Difference between revisions of "SRD5:Weapon"

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{{ambiguous|term=Weapon}}
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{{ambiguous|Weapon|from the 5th ed. SRD}}
{{OGL Top}}
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{{5esrd}}
 
 
 
Your class grants [[SRD5:Proficiency|proficiency]] in certain weapons, reflecting both the class’s focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring.  
 
Your class grants [[SRD5:Proficiency|proficiency]] in certain weapons, reflecting both the class’s focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring.  
  
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==Weapon Proficiency==
 
==Weapon Proficiency==
Your [[SRD5:Race|race]], [[SRD5:Class|class]], and [[SRD5:Feat|feat]]s can grant you proficiency with certain weapons or categories of weapons. The two categories are '''simple''' and '''martial'''. Most people can use simple weapons with proficiency. These weapons include clubs, maces, and other weapons often found in the hands of commoners. Martial weapons, including swords, axes, and polearms, require more specialized training to use effectively. Most warriors use martial weapons because these weapons put their fighting style and training to best use.  
+
Your [[SRD5:Race|race]], [[SRD5:Class|class]], and [[SRD5:Feat|feat]]s can grant you proficiency with certain weapons or categories of weapons. The two categories are '''[[#Simple Melee|simple]]''' and '''[[#Martial Melee|martial]]'''. Most people can use [[#Simple Melee|simple]] weapons with proficiency. These weapons include [[#Club|clubs]], [[#Mace|maces]], and other weapons often found in the hands of commoners. [[#Martial Melee|Martial]] weapons, including [[#Longsword|swords]], [[#Battleaxe|axes]], and [[#Glaive|polearms]], require more specialized training to use effectively. Most warriors use [[#Martial Melee|martial]] weapons because these weapons put their fighting style and training to best use.  
  
Proficiency with a weapon allows you to add your [[SRD5:Proficiency Bonus|proficiency bonus]] to the [[SRD5:Attack Roll|attack roll]] for any attack you make with that weapon. If you make an attack roll using a weapon with which you lack proficiency, you do not add your proficiency bonus to the attack roll.  
+
Proficiency with a weapon allows you to add your [[SRD5:Proficiency Bonus|proficiency bonus]] to the [[SRD5:Attack Roll|attack roll]] for any attack you make with that weapon. If you make an attack roll using a weapon with which you lack proficiency, you do not add your proficiency bonus to the attack roll.
  
 
==Weapon Properties==
 
==Weapon Properties==
Many weapons have special properties related to their use, as shown in the Weapons table.  
+
Many weapons have special properties related to their use, as shown in the [[#Weapons Table|Weapons table]].  
  
 
===Ammunition===
 
===Ammunition===
You can use a weapon that has the ammunition property to make a [[SRD5:Ranged Attack|ranged attack]] only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-­handed weapon). At the end of the battle, you can recover [[SRD5:Half|half]] your expended ammunition by taking a minute to search the battlefield.  
+
You can use a weapon that has the ammunition property to make a [[SRD5:Making_an_Attack#Ranged_Attacks|ranged attack]] only if you have ammunition to fire from the weapon. Each time you [[SRD5:Action#Attack|attack]] with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-­handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.  
  
If you use a weapon that has the ammunition property to make a [[SRD5:Melee Attack|melee attack]], you treat the weapon as an [[#Improvised Weapon|improvised weapon]]. A sling must be loaded to deal any damage when used in this way.  
+
If you use a weapon that has the ammunition property to make a [[SRD5:Making_an_Attack#Melee_Attacks|melee attack]], you treat the weapon as an [[#Improvised Weapon|improvised weapon]]. A sling must be loaded to deal any damage when used in this way.
  
 
===Finesse===
 
===Finesse===
When making an attack with a finesse weapon, you use your choice of your [[SRD5:Strength|Strength]] or [[SRD5:Dexterity|Dexterity]] [[SRD5:Ability Modifier|modifier]] for the attack and [[SRD5:Damage Roll|damage roll]]s. You must use the same modifier for both rolls.
+
When making an [[SRD5:Action#Attack|attack]] with a finesse weapon, you use your choice of your [[SRD5:Using_Ability_Scores#Strength|Strength]] or [[SRD5:Using_Ability_Scores#Dexterity|Dexterity]] [[SRD5:Using_Ability_Scores#Ability Scores and Modifiers|modifier]] for the [[SRD5:Action#Attack|attack]] and [[SRD5:Damage Roll|damage roll]]s. You must use the same [[SRD5:Using_Ability_Scores#Ability Scores and Modifiers|modifier]] for both rolls.
  
