Difference between revisions of "3.5e Feats"

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This table lists all 3.5e feats on the wiki. You can also view this page in [[3.5e Feats Category Format|category format]], if you wish.
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These tables list all standard 3.5e feats on the wiki.  
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You can also view our feats in [[3.5e Feats Category Format|category format]], if you wish.
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==General Feats==
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==Other Feats==
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Revision as of 06:31, 31 May 2010

Back to Main Page3.5e HomebrewCharacter Options

Add your own feat to Dungeons & Dragons Wiki by clicking the link and following the instructions.

These tables list all standard 3.5e feats on the wiki.

You can also view our feats in category format, if you wish.

General Feats

Name Type Description Prerequisites
"Lol Media" General Use the power of teh internets, or whatever passes for it in your setting, to make yourself appear more knowledgeable than you really are. Ability to cast spells, manifest powers, or access to some sort of public information medium.
3.5e Feat Preload General None
341 Special General You gain three moderate feats or one high and two low feats for one Very High feat None
541 Special General You gain five low feats for one. None
A Fortitude Quicker Than the Body General Use your Reflex save in place of your Fortitude save. CON 14+, Reflex Save 18+, Lightning Reflexes.
A Will Quicker Than the Mind General Use your Reflex save in place of your will save. WIS 14+, Reflex Save 18+, Lightning Reflexes.
Aberrant Summoning General You summon terrible aberrations instead of animals. Augment Summoning, must be able to cast a summon nature's ally spell.
Ability Focus, Variant General You are focused on one ability. Special Attack
Ability Mastery General Gain a minor bonus to skills and ability checks for a chosen ability. 0 or positive ability modifier for the chosen ability score
Ability Training General An ability score goes up. None
Abundant Magic General You may use your major magic spell-like more often. Major magic rogue talent
Abyssal Sight General Gain the ability so see in magical darkness. Character level 3, Darkvision
Academic Sorcery General You can add additional spell from a spellbook to your spell known. Court Sorcerer 7th
Accelerated Progression General Slow progressions of classes (such as sorcerers to wizard, or wilder to psion) now progress faster. Spellcaster or Manifester 1st
Access Divine Power General Either through faith or some trickery, you gain access to a domain power which would not normally be yours to use. None
Access Divine Spell-Likes General As Access Divine Spells, but gain them as 1/day spell-like abilities. Access Divine Power or Divine Blooded
Access Divine Spells General You gain further access to your domain of specialization, unlocking the secrets of its inner circle. Access Divine Power
Access Primal Utterance General You gain access to a Primal Utterance early. Must be able to use at least one 3rd level Utterance.
Accomplished General This feat does nothing, but take heart for you can now follow your dreams and live in harmony, harmony--oh love! None
Acquire Class Ability General An alternative to gestalt. Character level 6
Acquire Domain General You gain a domain in a divine class that does not normally gain domains. Be able to cast 1st level divine spells and have access to less than two domains.
Acquire Skill General You gain a class skill. None
Active Sonar General Sonar and Echolocation
Adapt Psychic Knife General Your psychic knife gains the properties of a special crafting material BAB +1, Psychic knife class feature
Adaptive Performance General Swap bardic music uses for spells, and vice versa Perform (any) 6 ranks, bardic music class feature, able to spontaneously cast arcane spells
Adaptive Weapon General Reassign the special abilities of a class-granted weapon. Any class that has a personal weapon that gains effective enhancement bonuses to spend on special weapon abilities such as a Soulknife.
Additional Forlorn Learning General Increase the number of spells that are forbidden to you, increase the number of spell slots you have. Able to cast Arcane Spells, Forlorn Learning class ability
Additional Spirit Bond General Gain an additional spirit bond for the hairbinder. Hairbinder 1st
Adept Hexer General You can remove your own curses from others. Spell Focus (Necromancy)
Adept Rocketeer General You are great at using rocket boots. Knowledge (Engineering) 8 ranks
Advanced Companion General Your animal companion, familiar, or similar companion gains bonus HD. Must have an animal companion, familiar, or similar companion.
Advanced Dark Companion General Improved the dark companion alternate feature for the hexblade. Must have a dark companion.
Advanced Heal General Access advanced healing with the Heal skill. Heal 4 ranks
Advanced Study General Lets fixed list casters count spells takable with Advanced Learning as part of their 'spell list' for things besides intrinsically learning them None
Advanced Study, Very High General Lets fixed list casters count spells takable with Advanced Learning as part of their 'spell list' for things besides intrinsically learning them and also grants additional spells known from their advanced learning list None
Advanced Summoning General You summon creatures as if you were casting a summon spell one level higher. Spell Focus Conjuration
Adventuring Caster General You do not suffer from arcane spell failure in light armor. Caster Level 1st
Aged Well General You are old, but you still feel hail and hearty. Middle aged or older.
Agile Strike General Your fast reflexes and dexterous movements surpass your insight. Dex 15 or more, Insightful Strike Class Feature
Airship Improvement General Gain an additional ship improvement for the airship pilot class. Airship Pilot 1st level
Alchemical Conspiracy General Your schemes are truly grand and worldshaking, when it comes to playing with big symbols. Know the Surprise Trap Shape Concept
Alchemical Enchantment General Enchant alchemical items as if masterwork ammunition. Craft (Alchemy) 5 ranks, any magical item crafting feat
Alchemical Extract General Once per day, use a potion or oil without actually using it. Craft (Alchemy) 7 ranks
Alchemical Mastery General You can use alchemical items with great skill. Craft (alchemy) 4 ranks
Alchemical Transmuter General You are able to perform feats of transmutation using your extracts as fuels. Alchemy class feature
Alertness, Balmz General Improved version of alertness None
Align Psychic Knife General your psychic knife becomes an aligned weapon. psychic knife class feature, BAB +6
Alignment Alteration General You can count your alignment as another alignment one step away on one axis. None
Allegiance to Patron General You may pledge allegiance to an eldritch patron to gain additional powers. Ability to use warlock's invocations.
Alter Gender General Dude looks like a lady. Character Level 3rd, must be a race with male and female genders.
Alternative Tradition General Change the ability score for a class ability (such as spellcasting) to a different ability score. 1st level only
Always Skillful General You always have the skills per level of your most skillful class. None
Always on Lookout General Your senses are on constant alert. Listen 9 ranks, Spot 9 ranks
Amateur Spellcaster General Your dabbling in spellcasting advances to full amateur abilities. Character level 6, Spellcasting Dabbler
Ambushing Warlock General Use your eldritch blast dice to pay for ambush feat cost. Sneak Attack +1d6, Eldritch Blast 1d6
Ammunition Recoverer General Get your ammunition back that misses. Base Attack Bonus +1
Analytic Mind General You got big brain powers. Character level 5th, Intellingence 19
Ancestral Heirloom General You have a special masterwork weapon which you gain bonuses with, and may enhance as if crafting it. 1st level only
Ancient Beastblood General Your curse steam from an ancient beast, making you stronger than most of your kind. Beastblooded 1st
Ancient Sorcerer General You can lengthen your casting to increase it potency. You also gain access to new spells not available to a sorcerer. Sorcerer 1st Level
Angled Dimensional Attack General A character with feat can flank with themselves when teleporting. Must be able to cast a [teleportation] spell, or Skip class feature.
Anima Dodge General You use another ability score instead of your dexterity for your AC. None
Anima Ripple General You gain lay on hand as a paladin to damage undead, except it is based on your ki pool. Ki Pool (as MonkPathfinder or NinjaPathfinder)
Anima Toughness General Beings without metabolism are raised or constructed with animating force. This force now can be used to toughen them beyond the durability of their basic undead or construct frames, increasing their hit points. No Con Score, Cha 15, Base Fortitude Save +2
Animal Avatar General Don't just command your animal - BE your animal! Power Animal, Animal Sight
Animal Friend General You are a friend of little and not so little critters. Animal Tongue
Animal Sight General Use your animal companion's senses as your own. Power Animal
Animal Tongue General You can speak with a kind of animal, sorta like a Disney princess. Knowledge (Nature) 4 ranks.
Animal Whisperer General You listen to animals and can empathize better. Handle Animal 4 ranks or Wild Empathy
Animating Touch General You can animate objects with but a single touch. Knowledge (Engineering) 4 ranks
Anklebiter General This feat needs a summary. Reach 0 ft. (i.e. Tiny or smaller)
Annoying Combat Noises General, Fighter Make annoying noises in battle to distract foes Flurry of blows or Improved unarmed strike or power attack or rage class feature, Charisma 11 or perform 4 ranks
Anthropomorphic Companion General Your animal companion becomes an anthropomorphic humanoid with a pair of hands able to perform tasks and wield weapons. Animal Companion class feature
Antiquarian General Appraise and identify objects, as well as recall old lore. Int 15
Apprenticeship General New Mentor Types for the Lower Planes. None
Aquatic Acrobatics General You Swim, acrobatically Aquatic or Water subtype, Swim Speed
Aquatic Stealth General You Swim, stealthily Aquatic or Water subtype, Swim Speed
Arcane Collector General You have access to a limited number of arcane spells. Occultist Implement class feature, Skill Focus (Knowledge [Arcana])
Arcane Dabbler General You add a cantrip and 1st level spells from the sorcerer/wizard spell list to your own spell and spell known. Caster Level 1st
Arcane Metamagic General Gain slots usable for metamagic. Any metamagic feat
Arcane Swordsage General You gain a 1st level spell as a maneuver. Must be able to initiate 1st level maneuvers.
Arcanopath General As a psychic caster you may now take classes and feat intended for an arcane spellcaster. Must be a psychic spellcaster
Argent Aegis General Your astral construct forms about you, as a silvery sheath of protection. Know the Astral Construct power.
