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Skilled Assassin (3.5e Class)

52 bytes removed, 21:46, 29 July 2018
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|10th||class="left" | +7/+2 || +7 || +7 || +3
| class="left" | [[#Skill Mastery|Skill Mastery]], [[#Quickened Strike|Quickened Strike]], [[#Lethal StrikeUnfathomable Flurry|Lethal StrikeUnfathomable Flurry]] +12d6
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'''{{Anchor|Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An Assassin of 9th level or higher can no longer be flanked. This defense denies another character the ability to sneak attack the character by flanking him, unless the attacker has at least four more levels in a class that provides sneak attack than the target. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level required to flank the character.
'''{{Anchor|Skill MasteryUnfathomable Flurry}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level, an Assassin becomes so certain in the use of certain skills assassin can employ a technique that she can use them reliably even under adverse conditionsdoes more damage as it becomes inaccurate. When making a skill check with ClimbDamage for the first strike starts at 1d4 at full Bonus, Disable Device2nd at 1d6 damage and -2 to atk, Hide3rd at 1d8 damage and -4 to atk, Move Silently, Search, Spellcraft, Use Magic Device, Use Rope, or Swim4th at 1d10 damage and -6 to atk, she may take 10 even if stress 5th at 1d12 damage and distractions would normally prevent her from doing so-8 to atk.
'''{{Anchor|Quickened Strike}} ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' At level 10, The Assassin has learned that some enemies require a quicker blow or may not have the time to study an enemy in battle. He may make a quicker Lethal Strike for half the normal damage. The assassin may not use this on an enemy he has failed a Lethal Strike on.
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