 
===Heavy===
 
===Heavy===
[[SRD5:Size|Small]] creatures have [[SRD5:Disadvantage|disadvantage]] on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively.  
+
[[SRD5:Movement#Creature Size|Small]] creatures have [[SRD5:Disadvantage|disadvantage]] on [[SRD5:Action#Attack|attack]] rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a [[SRD5:Movement#Creature Size|Small]] creature to use effectively.
  
 
===Light===
 
===Light===
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===Loading===
 
===Loading===
Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an [[SRD5:Action|action]], [[SRD5:Bonus Action|bonus action]], or [[SRD5:Reaction|reaction]] to fire it, regardless of the number of attacks you can normally make.  
+
Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an [[SRD5:Action|action]], [[SRD5:Bonus Action|bonus action]], or [[SRD5:Reaction|reaction]] to fire it, regardless of the number of [[SRD5:Action#Attack|attacks]] you can normally make.  
  
 
===Range===
 
===Range===
A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can’t attack a target beyond the weapon’s long range.  
+
A weapon that can be used to make a [[SRD5:Making_an_Attack#Ranged_Attacks|ranged attack]] has a range in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have [[SRD5:Using_Ability_Scores#Disadvantage|disadvantage]] on the attack roll. You can’t [[SRD5:Action#Attack|attack]] a target beyond the weapon’s long range.  
  
 
===Reach===
 
===Reach===
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===Thrown===
 
===Thrown===
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.  
+
If a weapon has the thrown property, you can throw the weapon to make a [[SRD5:Making_an_Attack#Ranged_Attacks|ranged attack]]. If the weapon is a [[SRD5:Weapon#Weapons Table|melee weapon]], you use the same ability modifier for that attack roll and damage roll that you would use for a [[SRD5:Making_an_Attack#Melee_Attacks|melee attack]] with the weapon. For example, if you throw a [[SRD5:Weapon#Handaxe|handaxe]], you use your [[SRD5:Using_Ability_Scores#Strength|Strength]], but if you throw a [[SRD5:Weapon#Dagger|dagger]], you can use either your [[SRD5:Using_Ability_Scores#Strength|Strength]] or your [[SRD5:Using_Ability_Scores#Dexterity|Dexterity]], since the [[SRD5:Weapon#Dagger|dagger]] has the [[#Finesse|finesse]] property.
  
===Two-­Handed===
+
===<span id="TwoHanded">Two-­Handed</span>===
This weapon requires two hands when you attack with it.  
+
This weapon requires two hands when you attack with it.
  
 
===Versatile===
 
===Versatile===
This weapon can be used with one or two hands. A damage value in parentheses appears with the property — the damage when the weapon is used with two hands to make a melee attack.  
+
This weapon can be used with one or two hands. A damage value in parentheses appears with the property — the damage when the weapon is used with two hands to make a [[SRD5:Making_an_Attack#Melee_Attacks|melee attack]].
  
 
==Improvised Weapons==
 
==Improvised Weapons==
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===Net===
 
===Net===
A [[SRD5:Size|Large]] or smaller creature hit by a net is [[SRD5:Restrained|restrained]] until it is freed. A net has no effect on creatures that are formless, or creatures that are [[SRD5:Size|Huge]] or larger. A creature can use its action to make a [[SR5:DC|DC]] 10 Strength [[SRD5:check|check]], freeing itself or another creature within its [[#Reach|reach]] on a success. Dealing 5 [[SRD5:Slashing|slashing]] damage to the net ([[SRD5:AC|AC]] 10) also frees the creature without harming it, ending the effect and destroying the net.  
+
A [[SRD5:Size|Large]] or smaller creature hit by a net is [[SRD5:Restrained|restrained]] until it is freed. A net has no effect on creatures that are formless, or creatures that are [[SRD5:Size|Huge]] or larger. A creature can use its action to make a [[SR5:DC|DC]] 10 [[SRD5:Using_Ability_Scores#Strength|Strength]] [[SRD5:check|check]], freeing itself or another creature within its [[#Reach|reach]] on a success. Dealing 5 [[SRD5:Slashing|slashing]] damage to the net ([[SRD5:AC|AC]] 10) also frees the creature without harming it, ending the effect and destroying the net.  
  
When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.  
+
When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.
  
