Clarity edits only please
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There are some people who use dice for gambling. There are some people who use dice for roleplaying. There are others though, who enchant their dice and use them for battle.

All dice are exotic light weapons made out of a special, extraordinary but ultimately mundane material which deals force energy damage to their targets. The player makes a normal ranged attack roll to determine a hit or miss. The damage is a force attack, but does not add your Strength modifier. Dice are considered ammunition, much like shuriken. No matter their size, they always do their listed damage.

d4

Exotic Light

Cost: 2 gp
Damage (Small): 1d4
Damage (Medium)1: 1d4
Critical: 20/x2
Range Increment: 30
Weight2: - lbs
Type3: Force
HP4: 4
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


d6

Exotic Light

Cost: 3 gp
Damage (Small): 1d6
Damage (Medium)1: 1d6
Critical: 20/x2
Range Increment: 30
Weight2: - lbs
Type3: Force
HP4: 6
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


d8

Exotic Light

Cost: 4 gp
Damage (Small): 1d8
Damage (Medium)1: 1d8
Critical: 20/x2
Range Increment: 30
Weight2: - lbs
Type3: Force
HP4: 8
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


d10

Exotic Light

Cost: 5 gp
Damage (Small): 1d10
Damage (Medium)1: 1d10
Critical: 20/x2
Range Increment: 30
Weight2: - lbs
Type3: Force
HP4: 10
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


d12

Exotic Light

Cost: 6 gp
Damage (Small): 1d12
Damage (Medium)1: 1d12
Critical: 20/x2
Range Increment: 30
Weight2: - lbs
Type3: Force
HP4: 12
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


d20

Exotic Light

Cost: 10 gp
Damage (Small): 1d20
Damage (Medium)1: 1d20
Critical: 20/x2
Range Increment: 30
Weight2: - lbs
Type3: Force
HP4: 20
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.



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Facts about "Dice (3.5e Equipment)"
AuthorSummerscythe + and Eiji-kun +
Cost2 gp +, 3 gp +, 4 gp +, 5 gp +, 6 gp + and 10 gp +
Critical20/x2 +
Damage1d4 +, 1d6 +, 1d8 +, 1d10 +, 1d12 + and 1d20 +
Damage TypeForce +
Hardness10 +
Hit Points4 +, 6 +, 8 +, 10 +, 12 + and 20 +
Identifier3.5e Equipment +
ProficiencyExotic +
Range30' +
RatingUnrated +
SizeLight +
TitleDice +
Weight- +