Difference between revisions of "Get in the Ring (4e Power)"
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|hit=3[W] + Strength modifier. | |hit=3[W] + Strength modifier. | ||
|miss=Half damage. | |miss=Half damage. | ||
− | |effect=Until the end of your next turn, you can use a move action to shift your speed. During this shift, you can move through enemy spaces. Any enemy whose space you exit takes 1[W] damage, but no enemy can take this damage more than once per round. If you only damage one enemy in this way, that enemy takes 2[W] damage instead.<br> '''Shifting Dune Form:''' Instead of gaining the above move action, you can use a move action to allow an ally to shift up to a number of squares equal to your Wisdom modifier. The ally can move through enemy spaces. During this shift, he can use a free action to make a melee basic attack with a bonus to the attack roll equal to your Wisdom modifier. | + | |effect=Until the end of your next turn, you can use a move action to shift your speed. During this shift, you can move through enemy spaces, but can't end in one. Any enemy whose space you exit takes 1[W] damage, but no enemy can take this damage more than once per round. If you only damage one enemy in this way, that enemy takes 2[W] damage instead.<br> '''Shifting Dune Form:''' Instead of gaining the above move action, you can use a move action to allow an ally to shift up to a number of squares equal to your Wisdom modifier. The ally can move through enemy spaces. During this shift, he can use a free action to make a melee basic attack with a bonus to the attack roll equal to your Wisdom modifier. |
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Revision as of 00:03, 2 April 2012
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Get In The Ring Dervish Attack 1
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A slash, a tumble, and a glare - these are what make the fighting rings of the desert. | |
Daily ✦ Martial, Weapon | |
Standard Action | Melee weapon |
Target: One creature. | |
Attack: Strength vs. Armor Class | |
Hit: 3[W] + Strength modifier. | |
Miss: Half damage. | |
Effect: Until the end of your next turn, you can use a move action to shift your speed. During this shift, you can move through enemy spaces, but can't end in one. Any enemy whose space you exit takes 1[W] damage, but no enemy can take this damage more than once per round. If you only damage one enemy in this way, that enemy takes 2[W] damage instead. Shifting Dune Form: Instead of gaining the above move action, you can use a move action to allow an ally to shift up to a number of squares equal to your Wisdom modifier. The ally can move through enemy spaces. During this shift, he can use a free action to make a melee basic attack with a bonus to the attack roll equal to your Wisdom modifier. |
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