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True Tsuntsu (3.5e Racial Paragon Class)

152 bytes added, 08:59, 20 May 2020
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Class Features: That's a bit of a change for level 1. Oops.
'''Weapon and Armor Proficiency:''' True Tsuntsu are proficient with all Simple weapons, the X, and the Y. They have no armor or shield proficiencies.
'''{{Anchor|Dual Blessings}} {{Ex}}:''' A first level True Tsuntsu gets the selection from the Earth or Sky racial feature they did not already have (so a Tsuntsu who chose Earth also has Sky, and a Tsuntsu who chose Sky also has Earth). Bonuses from the base race stack, not overlapwith the exception of racial ability score bonuses, so this grants a total of +3 natural armor, and if you find another creature with both the Earth and Air subtypes, you have a +2 bonus on all rolls pertaining to them.
'''{{Anchor|Natural Drummer}} {{Ex}}:''' True Tsuntsu get a +1 untyped bonus to Perform (Percussion) per class level. This becomes +1 per character level at 3rd level.
'''{{Anchor|Favored Child}}:''' A level 2 True Tsuntsu chooses one of the abilities below. At level 3, they get the other ability.
''{{Anchor|Favored by Tsun}} {{Ex}}:'' Your racial Flight increases to 60' (Good), your Blindsense increases to 120', and you can let out a echolocation pulse as a Move or Swift action. Letting out an Echolocation pulse increases the distance of your Blindsight to the range of your Blindsense. Additionally, the bonus from your Elemental Attunement increases by 1. Your racial bonus to Dexterity increases by +2.
''{{Anchor|Favored by Tsu}} {{Ex}}:'' Your racial Burrow increases to 40', you may now burrow through rock, and you may choose to leave a tunnel when burrowing. Additionally, you gain Bardic Knowledge as a Bard of your class level. This becomes character level at 3rd level. Your racial bonus to Constitution increases by +2.
'''{{Anchor|Skirmish}} {{Ex}}:''' A third level True Tsuntsu has Skirmish (+1d6 damage) as the Scout ability of the same name. This stacks with other sources of Skirmish.
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