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{{Rating |rater=Foxwarrior |rating=dislike |reason=An unkillable healer would be a pretty cool character to have in a party, and an unkillable shooter would make an interesting opponent which players would have to plan carefully to defeat, but this is an unkillable killer, healer, and full caster, basically on par with a normal character ''before'' you add in the immunity to status effects and damage.}}
{{Rating| |rater=Eiji-kun |rating=dislike oppose |reason=Having seen this actually in action, I can say with confidence that it indeed breaks Wizard level, flying into Planar Shepard levels. As above people have pointed out, it is way too much of everything forever in a single class, and just ends up being a mechanical Mary Sue. On the flipside, it did inspire me to make the [[White Magus (3.5e Class)|White Magus]] in response to just how silly this was. White Mage, I am dissapplushie. EDIT: As time goes on my opinion of this article sours. Seriously, no balance whatsoever.}}
{{Rating |rater=Surgo |rating=favor |reason=I really don't get what everyone says about this being "planar shepherd level". I've actually played a planar shepherd before, as well as a white mage, and the two aren't comparable at all. This class is fine. It was fine even back when it had an actual save-or-die (through non-nerfed ''plane shift''). It's about where a dedicated healer actually should be to get some play time. About the only thing I can think of that could be bad is that it might be difficult to prepare for -- but certainly no more difficult than a teleport ambush.}}