Argument by Poetic Language General Use Perform instead of Bluff, Diplomacy, and/or Intimidate. Know at least one Eloquent Speech maneuver, or have 2 ranks in each of Perform (Act), Perform (Comedy), Perform (Oratory), and Perform (Sing)
Art of Stealth General You use your Charisma instead of your Dexterity for stealth. CHA 13+
Ascended Progression General You increase your effective spellcaster level for partial spellcasting class by 3 and gain full caster level progression. Must have at least one level in a class granting partial spellcasting.
Ascetic Juggernaut General Levels of Monk or Martial Artist stack with levels of Battle Juggernaut to determine Unarmed Strike damage and AC Bonus and Regeneration and Damage Reduction. Flurry of Blows, Juggernaut Form
Ascetic Priest General, Multiclass Level your unarmed strike damage and turn undead level at the same time. Monk level 1st, Turn Undead
Ascetic Savant General, Multiclass Monk and SwordsageToB levels stack for unarmed strike, speed bonus, quick to act. Improved Unarmed Strike, ability to add your Wisdom bonus to AC in light armor.
Assassin Casting Greater General Gain spellcasting of 3rd level assassin spells. Assassin Casting Least, Assassin Casting Lesser, Disguise 8 ranks, Hide 12 ranks, Move Silently 12 ranks, 10 HD
Assassin Casting Least General Gain spellcasting of 1st level assassin spells. Disguise 4 ranks, Hide 8 ranks, Move Silently 8 ranks, 6 HD
Assassin Casting Lesser General Gain spellcasting of 2nd level assassin spells. Assassin Casting Least, Disguise 6 ranks, Hide 10 ranks, Move Silently 10 ranks, 8 HD
Assassin Casting Superior General Gain spellcasting of 4th level assassin spells. Assassin Casting Least, Assassin Casting Lesser, Disguise 10 ranks, Hide 14 ranks, Move Silently 14 ranks, 12 HD, Assassin Casting Greater
Assassinate General You can study a target to find its weak point before exploiting it to have a chance of immediately killing them. Sneak Attack +3d6
Athletic, Balmz General Better version of athletic Strength 13
Atlas Enhancement General You ioncrease the base score of ability score to 18 and gain greater Autohypnosis 11 ranks, Hidden Potential
Attenuation Attack General Your lethal attacks deal non lethal as well Power Attack or Improved Unarmed Strike or Precise Shot, Strength 17, combat expertise, Improved Critical
Attune Domain General You incorporate the workings of a divine domain into your magic. Caster Level 1, Must follow a god or philosophy consistent with the chosen domain.
Attune Sphere General You incorporate the workings of a fiendish sphere into your magic. Caster level 1, must have bled from a wound inflicted by a fiend with access to the chosen sphere.
Attune Sphere, Book of Elements General You incorporate the workings of an elemental sphere into your magic. Caster level 1, must conduct a ritual using a piece of an elemental with access to the chosen sphere.
Augment Sacrifice General Gate Knight sacrifices become more powerful, at a higher cost. Least Sacrifices
Augment Summoning, Variant General You summoned creatures are much more potent than normal. Must be able to cast a [summoning] spell or effect.
Augmented Thaumaturge General You gain access to, or further your development in a magical field. None
Aura Crush General You have a powerful aura which prevent lesser foes from attacking. 12 HDs, Aura Pressure or Pressure
Aura Pressure General Your imposing presence makes usage of limited-use abilities difficult. 3 HD
Automail Adaptation General You have adapted to your automail grafts, no longer taking penalties from it and benefiting from the strength of the machine. Constitution 15, Must have received at least one automail graft
Average Initiative General In an encounter with at least two other initiative rolls, you can always choose to go in the middle. None
Awesome Power Focus General Your power focus flaw turn into a boon somewhat. 1st level only, must have the power focus flaw.
Azure Sorcery General Learn the secrets of azure sorceries. Caster 1st level, Knowledge (arcane) 1 rank and Knowledge (religion) 1 rank.
Baast's Nimble Grace General Walk as a cat, jump as a cat, dance as a cat ! Dex 15
Backstabbing Familiar General Your familiar possess the same amount of sneak attack damage as you do. Familiar class feature or Obtain FamiliarCA feat, sneak attack +1d6
Bad Boss General You grant summoned allies, followers and cohort your betrayal feats as abettors. One [Betrayal] feat
Bad Touch Style General You can deliver abilities with a range of touch with an unarmed strike instead of a touch attack. Improved Unarmed Strike or Slam Attack
Baffling Bluffing General Your tricky words confound and bewilder your auditor Bluff 4 ranks or Skill Focus (Bluff)
Bag Full of Knick Knacks General You get an allowance each day used for pulling out just the item you need, up to a certain monetary value. Appraise 3 ranks, Sleight of Hand 6 ranks
Baneful Touch General You gain a touch attack which deal negative energy damage, and use it to channel strikes through it. One Bone Crown maneuver
Bardic Endeavor General You are more motivated by your own music than you motivate others. Bardic Music class feature
Bardic Overdrive General You can maintain tow performance at the same time, but doing so damage you and leaves you winded afterward. Bardic Music, Perform 13 ranks
Barracks Builder General You can build additional Monster Crafting vats outside of your Monster Control Vault. Possess a Monster Control Vault
Barrier General Put up a magical or Psionic barrier at the start of the day at the cost of spell slots or Power Points Ability to Cast Spells or Psionic Powers
Basic Hairstyle General Have a default hairstyle always present, though never as strong as the real deal. Hairbinder 8th
Batman In Plain Sight General You can hide in plain sight even when people are talking to you. Hide in Plain Sight
Battlemage Edge General You deal extra damage on spells equal to your strength modifier. Combat Casting
Beast Tamer General You scale your animal companion on your character level. Ranger 5th, Animal Companion or Hunter's Bond class feature, must not have spellcasting
Beauty Idol General Once per encounter as an immediate action, whenever you have successfully hit an opponent (even with just a touch attack) you can force a Will saving throw DC 10 + 1/2 HD + Cha modifier, or become fascinated for 1 round/level, or 1 round on a successful save. Also, things for pokemon contests. Cha 13
Beauty Model General You are particularly comely, making quick friends and easily winning hearts. Charisma 13+
Become Familiar General You gain a creature that considers you its familiar. Hilarity and plot hooks ensue. Knowledge (Arcana) 4 ranks, arcane caster level 1st
Begone, Fiend! General Your honor and faith are like a repulsive barrier against fiends. Ability to Smite Evil or analogous ability, Knowledge (the planes) 8 ranks.
Behemoth Slayer General You apply your expertise at slaying giant to other very large creatures. Favored Enemy (Giant) +4
Bewitched Summons General The creatures you summon are hexed and touched by witchcraft Ability to cast spells.
Biotic Dart General You can craft unique darts which inflict gradual hit point loss or heal allies. Craft (Alchemy) 5 Ranks, Heal 5 Ranks
Black Disciple General You dedicated yourself to dark powers utterly, allowing you to draw upon their power.. None
Black Lotus Monk General You add your assassin prestige class level to your monk level for several class features. Improved Unarmed Strike, Sneak Attack +2d6
Black Magic General You opened yourself to heinous acts in the practice of magic Ability to cast spells, any non-good alignment
Blessed Refreshment General 1/day drink a holy water and treat it as a potion of cure light wounds. None
Blessed Summoning General You summon stronger celestial creatures. Augment Summoning
Block Evasion Fighter, General You can evade blocks. Character level 5
Blood Bank General You can make your banked life last. Life Force class feature, maximum life force pool of at least 50 points, Bank Life class feature
Blood Painter General By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells. Caster Level 5, Spellcraft 4 ranks
Blood Tracker General You know how to track wounded animals and beasts. Track
Blood Transfusion General You may heal others with your blood. Staunch class ability
Blood War Sorcerer General As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters. Blood War Squaddie, caster level 5, must have fought in the Blood war for one year
Blood War Squaddie General Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen. Knowledge (The Planes) 2, must have fought in the Blood War for one year.
Bloodcloud Bleeder General Clouds of Blood, ability to inflict Bleedout via feat or class feature
Bloodied Death Throes General Your death throes goes off at 1/2 hp, as well as when you die. Con 15, Death Throes ability
Bloodline General You manifest a minor bloodline. None
Bloodline Knight General You stack your eldritch knight and sorcerer level together for the purpose of your bloodline. Combat Casting, Bloodline class ability
Bloodline Soulsword General Your Eldritch Soulsword carries even greater power now. Eldritch Soulsword
Bloodline Spell Access General You gain access to bloodline spells. Blood Arcanist or Eldritch Heritage feat
Bloodline, Greater General Your bloodline reaches the pinnacle of its power. None
Bloodline, Improved General Your bloodline is improved. None
Bloody Path Fighter, General Attack everyone in the way during a charge, bullrush, or when you move from your square. Improved Overrun, Improved Bullrush, Improved Initiative, Combat Expertise
Blueflare Buster General You improve your flare buster abilities significantly. Flare Buster +4d6
Body Linguist General Communicate without speaking, but only vague ideas and concepts. Bluff 4 ranks or Perform 4 ranks
Bolster Technique General You focus upon one of your techniques, allowing it to be far more effective than it was in the past. None
Bond of Murder General You have a telepathic bond with anyone you've killed or who has killed you. None
Bond of the Stone Rat General You can create a powerful petrifying poison. Alchemical mastery, poison use class feature, craft (alchemy) 11 ranks.
