Difference between revisions of "Past Injury (3.5e Flaw)"

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(Created page with "{{Author |author_name=Leziad |date_created=November 16 2022 |status=Complete}} {{3.5e Flaw |name=Past Injury |summary=You were previously gravely wounded, and the injury resi...")
 
 
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|summary=You were previously gravely wounded, and the injury resisted even magical healing. You have decreased quality of life, and any further grievous blow can cause intense pain as the injury partially reopens.   
 
|summary=You were previously gravely wounded, and the injury resisted even magical healing. You have decreased quality of life, and any further grievous blow can cause intense pain as the injury partially reopens.   
 
|prerequisite=
 
|prerequisite=
|effect=When you are struck by an attack which is a critical threat you become [[SRD:Staggered|Staggered]] for 1 round, even if you would be immune to critical hits. Outside of stressful situations you must support your weight on a [https://aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Cane%20(common) cane], a staff or a staff-like object (such as a quarterstaff or a polearm), or have your speed halved.
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|effect=You must walk with a [https://www.aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Cane%20(simple) cane] or else take a –4 penalty on [[SRD:Constitution|Constitution]] checks made to continue running and made to avoid [[SRD:Nonlethal Damage|nonlethal damage]] from a forced march. When you take this flaw, choose one of the conditions listed below. The first time in an encounter that you take damage equal or greater than half of your remaining hit points, or you are struck by a confirmed critical hit, you become [[SRD:Staggered|staggered]] for 1 round as well as possibly suffering from further effects.  
|special=<- Any other special stuff ->
 
}}
 
  
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''Agonizing Pain:'' When this flaw triggers, you are [[SRD:Nauseated|nauseated]] instead of [[SRD:Staggered|staggered]] (bypassing any immunity you may have).
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''Damaged Lungs:''  When this flaw triggers you become [[SRD:Exhausted|exhausted]] for 1 round and then [[SRD:Fatigued|fatigued]] for 1 minute.
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''Hemophilia:'' After this flaw triggers you take 1 point of [https://www.d20pfsrd.com/gamemastering/Conditions/#bleed bleed], which stacks with other sources of bleed. The bleed damage dealt to you increases by 1 for every 5 HDs you have. The bleeding lasts until stopped or for 1 minute. 
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''Head Wound:'' After this flaw triggers, you suffer a 20% miss chance against all foes and take a –4 penalty on concentration checks, both effects lasting for 1 minute.
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''Injured Hip:'' After this flaw triggers, your speed is reduced as if you carrying a heavy load, or 5 feet if you were already slowed by encumbrance or armor.
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''Vulnerable:'' Attempts to confirm a critical hit against you gain a +4 bonus against you and you cannot become immune to critical hit.}}
  
 
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Latest revision as of 01:40, 24 October 2023

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Author: Leziad (talk)
Date Created: November 16 2022
Status: Complete
Editing: Clarity edits only please
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Past Injury

You were previously gravely wounded, and the injury resisted even magical healing. You have decreased quality of life, and any further grievous blow can cause intense pain as the injury partially reopens.

Effect: You must walk with a cane or else take a –4 penalty on Constitution checks made to continue running and made to avoid nonlethal damage from a forced march. When you take this flaw, choose one of the conditions listed below. The first time in an encounter that you take damage equal or greater than half of your remaining hit points, or you are struck by a confirmed critical hit, you become staggered for 1 round as well as possibly suffering from further effects.

Agonizing Pain: When this flaw triggers, you are nauseated instead of staggered (bypassing any immunity you may have).

Damaged Lungs: When this flaw triggers you become exhausted for 1 round and then fatigued for 1 minute.

Hemophilia: After this flaw triggers you take 1 point of bleed, which stacks with other sources of bleed. The bleed damage dealt to you increases by 1 for every 5 HDs you have. The bleeding lasts until stopped or for 1 minute.

Head Wound: After this flaw triggers, you suffer a 20% miss chance against all foes and take a –4 penalty on concentration checks, both effects lasting for 1 minute.

Injured Hip: After this flaw triggers, your speed is reduced as if you carrying a heavy load, or 5 feet if you were already slowed by encumbrance or armor.

Vulnerable: Attempts to confirm a critical hit against you gain a +4 bonus against you and you cannot become immune to critical hit.

Benefit: Any bonus feat for which you meet the prerequisites.



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Leziad's Homebrew (4523 Articles)
Leziadv
AuthorLeziad +
Flaw GrantsAny bonus feat for which you meet the prerequisites. +
Identifier3.5e Flaw +
RatingUndiscussed +
SummaryYou were previously gravely wounded, and the injury resisted even magical healing. You have decreased quality of life, and any further grievous blow can cause intense pain as the injury partially reopens. +
TitlePast Injury +