Difference between revisions of "SRD:Nobility Domain"
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Latest revision as of 06:19, 7 April 2011
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NOBILITY DOMAIN[edit]
Granted Power: The character has the spell-like ability to inspire allies, giving them a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Allies must be able to hear the character speak for 1 round. Using this ability is a standard action. It lasts a number of rounds equal to the character’s Charisma bonus and can be used once per day.
- Nobility Domain Spells
- Divine Favor
- Enthrall
- Magic Vestment
- Discern Lies
- Greater Command
- Geas/Quest
- Repulsion
- Demand
- Storm of Vengeance
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