Fantasy Genetics (3.5e Variant Rule)
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FANTASY GENETICS
Introduction
If the player characters are starting families, the parent’s ability scores should influence, but not determine, the scores of any children.
Rule Mechanics
To determine the stats for a newborn baby:
1. Determine the baby’s kindred. Use common sense, the amalgam template from Green Ronin Advanced Bestiary, or some other template that can combine the two kindreds.
2. For each ability score:
2a. If the baby’s kindred has a fixed score, use that.
2b. Otherwise, roll 1d6 on the Inherited Ability Scores Table below.
3. Apply the baby’s race modifiers. If the kindred’s base score is below 10, use the Monster Player Characters’ Ability Scores table or the Monster Player Characters’ Intelligence Scores table, as appropriate. (These tables can be found in the DMG or the SRD.) If the result is higher or lower than is allowed by the rules, adjust until the result is appropriate.
4. Apply the baby template.
Die Roll | Result |
---|---|
1-2 | Mothers Score – Mother’s Racial Modifier. |
3-4 | Father’s Score – Father’s Racial Modifier. |
5-6 | Roll 3d6. |
If either parent lacks the relevant score, treat it as 0 for averaging.
Ignore temporary changes to scores.
If a permanent score changes during the pregnancy, use the lower score.
Kindred | Baby1 | Child2 | Adult3 |
---|---|---|---|
Human | 0 years | 4 years | 15 years |
Dwarf | 0 years | 9 years | 40 years |
Elf | 0 years | 23 years | 110 years |
Gnome | 0 years | 9 years | 40 years |
Half-Elf | 0 years | 5 years | 20 years |
Half-Orc | 0 years | 4 years | 14 years |
Halfling | 0 years | 3 years | 20 years |
1 Apply Baby template.
2 Replace Baby template with Child template
3 Remove Child template, remember that most character classes have a minimum age.
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