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Skin Like Armour (3.5e Feat)

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|skill4=Your skin is so tough that you receive a +4 armour bonus to AC. At 6 ranks in Endurance, this receives a +1 enhancement bonus, you become proficient with unarmed strikes, and your unarmed strikes are considered magic weapons for all purposes. If you are already proficient with your unarmed strikes, they deal damage as if they were one size category larger.
|skill9=Your skin's armour bonus to AC applies to touch AC as well. Additionally, the enhancement bonus on your skin's armour bonus improves to +2. This improves by an additional +1 for every 3 ranks in Endurance above 9 that you have. Your unarmed strikes receive the same enhancement bonus on attack and damage rolls, but it is 1 point lower than that of your armour.
|skill14=You gain heavy fortification (ignore any critical hit or sneak attack 50% of the time)all successful critical hits and sneak attacks made against you. Your unarmed strikes are considered to be adamantine weapons for all purposes.
|skill19=Your tough, leathery skin is hard to injure with almost anything. You gain DR 10/- and energy resistance 20 against all types of energy damage.
'''Special:''' While you can still wear armour on top of your skin, it's probably not a good idea to, as the bonuses won't stack. Additionally, the numeric benefits of this feat (enhancement bonuses, fortification, DR and energy resistance) are only half as effective (rounding up) if you wear armour.
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