Talk:Hit Die Adjustment (3.5e Variant Rule)

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Revision as of 09:01, 16 April 2013 by BackHandOfFate (talk | contribs) (Added rating.)
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RatedFavor.png BackHandOfFate favors this article and rated it 4 of 4!
I've always felt that, given how quickly damage output scales upward, HP always lagged behind, especially for lower HD PCs. This is a step in the right direction towards correcting that problem.