Difference between revisions of "Seduce to Deceive (3.5e Other)"
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If the opposed check is successful, the creature become friendly toward you as long as you stay with it and for 1d6x10 minutes thereafter. In this state the target also take a -6 penalty on [[SRD:Sense Motive Skill|Sense Motive]] to see through your [[SRD:Bluff Skill|Bluff]]. After which the creature's disposition return to normal, or worsen by one step if it was taken advantage of. If you take a -5 penalty to your check you may double the time the creature stay friendly toward you, this is cumulative (tripling at -10, quadrupling at -15, etc). | If the opposed check is successful, the creature become friendly toward you as long as you stay with it and for 1d6x10 minutes thereafter. In this state the target also take a -6 penalty on [[SRD:Sense Motive Skill|Sense Motive]] to see through your [[SRD:Bluff Skill|Bluff]]. After which the creature's disposition return to normal, or worsen by one step if it was taken advantage of. If you take a -5 penalty to your check you may double the time the creature stay friendly toward you, this is cumulative (tripling at -10, quadrupling at -15, etc). | ||
− | A typical ''Seduce to Deceive'' check takes 1d4+1 hours and requires seduction and usually | + | A typical ''Seduce to Deceive'' check takes 1d4+1 hours and requires seduction and usually fornication. If the check succeeded by 10 or more, the attempt takes 1d4+1x10 minutes and only requires flirtation. If the check succeeded by 20 or more, the attempt takes 1d4+1 minutes and merely requires charm. Retries are not possible as the target becomes too suspicious. |
Some target have loose or strong moral fibers, lowering or increasing the DC accordingly. The increase or decrease to the DC is usually in increment of 5, usually to a max of +10. As above, a creature unwilling to be seduce simply cannot be affected by this ability. Attempting to seduce a target that is particularly suspicious toward you also inflict a -10 penalty on the check, this become -15 if your identity as a seducer is well-known. | Some target have loose or strong moral fibers, lowering or increasing the DC accordingly. The increase or decrease to the DC is usually in increment of 5, usually to a max of +10. As above, a creature unwilling to be seduce simply cannot be affected by this ability. Attempting to seduce a target that is particularly suspicious toward you also inflict a -10 penalty on the check, this become -15 if your identity as a seducer is well-known. |
Revision as of 01:32, 16 November 2017
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Seduce to Deceive
You gain a new Bluff ability called Seduce to Deceive, which allow you to make a target temporarily friendly toward you.It can only be used against creature that find you attractive and is willing to be seduce. A successful check temporarily increase the creature's disposition as much like using Intimidate skill. The check is opposed by a Sense Motive check which the user add his or her Charisma modifier to.
If the opposed check is successful, the creature become friendly toward you as long as you stay with it and for 1d6x10 minutes thereafter. In this state the target also take a -6 penalty on Sense Motive to see through your Bluff. After which the creature's disposition return to normal, or worsen by one step if it was taken advantage of. If you take a -5 penalty to your check you may double the time the creature stay friendly toward you, this is cumulative (tripling at -10, quadrupling at -15, etc).
A typical Seduce to Deceive check takes 1d4+1 hours and requires seduction and usually fornication. If the check succeeded by 10 or more, the attempt takes 1d4+1x10 minutes and only requires flirtation. If the check succeeded by 20 or more, the attempt takes 1d4+1 minutes and merely requires charm. Retries are not possible as the target becomes too suspicious.
Some target have loose or strong moral fibers, lowering or increasing the DC accordingly. The increase or decrease to the DC is usually in increment of 5, usually to a max of +10. As above, a creature unwilling to be seduce simply cannot be affected by this ability. Attempting to seduce a target that is particularly suspicious toward you also inflict a -10 penalty on the check, this become -15 if your identity as a seducer is well-known.
This is a replacement to the Seduce to Learn Secret ability.
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