3.5e Bard Spells

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Back to Main Page3.5e HomebrewClass Ability ComponentsSpells

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This page contains the homebrew class spell list for the Bard class. You may instead be looking for the SRD:Bard Spell List.

Bard Spells

0th-Level Bard Spells

Air Dry: Wet clothes are such a drag. Dry clothes are where it's at.

Animate Body Pillow: Are you missing your beloved while gone on an adventure? Here's a solution! Kind of.

Azore's Speaking Tome: Targeted book or scroll reads its contents aloud.

Azore's Trick Candle: This spell alters a small source of flame so that it resists being put out.

Belarpithorpe's Self-Illusion: There is a disappointing lack of illusions that affect the caster. This seeks to remedy that some.

Catalyst Ray: Channel through a wand, rod, or staff to produce a simple bolt of energy.

Charm of Apathy: Makes one person apathetic to you.

Clothes Swap: Enchant a set of clothing so you can switch quickly between outfits.

Cook: Cook food to make a delicious meal.

Cure Wounds - Zhen Variant:

Dark Shadows: A basic darkness spell that creates non-magical darkness.

Dazzle Ward: Ward against bright light with some cool eye protection.

Detect Radiation: Detect radioactive material at range.

Discern Birthdays: Reveals birthdays

Discern Lighting Level: Determine how bright of light is shining on you

Egg Timer: Creates a small ball of light that slowly empties until disappearing.

Good Night: You grant a creature about to sleep (or who is sleeping) a comfortable night's rest.

Hotfoot: You give them the ol' hotfoot, forcing the target to move or take damage.

Illustrate Text: Some books also have useful non-written information. Feel free to copy that too.

Ink Blot: Splash enemies with sticky ink and reveal their position.

Instant Spittake: Always have a drink on hand to spit out in shock and surprise.

Intensify Flavor: Any one food item becomes rich in flavor and smell.

Ki Push/Mage Push: Bolt of force pushes creature 5'.

Lesser Dispel Magic: As dispel magic, but +0 on check and fewer options.

Lesser Refresh Magic: As refresh magic, but +0 on roll and fewer options.

Love Ward: A favorite of adventurers, bards, and sorcerers in magic college. This spell protect you against the negative side effects of lovemaking.

Mage's Melee Maneuver: Make a melee attack, dealing damage based on your casting ability modifier.

Mantissa's Banana Peel: Makes a location slippery.

Minor Animation: Grant minor, useless animation to a small or smaller object.

Obedient Light: Creates a tiny, floating ball of light.

Obscure Text: Obscure text under blurring, pixelization, or black bars.

Poof: POOF! A puff of smoke briefly obscures you.

Rag Doll: You loosen the targets muscles which gives them a nice massage... and makes them easier to bind.

Refrigerate: Cools objects, and keeps them as such.

Sense Spiders: You can sense the location of all spiderkind within 60'.

Simple Image: A simple version of silent image more for show and trickery, as everyone can tell it is a fake.

Sponge: A magical sponge absorbs liquids, as well as releasing them.

Summon Butterflies: You conjure a swarm of harmless butterflies which fly away as soon as they are summoned

Summon Chicken: Yes, you summon one or more chickens.

Summon Rope of Spidersilk: Summons a length of Spider Silk.

Wall of Text: Covers surface with text that dazzles those who search or read.

Witch's Warts: A nasty spell, that makes the target grow gross warts on their face and body, making it hideous to most.


1st-Level Bard Spells

Analyze Object: A greater form of identify which works on non-magical objects and delivers a more detailed mundane information.

Asterfete's Return Scrying: One scrying sensor that appears in the area also becomes a window back to its source.

Atmospheric Visualizer: You can visualize the sky as if it was clear and at any time.

Bonfire's Rest: Magically infuse a bonfire or larger fires to increase rest's effectiveness.

Bot Interface: Conjure a phantom console which you can use to interact with the Bot subtype.

Cautious Reposition: Cautiously reposition yourself out of (or into) a more dangerous position.

Cloth Shape: Like wood shape but for cloth objects.

Cramping Doom: Gotta go, gotta go, gotta go right now...

Curative Touch: A rework of cure spells, designed to be more effective in and out of combat.

Cure Wounds: Repair hp damage with a touch. Designed to replace the cure series of spells.

Cure Wounds - Zhen Variant:

Desolate, Lesser:

Detect Parentage: Disc determines if subjects are parent and child.

