Accelerate Time (3.5e Spell)
From Dungeons and Dragons Wiki
| |||||||||
| |||||||||
Rate this article Discuss this article |
Transmutation | |
Level: | Bard 3, Sorcerer/Wizard 3, Psychic 3 |
---|---|
Components: | |
Casting time: | 1 Standard Action |
Range: | Touch |
Target: | One creature |
Duration: | 1 round |
Saving Throw: | None |
Spell Resistance: | No |
The target of this spell gains all benefits of the haste spell, except that the target gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. Those under the effect of this spell flicker from the temporal acceleration gaining an entire turn worth of action on their turn and a 50% miss chance against all attacks until the end of the spell's duration. This miss chance is ignored by another creature under the effect of this spell.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Bard
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Psychic
Leziadv |
---|
Facts about "Accelerate Time (3.5e Spell)"
Article Balance | Very High + |
Author | Leziad + |
Identifier | 3.5e Spell + |
Level | Bard 3 +, Sorcerer/Wizard 3 + and Psychic 3 + |
Range | Touch + |
Rating | Undiscussed + |
School | Transmutation + |
Summary | A much more powerful version of haste, but limited to a single creature and one round. + |
Title | Accelerate Time + |