User:Axaj/Sandbox
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Contents
Introduction
This is an attempt to build a very wide-spelled mage using mainly the Master Arcanist prestige class.
References
Master Arcanist (3.5e Prestige Class)
Game Rule Components
Spells
Pick mostly utility spells, as that is what this build is best at.
Items
Scrolls are always nice. This build doesn't suffer from MAD nearly as much as one would expect, so ability score boosting items are not essential.
Progression
Starting Ability Scores (Before Racial Adjustments): With 25 point buy Str 10, Dex 10, Con 12, Int 17, Wis 8, Cha 12
Race (Templates): Grey Elf
Starting Racial Traits:
| ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | ||||||
| 1st | Bard 1 | +0 | +0 | +2 | +2 | Precocious Apprentice, Eschew Materials | Bardic music, bardic knowledge, countersong, fascinate, inspire courage +1 | Weak Will (flaw) |
| 2nd | Wizard 1 | +0 | +0 | +2 | +4 | Summon familiar, Scribe scroll | Specialization | |
| 3rd | Master Specialist 1 | +0 | +0 | +2 | +6 | Spell Focus (Any) | Skill Focus (Spellcraft) | |
| 4th | Master Specialist 2 | +0 | +0 | +2 | +7 | |||
| 5th | Wu Jen 1 | +0 | +0 | +2 | +9 | Still/Silent SpellB | Watchful spirit, bonus feat | |
| 6th | Master Arcanist 1 | +1 | +0 | +2 | +11 | Obtain Familiar/Still Spell/Silent Spell | Arcane spell power +1 | <- other stuff -> |
| 7th | Master Arcanist 2 | +2 | +0 | +2 | +12 | Expanded spell knowledge (1st level or lower) | <- other stuff -> | |
| 8th | Master Arcanist 3 | +2 | +1 | +3 | +12 | Arcane Fusion (0th & 1st level spells) | <- other stuff -> | |
| 9th | Master Arcanist 4 | +3 | +1 | +3 | +13 | *any* | Arcane Fusion (up to 3rd level spells) | <- other stuff -> |
| 10th | Master Arcanist 5 | +3 | +1 | +3 | +15 | <- feat(s) -> | Arcane Fusion (up to 5th level spells) | <- other stuff -> |
| 11st | Bard 2 | +3 | +1 | +4 | +16 | <- feat(s) -> | Arcane Fusion (up to 7th level spells) | Take most of the Listen and Perform ranks required for SC here |
| 12nd | Sublime Chord 1 | +3 | +1 | +4 | +18 | <- feat(s) -> | Arcane Fusion (all spell levels), Spell Mastery | Must take a taboo |
| 13rd | Ultimate Magus 1 | +3 | +1 | +4 | +21 | <- feat(s) -> | Augmented casting | <- other stuff -> |
| 14th | Ultimate Magus 2 | +4 | +1 | +4 | +23 | <- feat(s) -> | Arcane spell power +2, expanded spell knowledge (2nd level or lower) | <- other stuff -> |
| 15th | Ultimate Magus 3 | +4 | +2 | +5 | +24 | <- feat(s) -> | Bonus feat | <- other stuff -> |
| 16th | Ultimate Magus 4 | +5 | +2 | +5 | +24 | <- feat(s) -> | Expanded spell knowledge (3rd level or lower) | <- other stuff -> |
| 17th | Ultimate Magus 5 | +5 | +2 | +5 | +25 | <- feat(s) -> | Arcane spell power +3 | <- other stuff -> |
| 18th | Ultimate Magus 6 | +6/+1 | +3 | +6 | +25 | <- feat(s) -> | Expanded spell knowledge (4th level or lower) | <- other stuff -> |
| 19th | Ultimate Magus 7 | +6/+1 | +3 | +6 | +26 | <- feat(s) -> | Bonus feat | <- other stuff -> |
| 20th | Ultimate Magus 8 | +7/+2 | +3 | +6 | +26 | <- feat(s) -> | Arcane spell power +4, expanded spell knowledge (5th level or lower) | <- other stuff -> |
Other Components
Things of note: •Ridiculously high will save, even with Weak Will •God awful fortitude save •No more than level one in any base class (which it has five of)
Highlights
<- How and why this build works, also a place to show off just what the build can do ->
Tactics
<- How does the build function in combat? What are the common actions one pulls off in a round? ->
Further Optimization
<- Take it to the next level ->
Side Notes
<- overview of additional info about this build ->
Limitations
<- conditions of when this build works, and, if needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. -> ->
Variants
<- Can something be switched for anything else? ->
Miscellaneous
<- Any other side notes that don't fit in the above sections. ->
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