Lifereap (3.5e Spell)

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Author: Leziad (talk)
Date Created: 20th October 2015
Status: Finished
Editing: Clarity edits only please
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Lifereap
Necromancy [Evil]
Level: Dark Insight 2
Components: V, S, M
Casting time: 1 Standard Action
Range: 10 ft.
Target: One Creature
Duration: Concentration
Saving Throw: None
Spell Resistance: No

A terrible spell from books of occult lore and forbidden magic, upon casting this spell tentacles sprout from your hand and coil around the target, draining it of it life and destroying it sanity. Make a ranged touch attack, it it hit the target immediately become entangled and held down as long as you concentrate, at the start of each of it turn the creature is allowed a strength (DC 10 + caster' spellcasting ability modifier) check or an escape artist check (DC 10 + caster level) to escape. It is possible to attack the tentacles (DC 15), dealing 10 damage per caster level to them end the spell. If the caster move away beyound 10 ft. of the target the spell end as well.

Each round the target is entangled it take 5 points of bleed and 5 points of madness. If the target bleedout or mindbreak the caster recover the loss hit point as healing. In order to cast this spell you must have a dark insight core of at least 4.

Madness Cost: 2



Template:3.5e Dark Insight Spell Breadcrumb

Leziad's Homebrew (4515 Articles)
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Facts about "Lifereap (3.5e Spell)"
Article BalanceVery High +
AuthorLeziad +
ComponentV +, S + and M +
DescriptorEvil +
Identifier3.5e Spell +
LevelDark Insight 2 +
RangeOther +
RatingUndiscussed +
SchoolNecromancy +
SummaryCall the powers from beyond the take the life forces and sanity out of your foes. +
TitleLifereap +