 
==Weapons Table==
 
==Weapons Table==
{|class="zebra"
+
{|class="zebra d20"
 
!Weapons Name  
 
!Weapons Name  
 
!Cost  
 
!Cost  
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|colspan="5"|<br />''<span id="Simple Melee">Simple Melee Weapons</span>''
 
|colspan="5"|<br />''<span id="Simple Melee">Simple Melee Weapons</span>''
 
|-
 
|-
|<span id="Club">Club</span>  
+
|<span id="Club">{{SRD5|Club}}</span>  
 
|1 sp  
 
|1 sp  
|1d4 [[SRD5:Bludgeoning|bludgeoning]]  
+
|1d4 [[SRD5:Damage_and_Healing#Bludgeoning|bludgeoning]]  
 
|2 lb.  
 
|2 lb.  
 
|[[#Light|Light]]  
 
|[[#Light|Light]]  
 
|-
 
|-
|<span id="Dagger">Dagger</span>  
+
|<span id="Dagger">{{SRD5|Dagger}}</span>  
 
|2 gp  
 
|2 gp  
|1d4 [[SRD5:Piercing|piercing]]  
+
|1d4 [[SRD5:Damage_and_Healing#Piercing|piercing]]  
 
|1 lb.  
 
|1 lb.  
 
|[[#Finesse|Finesse]], [[#Light|light]], [[#Thrown|thrown]] ([[#Range|range]] 20/60)  
 
|[[#Finesse|Finesse]], [[#Light|light]], [[#Thrown|thrown]] ([[#Range|range]] 20/60)  
 
|-
 
|-
|<span id="Greatclub">Greatclub</span>  
+
|<span id="Greatclub">{{SRD5|Greatclub}}</span>  
 
|2 sp  
 
|2 sp  
|1d8 [[SRD5:Bludgeoning|bludgeoning]]  
+
|1d8 [[SRD5:Damage_and_Healing#Bludgeoning|bludgeoning]]  
 
|10 lb.  
 
|10 lb.  
|[[#Two-Handed|Two-­‐handed]]  
+
|[[#TwoHanded|Two­‐handed]]  
 
|-
 
|-
|<span id="Handaxe">Handaxe</span>  
+
|<span id="Handaxe">{{SRD5|Handaxe}}</span>  
 
|5 gp  
 
|5 gp  
|1d6 [[SRD5:Slashing|slashing]]  
+
|1d6 [[SRD5:Damage_and_Healing#Slashing|slashing]]  
 
|2 lb.  
 
|2 lb.  
 
|[[#Light|Light]], [[#Thrown|thrown]] (range 20/60)  
 
|[[#Light|Light]], [[#Thrown|thrown]] (range 20/60)  
 
|-
 
|-
|<span id="Javelin">Javelin</span>  
+
|<span id="Javelin">{{SRD5|Javelin}}</span>  
 
|5 sp  
 
|5 sp  
|1d6 [[#Piercing|piercing]]  
+
|1d6 [[SRD5:Damage_and_Healing#Piercing|piercing]]  
 
|2 lb.  
 
|2 lb.  
 
|[[#Thrown|Thrown]] (range 30/120)  
 
|[[#Thrown|Thrown]] (range 30/120)  
 
|-
 
|-
|<span id="Light Hammer">Light hammer</span>  
+
|<span id="Light Hammer">{{SRD5|Light Hammer}}</span>  
 
|2 gp  
 
|2 gp  
|1d4 [[#Bludgeoning|bludgeoning]]  
+
|1d4 [[SRD5:Damage_and_Healing#Bludgeoning|bludgeoning]]  
 
|2 lb.  
 
|2 lb.  
 
|[[#Light|Light]], [[#Thrown|thrown]] (range 20/60)  
 
|[[#Light|Light]], [[#Thrown|thrown]] (range 20/60)  
 
|-
 
|-
|<span id="Mace">Mace</span>
+
|<span id="Mace">{{SRD5|Mace}}</span>
 
|5 gp  
 
|5 gp  
|1d6 [[#Bludgeoning|bludgeoning]]  
+
|1d6 [[SRD5:Damage_and_Healing#Bludgeoning|bludgeoning]]  
 
|4 lb.
 
|4 lb.
 
