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Extra Player and Weapon Sizes (5e Variant Rule)

1 byte removed, 18:35, 24 November 2019
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Feats and Miscellaneous: Typo
====Feats and Miscellaneous====
Other rulings may appear at a table using player characters outside the usual size range. A Sentinel feat on a Large size character, for example, locks down a much larger area - which may lead the DM to adjudicate that such a player character cannot use the feat. A Tiny size character, in contrast, would gain much less use from it, as once their foe leaves the 5 foot square they occupy, they may not be able to reach the foe to execute their opportunity attack without a Reach weapon. These fringe cases should be what makes such characters ''fun'' to use, not frustrating for the table; players and their DMs should discuss these possibilities before using characters of abnormal sizes, and reach an understanding about how these changes may affect the game. <br>
Outside of combat, size may also cause other problems. A Large size character might need to squeeze through doors, and a Tiny size character might need to spend extra movement to go up and down typical staircases as if they were climbing or traversing difficult terrain. Large size characters might seem more imposing, leading the DM to confer a bonus to {{SRD5|Intimidation}} checks for such a player; also, by the same token, a Tiny size player may fight find it harder to intimidate because of their size. <br>
All in all, players should not feel as though their choice to play an abnormally sized character has ruined their experience. The benefits and penalties should be reasonable and rational - common sense should supersede rules where appropriate, after all. Specific homebrew races will require these considerations, but, once established, should ultimately integrate well in almost any setting.
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