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Cala'diel (5e Campaign Setting)/Stats/TranceEver

< Cala'diel (5e Campaign Setting)‎ | Stats
Trance Evermore
Medium Humanoid (Elves), Neutral
Armor Class: 16 (studded leather 12+ dex mod)
Hit Points: 41 ((5d8)+10)
Speed: 30 ft.
STR DEX CON INT WIS CHA
13 (+1) 18 (+4) 15 (+2) 12 (+1) 11 (+0) 13 (+1)
Saving Throws: DEX, INT
Senses: passive Perception 13
Languages: Common, Elvish, Thieves' cant
Challenge: ( xp)Proficiency Bonus (PB):
Sneak Attack. 3d6

Cunning Action. Treat Dash, Disengage or Hide as bonus actions once per turn.

Roguish Archetype. Assassin: Assassinate. Advantage on attacks rolls against enemies you act before. Auto-crit on a surprised target.

Uncanny Dodge. Use your reaction to halve a attacker's that you can see attack damage against against you.

Alert, feat. (+5 to initiative) (Can not be surprised while conscious) (No advantage given to attackers hidden from you.)

Actions

Rapier. +7, finesse. Hit: 9 (1d6 + 4) piercing damage.


EquipmentEdit

Trance carries two rapiers, three daggers, wears studded leather, has commoner's clothes, a dark tan cloak, a set of thieves' tools and 31 gold.