| —  
 
| —  
 
|-
 
|-
|<span id="Quarterstaff">Quarterstaff</span>  
+
|<span id="Quarterstaff">{{SRD5|Quarterstaff}}</span>  
 
|2 sp  
 
|2 sp  
|1d6 [[#Bludgeoning|bludgeoning]]  
+
|1d6 [[SRD5:Damage_and_Healing#Bludgeoning|bludgeoning]]  
 
|4 lb.  
 
|4 lb.  
 
|[[#Versatile|Versatile]] (1d8)  
 
|[[#Versatile|Versatile]] (1d8)  
 
|-
 
|-
|<span id="Sickle">Sickle</span>  
+
|<span id="Sickle">{{SRD5|Sickle}}</span>  
 
|1 gp  
 
|1 gp  
|1d4 [[#Slashing|slashing]]  
+
|1d4 [[SRD5:Damage_and_Healing#Slashing|slashing]]  
 
|2 lb.  
 
|2 lb.  
 
|[[#Light|Light]]  
 
|[[#Light|Light]]  
 
|-
 
|-
|<span id="Spear">Spear</span>  
+
|<span id="Spear">{{SRD5|Spear}}</span>  
 
|1 gp  
 
|1 gp  
|1d6 [[#Piercing|piercing]]  
+
|1d6 [[SRD5:Damage_and_Healing#Piercing|piercing]]  
 
|3 lb.  
 
|3 lb.  
 
|[[#Thrown|Thrown]] (range 20/60), [[#Versatile|versatile]] (1d8)  
 
|[[#Thrown|Thrown]] (range 20/60), [[#Versatile|versatile]] (1d8)  
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|colspan="5"|<br />''<span id="Simple Ranged">Simple Ranged Weapons</span>''  
 
|colspan="5"|<br />''<span id="Simple Ranged">Simple Ranged Weapons</span>''  
 
|-
 
|-
|<span="Crossbow, Light">Crossbow, light</span>  
+
|<span id="Crossbow, Light">{{SRD5|Light Crossbow|Crossbow, light}}</span>  
 
|25 gp  
 
|25 gp  
|1d8 [[#Piercing|piercing]]  
+
|1d8 [[SRD5:Damage_and_Healing#Piercing|piercing]]  
 
|5 lb.  
 
|5 lb.  
|[[#Ammunition|Ammunition]] (range 80/320), [[#Loading|loading]], two-handed  
+
|[[#Ammunition|Ammunition]] (range 80/320), [[#Loading|loading]], [[#TwoHanded|two-handed]]
 
|-
 
|-
|<span="Dart">Dart</span>  
+
|<span id="Dart">{{SRD5|Dart}}</span>  
 
|5 cp  
 
|5 cp  
|1d4 [[#Piercing|piercing]]  
+
|1d4 [[SRD5:Damage_and_Healing#Piercing|piercing]]  
 
|1/4 lb.  
 
|1/4 lb.  
 
|[[#Finesse|Finesse]], [[#Thrown|thrown]] (range 20/60)  
 
|[[#Finesse|Finesse]], [[#Thrown|thrown]] (range 20/60)  
 
|-
 
|-
|<span id="Shortbow">Shortbow</span>  
+
|<span id="Shortbow">{{SRD5|Shortbow}}</span>  
 
|25 gp  
 
|25 gp  
|1d6 [[#Piercing|piercing]]  
+
|1d6 [[SRD5:Damage_and_Healing#Piercing|piercing]]  
 
|2 lb.  
 
|2 lb.  
|[[#Ammunition|Ammunition]] (range 80/320), two-handed  
+
|[[#Ammunition|Ammunition]] (range 80/320), [[#TwoHanded|two-handed]]
 
|-
 
|-
|<span id="Sling">Sling</span>  
+
|<span id="Sling">{{SRD5|Sling}}</span>  
 
|1 sp  
 
|1 sp  
|1d4 [[#Bludgeoning|bludgeoning]]
+
|1d4 [[SRD5:Damage_and_Healing#Bludgeoning|bludgeoning]]
 
|align="center"| —  
 
|align="center"| —  
 
|[[#Ammunition|Ammunition]] (range 30/120)  
 
|[[#Ammunition|Ammunition]] (range 30/120)  
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|colspan="5"|<br />''<span id="Martial Melee">Martial Melee Weapons</span>''  
 
|colspan="5"|<br />''<span id="Martial Melee">Martial Melee Weapons</span>''  
 
|-
 
|-
|<span id="Battleaxe">Battleaxe</span>  
+
|<span id="Battleaxe">{{SRD5|Battleaxe}}</span>  
 
|10 gp  
 
|10 gp  
|1d8 [[#Slashing|slashing]]  
+
|1d8 [[SRD5:Damage_and_Healing#Slashing|slashing]]  
 
|4 lb.  
 
