User:Ghostwheel/Sandbox
< User:GhostwheelRevision as of 05:19, 17 July 2010 by Ghostwheel (talk | contribs)
Barbarian by levels:
- Rage dice +1d6, Rage points
- Grimoire Power Attack, Rage Ability
- So... Angry! +1d6
- Rage Ability
- Rage dice +2d6
- Rage Ability
- Rage dice +3d6
- Furious Attack -1, Rage Ability
- So... Angry! +2d6
- Rage Ability
- Rage dice +4d6
- Rage Ability
- Rage dice +5d6
- Furious Attack -2, Rage Ability
- So... Angry! +3d6
- Rage Ability
- Rage dice +6d6
- Rage Ability
- Rage dice +7d6
- Rage Ability, Capstone
- Rage dice apply to attacks gained from BAB
- So... Angry! dice apply to all attacks made in a round
- Full BAB
- d12 HD
- Medium Armor
- 4+int skill points
- Furious Attack: Remove that much penalty when power attacking
- Rage Points: Start full, can use them to power barbarian abilities. Can regain mid-battle by: A. Getting hit, B. Watching a friend fall unconscious, C. Stoke rage. Rage disappears if you don't regain or lose rage points for 2 rounds. Gain rage dice while raging. Enter rage by spending points.
- Rage Abilities/Trees
- Throw Anything - throw a weapon, using str
- Add returning
- Make it effectively a melee attack
- Add returning
- Hulk Up - As per Expansion
- Raging Attack - Extra attack at -2 attack roll
- Raging Speed - Increase speed, starts at +10' and increases at higher levels
- Pursue - move up to double speed after an opponent who moves away from you
- Make an attack after moving
- Raging Toughness - temp HP? DR?
- Heedless Charge - +4 to attack instead of +2 on a charge, -4 AC instead of -2
- Pounce - make an extra attack
- Corp-a-corp - enter an opponent's square (no AoO), both your reach is reduced by 5', and all squares adjacent to you are considered difficult terrain
- Unstoppable Juggernaut - +10 to str check to burst a door, break an object, or bull rush
- Refuse to Die - Diehard, gain bonus to attack/damage when under 0 HP
- Baleful Apperance - Foes you threaten take a penalty to attack your allies equal to your Charisma modifier, max 1 + 1 for every 4 class levels you possess (1 at 1, 2 at 5, 3 at 9, 4 at 13, 5 at 17)
- Angry at Gravity? - +10 to jump checks?
- Improved Angry at Gravity - Fly, average maneuverability?
- Caution to the Wind - All foes that threaten you may make an AoO against you, you gain a bonus to attack until the start of your next round equal to the number of opponents that attacked you
- Caution to the hurricane - Same but on a charge, for every foe that attacks you gain a +1 to attacks
- Primal Howl - swift action, enemies sickened on failed save
- Raging Charge - If you kill an enemy, you may make a charge action as an immediate action
- Suicidal Attack - +1 attack, -1 to AC and saves for one round, stacks up to however many points you spend, max up to class level?
- Ignore Distractions - Reroll saving throw
- Mindless Rage - Immunity to mind-affecting effects
- Fearless - Immediate action for immunity to fear
- Unrelenting Anger - Choose an effect, ignore it for 1-3 rounds (can use this even when normally unable to act)
- Raging Resistance - Immediate +5 vs. a saving throw
- Knockback - as knockback feat
- Animal Form - a la Pathfinder/Tome polymorph?
- Hybrid form? - think Norn
- Spirit guide - Midna/Navi/Prey hawk?
- Bite of the Wolf - gain bite, make trips with it
- Claws of the lion - pounce? claws? need to think about it some more. Maybe allows rage dice to affect them
- Protective - gain extra rage points if a friend is hurt
- Make an attack against an enemy who hits the friend
Moar ideas:
- Uncanny dodge?
- Other barbarian abilities?