Difference between revisions of "Circle Warden (3.5e Alternate Class Feature)"

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|class=Inquisitor
 
|class=Inquisitor
 
|level=1st-18th
 
|level=1st-18th
|replaces=Deity’s Favored Weapon, Monster Lore, Detect Alignment, Solo Tactics, Teamwork feats and Discern Lies.
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|replaces=Deity’s Favored Weapon, Domain, Monster Lore, Detect Alignment, Solo Tactics, Teamwork feats and Discern Lies.
 
|benefit=A circle warden gains the following class feature:
 
|benefit=A circle warden gains the following class feature:
  

Revision as of 03:56, 21 August 2024

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Author: Leziad (talk)
Date Created: August 17th, 2024
Status: Complete
Editing: Clarity edits only please
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Circle Warden

A particular brand of inquisitor who serves druidic circles, the circle warden acts as protectors of sacred groves and natural land on the behalf of druids. Some circle wardens serve effectively as police within druidic enclaves and toward nearby communities.

Class: Inquisitor

Level: 1st-18th

Replaces: Deity’s Favored Weapon, Domain, Monster Lore, Detect Alignment, Solo Tactics, Teamwork feats and Discern Lies.

Benefit: A circle warden gains the following class feature:

Weapon Proficiency: A circle warden gains proficiency with a martial weapon of her choice. Alternatively, she may trade proficiency with medium armor for proficiency with an exotic weapon instead.

This ability replaces the inquisitor's proficiency with the favored weapon of her deity and optionally her medium armor proficiency.

Druidic Training: The circle warden may chooses her spells from both the inquisitor and druid spell list, if a spell appears on both list then the circle warden uses whichever is lowest level. She may select druidic as one of her languages and adds Knowledge (geography) to her list of class skills.

This ability replaces the inquisitor's domain.

Wilderness Lore (Ex): The circle warden adds her Wisdom modifier on Handle Animal, Knowledge (geography) and Knowledge (nature) skill checks, in addition to her Intelligence modifier.

This ability replaces monster lore.

Woodland Stride (Ex): Starting at 2nd level, a circle warden may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.

This ability replaces detect alignment.

Combat Style: At 3rd level a circle warden chooses a ranger's combat style and gain one her style feat as a bonus feat. At 6th level and each 6 levels thereafter, the circle warden gain another feat from her combat style list.

This ability replaces solo tactics and all teamwork feats.

Natural Communion (Sp): At 5th level, the circle warden gains the ability to cast commune with nature once per week.

This ability replaces discern lies.



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Leziad's Homebrew (4514 Articles)
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AuthorLeziad +
ClassInquisitor +
Identifier3.5e Alternate Class Feature +
RatingUndiscussed +
SummaryA particular brand of inquisitor who serve
A particular brand of inquisitor who serves druidic circles, the circle warden acts as protectors of sacred groves and natural land on the behalf of druids. Some circle wardens serve effectively as police within druidic enclaves and toward nearby communities.
ic enclaves and toward nearby communities. +
TitleCircle Warden +