|4 lb.  
 
|[[#Versatile|Versatile]] (1d10)  
 
|[[#Versatile|Versatile]] (1d10)  
 
|-
 
|-
|<span id="Flail">Flail</span>  
+
|<span id="Flail">{{SRD5|Flail}}</span>  
 
|10 gp  
 
|10 gp  
|1d8 [[#Bludgeoning|bludgeoning]]  
+
|1d8 [[SRD5:Damage_and_Healing#Bludgeoning|bludgeoning]]  
 
|2 lb.
 
|2 lb.
 
| —  
 
| —  
 
|-
 
|-
|<span id="Glaive">Glaive</span>  
+
|<span id="Glaive">{{SRD5|Glaive}}</span>  
 
|20 gp  
 
|20 gp  
|1d10 [[#Slashing|slashing]]  
+
|1d10 [[SRD5:Damage_and_Healing#Slashing|slashing]]  
 
|6 lb.  
 
|6 lb.  
|[[#Heavy|Heavy]], [[#Reach|reach]], two-­handed
+
|[[#Heavy|Heavy]], [[#Reach|reach]], [[#TwoHanded|two-handed]]
 
|-
 
|-
|<span id="Greataxe">Greataxe</span>  
+
|<span id="Greataxe">{{SRD5|Greataxe}}</span>  
 
|30 gp  
 
|30 gp  
|1d12 [[#Slashing|slashing]]  
+
|1d12 [[SRD5:Damage_and_Healing#Slashing|slashing]]  
 
|7 lb.  
 
|7 lb.  
|[[#Heavy|Heavy]], two-­handed
+
|[[#Heavy|Heavy]], [[#TwoHanded|two-handed]]
 
|-
 
|-
|<span id="Greatsword">Greatsword</span>  
+
|<span id="Greatsword">{{SRD5|Greatsword}}</span>  
 
|50 gp  
 
|50 gp  
|2d6 [[#Slashing|slashing]]  
+
|2d6 [[SRD5:Damage_and_Healing#Slashing|slashing]]  
 
|6 lb.  
 
|6 lb.  
|[[#Heavy|Heavy]], two-­handed
+
|[[#Heavy|Heavy]], [[#TwoHanded|two-handed]]
 
|-
 
|-
|<span id="Halberd">Halberd</span>  
+
|<span id="Halberd">{{SRD5|Halberd}}</span>  
 
|20 gp  
 
|20 gp  
|1d10 [[#Slashing|slashing]]  
+
|1d10 [[SRD5:Damage_and_Healing#Slashing|slashing]]  
 
|6 lb.  
 
|6 lb.  
|[[#Heavy|Heavy]], [[#Reach|reach]], two-­handed
+
|[[#Heavy|Heavy]], [[#Reach|reach]], [[#TwoHanded|two-handed]]
 
|-
 
|-
|<span id="Lance">Lance</span>  
+
|<span id="Lance">{{SRD5|Lance}}</span>  
 
|10 gp  
 
|10 gp  
|1d12 [[#Piercing|piercing]]  
+
|1d12 [[SRD5:Damage_and_Healing#Piercing|piercing]]  
 
|6 lb.  
 
|6 lb.  
 
|[[#Reach|Reach]], [[#Special|special]]  
 
|[[#Reach|Reach]], [[#Special|special]]  
 
|-
 
|-
|<span id="Longsword">Longsword</span>  
+
|<span id="Longsword">{{SRD5|Longsword}}</span>  
 
|15 gp  
 
|15 gp  
|1d8 [[#Slashing|slashing]]  
+
|1d8 [[SRD5:Damage_and_Healing#Slashing|slashing]]  
 
|3 lb.  
 
|3 lb.  
 
|[[#Versatile|Versatile]] (1d10)  
 
|[[#Versatile|Versatile]] (1d10)  
 
|-
 
|-
|<span id="Maul">Maul</span>  
+
|<span id="Maul">{{SRD5|Maul}}</span>  
 
|10 gp  
 
|10 gp  
|2d6 [[#Bludgeoning|bludgeoning]]  
+
|2d6 [[SRD5:Damage_and_Healing#Bludgeoning|bludgeoning]]  
 
|10 lb.  
 
