Difference between revisions of "SRD:Detect Evil"
(Changes references from (Endhaven) to (Endhaven Supplmenet)) |
m (Text replace - "{{BASEPAGENAME}}" to "") |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{OGL Top}} | {{OGL Top}} | ||
− | {{Spell | + | {{3.5e Spell |
| name=Detect Evil | | name=Detect Evil | ||
− | | school= | + | | school=Divination |
− | | lvl= | + | | lvl=Cleric 1 |
| comp=V, S, DF | | comp=V, S, DF | ||
| casttime=1 [[SRD:Standard Actions|standard action]] | | casttime=1 [[SRD:Standard Actions|standard action]] | ||
Line 26: | Line 26: | ||
''Aura Power: ''An evil aura’s power depends on the type of evil creature or object that you’re detecting and its [[SRD:Hit Dice|HD]], [[SRD:Caster Level|caster level]], or (in the case of a [[SRD:Cleric|cleric]]) [[SRD:Class|class]] level; see the accompanying table. If an aura falls into more than one strength category, the spell indicates the stronger of the two. | ''Aura Power: ''An evil aura’s power depends on the type of evil creature or object that you’re detecting and its [[SRD:Hit Dice|HD]], [[SRD:Caster Level|caster level]], or (in the case of a [[SRD:Cleric|cleric]]) [[SRD:Class|class]] level; see the accompanying table. If an aura falls into more than one strength category, the spell indicates the stronger of the two. | ||
− | {| class="d20" | + | {| class="zebra d20" |
|- | |- | ||
! ||COLSPAN="4"|———————— '''Aura Power ————————''' | ! ||COLSPAN="4"|———————— '''Aura Power ————————''' | ||
Line 33: | Line 33: | ||
|- | |- | ||
| align="left" | Evil creature'''<SUP>1</SUP>'''([[SRD:Hit Dice|HD]]) ||10 or lower ||11–25 ||26–50 ||51 or higher | | align="left" | Evil creature'''<SUP>1</SUP>'''([[SRD:Hit Dice|HD]]) ||10 or lower ||11–25 ||26–50 ||51 or higher | ||
− | |- | + | |- |
| align="left" | [[SRD:Undead Type|Undead]] ([[SRD:Hit Dice|HD]]) ||2 or lower ||3–8 ||9–20 ||21 or higher | | align="left" | [[SRD:Undead Type|Undead]] ([[SRD:Hit Dice|HD]]) ||2 or lower ||3–8 ||9–20 ||21 or higher | ||
|- | |- | ||
| align="left" | Evil [[SRD:Outsider Type|outsider]] ([[SRD:Hit Dice|HD]]) ||1 or lower ||2–4 ||5–10 ||11 or higher | | align="left" | Evil [[SRD:Outsider Type|outsider]] ([[SRD:Hit Dice|HD]]) ||1 or lower ||2–4 ||5–10 ||11 or higher | ||
− | |- | + | |- |
| align="left" | [[SRD:Cleric|Cleric]] of an evil deity '''<SUP>2</SUP>'''([[SRD:Classes|class levels]]) ||1 ||2–4 ||5–10 ||11 or higher | | align="left" | [[SRD:Cleric|Cleric]] of an evil deity '''<SUP>2</SUP>'''([[SRD:Classes|class levels]]) ||1 ||2–4 ||5–10 ||11 or higher | ||
|- | |- | ||
Line 49: | Line 49: | ||
''Lingering Aura: ''An evil aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a creature or magic item). If ''detect evil ''is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power: | ''Lingering Aura: ''An evil aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a creature or magic item). If ''detect evil ''is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power: | ||
− | {| class="d20" | + | {| class="zebra d20" |
|- | |- | ||
! align="left" | '''Original [[SRD:Strength|Strength]]''' !!'''Duration of Lingering Aura''' | ! align="left" | '''Original [[SRD:Strength|Strength]]''' !!'''Duration of Lingering Aura''' | ||
|- | |- | ||
| align="left" | Faint ||1d6 rounds | | align="left" | Faint ||1d6 rounds | ||
− | |- | + | |- |
| align="left" | Moderate ||1d6 minutes | | align="left" | Moderate ||1d6 minutes | ||
|- | |- | ||
| align="left" | Strong ||1d6x10 minutes | | align="left" | Strong ||1d6x10 minutes | ||
− | |- | + | |- |
| align="left" | Overwhelming ||1d6 days | | align="left" | Overwhelming ||1d6 days | ||
|} | |} | ||
Line 67: | Line 67: | ||
{{SRD Spell Footer}} | {{SRD Spell Footer}} | ||
− | + | ||
− | + | ||
[[Category:Detect Spell|{{BASEPAGENAME}}]] | [[Category:Detect Spell|{{BASEPAGENAME}}]] |
Latest revision as of 02:09, 23 July 2011
This material is published under the OGL |
Divination | |
Level: | Cleric 1 |
---|---|
Components: | V, S, DF |
Casting time: | 1 standard action |
Range: | 60 ft. |
Area: | Cone-shaped emanation |
Duration: | Concentration, up to 10 min./ level (D) |
Saving Throw: | None |
Spell Resistance: | No |
You can sense the presence of evil. The amount of information revealed depends on how long you study a particular area or subject.
1st Round: Presence or absence of evil.
2nd Round: Number of evil auras (creatures, objects, or spells) in the area and the power of the most potent evil aura present.
If you are of good alignment, and the strongest evil aura’s power is overwhelming (see below), and the HD or level of the aura’s source is at least twice your character level, you are stunned for 1 round and the spell ends.
3rd Round: The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.
Aura Power: An evil aura’s power depends on the type of evil creature or object that you’re detecting and its HD, caster level, or (in the case of a cleric) class level; see the accompanying table. If an aura falls into more than one strength category, the spell indicates the stronger of the two.
———————— Aura Power ———————— | ||||
---|---|---|---|---|
Creature/Object | Faint | Moderate | Strong | Overwhelming |
Evil creature1(HD) | 10 or lower | 11–25 | 26–50 | 51 or higher |
Undead (HD) | 2 or lower | 3–8 | 9–20 | 21 or higher |
Evil outsider (HD) | 1 or lower | 2–4 | 5–10 | 11 or higher |
Cleric of an evil deity 2(class levels) | 1 | 2–4 | 5–10 | 11 or higher |
Evil magic item or spell (caster level) | 2nd or lower | 3rd–8th | 9th–20th | 21st or higher |
1 Except for undead and outsiders, which have their own entries on the table. |
Lingering Aura: An evil aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a creature or magic item). If detect evil is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:
Original Strength | Duration of Lingering Aura |
---|---|
Faint | 1d6 rounds |
Moderate | 1d6 minutes |
Strong | 1d6x10 minutes |
Overwhelming | 1d6 days |
Animals, traps, poisons, and other potential perils are not evil, and as such this spell does not detect them.
Each round, you can turn to detect evil in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Back to Main Page → System Reference Document → Spells