Bondage Specialist General Bondage Specialist Intimidate 3 ranks, Use Rope Skill 3 ranks
Bone Charmer General With some special techniques you manage to influence corporeal undead as you would with living beings Ability to cast spells, Knowledge (religion) 4 ranks, Spell Focus (Enchantment)
Bone Spear General This spell summons a long shaft of bone issuing forth from the caster and piercing any opponents in its path. Teeth 3d4
Bone Spirit General This powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the target's soul and carrying it away to the plane of the dead. Bone Spear, Teeth 7d4
Boneblade Master General You have mastered the alchemic processes needed to create boneblades, as well as their use in combat. Craft (Alchemy) 4 ranks, Craft (Scrimshaw) 4 ranks
Bonus Power General Gain an extra power-spell. Powerful Class Ability Level 3rd level (or higher)
Bonus Spell Slot General You gain a bonus spell slot at the highest level you can cast. Must have spellcasting.
Boreal Invoker General You deal more cold damage and it debilitate your opponents. None
Born Cursed General You can reroll a d20, however you take a penalty each time you do so. 1st Level Only
Born Fiend General You count as an evil outside for the purpose of meeting prerequisites with some extras. You may only take this feat at 1st level
Born Hunter General You gain a variety of bonuses related to survival and nature, and gain the ability to track foes. 1st Level Only
Born Knight General You gain a bonus on several knightly skills and some armor proficiency. 1st level only
Born Psionic General Born with psychic potential, you gain power points as you level. 1st level only.
Born Sorcerer General Even if you never become a real sorcerer, the arcane talent remains yours. 1st level only, Cha 15
Born Thief General You were born and raised as a thief and thus you have gained useful assorted skills. 1st level only.
Born Tinkerer General You gain a bonus when using the Craft (Technology), Disable Device and Knowledge (Engineering) skills. 1st Level Only, INT 13
Born Tough General You're built like a wall, it takes ages to make you fall. 1st level only, Constitution 13, Base Fortitude Save +2
Born Wizard General Even if you never become a real wizard, the arcane talent remains yours. 1st level only, Int 15
Bottoms Up General You know how to chug! Drink as a move action, or later as a swift action. Con 13
Brainwashing Mindbreaker General You dominate those you mindbreak, and if it would render them insane you seize control of their mind. Gaze of Madness, Character Level 7th
Branching School Magic General A class feature that applies to a single school of magic now applies to another. Spell Focus
Brawler Barbarian General You are a brawler and a barbarian. Barbarian 1st, Improved Unarmed Strike
Breaching Blow Fighter, General Breach enemy armor Strength 13, Constitution 12, BAB 6+
Broaden Spellcasting General You add spells from another spell list to your own spell list. Able to cast spells.
Broker of the Infernal General Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic. Knowledge (The Planes) 10, must be able to cast a spell of the [Calling] subtype
Brute Force Programming General Use Strength for programming instead... it just takes you a long time. 1 rank in Program.
Bundle of Terror General Despite being smaller than most people, you don't have a hard time intimidating those larger than you. Intimidate 3 ranks.
Burst of Speed General A better, more useful version of the Run feats. Character level 6th
Caffeine Boost General You can use caffeine to resist sleep deprivation better than most. None
Calligraphy General Your writing is exquisite to look at. None
Cantrip Grand Master General You gain all 0th level spells as spells known and can spontaneously cast them if you're a prepared caster. Cantrip Master
Cantrip Master General You gain all 0th level spells as part of your class spell list. 0th level spellcasting
Cantrip Training General Gain cantrips for a partial spellcasting class without them. At least 1 level in a spellcasting class without 0th level spells.
Cantrips Mastery General Minor magic is second nature to you. Ability to cast spells with preparation.
Captivating Performance General You may target only a single creature when using your fascinate bardic music, but at an increased DC and harder to break. Fascinate bardic music, Perform 7 ranks
Caravaneer General You embraced a nomad lifestyle without leaving behind your adorate farm Battle Rancher 8th Level
Careful Observation General Use your Intelligence modifier on perception-based checks. Int 13
Careful Somatic Casting General You can ignore arcane spell failure, at the cost of increased casting time. None
Cartographer General As you travel the world, you study the whole geography of landscapes that you walk through. Favorite Landscape, Knowledge (geography) 8 ranks
Cast Blood Rune General Cast a spell without using a spell slot or spell per day, but at the cost of time and constitution burn. Caster Level 5, Spellcraft 4 ranks
Caster Focus General Choose a class which does not give full casting progression (or none at all), it now gives full or partial progression... for caster level at least. Caster Level 5th
Casting Conservation General Arcane spell failure causes you to only lose actions, not spells. None
Casual Stealth General You can fade into the crowd, allowing you to use stealth without concealment in certain situation. Disguise 1 Ranks, Hide and Move Silently 4 Ranks
Cataclysmic Tantrum General Barbarian's Rage or Concentration 4 ranks
Catastrophic Cacophony General Your sonic abilities echoes with the power of pandemonium. None
Catfall General You can survive falls from a large distance. Base Reflex Save +2, Dex 13
Caustic Invoker General You deal more acid damage and it debilitate your opponents. None
Celestial Ancestry General One of your recent ancestors mated with a celestial creature, and now the blood of some Upper Planar creature flows in your veins. This gives you some benefits. None
Centered Mind General None
Cerebral Kineticist General You base your pyrokineticist class feature on intelligence instead of charisma and can shape some of your blast. 1st Level Pyrokineticist (or Pyropsyche)
Champion's Guidance General You are able to communicate with past divine champions, gaining their insight. Divine Champion
Changeling Blooded General You gain the minor change shape ability that is possessed by changelings. 1st level only
Channel Ghostflame General Turn possessed creatures or damage the possessing spirit. Ghostflame Exorcism, Turn/Rebuke Undead feature or Channel Energy feature.
Channeled Eldritch Blast General You have learned to charge your Eldritch Blast to greater effect. Eldritch Blast +1d6
Channeling Opportunity General You gain the ability to use arcane channeling on AoOs. Arcane Channeling class feature, Combat Reflexes
Chaos Warp General You can step through reality into another, but you do so at your own risk... Caster level 10th, Knowledge (The Planes) 8 ranks, Cha 13
Charged Item Specialist General Get extra uses out of a single chosen magic item per day. Use Magic Device 5 Ranks
Charged Item Training General Get extra charges out of daily charged items. Use Magic Device 5 Ranks
Charged Mystic Bolt General You deal higher damage with your mystic bolt, but it decreases after multiple attacks. Mystic Bolt class feature
Charismatic Prodigy General Your force of personality is far stronger than it ought to be, allowing you to activate your abilities to greater effect None
Charismatic Truespeak General Use Charisma instead of Intelligence for truespeak. Truespeak 4 Ranks
Charlotte's Tongue General Speak with a kind of vermin. None
Child Necromancer General An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak. Caster Level 1+, Must know at least one necromancy spell of each level you can cast
Child of Night General Gives blur when not in full daylight. Character level 5th
Childhood Training General You gain the benefits of various low feats. 1st level only
Chilling Performance General Literally chill foes with your performance Bardic music ability, know two spells that deal cold damage, perform 15 ranks
Chthonic Grip General You can initiate grapples with your Chthonic Serpent weapons. Blade Meditation (Chthonic Serpent), Any two of Binding Constrictor, Boa Strike, Choking Python, or Anaconda Crush
Clarity Through Violence General When confused, all results are "attack". None
Class Proficiency General You gain proficiency of another class. None
Clear the Way General Your allies may count the space you occupy as unoccupied. You may even share the same space as them. Escape Artist 2 ranks.
Cleave, Grimoire General You may make a cleaving strike upon dropping a foe, and it may be just as strong as your last hit. None
Cloaked Glide General Descend safely with the aid of your cloak. Corkscrew Fall, Tumble 6 ranks
Clumsy Dodge General You're so clumsy that you accidentally dodge out of the way when caught unaware. Dexterity 9 or lower.
Cold Manipulation General You gain three special maneuvers related to your ability to manipulate ice and cold. Cryokinesis or Greater Cold FocusFrostburn
Colourful Flag, Improved General Improvements to numeric effects of Colourful Flag. Colourful Flag, 3th level.
Combat Crafter General You make things fast enough to do it in combat. Possess a Total Gadget Value score greater than 0.
Combat Healer General Spend Lay on Hands to increase healing from a Devoted Spirit maneuver. Lay on hands (or similar ability), one Devoted Spirit maneuver that heals hit point damage.
Combat Performance General You can fight and perform at the same time. Bardic Music or Bardic Performance
Combustible Spell General Always set fire to foes Spellcraft 12 ranks, 4 fire spells known, caster ability score 15
Commodore General Being in charge of one ship makes you a Captain. You have several. Airship Pilot 2nd level
Commoner Authority General Commoners are initially helpful toward you. Cha 13
Communicator General You can communicate in short sentences with any creature of at least Int 3. Speak Language 2 ranks
Compact Size General You are smaller than normal for your race, but your more compact form make up for the loss or reach with increased strength and stoutness. 1st Level Only, Large Size or Larger
Competent Blacksmith General You are a great blacksmith. None
Competent Healer General You are a great healer. None
Competent Musician General You are a great musician. None
Competent Patrolman General You gain a bonus to listen and survival checks. None
Competent Sailor General You are a great sailor. None
Competent Scholar General You are a great scholar. None
Condition Resistance General Choose a condition for which you become more resistant. Must have a Constitution score
Conduit of Energy General You are closely attuned to an energy type. None
Conniving Manipulator General You may use your Intelligence and bluff check and gain a bonus on 'evil' lies. Bluff 1 Ranks
Construct Companion General Your familiar or animal companion is now a construct. Craft Construct or Knowledge Engineering 4 ranks
Construct Toughness General You are much tougher than most living construct, your body also persist after your destruction. Construct
Consumer General Gain additional funds specifically for consumable goods. None
Contagious Aura of Success General Your contagious success rubs off in an aura. Cha 13, Contagious Success
Contagious Evasion General Provide Evasion to nearby allies. Cha 13, Contagious Success, Evasion
Contagious Mettle General Provide Mettle to nearby allies. Cha 13, Contagious Success, Mettle
Contagious Success General Assist others on simultaneous saves. Cha 13
Controlled Touch General You can control your power enough not to kill allies you touch. Must have the spirit thief template.