|10 lb.  
|[[#Heavy|Heavy]], two-­handed
+
|[[#Heavy|Heavy]], [[#TwoHanded|two-handed]]
 
|-
 
|-
|<span id="Morningstar">Morningstar</span>  
+
|<span id="Morningstar">{{SRD5|Morningstar}}</span>  
 
|15 gp  
 
|15 gp  
|1d8 [[#Piercing|piercing]]  
+
|1d8 [[SRD5:Damage_and_Healing#Piercing|piercing]]  
 
|4 lb.
 
|4 lb.
 
| —  
 
| —  
 
|-
 
|-
|<span id="Pike">Pike</span>  
+
|<span id="Pike">{{SRD5|Pike}}</span>  
 
|5 gp  
 
|5 gp  
|1d10 [[#Piercing|piercing]]  
+
|1d10 [[SRD5:Damage_and_Healing#Piercing|piercing]]  
 
|18 lb.  
 
|18 lb.  
|[[#Heavy|Heavy]], [[#Reach|reach]], two-­handed
+
|[[#Heavy|Heavy]], [[#Reach|reach]], [[#TwoHanded|two-handed]]
 
|-
 
|-
|<span id="Rapier">Rapier</span>  
+
|<span id="Rapier">{{SRD5|Rapier}}</span>  
 
|25 gp  
 
|25 gp  
|1d8 [[#Piercing|piercing]]  
+
|1d8 [[SRD5:Damage_and_Healing#Piercing|piercing]]  
 
|2 lb.  
 
|2 lb.  
 
|[[#Finesse|Finesse]]  
 
|[[#Finesse|Finesse]]  
 
|-
 
|-
|<span id="Scimitar">Scimitar</span>  
+
|<span id="Scimitar">{{SRD5|Scimitar}}</span>  
 
|25 gp  
 
|25 gp  
|1d6 [[#Slashing|slashing]]  
+
|1d6 [[SRD5:Damage_and_Healing#Slashing|slashing]]  
 
|3 lb.  
 
|3 lb.  
 
|[[#Finesse|Finesse]], [[#Light|light]]  
 
|[[#Finesse|Finesse]], [[#Light|light]]  
 
|-
 
|-
|<span id="Shortsword">Shortsword</span>  
+
|<span id="Shortsword">{{SRD5|Shortsword}}</span>  
 
|10 gp  
 
|10 gp  
|1d6 [[#Piercing|piercing]]  
+
|1d6 [[SRD5:Damage_and_Healing#Piercing|piercing]]  
 
|2 lb.  
 
|2 lb.  
 
|[[#Finesse|Finesse]], [[#Light|light]]  
 
|[[#Finesse|Finesse]], [[#Light|light]]  
 
|-
 
|-
|<span id="Trident">Trident</span>  
+
|<span id="Trident">{{SRD5|Trident}}</span>  
 
|5 gp  
 
|5 gp  
|1d6 [[#Piercing|piercing]]  
+
|1d6 [[SRD5:Damage_and_Healing#Piercing|piercing]]  
 
|4 lb.  
 
|4 lb.  
 
|[[#Thrown|Thrown]] (range 20/60), [[#Versatile|versatile]] (1d8)  
 
|[[#Thrown|Thrown]] (range 20/60), [[#Versatile|versatile]] (1d8)  
 
|-
 
|-
|<span id="War Pick">War pick</span>  
+
|<span id="War Pick">{{SRD5|War Pick}}</span>  
 
|5 gp  
 
|5 gp  
|1d8 [[#Piercing|piercing]]  
+
|1d8 [[SRD5:Damage_and_Healing#Piercing|piercing]]  
 
|2 lb.
 
|2 lb.
 
| —  
 
| —  
 
|-
 
|-
|<span id="Warhammer">Warhammer</span>  
+
|<span id="Warhammer">{{SRD5|Warhammer}}</span>  
 
|15 gp  
 
|15 gp  
|1d8 [[#Bludgeoning|bludgeoning]]  
+
|1d8 [[SRD5:Damage_and_Healing#Bludgeoning|bludgeoning]]  
 
|2 lb.  
 
|2 lb.  
 
|[[#Versatile|Versatile]] (1d10)  
 
|[[#Versatile|Versatile]] (1d10)  
 
|-
 
|-
|<span id="Whip">Whip</span>  
+
|<span id="Whip">{{SRD5|Whip}}</span>  
 
|2 gp  
 
|2 gp  
|1d4 [[#Slashing|slashing]]  
+
|1d4 [[SRD5:Damage_and_Healing#Slashing|slashing]]  
 
|3 lb.  
 
