Publication:Temple of Death
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Plot SummaryEdit
In Master of the Desert Nomads, the tribes of the Sind Desert have rallied together under the leadership of the enigmatic figure known as the Master, and it is the mission of the player characters to neutralize this threat to the Republic. In Temple of Death, the characters approach the Black Mountains and traverse the Great Pass through them to reach the land of Hule. Having negotiated the Great Pass, the adventurers must cross the "sanctified land" of Hule. Hule is an oppressive totalitarian state in which social orders are carefully defined, and where the Master's stronghold is located. The characters must make their way to Hule's capital without attracting the attention of the Diviners. The adventurers then need to penetrate the Dark Wood, to find the Temple of Death. The scenario includes wilderness, town, and dungeon encounters.
Publication HistoryEdit
Temple of Death was written by David Cook, with art by Tim Truman, and was published by TSR in 1983 as a thirty-two page booklet with an outer folder. It is the second part of the two-part Desert Nomads series, following Master of the Desert Nomads.