User:Karuma/Sandbox/Sublime Shaper (3.5e Class)

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Author: Karuma (talk)
Date Created: 4/27/2011
Status: Just Beginning
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Badasada. Possessed of the Soul of a Martial Artist.

Sublime Shaper

Most who walk the Sublime Way find an instructor to help them begin their journey. For the Sublime Shaper, it goes the other way as souls of departed masters find their way to a prospective student and impart the wisdoms of many lifetimes.

Making a Sublime Shaper

In a party, your role is to be on the front-line mixing it up with the best of them.

Abilities:

Races: Because one is more chosen than chooses to become a Sublime Shaper, any race is just as likely as any other to join.

Alignment: Any.

Starting Gold: 6d4×10 gp.

Starting Age: "As Rogue".

Table: The Sublime Shaper

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Essentia Maneuvers Known Maneuvers Readied Stances Known
Fort Ref Will
1st +0 + + + <-any class features gained at this level-> 0
2nd +1 + + + Thousand Souls As One 1
3rd +2 + + + <-any class features gained at this level-> 1
4th +3 + + + <-any class features gained at this level-> 2
5th +3 + + + <-any class features gained at this level-> 2
6th +4 + + + Shape Soulmeld 3
7th +5 + + + <-any class features gained at this level-> 3
8th +6/+1 + + + <-any class features gained at this level-> 4
9th +6/+1 + + + <-any class features gained at this level-> 4
10th +7/+2 + + + <-any class features gained at this level-> 5
11th +8/+3 + + + <-any class features gained at this level-> 5
12th +9/+4 + + + Shape Soulmeld 6
13th +9/+4 + + + <-any class features gained at this level-> 6
14th +10/+5 + + + <-any class features gained at this level-> 7
15th +11/+6/+6 + + + <-any class features gained at this level-> 7
16th +12/+7/+7 + + + <-any class features gained at this level-> 8
17th +12/+7/+7 + + + <-any class features gained at this level-> 8
18th +13/+8/+8 + + + Shape Soulmeld 9
19th +14/+9/+9 + + + <-any class features gained at this level-> 9
20th +15/+10/+10 + + + <-any class features gained at this level-> 10

Class Skills (4 + Int modifier per level, ×4 at 1st level)
All

Class Features

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: A Soul Shaper is proficient in all simple and martial weapons, as well as any exotic weapons favored by his chosen disciplines. A Soul Shaper is proficient in Light and Medium armor but not Shields.

Thousand Souls As One (Su): At 2nd level, the Sublime Shaper

Shape Soulmeld: At 6th, 12th, and 18th level gain the Shape Soulmeld feat except that your meldshaper level for this soulmeld is equal to your initiator level. (See Magic of Incarnum page 40).

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Tarutaru Sublime Shaper Starting Package

Armor: Chain Shirt.

Weapons: Great Axe.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Martial Lore 4 Int -
Autohypnosis 4 Wis -
Perform (Oratory) 4 Cha -
Diplomacy 4 Cha -

Feat: <-1st-level feat selection->.

Gold: 65 gp 99 cp





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