|3 lb.  
 
|[[#Finesse|Finesse]], [[#Reach|reach]]  
 
|[[#Finesse|Finesse]], [[#Reach|reach]]  
Line 278: Line 277:
 
|colspan="5"|<br />''<span id="Martial Ranged">Martial Ranged Weapons</span>''  
 
|colspan="5"|<br />''<span id="Martial Ranged">Martial Ranged Weapons</span>''  
 
|-
 
|-
|<span id="Blowgun">Blowgun</span>  
+
|<span id="Blowgun">{{SRD5|Blowgun}}</span>  
 
|10 gp  
 
|10 gp  
|1 [[#Piercing|piercing]]  
+
|1 [[SRD5:Damage_and_Healing#Piercing|piercing]]  
 
|1 lb.  
 
|1 lb.  
 
|[[#Ammunition|Ammunition]] (range 25/100), [[#Loading|loading]]  
 
|[[#Ammunition|Ammunition]] (range 25/100), [[#Loading|loading]]  
 
|-
 
|-
|<span id="Crossbow, hand">Crossbow, hand</span?
+
|<span id="Crossbow, hand">{{SRD5|Hand Crossbow|Crossbow, Hand}}</span>
 
|75 gp  
 
|75 gp  
|1d6 [[#Piercing|piercing]]  
+
|1d6 [[SRD5:Damage_and_Healing#Piercing|piercing]]  
 
|3 lb.  
 
|3 lb.  
 
|[[#Ammunition|Ammunition]] (range 30/120), [[#Light|light]], [[#Loading|loading]]  
 
|[[#Ammunition|Ammunition]] (range 30/120), [[#Light|light]], [[#Loading|loading]]  
 
|-
 
|-
|<span id="Crossbow, heavy">Crossbow, heavy</span>  
+
|<span id="Crossbow, heavy">{{SRD5|Heavy Crossbow|Crossbow, Heavy}}</span>  
 
|50 gp  
 
|50 gp  
|1d10 [[#Piercing|piercing]]  
+
|1d10 [[SRD5:Damage_and_Healing#Piercing|piercing]]  
 
|18 lb.  
 
|18 lb.  
|[[#Ammunition|Ammunition]] (range 100/400), [[#Heavy|heavy]], [[#Loading|loading]], two-­handed
+
|[[#Ammunition|Ammunition]] (range 100/400), [[#Heavy|heavy]], [[#Loading|loading]], [[#TwoHanded|two-handed]]
 
|-
 
|-
|<span id="Longbow">Longbow</span>  
+
|<span id="Longbow">{{SRD5|Longbow}}</span>  
 
|50 gp  
 
|50 gp  
|1d8 [[#Piercing|piercing]]  
+
|1d8 [[SRD5:Damage_and_Healing#Piercing|piercing]]  
 
|2 lb.  
 
|2 lb.  
|[[#Ammunition|Ammunition]] (range 150/600), [[#Heavy|heavy]], two-­handed
+
|[[#Ammunition|Ammunition]] (range 150/600), [[#Heavy|heavy]], [[#TwoHanded|two-handed]]
 
|-
 
|-
|<span id="Net">Net</span>  
+
|<span id="Net">{{SRD5|Net}}</span>  
 
|1 gp
 
|1 gp
 
| —  
 
| —  

Latest revision as of 01:26, 21 July 2020

Disambiguation.png This article is about Weapon, from the 5th ed. SRD.
For other uses of Weapon, see Weapon (disambiguation).
This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY

Your class grants proficiency in certain weapons, reflecting both the class’s focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring.

The Weapons table shows the most common weapons used in the fantasy gaming worlds, their price and weight, the damage they deal when they hit, and any special properties they possess. Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance.

Weapon Proficiency[edit]

Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. The two categories are simple and martial. Most people can use simple weapons with proficiency. These weapons include clubs, maces, and other weapons often found in the hands of commoners. Martial weapons, including swords, axes, and polearms, require more specialized training to use effectively. Most warriors use martial weapons because these weapons put their fighting style and training to best use.

Proficiency with a weapon allows you to add your proficiency bonus to the attack roll for any attack you make with that weapon. If you make an attack roll using a weapon with which you lack proficiency, you do not add your proficiency bonus to the attack roll.

