SRD5:Guard (NPC)
From Dungeons and Dragons Wiki
This material is published under the OGL |
Guard | ||||||||||||
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Medium Humanoid (Any Race), Any Alignment | ||||||||||||
Armor Class: 16 (chain shirt, shield) | ||||||||||||
Hit Points: 11 (2d8+2) | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Skills: Perception +2 | ||||||||||||
Senses: passive Perception 12 | ||||||||||||
Languages: Any one language (usually Common) | ||||||||||||
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2 | ||||||||||||
ActionsSpear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack. |
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.