Cool Idol General Once per encounter as an immediate action, you can add your Charisma modifier to your attack roll and damage. Also, things for pokemon contests. Cha 13
Cooperative Summoner General Allows Tome Warlocks, Summoners and anyone else with the Summon ability to summon from a larger pool A class feature that allows non-spell-based summoning such as Summon or Call Fiends, must be a material plane native with no [Extraplanar] subtype
Copy Eye General You can copy maneuver you see other initiator initiates. One Doppelganger's Shadow, Martial Lore 4 Ranks
Copypasta General When you attack, you move your arms in overly symetric patterns. BAB +6
Coronach Song General Destroy the undead with a song, kill the dying Perform 13 ranks, bardic music class feature, Charisma 15
Covenant of the Warp General Your essence is tied to a strange energy called 'the warp' which give you amazing inate abilities but you are unable to use magic items. None
Cover Weakness General Increase an ability score by +1, to a maximum of a score of 11. An ability score less than 11.
Crab Dance General New movement option that makes you look like a crab. BAB +1, Perform (dance) 6 ranks
Crackling Invoker General You deal more electricity damage and it can cause your opponent to become overcharged. None
Craft of the Soulstealer General By studying stolen souls, you have learned to fully tap their power for your magical creations. Three or more item creation feats, caster level 6
Create Language General You create a new language and can teach it to others. Speak Language 8 ranks, Decipher Script 4 ranks
Create More Water General Create more water, with utility and combat power. Ability to cast create water as spell or spell-like ability
Cremation General You increase the DC of fire spell by 1 and you use your fire spells to incinerate your foes. Must be capable of casting 1st level [fire] spell or higher.
Critical Care General Raise the recently dead with Heal. Medical Knowledge, Heal 8 ranks
Critical Strike Mastery General Your critical hits never have to be confirmed and you can never critically fail on an attack roll (EX: a 1 or 2 on the die roll is treated as such and is not a critical fail chance.) Crit Fisher, Power Critical, Savage Critical, Improved Critical, Greater Critical, Base Attack Bonus +20
Cruel Fate General Your Lucky One Luck Bonus can be turned upon your enemies, making them fail miserably. Luck Bonus +1
Cruising Altitude General When you fly overland at an altitude of 5000 ft or more, you can go really fast. Fly speed
Cryokinesis General You deal extra damage with cold spells and can create ice on command. Able to use psychic magic or psionic powers, must know one [cold] spell or power
Cryokinesis, Advanced General You can manipulate ice and snow through telekinesis and have more potent [cold] abilities. Cryokinesis
Cryokinetic Skating General You gain the ability to skate on ice you create, which allows you to move over liquid and vertical surfaces. Cryokinesis
Cull Life General Gain life force from healing potions Life Force class feature, maximum life force pool of at least 40 points
Cunning Deceiver General You gain a bonus on Bluff, Disguise and Forgery checks, and may use your Intelligence instead of Charisma when using them. Bluff 4 Ranks
Cure Time General Use positive energy to rewind age. Life Force class feature, maximum life force pool of at least 150 points
Cursed Bloodline General You gain damage reduction 2/good and can take [vile] feats even if nonevil, you gain more benefits if you are evil. 1st level only
Cute Idol General Once per encounter as an immediate action, you can add your Charisma modifier to your saving throws against one effect. Also, things for pokemon contests. Cha 13
Cyborg General You gain the ability to install warforged components, qualify for warforged feat and are more resilient. Must be a living corporeal creature.
Dabbler General Your studies let you dabble in powers you would not normally possess. 3rd level character
Dabbling Warlock General You have limited use of a single least or lesser invocation. Spellcraft 4 Ranks
Daily Expert General Once a day you pick up a random new exciting thing to specialize in. Int 13
Dampen Affliction General When afflicted by a few of the more crippling status effects, you can choose to take on a different effect instead. Con 13, Endurance
Dance Everywhere General When you go places, you dance. 1 rank Perform Dance
Dance of the Dead General Make undead dance to your bardic music, thus eliminating the threat for now. Bardic Music (Suggestion), Knowledge Religion 5 ranks
Dancer of the Mirage Bardic, General Confuse and hypnotize enemies with your dance. Fascinate feature, Perform (dance) 8 ranks
Dancing Blossom Stance General Monks fly through the air as if on wires, balance on a single mote of dust, and walk on water. Monk 4th, Balance 7 ranks
Dancing Wizard General You dance like the rest of them (breastplate provides arcane spell failure), only more competently. Ability to cast arcane spells.
Dancing and Stabbing Wizard General The fluidity of your murderous stabs blend with the somatic components of your spells so well, it's like you've choreographed it. Dancing Wizard
Danger Intuition General Due to your senses, overall intuition, or just plain luck, foes seem to be unable to catch you unaware. None
Daring Step General As a swift action you may move to an adjacent square. This provoke an attack of opportunity. None
Daring Swordsman General, Multiclass Swashbuckler and warblade levels stack for initiator level and grace. Battle clarity, grace +1.
Dark Arts General Your magic comes from powers from deep below, malignant and horrible Ability to cast spells, any evil alignment, Black Magic
Dark Atoner General You retain all class features of an evil paladin while good or neutral aligned. AntipaladinPathfinder, Black Knight, Blackguard or Paladin of Slaughter/Tyranny 1st, Non-Evil Alignment
Dark Awareness General Removes the need for sleep, keeps you aware when unconscious. Character level 3rd
Dark Hand General You enhance one of your hand with a dark power, granting you dire abilities. Must be able to use a Undead Touch Attack or cast vampiric touch
Dark Knowledge General You know things, and have been exposed to dark insight. This helps you against the horrors from beyond time and space. Int 13 or Wis 13 or Cha 13
Dark Masquerade General You radiate an aura of good and do not detect as evil. Aura of Evil
Dark Minion Summoner General You are able to summon minions for the cause of darkness. Blackguard or AntipaladinPathfinder
Dark Soul General You gain many traits of the undead but can never become one. Tomb-Tainted SoulLbM
Darker Powers General You inflict more madness and may inflict a much more insidious form of madness. Dark Insight Score, must possess the ability to inflict madness.
Darklurker General Evade magical detection within shadows. DarkstalkerLoM, Hide 13 ranks
Darkvolt Warlock General Your eldritch blast is imbued with the power of lightning. Eldritch Blast 1d6
Deacon General You gain bonuses associated with your faith. Knowledge (Religion) 4 Ranks
Deadly Blast General Reroll 1s on Eldritch Blast Dex 15, Eldritch Blast 4d6
Deadly Riposte General You have trained extensively in exploiting an ineffective enemies opening in combat. Dodge, Improved Initiative, Death Blow, Tumble 5 ranks, Escape Artist 5 ranks
Deadtouched General You count as an undead for the purpose of prerequisites, gain a +1 natural bonus to AC and reduce precision damages. Tomb-Tainted SoulLM feat or otherwise healed by negative energy
Deafening Song-CE General Use bardic music to render your opponents deaf. Perform 6 ranks, bardic music class feature
Declare Smite General You declare you intention to smite, causing evil to experience true fear. Ability to use Smite Evil or a similar ability
Deep Bloodline General You gain a mutated bloodline associated with your bloodline. Sorcerer 1st, must not have the crossblooded archetype
Deep Divination General You have have the ability to dig deeper than normal with your divination. Must be able to cast augury or divination or their psionic equivalent.
Deep Freeze General You deal more cold damage than normal and cause creatures to freeze. None
Defensive Roll General You are especially quick, and can dodge blows that would kill another person. Reflex +6, Dexterity 15
Definitive Disassembly General You can destroy a machine with a single, precise blow. Knowledge (Engineering) 11 Ranks
Delving Trickster General You gain extra delving tricks, for maximal trickery. Delving Trick class feature.
Demonologist General You gain a +2 bonus on knowledge checks related to demons and other chaotic evil outsiders, and bind them to your service easier. Knowledge (The Planes) 4 Ranks
Desert Dweller General You are protected against intense heat. 1st level Only
Desert Shamanism General Your spells are more powerful when casted in deserted environments. Ability to cast spells, Knowledge (nature) 4 ranks.
Desperate Spell General When you are pushed, you are able to cast a powerful and extremely quick damaging spell. Spell Focus (Evocation)
Destiny By Design General You know how to stack destiny's deck. Hexblade's Curse, must not have any luck feats.
Destroyer's Palm General You can destroy the body of defeated opponents, bypass regeneration and Monk 15th, Stunning Fist
Device Knowledge General You know your way with all things mechanical. None
Devil Preparation General By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power. Character Level 10, Must have eaten the flesh of a Devil or Demon
Devilbond Pyromancer General You are a pyromaniac with sinister power. Capable of using least ignitions, must not have the fire-bound warlock feat.
Devilish Trickster General You are a sadistic little trickster, enjoying seeing other suffer either physically or psychologically. Non-Good alignment, must be able to use at least two delving tricks.
Devoted Arrow General When using devoted spirit, you can heal people with ranged attacks. Precise Shot, Must be able to initiate Devoted Spirit that heal yourself or allies (such as Crusader's Strike or the Martial Spirit stance).
Devoted Templar General, Multiclass Crusader and paladin levels stack for initiator level and smite damage. Divine grace, steely resolve.