Weapon Properties[edit]

Many weapons have special properties related to their use, as shown in the Weapons table.

Ammunition[edit]

You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-­handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way.

Finesse[edit]

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Heavy[edit]

Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively.

Light[edit]

A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Loading[edit]

Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.

Range[edit]

A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can’t attack a target beyond the weapon’s long range.

Reach[edit]

This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.

Special[edit]

A weapon with the special property has unusual rules governing its use, explained in the weapon’s description (see “Special Weapons” later in this section).

Thrown[edit]

If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.

Two-­Handed[edit]

This weapon requires two hands when you attack with it.

Versatile[edit]

This weapon can be used with one or two hands. A damage value in parentheses appears with the property — the damage when the weapon is used with two hands to make a melee attack.

Improvised Weapons[edit]

Sometimes characters don’t have their weapons and have to attack with whatever is at hand. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin.

Often, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the GM’s option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.

An object that bears no resemblance to a weapon deals 1d4 damage (the GM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.

Silvered Weapons[edit]

Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective.

Special Weapons[edit]

Weapons with special rules are described here.

Lance[edit]

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren’t mounted.

Net[edit]

A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.

When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

Weapons Table[edit]

Weapons Name Cost Damage Weight Properties

Simple Melee Weapons
Club 1 sp 1d4 bludgeoning 2 lb. Light
Dagger 2 gp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60)
Greatclub 2 sp 1d8 bludgeoning 10 lb. Two­‐handed
Handaxe 5 gp 1d6 slashing 2 lb. Light, thrown (range 20/60)
Javelin 5 sp 1d6 piercing 2 lb. Thrown (range 30/120)
Light Hammer 2 gp 1d4 bludgeoning 2 lb. Light, thrown (range 20/60)
Mace 5 gp 1d6 bludgeoning 4 lb.
Quarterstaff 2 sp 1d6 bludgeoning 4 lb. Versatile (1d8)
Sickle 1 gp 1d4 slashing 2 lb. Light
Spear 1 gp 1d6 piercing 3 lb. Thrown (range 20/60), versatile (1d8)

Simple Ranged Weapons
Crossbow, light 25 gp 1d8 piercing 5 lb. Ammunition (range 80/320), loading, two-handed
Dart 5 cp 1d4 piercing 1/4 lb. Finesse, thrown (range 20/60)
Shortbow 25 gp 1d6 piercing 2 lb. Ammunition (range 80/320), two-handed
Sling 1 sp 1d4 bludgeoning Ammunition (range 30/120)

Martial Melee Weapons
Battleaxe 10 gp 1d8 slashing 4 lb. Versatile (1d10)
Flail 10 gp 1d8 bludgeoning 2 lb.
Glaive 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed
Greataxe 30 gp 1d12 slashing 7 lb. Heavy, two-handed
Greatsword 50 gp 2d6 slashing 6 lb. Heavy, two-handed
Halberd 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed
Lance 10 gp 1d12 piercing 6 lb. Reach, special
Longsword 15 gp 1d8 slashing 3 lb. Versatile (1d10)
Maul 10 gp 2d6 bludgeoning 10 lb. Heavy, two-handed
Morningstar 15 gp 1d8 piercing 4 lb.
Pike 5 gp 1d10 piercing 18 lb. Heavy, reach, two-handed
Rapier 25 gp 1d8 piercing 2 lb. Finesse
Scimitar 25 gp 1d6 slashing 3 lb. Finesse, light
Shortsword 10 gp 1d6 piercing 2 lb. Finesse, light
Trident 5 gp 1d6 piercing 4 lb. Thrown (range 20/60), versatile (1d8)
War Pick 5 gp 1d8 piercing 2 lb.
Warhammer 15 gp 1d8 bludgeoning 2 lb. Versatile (1d10)
Whip 2 gp 1d4 slashing 3 lb. Finesse, reach

Martial Ranged Weapons
Blowgun 10 gp 1 piercing 1 lb. Ammunition (range 25/100), loading
Crossbow, Hand 75 gp 1d6 piercing 3 lb. Ammunition (range 30/120), light, loading
Crossbow, Heavy 50 gp 1d10 piercing 18 lb. Ammunition (range 100/400), heavy, loading, two-handed
Longbow 50 gp 1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed
Net 1 gp 3 lb. Special, thrown (range 5/15)

Sources[edit]



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Facts about "Weapon"
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
Canontrue +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
TitleWeapon +