Difference between revisions of "Talk:Shadowcraft (3.5e Cleric Domain)"
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:::I'm sure there are, but by the time you're doing that, you've had access to bags of holding filled with a billion pounds of hammers and a spare blue whale by that time. Conjuring it instead of buying it for effectively pennies won't change anything. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 18:44, 26 December 2013 (UTC) | :::I'm sure there are, but by the time you're doing that, you've had access to bags of holding filled with a billion pounds of hammers and a spare blue whale by that time. Conjuring it instead of buying it for effectively pennies won't change anything. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 18:44, 26 December 2013 (UTC) | ||
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+ | ::::That is actually first level. One large club: 1cp, 6lb. 20gp/1cp = 2,000 clubs. That is 12,000 lbs at level one you can conjure as a standard action.--[[User:TheDarkWad|TheDarkWad]] ([[User talk:TheDarkWad|talk]]) 04:48, 28 December 2013 (UTC) | ||
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+ | :::::Right, but the trick about dumping them en masse for falling damage (which I presumed you were refering to) doesn't come til you can get a big enough sack. It's mostly irrelevent since clubs are free, and you can technically possess NI of them starting out anyway. | ||
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+ | :::::Remember the rule about conjuring, you can't conjure things in places which don't support them. It applies to more than just monsters, so the clubs would appear on the ground, not in the air. Could be good for making difficult terrain in a pinch though. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 05:17, 28 December 2013 (UTC) |
Latest revision as of 05:17, 28 December 2013
Weight Limits[edit]
Prehaps weight also should limit the domain ability. As it is, assuming water is worth no more than 1 cp per 10lbs, a 3rd level cleric of this domain could drown an enemy under over 20,000 gallons of water as a standard action (but I am sure there are more abusive uses). —Preceding unsigned comment added by 66.68.30.244 (talk • contribs) at
- Good catch, unsigned nameless one. I made it solid only for one (I forgot about liquids and gases, don't want to conjure X gp worth of solar plasma now) and put a minimum 1 cp for free things, so no infinite clubs and quarterstaff black holes forming.
- Btw, you can sign your name by writing ~~~~ at the end of your posts. -- Eiji-kun (talk) 15:45, 26 December 2013 (UTC)
- Are you sure there isn't any way to abuse 12,000 lb of large club? —Preceding unsigned comment added by 66.68.30.244 (talk • contribs) at
- That is actually first level. One large club: 1cp, 6lb. 20gp/1cp = 2,000 clubs. That is 12,000 lbs at level one you can conjure as a standard action.--TheDarkWad (talk) 04:48, 28 December 2013 (UTC)
- Right, but the trick about dumping them en masse for falling damage (which I presumed you were refering to) doesn't come til you can get a big enough sack. It's mostly irrelevent since clubs are free, and you can technically possess NI of them starting out anyway.
- Remember the rule about conjuring, you can't conjure things in places which don't support them. It applies to more than just monsters, so the clubs would appear on the ground, not in the air. Could be good for making difficult terrain in a pinch though. -- Eiji-kun (talk) 05:17, 28 December 2013 (UTC)