3.5e Dark Insight Spells
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This page contains the homebrew spell list for spells using the Dark Insight Spells optional rule:
Contents
Dark Insight Spells
1st-Level Dark Insight Spells
Dark Healing: Use your dark insight for a powerful burst of healing.
Dark Scholar's Insight: Gain a massive bonus to knowledge or dark insight at the cost of your sanity.
Elder Bolts: A fire a scaling number of magic bolts.
Minor Dark Summon: Summon Creatures faster by removing the safeguards.
Whispers of Otherworlds: Perform a ritual to gain dark insight.
2nd-Level Dark Insight Spells
Lifereap: Call the powers from beyond to take the life force and sanity out of your foes.
Madness Charge: use Madness to kill your enemies.
Yellow Sign: Paint the magical rune of Hastur and madness.
3rd-Level Dark Insight Spells
Bolt of Azter: Summon a bolt of horrifying unholy energy that reap the blood out of your targets.
Reality Warping Sight: You open a hole in reality, showing the horror beyond through and maddening everyone who can see it.
Scribe Elder Sign: Create a sanctuary against the forces from beyond.
4th-Level Dark Insight Spells
Termination of Will: You cause massive madness and then prevent the recovery of madness.
5th-Level Dark Insight Spells
Chaos Dimension: Impose the insanity of the Far Realm onto the material plane in an area.
See Untruth: A more powerful version of true seeing, but with mindbreaking consequences.
7th-Level Dark Insight Spells
Window to the Old God: You open a tiny window into the realm of the Old God, allowing it light through.
8th-Level Dark Insight Spells
Abominable Form: Turn into an eldritch abomination.
Adding New Spells
To add a spell to this list, make certain that the article belongs to Category:3.5e, Category:User, and Category:Spell. The spell must also have "Dark Inisght #" in its level entry. It may take up to 24 hours after these steps are completed for your spell to be listed on this page. If you have any issues, please contact an admin.
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