Dexterous General You have figured out how to use tools and weapons despite the lack of specialized tool using hands or appendages. Inhuman form, or otherwise lacking tool-using hands or appendages.
Dexterous Fortitude-CE General Use your slippery mind class feature on Fortitude saves. Dex 20, Slippery mind class feature.
Dexterous Will-CE General Use your slippery mind class feature on Will saves. Dex 20, Slippery mind class feature.
Dimensional Body Storage General If you have an artificial body part, or are artificial already, you gain the ability to store and use arm or handheld items within. Construct or otherwise possessing at least one artificial body part (such as by a graft)
Dire Vim General When very low on health, hit harder Danger Vim, 18 constitution, 18 strength or dexterity
Dirty Deeds Done Dirt Cheap General You can offer a discount on your Deeds since you get to do so many. Ability to do at least 10 Deeds per day
Disciple of the Ram General You are highly proficient in the use of the ring of the ram, and may even craft those rings. Caster Level 3rd or 6 ranks in Use Magic Device
Disciplined Talent General You have the ability to manifest discipline powers. 1st level only
Disdain of the Judicator General Deal more damage and more efficiently against criminals Knowledge (local) 4 ranks
Disgruntled Smite General You no longer base your smite off your Charisma, and gain an additional use of it per day. Smite Evil (or variant) 1/day
Disguise Preparation General Your disguises work better with assistance. 6 ranks Disguise
Disguised Character General You are two persons in one body Character Level 15, Disguise 19 ranks or the ability to transform in another form, Disguised Class.
Disguised Class General Switch between different sets of classes Character Level 10, Disguise 14 ranks or the ability to transform in another form, Disguised Feats.
Disguised Feats General As a second identity or an additional style, you gain two sets of feats Character Level 6, Disguise 10 ranks or the ability to transform in another form.
Dismiss Casting General Any spell you cast can be dismissed, and you can dismiss as a move action. None
Dismiss the Unreal General You are so perceptive you can almost always see through illusion. Spot or listen 15 ranks, Skill Focus (Spot or Listen), Base will bonus +7
Disobedient Psyche General Resist mental influence at the cost of taking Wisdom damage. None
Disruptive Smite General You hold a particular hatred for undead. Ability to Smite Evil or analogous ability, Knowledge (religion) 6 ranks.
Dissolve General Your acid spells and abilities are much more effective. None
Distracting Butt General Your butt is distracting. Others have problems flanking you. Dexterity or Charisma 13+
Dive Drive General A feat for King of Racers that allows your astral car to swim, and protect its users while swimming. Astral Car class feature, All Terrain Wheels, 10 HD
Divergent Traditions General You choose a class and alter one of its key ability scores. 1st level only
Divetongue Casting General Those who speak Divetongue can vocalize, but not cast, underwater. This feat allows Divetongue to be the vocal components for spells, and thus permit underwater casting. Ability to speak Divetongue, (Primary Casting Score) 13
Divine Arcanist General you have been blessed by your divinity with the power to pull directly from the sunlight or the stars pure arcana magic, through your divine abilities Level 1 of the launcher, devotee of a deity with the dominion of the sun
Divine Champion General You are the chosen one of a deity, gaining the ability to call upon your patron's power and being generally more attuned to your deity's portfolio. True BelieverMiC
Divine Cohort General You have a spiritual bond with a extraplanar animal, and your deity allows you to call it to your side. Must select a devoted alignment, able to cast divine spells
Dodge Improved General, Fighter You are adept at dodging blows and you improve your dodging skills with time. Dexterity 13
Dodge, Balmz General Dodge danger better. Dexterity 13
Dodge, Codex General You are good moving out of the way. Dexterity 13 or Bab +1
Dolor Empower General sacrifice your health for the ability to break through enemy defenses eldritch blast class feature, ability to use invocations, charisma 16
Dominating Ego General When it comes to ego battles, you always come out on top. Base Will +5
Dominions of the Infernal General When you call, armies of those you have defeated are forced to answer in service. Must have the signature summon ability of the great Fiendish Houses, must have a Leadership score
Don't Shoot the Pianist! General Dance around all the projectiles, weapons and spells, while keeping the music going. Bardic Music class feature or equivalent, Dodge or equivalent, Perform 4 ranks
Dork of Unrelated Interest General You know a lot of stuff, sadly most of it is practically useless. None
Drag and Push General You are very good at moving things around. Str 13
Dragonblood Progeny General You have extremely potent dragonblood in your veins. 1st level Only
Dragonscales Monk General Your ki is drawn from the blood of dragon, granting you multiple draconic monk abilities. Dragonblood Subtype, Monk's AC Bonus
Dramatic Performance General You have special effects. Perform 2 ranks
Dreadful Reproach General When reproaching your enemies you instill true fear into their hearts Ability to Reproach Infidelds, Character Level 6th
Dreamtouched Summons General Pull your summoned creatures directly from your dreams Ability to cast spells.
Drill Drive General A feat for King of Racers that allows your astral car to burrow, and deal piercing damage on their slam attack. Astral Car class feature, All Terrain Wheels, 12 HD
Drink Life a Dwarf General Take fewer penalties for drinking. Drunken Master Level 1, Con 20, ECL 15
Drink Mixer General You can mix drink with great talents. Profession (Bartender) 4 Ranks
Drone Controller General You gaina drone familiar and are adept at controlling drones from afar. Knowledge (Engineering) 4 ranks, Program 4 ranks
Drone Expert General You can enhance any drone in your possession to be like your drone familiar. Drone Controller
Drop Dead General You can drop dead whenever you want! Must be alive.
Druid of the Anima General Unlike your more mundane brethren, who seek the company of animals and lesser beasts, you have taken to grander fare, and seek the partnership of magical beasts. Druid level 1.
Druid of the Gate General Unlike your calmer brethren, who seek the company of terrestrial animals and others found on the material vein, you have broken away and sought out the company of angels and demons themselves: outsiders. Druid level 1.
Druid of the Material General Unlike your life-minded brethren, who find interest in the living, breathing animals and plants of the world, you have turned to more basic things, and now find yourself in the company of elementals. Druid level 1.
Druid of the Strange General Unlike your more mundane brethren, who seek to surround themselves with animals and other creatures of the normal world, you have turned your eyes to less sane fare, and seek to plunge yourself amongst the aberrations of the world. Druid level 4.
Dual Origin General You have access to a secondary Bloodline or Mystery. 1st Level, must have Access to a Bloodline or Mystery
Dual Providence General You are able to channel positive and negative energy with equal proficiency. Able to spontaneously cure or inflict. Any neutral alignment.
Dynamic Potential General Your save DCs grow with your level. None
Ear Worm General You have a memetic trap in your mind, activated whenever someone tries to get in your head. None
Easy A General Its just that easy. Playing Safe is Playing Smart
Echolocation General Like a bat, blind you are not. Sonar
Edgewalker General When you use Rift Slash to teleport, you can harm all creatures between point A and point B. Rift Slash class feature, Knowledge (The Planes) 5 ranks
Effect Extension General You can extend almost any effect that come upon you. None
Efficient Casting General When you cast spell there is a chance you don't use the spell slot. Must be able to cast spells.
Efficient Corpsecrafting General Other necromancers are so wasteful. You know how to raise the dead on the cheap. CorpsecrafterLM
Efficient Item Creation-CE General You craft in an absurdly short time, and can do it without any tools. Caster level 9th, one item creation feat
Efficient Ki Consumption General Your seals use less ki than normal. Must be able to use 3rd level Kuji-in Seals
Efficient Monster Crafter General You make Monsters more cheaply than normal. Possess a Monster Control Vault
Egocentrism General You exchange cohorts for extra power. at least 1 cohorts
Eidolon Idolater General You have access to multiple eidolon instead of a single eidolon. Eidolon Class Feature, Character Level 1st
Elastic General You are so flexible, that you are comparable to rubber. Dexterity 21, Escape Artist 7 ranks, Jump 7 ranks
Eldritch Apotheosis General Your invocations become supernatural abilities. 8 invocations known, Charisma 17, Spellcraft 12 ranks, Eldritch Blast 7d6
Eldritch Blood General The power of warlocks boils within your blood and soul, giving stronger than normal magic powers. Warlock level 1st
Eldritch Break General Your ray spells carry extra power in them, allowing you to break through enemy resistance more easily. Eldritch Blood, CL 9th
Eldritch Cleaver General Attack another enemy with your blast eldritch blast 2d6
Eldritch Flurry General Your ability to fire eldritch blasts increases, allowing you rapid fire. Base attack bonus +6, Eldritch Glaive, Eldritch Blood
Eldritch Mixer General You can mix up various essences into your eldritch blast. Access Lesser Invocation and at least two Least Eldritch Essences
Eldritch Power General Your power over eldritch magic manifests in additional power for your rays. Eldritch Blood
Eldritch Skin General Your damage reduction increases, now empowered with the energy of magic. Eldritch Blood
Eldritch Soulsword General You can shape a piece of your soul into a powerful weapon. Eldritch Blast +1d6
Eldritch Wizard General Gain the eldritch blast ability of a Warlock, but lose access to evocation spells. Must be able to prepare evocation spells.
Electric Torture General You're particularly good at making people faint from the pain when you electrocute them, with no permanent physical damage. Non-Lethal Lightning
Electrical Torment General Your lightning is extremely painful and can be used in excruciating but nonlethal bursts. Must be able to cast a spell or spell-like ability (or manifest a power or psi-like ability) with [electricity] descriptor of 2nd level or higher.
Electrocute General You deal more electricity damage than normal and cause jittering and paralysis in enemies. None
Element-Binding Craft General You have found the secrets to force an elemental into a magic item and steal its power. Three or more Item Creation feats, ability to cast Lesser Planar Binding.
