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3.5e Feats

10 bytes added, 09:03, 9 September 2009
Martial Feats
== Martial Feats ==
'''Combat Strike'''
Select one of the following: Bull Rush, Disarm, Distract*, Feint, Grapple, Sunder, Trip.
:'''Prerequisite:''' Improved (selected maneuver), Base attack +1. These prerequisites may vary based on the prerequisite feat's prerequisites.
:'''Benefit:''' As a swift action you may add a secondary effect to your next melee attack roll. If your next melee attack hits, you can then take your selected combat action as a free action without having to roll another melee touch attack. You must take this attack before the end of your turn.
:'''Poster:''' Arkanis; --[[Special:Contributions/99.2.124.106|99.2.124.106]] 09:03, September 9, 2009 (UTC)--[[Special:Contributions/99.2.124.106|99.2.124.106]] 08:46, September 9, 2009 (UTC)
:'''Special:''' Distract is a new martial maneuver. As a standard action anyone can make a Bluff check opposed against a single target's Sense Motive check. Success means the target is ''dazed'' for 1 round.
 
'''Improved Dodge'''
:'''Special:''' This stacks with the Group Dodge feat.
:'''Upgrades:''' Greater Dodge stacks the same bonuses but requires character level 11th.
 
'''Group Dodge'''
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