Detect Perfect Gift: You detect the perfect gift for a creature.

Detect Power Level: You sense the presence of life force in an area.

Discern Portal Destination: Find the destination of a portal

Dust Bomb: Throw a ball of dust and grit which obscures vision and reveals invisible beings.

Enchanted Shot: This spell grant an enhancement bonus to a single arrow or bolt, and the distance and seeking enhancement.

Enfluffen: You make things fluffier! Poof poof poof!

Extinguish Ball: Make a fire-eating ball which extinguishes flames. Can explode to extinguish a large area, or used to counterspell a single magical fire effect.

Faith's Inspiring Encouragement: Increase the bonus from aid another.

Fanservice: You provide some fanservice. This is rather distracting.

Fast Reload: You reload fully a firearm.

Flee: You run from the scene with your tail between your legs.

Focus Shield: Generate a barrier which raises your AC and ablates incoming damage, but must be actively maintained.

Frighten: Subjects within cone flee for 5 rounds.

Gossamer Thread: Create a thread that binds a target. To them, it is strongest steel.

Human Form: Target assumes appearance and form of a humanoid.

Identify Symbol: Gain 5 + your caster level as a bonus on checks to identify symbols for what they are.

Imbed Suspicion: Cause a target to no longer treat their allies as allies.

Ink Splash: Coalesce a blob of ink and then shoot it as an arrow.

Intoxication: Make target drunk, or aggravate intoxication.

Ishara's Enticing Directive: Tell one creature to give you object, creature approaches, gives over.

Last Word: deal damage and silence target.

Longtall: Long fighter is loooong. Extend a creature's body to attack creatures higher than you, grab high items off shelves, or form bridges.

Loudness: Force a creature to remain silent, or suffer their own noise amplified to the extreme.

Magic Beverage: Transform normal ale in magical ale.

Magic Harassment: Harass your foe with a spell that make him weaker and slower.

Mantissa's Superquintessential Archdweomer: Gives targets strong impression of being under some unknown effect.

Naked Invisibility: As the invisibility spell, but only affects your body.

Nealan's Erotic Touch: Touch a target to force them to, ahem, 'lose concentration'.

Nealan's Unbuckling: Instantly removes armour (or other clothing) from a target.

Object Insight: Gain some insight on the nature of objects and the lore surrounding them.

Orb of Light: Mobile ball of light provides illumination.

Parachute: Create a parachute to slow your fall. Longer lasting than feather fall, but only for one person and with a few downsides.

Pocket Conjuration: Conjure a single ordinary object or animal at the drop of a hat.

Position Drift: Every round, the target's position changes ever so slightly in one direction.

Practice Field: Create sphere that allows creatures to deal nonlethal damage.

Ray of Rope: Get over here! Lasso the enemy in and drag them closer!

Secret Sickness: Hide your illness and symptoms under an illusion, but you remain infected.

Sense Emotions: You sense the emotions of those around you.

Shadow Bolt: Fires beams of shadow in mimicry that hurt above its strength, if you can believe it.

Shadowknife: Summon a shadowy magic knife. It can never leave your person, and becomes hard to see in the dark.

Soundblast: Soundblast deals 1d6 points of sonic damage, +1 per caster level and possibly deafen a target.

Soundproof: You create a perfectly soundproof region, which blocks the transmission of noises from the interior to the exterior or vice-versa.

Sparklers: Shoot fireworks that make a bright flash and loud noise.

Spirit Bow: Summon a magical bow that produces its own ammo.

Sticky Hands: You find your hands glued to your weapon, everything you touch won't wash off!

Strobe Lights: Your Dancing lights gain a ranged ray attack

Summon Bot: Summon a Bot to fight for you. Cast it in a higher level spell slot for a stronger effect.

Summon Spider I: Calls spider to fight.

Tag: You tag one creature or object, allowing you to follow its movements wherever it goes.

Translate to Jargon: Transform text into complex jargon which requires considerable skill to translate correctly.

Unicorn's Hand: A caster who prepares this spell is never without a helping hand.

Wassail: Here we come a-wassailing among the leaves so green;
Here we come a-wandering, so fair to be seen.
Love and joy come to you, and to you our wassail, too.
And God bless you and send you a Happy New Year
And God send you a Happy New Year.

Weightless Object: Attended object becomes weightless.

What's That?: Hey, did you just see that? Too late, made you look, you just provoked an AoO! Mwahahahaha!

