3.5e Blackguard Spells
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Blackguard Spells
1st-Level Blackguard Spells
Aarnott's Epidemic: The target comes down with a disease of your choice, which with some coaxing can be accelerated rapidly.
Agony Pin: Stab a creature with a magic pin which causes pain to the user.
Aligned Water Bomb: Convert thrown water into the appropriate aligned water on the fly. Cheaper, but costs spell slots.
Bel's Ambush: Reduce a creature's initiative so you and your allies can go first.
Bond of the Obnoxious Commander: A spirit of an ancient legend of war guides your martial maneuvers.
Bone Spurs: Generate painful bone spurs over your body. They hurt you, but they hurt the enemy more.
Call Minion: Call a humanoid with 1 HD or less to perform a task for you.
Creeping Darkness: Muffle your presence, and phase out within the darkness.
Dark Shadows: A basic darkness spell that creates non-magical darkness.
Detect Power Level: You sense the presence of life force in an area.
Disturbing Visage: You grow a hideous cancer upon you which is so horrifying opponents cannot take aim at your hideousness.
Empower Smite: Smite harder, better, stronger.
Fast Reload: You reload fully a firearm.
Frighten: Subjects within cone flee for 5 rounds.
Identify Symbol: Gain 5 + your caster level as a bonus on checks to identify symbols for what they are.
Inflict Wounds: Cause hp damage with a touch. Designed to replace the inflict series of spells.
Retort: Gain a barrier which damages those who strike you in combat.
Shadowknife: Summon a shadowy magic knife. It can never leave your person, and becomes hard to see in the dark.
Soul Tap: If your opponent acts against you, you drain energy from them.
Suppress Weakness: You suppress a single condition of your choice, or heal some damage or ability damage. It is only temporary and the condition soon return.
Thorns of Relentless Darkness: Attack with dark thorns, and take advantage of the surrounding shadows to increase the power of your attacks.
Vile Strike: Your next attack in the round deals vile damage.
Wall of Text: Covers surface with text that dazzles those who search or read.
2nd-Level Blackguard Spells
Alien Limb: The enemy grows a violent tentacle which immediately attempts to slaughter its unwilling host.
Aura of Doom: Enemies that approach you take a -2 penalty on their saving throws.
Belladone's Curse of Stolen Boons: You curse a creature so that the next beneficial spell that is cast upon them affects you instead.
Bio: Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.
Black Blood Chains: Create strands of black hooks and chains to latch onto and pull opponents out of the sky or closer towards you.
Bond of the Harden Crusader: Learn to model your martial techniques with magic.
Corpse Patrol: With a few silent gestures, the corpse of the guard you just quietly dispatched gets up and resumes his rounds, fooling casual onlookers into thinking everything's normal.
Dark Seeker: Conjure a unliving mass of negative energy to chase your opponent down.
Dispater's Tower: Surround yourself with protective iron walls, even though it hampers your own ability to attack.
Gnawing Maggots: Causes ravenous maggots to sprout from the target's body, causing bloody lacerations.
Grave's Chill: Call the coldness of the grave upon your enemies.
Last Word: deal damage and silence target.
Mass Backstab: Backstab everyone at once, dealing your sneak attack damage!
Poison Needle: Conjure a poison dart to throw at your enemy.
Scorching Smite: You empower your smite with divine flames, dealing extra fire damage and potentially dazing a valid target,
Share Malady: You're hurt, but you can share your suffering.
Suffocating Darkness: Darkness thickens and suffocates.
Summon Stalkers: Summon a pack of creepy perverts, cannibals, sadists, and other undesirable characters to follow somebody around and make their life utter hell.
Supercharge Bullets: Enhance the damage from your shots.
Totemic Power: A replacement of the Animal's X spells.
3rd-Level Blackguard Spells
Bloodied Chains of Pyrrhos: Nefarious cursed energy chains tether you physically, mentally and spiritually to another creature, sharing all pain, afflictions and even death.
Concealing Sphere: Create a bubble where the events inside are unseen by those on the outside.
Crush Will: You deliver a crushing monologue which affect your opponent based on how many hit points they have.
Curse of Misfortune: You force the target of this spell to reroll many dices and
Exsanguinate: You immediately rip the blood right out your targets.
Flying Swarmshape: For the duration, turn into a flying swarm.
Incite Violence: Cause one creature to attack another creature
Look Out Below!: Create a false bridge that is perfectly real and able to support weight — until you decide that it isn't.
Persistent Summon Monster: As the summon monster spells, but when your summons die they come right back!
Unlucky Backlash: You cause the bad karma of others to manifest as destructive pulses of energy. Extra effective if they fumble against you.
4th-Level Blackguard Spells
Black Chains of Durance: Chains of shadowstuff ensnare the target, preventing it from fleeing.
Bone Shape: Morph bone into any shape you desire, or use it to fuse a skeleton solid and paralyze your victim.
Borrowed Life: Temporarily raises one creature from the dead as a pseudo-zombie using the caster's own life force.
Countdown: You mark your words, all your opponents will be dead within 1 minute, so help you...
Cursed One: The target is struck with a terrible streak of bad luck that will never end.
Degenerate: With a touch you cause a body to start eating away at itself.
Greater Vampiric Touch: Drain the life out of your foe and make it your own.
Locate Interdimensional Connections: Senses direction towards interdimensional connection(s) to another plane.
Maggot Storm: You conjure a storm of ravenous maggots that lacerate the flesh of creatures in a large area.
Path to Redemption: Provides instructions for target’s atonement.
Sedah’s Counterspell of Superfluous Detail: A counterspell that adds erroneous rules and excessive detail to another’s spell – thus making the other’s spell unusable for a time. All who use the spell in the region are also affected.
Soulbinding Sword: Enhance your weapon so that instead of killing a creature, they are subject to trap the soul instead.