Elemental Binding General Conjure evocation spells through summoned creatures instead of the traditional way Ability to cast spells, Knowledge (the plane) 4 ranks, Spell Focus (Conjuration)
Elemental Blood General You have the blood of an elemental, allowing you to augment your powers with the elements. None
Elemental Mastery General Choose an elemental or energy descriptor, spells of the matching descriptor are improved. None
Elemental School Student General You gain a +1 bonus on caster level and Spell DC with an esoteric element rather than a school of magic, and gain the ability to specialize further with it. None
Elemental Surge General You can attune yourself to the elements, allowing you to empower your elemental spells. Must be able to cast a 1st level spell or spell-like ability.
Elven Trance General You've learned how to trance like the elves. Ability to sleep
Emergency Reinvoke General Invoke immediately after invocation wears off Able to invoke invocations
Enchanted Familiar General Your magical power divided with your assistant changes it. The ability to summon a familiar, Knowledge (Arcana) 10
Enchanted Roses General You can create special roses and use them as weapons, or give them to members of your preferred gender. Ability to cast plant growth as a spell, spell-like or supernatural ability.
Endless Life General Fast healing based on remaining life force Life Force class feature, maximum life force pool of at least 100 points
Enduring Tether General Your phantom is sent back to your consciousness instead of being banished to the ethereal plane and slowly healed while harbored in your consciousness. Phantom and Etheric Tether class feature
Enduring Toughness General You gain additional hit points and can take more damage before dying. Endurance
Enduring Willpower General The power of your will shall let you continue the fight longer. Diehard
Energy Potency General You are particularly potent with one type of energy. None
Energy Substitute Spell-Like Ability General Energy Substitution for spell-like abilities. Spell-like ability at caster level 4th or higher.
Enfeebling Charm General Weaken foes resolve your charm Charisma 15, spellcraft 12 ranks, ability to cast any charm spell or spell-like ability, diplomacy 10 ranks
Enhance Weapon-Like General Enhance a single ability as though it were a manufactured weapon. None
Enhanced Ki Pool General You have a natural affinity to using ki which allows you to harness of of you inner power than others. 5th level Saiyan Warrior
Enlarge Psychic Knife General your psychic knife becomes bigger and stronger, allowing for power attacks and such. Strength 13, Wisdom 15, psychic knife class feature, BAB +1
Enrage General Enrage your enemies with taunts and intimidation. Bluff or Intimidate 4 ranks.
Entangling Hair General Entangle creatures struck with your hair lash, and hog tie them easily. Hairbinder 4th or BAB +4, Use Rope 7 ranks
Epic Endurance-CE General You are a tireless worker. 6 HD, Con 20, Endurance
Epic Reputation-CE General You gain a +4 bonus on Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks. 6 HD, Cha 13
Epic Trapfinding-CE General Search for traps without actively needing to search. Search 12 ranks, trapfinding
Eschew Materials, Alternative General A stronger form of eschew materials. Caster level 1st
Esoteric Multiclasser General, Multiclass You multiclass between classes like a lunatic. None
Esurience General Take penalties to starvation checks for more damage Must be required to eat and be able to eat, sneak attack class feature
Eternal Shikai General Though sheer spiritual pressure, a harmonic connection, or other feat, it seems that you are always in shikai state even when relaxed. Must have Shikai class ability.
Euthanize General With special cares, such as poison, needles or similar method. You may peacefully kill a helpless creature. Base Attack Bonus +4.
Evil Ghost Possession General You are able to turn enchantment (compulsion) spells you cast into necromancy spells. Must be able to cast a Enchantment (Compulsion) spell of 1st level or higher
Evil Spirit Hunter General You extended the list of creature you hunt to fey and evil outsider. Ghost-Hunting Technique or Favored Enemy (Undead)
Evocation Specialist General Spell Focus (Evocation)
Evolving Sorcerous Lore General When you learn a spell you learn all other version of that spell. Must be able to cast spells spontaneously.
Excellent Trainee General You train extremely hard to develop your skills, and it's paid off in a big way. Intelligence 14
Exceptional Trainee General You are utterly awesome at developing your skills. Intelligence 17, Excellent Trainee, at least one Skill Focus feat
Executioner's Strike General You can outright slay foes who are unaware of your presence. Sneak Attack +1d6, Telling Blow feat, Hide 6 ranks.
Exotic Broaden Spellcasting General You can select spells from weird spell lists. Broaden Spellcasting
Exotic Companion General Your animal companion can now be just about anything. Beastmaster class feature.
Expand Astral Car General A feat for King of Racers that allows your astral car to hold multiple people or additional carrying capacity. Astral Car class feature
Expanded Armored Ability General An ability which can only be done in certain armor types (such as a rogue's evasion or a bard's spellcasting can now be done in any armor you are proficient with. None
Expanded Ki Pool General You increase the amount of ki in you ki pool by half your class level. Shinobi 1st
Expanded Learning General People of your profession generally know one or two extra spells that they have personally researched, you are like these people, except for the fact that you know more than one or two. 1st level in a class that grants the Advanced Learning class features.
Expanded Lexicon General You learn another truespeech phrase. Truespeech class feature
Expanded Spellcasting General Once you reach the "end" of your spellcasting progression, your available spell slots or spells per day continue to increase. Appropriate spellcasting ability score 15+
Expeditious Dodge Improved General, Fighter You're good at avoiding attacks while moving quickly and you improve your dodging skills with time. Dexterity 13
Expendable Familiar General The loss of your familiar does not cause you substantial hardship. Summon Familiar
Experienced General You gain more XP from your adventures Int 11+
Expert Crawler General You can move and fight better while prone. None
Expert Initiator General Your are very good at doing maneuvers, your constant practiced allowed you to keep up and even allow you to recover one manuever extremely quickly once per day. Practiced Initiator
Expert Learning General You are a master of many skills, which need not be in your field. 1st level only, Int 13
Expert Liar General You can use your bluff instead of sense motive. Bluff 4 ranks
Expert Soul Binder General Increase your soul binding ability further than practiced soul binder. Practiced Soul Binder
Expert Spellcaster General You cast almost like a full wizard, you even get a few more spell slots. Practiced SpellcasterCA
Explosive Eldrich Blast General Your Eldrich Blasts can deal an unlimited amount of damage. Eldrich Blast +5d6
Expose Weakness General Your opening blow opens the way for additional strikes to deal great damage. Sneak Attack +1d6
Extended Familiar General The range your familiar, homunculus, or animal companion benefits is increased x10, plus other minor bonuses. Possess a familiar, animal companion, special mount, or homunculus.
Extended Mimicry General Cunning Brilliance or Mutable Class abilities last longer. Cunning Brilliance (Factotum), Mutable Class (Proteus), or similar.
Extra Armor Augment General You gain additional armor augment, however it only function for a single psychic armor type. Psychic Armor Ability
Extra Body Slot General You gain a floating body slot which you can bind magic items to. None
Extra Bodyshift General You gain an additional bodyshift known and a minor bonus on it. Bodyshifter 1st
Extra Brilliant Trick General You gain an extra brilliant trick you qualify for. Brilliant Trick class feature
Extra Class Ability General You gain an additional ability from a class list. See Below
Extra Cream General You make greasy and extra creamy pies. Pie Mage 1st
Extra Curse General You gain a deeper understanding of your curses. Curse class feature
Extra Daily Spell General Cast a daily spell once more per day. 1 Powerful Casting Daily spell
Extra Damnation Points General You gain extra damnation points. Damnation Points class feature
Extra Dragon Secret General Gain an extra dragon secret. Must have the Dragon Secret feature.
Extra Implement General You gain an additional implement school. Occultist 3rd
Extra Level General You trained extra hard to be the best that you could be, and have picked up a few tricks before you were supposed to. At least 5 levels in any single base class
Extra Martial Recovery General Your meditation or recalling is more efficient at refreshing maneuvers. Any maneuver-recovery mechanism that refreshes a finite number of maneuvers, knowledge of at least three maneuvers
Extra Mediguard General Grants an additional use of Mediguard per day. Mediguard class feature
Extra Rage, Variant General You can rage more often. Rage ability.
Extra Shift Points General You gain more shift points. Bodyshifter 1st
Extra Signature General You sign another Deed. Be able to perform at least one Deed
Extra Skipper Talent General Gain an additional Skipper Talent. 1 Skipper Talent
Extra Spells Known General Gain one extra spell known per level. 1st level only
Extra Spells Per Day General You gain one extra spell per day for each spell level. Caster level 1st
Extra Stolen Feat General You can draw more from your pool of stolen talents. Must have the spirit thief template.
Extra Summons General You may use your Fiend Summoning ability two extra times each day. Must have the signature summon ability of the great Fiendish Houses
Extra Upgrade General You spend your time accomplishing advanced feats of eldritch engineering. 1st level Autoplate pilot
Extradimensional Space Master General You are capable of using extradimensional space very efficiiently. Knowledge (The Plane) 4 Ranks
Extreme Body Mods General You can take Deformity feats. Counts as Willing Deformity. None
Extreme Speed General Monk’s Unarmed Speed Bonus
Extremophile General Survive wild temperature extremes, and sleep where you please. Con 15
Fabric Channeler General You grant fabric a +1 enhancement bonus, can channel ki and spells through them. Ability to cast 1st level spells or must have a ki pool or ki strike class feature.