White Noise: Reduce stress and cover noises.

Yau Wei's Engorged Grip: Make a creature's hands grow abnormally large. They can use larger weapons, but the hands are clumsy and take penalties.


2nd-Level Bard Spells

Alternative: Your music inspires desperate action in allies.

Animate Objects, Variant: A remake of the animate objects spell.

Asterfete's Scry Trace: Hijack a divination sensor to see who sent it.

Aura of Doom: Enemies that approach you take a -2 penalty on their saving throws.

Babble: Curse a creature to never be understood again.

Bang Rounds: Create cherrybomb-like caltrops to either throw out immediately as explosives, or set as a trap.

Brown Note: It was only a matter of time before someone devised a spell to make people crap themselves.

Cain's Curse of Covetousness: Designate an object, which attracts creatures and causes them to fight over it.

Cocoon of Quick Rest: By manipulating quantum energy you infuse the bed with accelaration that is released into the body of who sleeps in it, allowing a rapid and restful sleep.

Corpse Patrol: With a few silent gestures, the corpse of the guard you just quietly dispatched gets up and resumes his rounds, fooling casual onlookers into thinking everything's normal.

Covert Transposition: Two target creatures swap positions and assume each other's likenesses at the same time.

Creeping Darkness: Muffle your presence, and phase out within the darkness.

Cure Light Magic Missile: What is magic missile was positive energy instead?

Cure Wounds - Zhen Variant:

Curse of Acting Manually: Curse your opponent with incompetence, so that they cannot focus on seeing and walking or other multiple tasks at the same time.

Curse of Cacophonous Chorus: You curse the target to be hounded by a terrible noise almost 24/7. They simply cannot concentrate.

Death Metal: Your music creates a destructive darkness in your allies hearts.

Dimension Pop: A low-level teleportation spell that is quick, but short-ranged and dangerous to use.

Dire Wound: The affected target appears to be much worse off than they think, causing them to change their tactics.

Discern Ancestry: Determine if a creature has a specific ancestor.

Dragon Roar: Roar with the might of a dragon, instilling fear in your weaker foes.

Dream Hypnosis: You enter a creature's dream and attempt to alter their disposition.

Dull Weapon: This minimizes the damage on a weapon.

Ekbom's Egotistical Episode: Target becomes obsessed with themselves and prioritizes maintaining their own well-being above all else.

Ekbom's Imaginary Insects: Target hallucinates insects all over their body and attacks themselves.

Empower Royal Kiss: Give aristocrat the ability to break an enchantment with a kiss

Expeditious Invisibility: Gain the benefits of invisibility and expeditious retreat, but at reduced duration.

Fallacy: Use logical fallacies to distract and aid in social checks.

Feather: Lightens the target's load.

Focus Spell: Increase DC of next spell cast.

Furtive Shadow: You infuse your shadow with a semblance of life, making it your temporary assistant.

Fuse Weapons: Fuse two weapons together into a new transforming weapon.

Headache: Give you target a pounding headache for a few rounds.

Hysteria: The target becomes unhinged, he can't stop giggling or weeping, or both at once. Can't you see it too?

Impossible Cover: When using this spell you can gain total cover from objects which otherwise are too small or thin.

Incessant Momentum: When under the effects of this spell, its like you're ice skating on frictionless feet whenever you get going.

Invert Motion: Reverse the direction creatures move in, causing them to move in unexpected ways.

Investigate Portal: Learn about a portal's operation and what's on the other side

Invisibility, Grimoire: A different kind of invisibility for High-level games.

Kinetic Forcefield: Take control of the kinetic power.

Locate Portal: Find a portal within 1 mile/caster level

Nealan's Disturbing Image: Creates a copy of the most disturbing image the target can imagine in front of them.

Nealan's Erotic Gaze: Makes those that you stare at 'lose concentration' at a distance.

Nonlethal Field: Create field that blocks most lethal damage.

Party Crown: Empower the target with the joy of the party

Phantasmal Mirror: A version of mirror image that is fast to cast, last only a short time and the images only exists in the head of the attackers.

Power Word The Game: You shout "The Game" at somebody, instantly making them believe they have lost whatever game they were playing.

Pronounce Doom: Words and gaze kill one subject.

Pukebomb: Vomit out a projectile of half-digested food.

Red Line: You form a line that no one should cross.

Remove Critical: Remove the ability for your target to make critical hits.

