Demonbinder (4e Paragon Path)
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Demonbinder
“ | By the eight names of Lolth, I invoke thee. By the eight curses of the Flesh-Carver, I command thee. By the eight dooms of the spider queen I summon thee. | ” |
Prerequisite: Warlock, Dark pact
In becoming a demonbinder, you sacrifice your immortal soul for the instant power granted by the abyss. You draw demonic agencies inside yourself, triggering vile transformation that bestows not only a sampling of a fiend's power, but also leaves a resemblance to that fiend. Constant exposure to these creatures leaves a stain on your soul so foul that no act of restitution will ever cleanse it.
Demonbinder Path Features
File:Demonbinder by Tomas Giorello.jpg
A demonbinder.
- Demonic Action (11th Level): When you spend an action point to take an extra action, if you use that action to make an attack that hits, the attack also deals ongoing 5 poison damage (save ends).
- Demonbind (11th Level): Your darkspiral aura has a starting value of 1 rather than 0. As a minor action you can reduce your darkspiral aura by 1 to gain one of the following benefits.
- Dretch: You gain 10 temporary hit points and resist 5 acid, cold and fire until the end of your next turn.
- Babau: You gain a +5 bonus to the next damage roll you make.
- Yochlol: You gain a +2 power bonus to all defenses until the end of your next turn.
- Bebelith: You gain a climb speed equal to your overland speed.
- Vrock: You gain a +15 bonus to athletics checks to jump and make all jumps as if you had made a run up until the end of your next turn.
- Glabrezu: You gain a claw attack (+3 proficiency bonus, 1d10 damage die) until the end of your next turn. You are proficient with the claw attack.
- Nalfeshnee: Targets hit by your eldritch blast power are stunned until the end of your next turn. This benefit lasts until the end of your next turn.
- Marilith: You can reduce your darkspiral aura by 1 to use your eldritch blast power as a minor action. This benefit lasts until the end of your next turn.
- Demonic Revenge (16th Level): When you become first bloodied in an encounter, you unleash a burst of arcane energy that deals 5 + your Charisma modifer fire damage to all your enemies within 10 squares.
Bebilith's Venom Demonbinder Attack 11
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The vile toxins of the bebilith run through your foe's veins. | |
Encounter | |
Standard Action | Ranged 10 |
Target: One creature | |
Attack: Charisma vs. Fortitude | |
Hit: 3d8 + Charisma modifier poison damage. If you are under the effects of demonbinding a bebilith, you also deal ongoing 5 poison damage (save ends). |
Yochlol's Allure Demonbinder Utility 12
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You manifest one of the Yochlol's Alluring forms. | |
Encounter | |
Immediate Interrupt | Personal |
Trigger: You are hit by an attack | |
Effect: The attacking creature's attack ends (its power is not used or expended), and it is dazed until the start of your next turn. |
Marilith's Strike Demonbinder Attack 20
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You manifest the many armed form of the marilith and strike. | |
Daily | |
Standard Action | Melee touch |
Requirement: You must be under the effects of demonbinding a marilith to use this power. | |
Target: One, two, three, four, five or six creatures | |
Attack: Charisma vs. Reflex, six attacks. | |
Hit: 1d6 + charisma modifier damage. |
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Back to Main Page → 4e Homebrew → Sourcebooks → Arachonomicon; the Book of Spiderkind → Classes.
Facts about "Demonbinder (4e Paragon Path)"
Action Type | Standard Action + and Immediate Interrupt + |
Author | Sam Kay + |
Identifier | 4e Paragon Path + |
Level | 11 +, 12 + and 20 + |
Range | Ranged10 +, Personal + and Meleetouch + |
Rating | Undiscussed + |
Summary | In becoming a demonbinder, you sacrifice your immortal soul for the instant power granted by the abyss. + |
Title | Demonbinder + |
Type | Demonbinder Attack Power + and Demonbinder Utility Power + |
Usage | Encounter + and Daily + |