Publication:The Gem and the Staff
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Plot Summary
The Gem and the Staff is an adventure for a DM and a single player using a provided thief character. The player must search for a magic gem and a staff of power inside an evil wizard's tower. This module is divided into two separate adventures, which can be played as successive scenarios. The player takes the role of an experienced thief named Eric the Bold, who is pressed in both adventures into special thieving services. In the first adventure, Eric's task is to steal a certain gem from the trap-riddled tower of the wizard Tormag. The second adventure involves Tormag hiring Eric to steal a mighty magic wand from his arch-rival Felspel. Both modules are set with a time limit of thirty real-world minutes to complete the task.
Publication History
This adventure was originally published as Quest for the Fazzlewood in 1978 in a limited printing of twenty-six sheets with an outer folder and sold at WinterCon VII. The adventure was written by John and Laurie Van De Graaf, with art by Gregg DeCesare. This original module was a tournament scenario for a DM and one player with a thief character. Quest for the Fazzlewood was published by Metro Detroit Gamers, who also published Lost Caverns of Tsojcanth.[citation needed] Quest for the Fazzlewood was used as a tournament module at Wintercon VII, and later publicly released.[citation needed] The module was later expanded and revised as O1 The Gem and the Staff. The Gem and the Staff was published by TSR in 1983 as two sixteen-page booklets with an outer folder, and included cardstock miniatures and nineteen illustrated maps for use by the player. The module contained viewed-from-above scale maps.