Restful: Target sleeps better and quicker.

Rock Paper Scissors: Summon up a rock, paper, or scissors to attack your foe.

Sadist's Silence: painfully sews a victim's mouth shut so they can't speak or cast spells

Scan: Identifies creatures, and maybe their abilities as well.

Slow Mirror: Enhance a mirror or other reflective surface to play it reflections late.

Spell's-Eye View: See from the perspective of your spells.

Spinning Slots: Create a random slot machine, whose various results produce many magical effects.

Still Invisibility: Become invisible forever, provided you never move.

Summon Backup: No bassist? No Drummer? No keyboardist? No problem.

Summon Spider II: Calls spider to fight.

Summon Spider Swarm: You summon a swarm of spiders, which attacks all other creatures within its area.

Summon Sweaty Strongmen: Summons a musclebound humanoid to carry stuff for you, and other small tasks.

Supercharge Bullets: Enhance the damage from your shots.

Suppress Enchantment: As break enchantment except temporary.

Suppress Power Level: Hides your life signs, making some detection and targeting impossible.

Techno: Your music electrifies those around you with inspired motion.

Temper Weapon: This maximizes the damage on a weapon.

Terrify Into Submission: Frighten weak or weakened creature into trusting you

Tonguebite: Prevent your foes from talking, lest they bite their tongue.

Triple Enchanted Shot: As enchanted shot, except the arrow split into three when fired.

Unseen Medic: An unseen servant that goes around healing people indiscriminately.

Vera's Bewildering Conversation: Causes others to see/hear the caster saying different things.


3rd-Level Bard Spells

Accelerate Time: A much more powerful version of haste, but limited to a single creature and one round.

Necromantic Iron: You suffuse your magic with the power of Necromantic Iron, a brutal and negative energy charged style.

Bestow Flaw: If you can't find an exploitable flaw in your enemy, then give them one.

Bolster Spirit: Bravery and morale surges through you, carrying you towards victory in battle.

Burden: Weighs the target down with a magical load.

Cloudshape: Become a fog

Colors Trap: Conjures painted symbols of various colours that affect creatures in all sorts of different ways.

Concealing Sphere: Create a bubble where the events inside are unseen by those on the outside.

Create Corpse: Creates a fake corpse of a pre-existing creature, which can fool others who do not make the Disguise check.

Create Thrall: Take over the minds of weaker individuals who are obviously possessed by your influence.

Cure Wounds - Zhen Variant:

Curse of the Silent: The target will lose hp and spells until it casts a spell.

Data Mine: The more you knoooow.... the more this spell will hurt.

Dig Your Own Grave: You command the opponent to dig their own grave, and they do so. If permitted to complete the task, they shall soon die.

Dimension Shift: Close-range noncombat teleport

Drowsing Hypnosis: You hypnotize and put creatures to sleep.

Enchanted Volley: As enchanted shot, except that it can be used on full attack and be fired as a cone.

Fear, Revision: scare people into flight, fight or freezing.

Feelings of Generosity: Sharing is caring! Well, in this case, it's not caring.

Hijack Spell: Steal one spell.

Illusory Eyes: You can see, even if you have been blinded, by projecting a mental illusion of your surroundings.

Incite Violence: Cause one creature to attack another creature

Insidious Suggestion: Like suggestion but much more subtle and insidious.

Lie Detection: The long-overdue counter to glibness, this spell grants a +30 bonus to Sense Motive checks.

MONTAGE: Quickly make your friends better with a MONTAAAAGE!

Massive Musical: All the world's a stage, and all the men merely players~

Misspell: Target's spells go awry in a humorous and rarely useful fashion.

Neutrality: Suppress effects based on alignment on the target.

Object Haunt: A spell which allow a large group of people to avoid certain death.

Objection!: You cower your enemies with a brash outburst of insight!

Persistent Summon Monster: As the summon monster spells, but when your summons die they come right back!

Polymorphic Hypnotism: Make the target believe it has been the subject of baleful polymoprh.

Profanity: An all-purpose Word of X spell, opposing the selected alignment.

Protection from Intoxication: Protect your party from the obnoxious effects of a late night drink.

Quickmite: Shrink two sizes smaller, yet become much much faster.

Refresh Magic: The antithesis of dispel magic; a spell that prolongs magical effects.

Regenerate, Lesser: Regrow or reattach limbs. Heal some damage.

Scramble Programs: Cause all affected bots to lose all programs.

