Arbok (3.5e Monster)
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Arbok from FireRed/LeafGreen. |
Arbok | |
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Size/Type: | Large Magical Beast (Pokémon) |
Hit Dice: | 11d10+22 (82 hp) |
Initiative: | +8 (+4 Dex, +4 Improved Initiative) |
Speed: | 20 ft., climb 20 ft. |
Armor Class: | 18 (−1 size, +3 Dex, +6 natural), touch 12, flat-footed 15 |
Base Attack/Grapple: | +11/+22 |
Attack: | Bite +17 melee (1d8+10) |
Full Attack: | Bite +17 melee (1d8+10) |
Space/Reach: | 10 ft./10 ft |
Special Attacks: | Constrict, frightful presence, improved grab, poison |
Special Qualities: | Damage Reduction 10/magic, Scent, Poison Pokémon Traits |
Saves: | Fort +11, Ref +12, Will +8 |
Abilities: | Str 25, Dex 17, Con 14, Int 11, Wis 14, Cha 10 |
Skills: | Balance +11, Climb +17, Forgery +7, Hide +11, Listen +11, Survival +11 |
Feats: | Choke Hold, Stunning Fist, Weapon Focus (Grapple), Improved Initiative |
Environment: | Any Wilderness |
Organization: | Solitary or Pair. |
Challenge Rating: | 7 |
Treasure: | Standard. |
Alignment: | Often Neutral Evil |
Advancement: | 12-15 HD (Large), 16-19 HD (Huge) |
Level Adjustment: | — |
This purple cobra-like serpent raises up, a distinctive pattern imprinted under its "hood". It sways and glares at you, even more unsettling than its appearance would warrant.
The evolved form of Ekans, Arbok is a fearsome serpent with a dangerous blend of brute strength and powerful venom.
CombatEdit
Frightful Presence (Su): An Arbok unsettles foes with its mere presence. The ability takes effect automatically whenever the Arbok attacks, charges, or constricts a victim. Creatures within 60 feet are subject to this effect if they have less HD than the Arbok. A potentially affected creature that succeeds on a Will save (DC 10 + ½ HD + Charisma modifier) is immune to the frightful presence for one day. On a failure, the creature is frightened for 4d6 rounds.
Improved Grab (Ex): To use this ability, an Arbok must hit with its bite attack. If it maintains a hold for an entire round, it may constrict.
Constrict (Ex): Every round an Arbok maintains its hold, it inflicts an amount of damage equal to its normal bite damage as bludgeoning damage – which may be inflicted as regular or subdual damage at its option.
Poison (Ex): Bite (DC 12 + ½ HD + Con Modifier), initial and secondary damage 1d6 strength.
Skills: Arboks receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 bonus to Balance checks. They can use Strength or Dexterity for Climb checks, whichever is better.
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