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Heatran (3.5e Monster)

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Heatran is ferocious in battle. Unlike its cousins [[Frostran (3.5e Monster)|Frostran]] and [[Voltran (3.5e Monster)|Voltran]], Heatran isn't very specialized, and therefore has no horribly low ability scores to exploit, with its lowest ability being its Intelligence (which it has no real use for, and it has enough smarts to come up with battle plans that make the most of its abilities). It's not as powerful physically as Frostran, but ''much'' stronger than Voltran. Likewise, its nonphysical attacks (the closest thing it has to a specialty) may not pack as much oomph as Voltran's, but they're stronger than Frostran's. Its defenses may not be as solid as Frostran's, but they're strong enough to keep it safe from most opponents (and unlike Voltran, Heatran's not going to go down like a welterweight chump after a single decent hit). Thanks to its [[Leap of the Heavens (3.5e Feat)|Leap of the Heavens]] feat, Heatran's also quick enough to keep up with smaller enemies, and it can use its climbing and jumping abilities to cut off foes that think they can outrun it. Its abilities are comfortably in between Frostran's and Voltran's, which arguably makes it the toughest of the Tran trio. Heatran's a dangerous adversary both up close and from far away, so you'd better be ready for a big fight!
Heatran's body is built for climbing. It has a +16 racial bonus on Climb checks and may take 10 even when rushed or threatened. Heatran is fond of climbing up walls, then leaping off to pounce on a foe with its [[Vicious Pounce (3.5e Skill Trick)|Vicious Pounce]] skill trick. In enclosed spaces such as the interior of a volcano (Heatran's favorite battleground), it tends to jump all over the room like a ninja on crack, firing off [[#Magma Storm|Magma Storms]], [[#Earth Power|Earth Powers]], and [[#AncientPowerAncient Power|AncientPowersAncient Powers]] to soften up its enemies from afar. Once it's managed to entangle most of its foes, it will proceed to repeatedly jump on top of them, hitting them with bites, slams, and [[#Lava Plume|Lava Plumes]]. While it's not nearly as fast as Voltran, Heatran is a ''lot'' faster than it looks, and will eagerly vex its foes and try to goad them into making a mistake.
'''{{Anchor|Flash Fire}} {{Su}}:''' Whenever Heatran is hit by an effect that would normally deal Fire damage, that damage is negated, and unless the effect originated from Heatran itself, it becomes even more powerful, empowering any [Fire] effects it unleashes in the next round. If the effect continues over multiple rounds, it remains empowered for each round. Flash Fire is treated as [[Energy Absorption (3.5e Creature Ability)|fire absorption]] for the purpose of rule effects (even though it does not actually heal Heatran). Even if Flash Fire is suppressed (such as by an [[SRD:Antimagic Field|''antimagic field'']]), Heatran is still immune to fire (this is a downgrade from its usual treatment as fire absorption). Only an ability that bypasses or overrides immunity to fire (in an ''antimagic field'') or fire absorption (outside of an ''antimagic field''), like [[Reshiram (3.5e Monster)|Reshiram's]] [[Reshiram (3.5e Monster)#Turboblaze|Turboblaze]], can fully defeat Flash Fire and damage Heatran with fire attacks. (In the case of [[Energy Anti-Resistance (3.5e Creature Ability)|fire anti-resistance]], even if the anti-resistance can defeat fire absorption, if the fire damage is insufficient to overcome Heatran's effective fire resistance, then Flash Fire will activate and empower Heatran's fire effects as normal.)
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