Difference between revisions of "Hell on Wheels (3.5e Feat)"

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|prereqs=Bab +1, [[Hot on Wheelshoes (3.5e Feat)|Hot on Wheelshoes]]
 
|prereqs=Bab +1, [[Hot on Wheelshoes (3.5e Feat)|Hot on Wheelshoes]]
 
|fluff=
 
|fluff=
|benefit=As long as you are wearing [[Wheelshoes (3.5e Equipment)|wheelshoes]] you have two slam attacks that deal appropriate damage for your size (d6 for medium). As long as you move at least 30 feet this round you can make an both slam attack as a standard action. If you hit a single creature with both slam attack it must make a reflex save (DC 10 +1/2 HD + your [[dexterity]] or [[charisma]] modifier whichever is higher) or be knocked [[SRD:Prone|prone]]. Unlike normal slam attacks you may make iterative attack with them and even use a pair of wheelshoes for two-weapon fighting.  
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|benefit=You treat [[Wheelshoes (3.5e Equipment)|Wheelshoes]] as a pair of [[War Greaves (3.5e Equipment)|War Greaves]] of your size, they can be enhanced and modified as a weapon but are only usable by someone with this feat. As long as you moved at least 30 feet in a round, you are able to make an extra attack at a -5 penalty with your Wheelshoes whenever you make a standard action attack or a full-attack action.  
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Once per round, after moving at least 30 feet, if you hit a creature with two [[Wheelshoes (3.5e Equipment)|Wheelshoes]] attacks it must make a [[Fortitude]] save (DC 10 +1/2 Bab + your [[Strength]] or [[Dexterity]] modifier) or fall [[SRD:Prone|Prone]]. A creature at least two size category larger is immune to this effect.
 
|example=
 
|example=
 
|normal=
 
|normal=
|special=This feat count as [[SRD:Exotic Weapon Proficiency|exotic weapon proficiency]] for the purpose of prerequisite and class ability.
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|special=
 
}}</onlyinclude>
 
}}</onlyinclude>
  

Revision as of 18:11, 28 June 2018

Homebrew.png
Author: Leziad (talk)
Date Created: 27 September 2013
Status: Finished
Editing: Clarity edits only please
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Hell on Wheels [Fighter] Prerequisites: Bab +1, Hot on WheelshoesBenefit: You treat Wheelshoes as a pair of War Greaves of your size, they can be enhanced and modified as a weapon but are only usable by someone with this feat. As long as you moved at least 30 feet in a round, you are able to make an extra attack at a -5 penalty with your Wheelshoes whenever you make a standard action attack or a full-attack action.

Once per round, after moving at least 30 feet, if you hit a creature with two Wheelshoes attacks it must make a Fortitude save (DC 10 +1/2 Bab + your Strength or Dexterity modifier) or fall Prone. A creature at least two size category larger is immune to this effect.



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Leziad's Homebrew (4522 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteBab +1 + and Hot on Wheelshoes +
Rated ByUndead Knave +
RatingRating Pending +
SummaryYour hell on wheels, you slam you wheelshoes in people's face and they really don't appreciate. +
TitleHell on Wheels +
TypeFighter +