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''All the following are class features of the divine ascendant:''
'''Timeless Body ({{Ex)}}:''' At 1st level, a divine ascendant no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Bonuses still accrue, and the divine ascendant still dies of old age when her time is up.
'''Fire Resistance ({{Ex)}}:''' At 2nd level a divine ascendant gains resistance to fire 5. This resistance stacks with other inherent resistances granted by race or class.
'''Transmutation Immunity ({{Ex)}}:''' At 3rd level, a divine ascendant gains immunity to polymorphing, petrification, and any other attack that would alter his form. Disintegrate no longer reduces the divine ascendant to dust, though the damage may still kill you. Any shape-altering spells or powers a divine ascendant has work normally on themselves.
'''Divine Appearance:''' At levels 4, 8, and 12 the divine ascendant gains some minor physical trait to show his approaching godhood. Golden hair, bright eyes, and a proud air about oneself is common in good aligned divine ascendant, while other alignments may take on other traits such as small horns for evil, or chiseled stone-like appearance for law.
The changes are purely cosmetic.
'''Spell Resistance ({{Ex)}}:''' At level 6, the divine ascendant gains spell resistance 16. It rises to spell resistance 32 at level 12.
'''Damage Reduction (Su):''' At 6th level a divine ascendant gains damage reduction 5/epic. It rises to damage reduction 10/epic at level 12.
'''Lifewarding ({{Ex)}}:''' At 6th level, a divine ascendant becomes immune to attacks which cause ability drain, ability damage, and energy drain.
'''Divine Speed ({{Ex)}}:''' At level 7, a divine ascendant become swift. Small character gain 25 ft. to their speed, while medium characters gain 30 ft to their speed.
At level 11, it gains its full speed. Small characters now move 50 ft. faster, and medium characters by 60 ft.
'''Iron Mind ({{Ex)}}:''' At 9th level, a divine ascendant becomes immune to mind-affecting effects (such as charms, compulsions, phantasms, patterns, and morale effects).
'''Divine Ascension ({{Ex)}}:''' At 12th level, a divine ascendant ascends to divine rank 0 and becomes a quasi-deity and is thus immortal. At that point they can no longer die from natural causes. They do not need to eat, sleep, or breathe. They can still be slain in combat just as anyone else.
'''Alignment Subtype ({{Ex)}}:''' A divine ascendant gains their alignment as a subtype. The natural attacks of divine ascendants, as well as any weapons they wield, are considered aligned the same as the divine ascendant for the purposes of bypassing damage reduction.
'''Outsider Extra Benefits ({{Ex)}}:''' If you are an outsider at 1st level, you gain additional natural armor. It starts out at +2, and every level you gain +1 to your natural armor, up to a maximum of +13 at level 12.
In addition at level 12, you gain a special deflection bonus to AC. You may now use your [[Charisma]] modifier to your deflection AC, if any.