Face of Stone General Use intimidate in place of bluff for the purpose of concealing intent. Intimidate 4 ranks
Fairy Eater General By consuming the flesh of fairies, you have absorbed a fraction of their magic. A Feast Unknown, Must have consumed the flesh of a creature with the fey type
Fairy-Friend General You gain bonuses against fey and can summon a pixite as a companion. 1st level only
Fairy-touched General You count as a fey for the purpose of prerequisites and you gain a special ability. 1st level Only

... further results

Other Feats

Name Type Description Prerequisites
10-Foot Pole Proficiency Fighter Wield a 10-foot pole as a weapon. None
100 Fists Monk Increase the number of attacks from flurry of blows. Dex 13, Flurry of Blows
3D Maneuver Gear Proficiency Fighter You can use 3D maneuver gear as more than just a pair of hookshots. Balance 4 ranks
50/50 Luck You always have a 50% chance of defending. 1st level only
A Feast Unknown Necromantic Creation You have partaken of the feast most foul and count yourself a king among the ghouls. You must have consumed the rapidly cooling flesh of an intelligent mortal creature. Must be evil.
A Shard of Eternity Spelltouched You gain a +1 Inherent Bonus to all ability scores. Must have been exposed to a wish spell.
Abaddon's Hatred Minion You strike down your enemies with the hatred of Abaddon. Thrall to Demon (Abaddon)
Ablative Armor Warforged Your armor plating is layered to push back explosively, reducing damage... at least for a little while. Warforged, 3rd level.
Abode of Earth Elemental You are at home within the earth. (Earth) Subtype, Burrow speed, Character level 3+
Absolute Strike Metacombat Regeneration? Immunity? There is no refuge. BAB +15
Absorb Ally Spelltouched You can absorb fallen allies, taking their dying energy to empower yourself. Must have been exposed to death knell, 13 HD
Absorb Energy Xenotheric You can absorb the energy of incoming attacks to recover your bio-energy. Deflect Projectiles
Abundant Spell-like Ability Monstrous You gain two additional uses of a spell-like ability. Must possesses a spell-like ability, usable at least twice per day
Accelerate Initiative Fighter Your initiative keeps rising even after you've rolled. None
Accelerate Spell Metamagic Cast a spell a little faster, but not too fast. None
Acceleration Combat Combat Let your legs get you out of danger Movement speed of 60ft. Dex 16
Accurate Opportunist Fighter You sacrifice deadliness for increased accuracy. Sneak Attack +2d6
Acid Trip Metamagic Cause the target to experience an acid trip Only usable on spells with acid descriptor, that deal acid damage
Acquire Mind Blade Psionic You can create a weapon made of your own thoughts at will. Bab +1 or Concentration 4 Ranks
Acquire Telepathy Psionic You gain Telepathy with a ranged based on your strongest telepathy power. Manifester Level 3rd
Act Fast Fighter You act before others in initiative. Dex 13
Adamant Defense Xenotheric, Setenall Your defenses improve while you're focused. Adamant Focus, Setenall
Adamant Focus Xenotheric, Setenall Your have improved upon your innate ability to focus. Setenall, Concentration 4 ranks.
Adamantine Body, Tome Racial A warforged feat which doesn't make us cry. Warforged race
Adamantine Resilience Racial You gain DR/Adamantine equal to 1 + 1/2 your ECL. Construct Type
Adamantine Resolve Fighter Double your crusader's steely resolve ability. Crusader's Steely Resolve ability
Adamantine Skin Monstrous Increase DR/Adamantine and sunder weapons on contact. Inherent DR/Adamantine
Adamantine Stomach Monstrous Those you swallow won't be getting out. Con 15, Swallow Whole
Adamantine Tracery Warforged Your warforged slam attack becomes adamantine. Warforged
Adaptable Stunning Fist Fighter You can spend extra stunning fist usages to improve your attack. Stunning Fist
Adaptable Technique Fighter Your constant training has allowed you access to an unconscious collective of sorts, allowing you to pull new tricks and techniques from thin air. None
Adaptive Dodge Fighter You gain a cumulative dodge bonus against a single creature. BAB +1 or Dexterity 13+
Adaptive Energy Resistance Monstrous, Epic When the creature takes enegy damage, its body changes to resist to that destructive energy. Must be corporeal, Must have an Energy Resistance
Adaptive Eyesight Spelltouched You gain several benefits to your vision. Exposure to darkvision spell.
Adaptive Shift Fighter You expend a readied maneuvers to ready another. Initiator Level 1st
Additional Element Affinity Weaving You gain an affinity with another element. Affinity with at least one element.
Adept Flyer Elemental You are a natural flyer. (Air) subtype, Fly speed, Character level 5+
Adept Mindreader Psionic You are an expert at reading people's mind. Must be able to manifest read thoughts
Adept of the Horological Mysteries Multiclass Combine temporal adepts with time mages for doubletime action. Time Mage 1st, Temporal Adept 1st
Adjacent Marksman Fighter You do ranged combat close and personal. Bab +1 or Dex 13
Adjusted Accuracy Fighter You learn to use your missed attacks to compensate for future ones, always finding some way to eventually have your weapon find the opponent. BAB +1
Adjusted Pact Making Pact Modify the length of time you remain bound to a vestige. Soul binding class feature, Skilled Pact Making, base Will save +6
Advanced Cosmic Radiance Racial Cosmins may learn how to better manipulate the innate power of their heads. Cosmic Radiance feature
Advanced Dagger Mastery Fighter, Tactical Your ability to use daggers is above and beyond others. Weapon Focus in daggers or dagger-like weaponry
Advanced Design Autoplate You've improved your Progressive Design weapon of choice to deadly effect. Autoplate pilot, Progressive Design class feature
Advanced Spiked Chain Proficiency Fighter You are able to use the Spiked Chain as a Double Weapon. Proficiency with the Spiked Chain
Advanced Sword Technique Fighter, Tactical Gain additional combat options with any sword-like weapon. Must be proficient in at least one sword-like one or two handed weapon.
Advanced Whip Tactics Fighter, Tactical Your whip is an extension of you, and lets you perform many stunts with it. BAB +1, Proficiency with whips
Advancing Wall Metamagic You make your wall speed slowly move in a direction of your choice. None
Advantageous Charge Fighter Your charges are more likely to land when they need to. Improved Charge
Adventurous Wordcasting Wordcasting You're good at moving around with words. Know at least one of the following effect words: Excel, Port, Al, Thro, Lift
Aegis of Athena Minion Athena greatly reinforce your ability to use shields. Bab +1, Favored of Athena, proficiency with all shields.
Aerial Grapple Fighter Grapple efficiently while in the air BAB +3, Dexterity 13, Improved Grapple
Agile Brawler Fighter You are a nimble fighter, using your superior dexterity to gain the upper hand. Dexterity 15
Agile Knifemaster Style Fighter You are an adept while fighting with a light weapon in one hand, and nothing in the other. Sleight of Hand 4 Ranks, Weapon Focus (Light Piercing or Slashing Weapon)
Agile Qiang Style Fighter You add your Dexterity instead Strength on attack roll with spears and polearms, and can use them defensively. Weapon Finesse
Agile Shield Style Fighter You use your Dexterity instead of Strength on shield bash. You take little penalties when fighting defensively. Improved Shield Bash
Agile Thrower Fighter You are quite an agile shot with a sling or a javelin. BaB +1, Proficiency with a throwing weapon.
Agony Caress Fiend Your touch is Torturous Character level 3
Aim through Clouds Fighter You almost always hit giant fleshy blobs, whether or not they're invisible. None
Aiming Fighter You aim for the weak point, increasing accuracy and opening them up to sneak attack at range. None
Air Dash Spelltouched You temporarily gain a fly speed and gain the ability to Hyperjump. Dodge, must have been subjected to fly.
Air Juggle Fighter, Monk You can knock creatures into the air and combo them! BAB +4, Fighter or Monk level 4th, Improved Bull Rush
Alchemical Bite Racial You treat your teeth with special substances to overcome damage reduction Mighty Jaws or any creature with a Bite Attack, Masterwork Bite or Masterwork Body, Craft (Alchemy) 4 Ranks
Alien Infiltrator Xenotheric You are an alien infiltrator from a distant world, allowing you to mesh very well with the primitives. Shapechanger subtype.
Alignment Heritage Monstrous Gain an alignment subtype. 1st level only
All Range Style Fighter, Tactical Fight with a ranged weapon and a melee weapon as a seemless whole. Two-Weapon Fighting, Combat Archery-CE or otherwise not provoking for ranged attacks.
All Sides Defense Fighter Negate flanking bonuses when using two weapons or double weapons. Two-Weapon Fighting, BAB +3
All or Nothing Luck You gain a ridiculous amount luck for one action, or a ridiculous amount of bad luck. One Luck feat.
All-Around Sight Spelltouched You gain 360 degree vision as a swift action. Must have been exposed to a divination spell of 3rd level or higher.
Alter Form Salient Ability Transform into alternate forms at will, based on your divine rank. Divine Rank 1
Alter Reality Salient Ability Gain the ability to duplicate most of the effects of wish once per minute. Divine Rank 16, at least one domain portfolio
Alter Size Salient Ability Transform anywhere from Fine to Colossal size. Divine Rank 1
Altered Frequency Spell Metamagic Silence your Sonic spells, just enough to make it unaudible. Silent Spell
Always Angry Fury You can rage all the time — you're always angry and always ready to smash. Unless you are fatigued anyway. Greater Rage Class Feature
Always Aware Prowess It takes you much less time to notice things than it does for others. Perception 6+ ranks
Always Learning Multiclass While those of your profession generally have a thirst for the knowledge of other spells, when they turn away from this profession, they generally lose this interest; you, on the other hand keep researching these new and interesting uses for your magic. Expanded Learning
Amanachian Spell Metamagic, Vile Use the energy of the Eater of the Divine to make an anathemic spell. ApostateEIE
Ambidexterity Fighter What Ambidexterity from 3.0e should've been. Dexterity 15+, Strength 13+, Two-Weapon Fighting
Ambidextrous Fighter You apply full strength (instead of half strength) to off-hand attacks. Two-Weapon Fighting, Str 13
Ambush Spell Metamagic Fires weapon-like spells from behind, allowing you to strike at flatfooted targets. Bluff 6 ranks
Amphibious Monstrous Gain the Amphibious special quality. Air breathing creature with a swim speed or water breathing creature with a land speed.