Sedah’s Counterspell of Superfluous Detail: A counterspell that adds erroneous rules and excessive detail to another’s spell – thus making the other’s spell unusable for a time. All who use the spell in the region are also affected.

Shadow Nemesis: Summon a copy of a creature, which immediately attempts to kill its original. However, the copy only has 1 hp.

Shards of Winter: Shards of ice pierce an area

Shatterblade: You break a blade to produce a shower of sharp edges to all creatures in the area.

Solar Flare: A blinding flash of light erupts from your body.

Stifle: Lengthens the casting time of spells and special attacks of target creature to a full-round action.

Summon Spider III: Calls spider to fight.

Taunt: Taunt creatures to attack you.

Tazer Beam: Zap a creature with an electrical pulse that overloads their muscles, robbing them of the ability to do anything but feebly convulse for a short time.

Thicken Air: Thicken the air, slowing creatures passage through it.

Todd's Unconscious Teleport: Transport within 15 minutes travel of your destination upon any traveled route.

Uncontrolled Mentality: Render yourself immune (and then resistant) to mind-affecting effects, but drive yourself mad in the process.

Warmth: Creates an orb of warm healing light.


4th-Level Bard Spells

Alter Memory: A different version of modify memory.

Analyze Event: You enhance a crystal orb to record a 360 scene for you in full detail.

Assassin's Escape: When you attack, you teleport back to safety.

Conductor of Storms: Surround yourself in a protective shield as you rain lightning from above.

Crush Will: You deliver a crushing monologue which affect your opponent based on how many hit points they have.

Cure Wounds - Zhen Variant:

Curse of the Kender: You curse a creature to the most miserable experience of all time: living with a kender.

Daunting Ray: A ray which breaks your opponent's will to fight.

Daze Dragons: Your magic can give even the most mighty monsters pause, if only for a moment.

Dead King's Dance: Perform a magical song and dance that mindless undead join along with.

Denial: You deny a creature use of its special abilities, or deny an object its intended function.

Desolate:

Emotional Switch: Cause a morale penalty to become a bonus, or vice versa.

Ghostly Chant: Why wait for a spell with a long casting time to finish, when you can have magic finish casting itself?

Greater Invisibility, Grimoire: An improved version of the Grimoire Invisibility spell.

Greater Invisibility, Variant: A different kind of invisibility for High-level games.

Greater Nonlethal Field: Create sphere where lethal damage is not.

Khonsou's Zoomorphism: Metamorphose into a myriad of different creatures.

Legally Dead: Save or die! For a round or two, that is.

Magic Saturation: You fill the world with magic, and everybody can cast spells now.

Mark of the Shadowstalker: You may use teleportation spells to arrive the exact location of the marked creature or object.

Mass Charm Person: As charm person, but more targets.

Persistent Invisibility: As invisibility but the effect is re-applied each round. Not as strong as greater invisibility, but longer lasting.

Purple Suggestion: This spell allows you to implant suggestions without limit.

Raise Soul Mask: This spell turns the spirit of a dead being into a mask, allowing them to live again as long as they have a willing host.

Sensory Deprivation: You cause the target to lose its ability to perceive the world.

Spatial Shuffle: Those affected by this spell move around randomly at the start of their turns.

Spirit of the Warrior: You imbue yourself with the power of warriors past, allowing you to fight as well as a tried-and-true warrior--though you lose a measure of your spellcasting.

Spitting Swarm: This spell has two functions. One lets you spit forth summoned swarms. The other curses a target to spill swarms from their mouth.

Steal Voice: The target permanently loses the ability to speak.

Suicidal Command: You force a creature to follow a suicidal command.

Summon Spider IV: Calls spider to fight.

Summon Wyvern: This spell summons 1 Wyvern to temporarily assist you in battle.

Tyranny of Movement: For when you want people to be tyrannous with movement!

Unlucky Backlash: You cause the bad karma of others to manifest as destructive pulses of energy. Extra effective if they fumble against you.

Wild Teleport: It's teleport early, but with no control over your destination.

Witch's Broom: Create a flying broom for easy transportation.


5th-Level Bard Spells

Bolster Spirit, Greater: Yet more bravery and morale surges through you, carrying faster you towards victory in battle.

Chaos Spinner: Entrap targets in spinning warped space, causing them to be forcefully moved, sickened, nauseated, or confused.

Cure Extended Wounds: Cures 5d8 damage +1/level (max +25).

Cure Wounds - Zhen Variant:

Defuse Hostilities: Peace out, dude.

Dyfen's Mind Extraction: You extract memories out of your victim.

Glorious Vision: Create the image of your god to break morale into enemies and reinforce your allies.

Greater Accelerate Time: A much more powerful version of haste, but limited to a single creature and one round.

Greater Clairaudience/Clairvoyance: An improved version of Clairaudience/Clairvoyance.

Greater Crushing Despair: A stronger version of crushing despair, which completely crush the heart of those afflicted.

Greater Gaseous Form: A faster gaseous form spell which can save you from death.

Greater Refresh Magic: The antithesis of greater dispel magic; a spell that prolongs magical effects.

Improved Dimension Door: Teleports you a short distance, and allows you to act immediately afterwards.

Insidious Domination: A slower acting, but much subtler Domination.

Lesser Healing Spirit: A mobile healing spirit for you and your allies that can also damage undead foes.

Mass Blindness: Blinds multiple creatures.

Mind Fog, Variant: A fog which eat away mental resistance.

Rave Pit: Summons a rave party mosh pit, rendering your opponents unable to escape. If they even want to.

Shenanigans: Evade rules, law and control! Free from all spells that attempt to limit or find you.

Summon Self: You summon yourself, with all of the benefits and penalties of being a summoned creature.

Summon Spider V: Calls spider to fight.

Symbol of Fascination:

Sympathetic Vibration: A super-awesome sonic effect capable of leveling buildings.

Vibration Bolt: You fire a bolt of vibration that goes through most gas, liquid and solid.

War Song, Revised: You become part of the flow and rhythm of the world... then absorb the energy of creativity to become rock god of war!

Wind Shield: Protect yourself with high-speed winds that can catch and return any direct assault.


6th-Level Bard Spells

Alestorm: Throw down the sky an hell of a party.

Break Morale: The target takes as many daunt levels as their HD.

Cure Massive Wounds: Cures 6d8 damage +1/level (max +30).

Cure Wounds - Zhen Variant:

Cursed One: The target is struck with a terrible streak of bad luck that will never end.

Dimension Pathway: Lesser teleportation circle, with the range of dimension door.

Encroaching Doubt: Every round the target gains another daunt level.

Engraving of Planar Touchstone: You enchant a mundane item with the power of a Planar Touchstone.

Fatal Geas: Target must complete geas or die, but is under no other compulsion.

Forgiveness: It looks like flaying all his family members alive wasn't so bad after all.

Greater Glibness: More powerful glibness

Haste, Greater:

Healing Spirit: A slightly improved mobile healing spirit for you and your allies that can also damage undead foes.

Oblivion: You cause the target to lose it ability to perceive the world and cease thinking.

Oversensitive: You become overly sensitive to everything, causing you to seize up as you are overwhelmed.

Rithaniel's Extraplanar Homestead: Creates an entirely customizable plane of existance.

Schadenfreude: You enjoy the sufferings of others so much, it has a positive effect on you.

Shards of Winter, Greater: Shards of ice pierce an area

Sky Horns: Invoke the aid of angels to your side, comforting your good allies and wreaking havoc between evil creatures.

Spelling Sabotage: Target's spells go awry in a humorous and rarely useful fashion. Only those with godlike intelligence will have even a faint hope of casting their spells properly.

Summon Dragon: You summon an ill-tempered adult red dragon.

Summon Spider VI: Calls spider to fight.

Transfixing Object: Enchant an object which transfixes attention on all who pass by it.

Transmute Stone to Delicacy: Convert cold, unforgiving stone into delicious delicious food.

True Daylight: Call forth true daylight

Wall of Ironize: The targeted object cannot be sold or used as crafting ingredients.


7th-Level Bard Spells

Cure Surgical Wounds: Cures 7d8 damage +1/level (max +35).

Greater Magic Saturation: You fill the world with magic, and everybody can cast spells now.

Summon Opponent: You summon your target to do your bidding.


8th-Level Bard Spells

Cure Fatal Wounds: Cures 8d8 damage +1/level (max +40).



Adding New Spells[edit]

To add a spell to this list, make certain that the article belongs to Category:3.5e, Category:User, and Category:Spell. The spell must also have "Bard #" in it's level entry. It may take up to 24 hours after these steps are completed for your spell to be listed on this page. If you have any issues, please contact an admin.