Amputator Fighter You are very good at taking away people's arms. Improved Sunder, Heal 10 ranks
Analytic Fighting Style Fighter You use your Intelligence instead of your Dexterity on attack and damage. Dex 11+, Int 15+
Ancestral Armory Fighter You gain two additional ancestral heirlooms. Ancestral Heirloom
Anchoring Sneak Attack Ambush Trade sneak attack damage to put a dimensional anchor on your enemy Sneak Attack +4d6
Angel's Blessing Exalted You obtain an archon's protective aura. Any good alignment, Knowledge The Planes 15 ranks
Anger Breath Fury Channeling your dracofury you may exhale a draconic breath out of pure anger. Dracofury class feature
Anger Leads To Hate Fury Fear Leads To Anger
Anger Point Monstrous, Fighter Getting punched in the face makes you angry. More than it pisses most people off, that is. None
Angled Arrow Fighter You can use a bow when prone. None
Angry Glare Prowess False friends wither under the weight of your glare. Intimidation 4+ ranks
Animalistic Transformation Spelltouched You are able to transform into an hybrid humanoid-animal, much like a lycanthrope. Must have been exposed to a baleful polymorph spell.
Annihilating Spell Metamagic Your spells destroy the bodies of your victims. None
Annihilating Strike Salient Ability Destroy things with a powerful disintegrating strike. Divine Rank 11, BAB +20, Str 25
Annoying Combat Noises General, Fighter Make annoying noises in battle to distract foes Flurry of blows or Improved unarmed strike or power attack or rage class feature, Charisma 11 or perform 4 ranks
Anointed Champion Ancestral School, Multiclass You were inducted into a secretive order of crusaders, paladins and war-priests that teach the secret arts of Champion’s Might, a splinter school of Devoted Spirit that teaches how to directly channel divine power into martial maneuvers. One Devoted Spirit maneuver, smite class feature
Antennae Xenotheric You are able to sense things you cannot see. None
Anticipate Action Fighter, Monk Improve your defenses the longer you fight. BAB +1, Wisdom 13
Antimagic Gaze Monstrous, Epic Where you look, the magic disappears Must have eyes, Must able to see, Medium size or bigger
Applied Engineering Racial You can use your academic knowledge as an applied skill. Fossor, Intelligence 13 or more, Knowledge (Architecture and Engineering) 1 rank or more
Aquafiend Fiend You like the water. None
Aquatic Initiator Fighter Water type Wuxia, whooo. Aquatic or Water subtype, Swim speed, Initiator 1st
Arcane Archer Fighter You can enhance your projectiles with spells. must be able to cast 1st level spells., Precise Shot, Point Blank Shot
Arcane Archery Fighter Arcane Archer as a feat. Better than the original by a longshot. BAB +6, Spellcraft 4 ranks, Weapon Focus (Longbow or Shortbow), Combat Casting, Steel And Spell Style, Point Blank Shot
Arcane Bolt Reserve You can fire bolts of arcane residue, and use spells to increase their power. Must be capable of casting 2nd level arcane spells.
Arcane Champion Fighter You have learned the secrets to combining sword-work and sorcery. BAB +6, Combat Casting, Mage Knight, ability to cast 2nd level arcane spells, one martial maneuver
Arcane Mastery Salient Ability Gain all spells in your spellbook, or trade out spells daily as a sorcerer. Divine Rank 1, Spell Mastery, Spellcaster level 20th, Spellcasting Ability Score 29
Arcanist Warlock Multiclass Innate Spell, but for Warlock/Casters. Spellcraft 8 Ranks, ability to use least invocations, ability to cast arcane spells of 2nd level or higher, and either 1): Spell Mastery and Signature Spell (Prepared Arcane Caster), OR 2): Still Spell and Silent Spell (Spontaneous Arcane Caster)
Archon's Blessing Exalted You obtain an archon's aura of menace. Any good alignment, Knowledge The Planes 8 ranks
Area Divine Shield Salient Ability Spread your Divine Shield salient ability to an area. Divine Rank 6, Cha 25, Divine Shield salient ability
Arena Trap Monstrous Radiate a dimensional anchor effect. Knowledge The Planes 10 ranks, caster level 1st
Arm Block Fighter Attempt to block an attack with your arm, granting yourself a shield bonus to AC. You still take damage if the attack misses, but BAB +3, Improved Unarmed Strike
Armed Deflect Arrows Fighter Deflect arrows when your hands are full. BAB +1, Weapon Focus
Armed Grip Fighter You are crazy good with the lighter weapons. Bab +1, Dex 13
Armed Wrestler Fighter Use one-handed weapons in a grapple or two-handed weapons with an extra penalty instead of not at all. Base attack bonus +1
Armor Ablation Fighter, Tactical You can use your armor to it maximum potential, at the risk of breaking it. Bab +1, proficiency with Light, medium and Heavy Armor alongside all shields (including tower shields)
Armor Agility Fighter You are able to move normally and tumble in medium armor and increase your overall armor dexterity. Proficiency in any type of armor.
Armor Channeling Spelltouched Gain a scaling enhancement bonus to any armor you wear. Exposure to magic vestment spell.
Armor Focus Fighter Improved AC and Reflex saves in certain armor. BAB +1, proficient in chosen armor category
Armor Resonance Fighter You have the ability to gain focus with your armor, increasing its defensive capabilities. BAB +1
Armor of Chaos Abyssal Heritor Shield yourself in chaotic energies, even as it tears away at your own body. Chaotic alignment, one abyssal heritor feat
Armorborn Fighter You gain proficiency in all armor and shields, or can use them better if you already know how. 1st level only
Armorforged Body Warforged Take any armor and bind it to your warforged body, and get some bonuses to enhancing it. Warforged
Armour Training Fighter A better, more-scaleable version of the PHB armour proficiency feats. BAB +1
Arrow to the Knee Fighter With a well-placed arrow to the knee, you end adventuring careers. Precise Shot, BAB +17
Art of Flying Daggers Fighter Your light and one-handed weapons gain the Throwing and Rebound enhancements. One Thousand Daggers maneuver, Tumble 4 ranks
Art of the Hunt Fighter, Tactical Gain several tactical benefits using the Ars Venatoria discipline. Survival 9 ranks, Survive the Hunt, Two Ars Venatoria maneuvers
Artemisian Huntress Minion You are favored by Aremis, the goddess of archery and the hunt. Favored of Artemis, Precise Shot, Track, must be female.
Artificer Prowess You are a true master of spell trigger magic items. Arcana 4+ ranks, Caster Level 6
Artificial Meldshaper Monstrous Use Wisdom instead of Constitution to shape soulmelds Con -, Int 3, Construct Type
Artillery Spell Metamagic You're very good at working with other casters to blow things up from very far away. None
Artist of Fast Draw Ancestral School You were inducted into the secret swordsmanship school of Speed of Thought, a splinter school of Diamond Mind that focuses on the art of fast-drawing weapons to attack Quick Draw, one Diamond Mind maneuver
As Young As You Feel Spelltouched You appear to be whatever age you want. Must have been exposed to disguise self.
Ascended Super Saiyan Racial Through training you have asended to a level beyond a Super Saiyan. As such, when you transform into a Super Saiyan, you may choose to "asend" and be even more powerful. 12th level Saiyan Warrior, Unlocked Super Saiyan transformation
Ascended Transformation Grim When you transform, you can gain two additional alterations at a higher cost to maintain your transformation. Grim Transformation, Character Level 9th
Ascetic Artist Multiclass Combine your monk and bard levels into a seamless whole. Scaling unarmed strike progression, Inspire Courage +1
Ascetic Initiator Multiclass Monk and Tome of Battle base classes stack for Unarmed Strike and one ToB ability Improved Unarmed Strike and one of the following class features: Steely Resolve, Discipline Focus, Battle Clarity
Ascetic Performer Multiclass You combine your martial skills with your artistic prowess, balancing two apparent opposites. Improved Unarmed Strike, inspire courage +1
Ascetic Priest General, Multiclass Level your unarmed strike damage and turn undead level at the same time. Monk level 1st, Turn Undead
Ascetic Sage Multiclass Combine monk and unarmed swordsage levels for a stronger, more skillful whole. 1st level monk, 1st level swordsageToB (unarmed variant)
Ascetic Savant General, Multiclass Monk and SwordsageToB levels stack for unarmed strike, speed bonus, quick to act. Improved Unarmed Strike, ability to add your Wisdom bonus to AC in light armor.
Asmodeus' Influence Minion You can briefly force lesser opponents to do what you wish. Diabolic Disciple (Asmodeus)
Aspect of the Acherontia Atropos Hivemaster, Symbiotic You have taken on the traits of the most bee-like of the death's-head moths, and the moths and bees that crawl across every facet of your skin, have begun to coexist, as you grow to be like them. Aspect of the Vermin class feature, Aspect of the Queen Bee, Aspect of the Death's-Head Hawkmoth
Aspect of the Ant Hivemaster Ants are tremendously strong for their size, and their single-minded determination is almost machine-like. Aspect of the Vermin class feature
Aspect of the Aphid Hivemaster You have bonded with the hordes of tiny pests that coat every inch of your body, and learned to use them to your advantage. Aspect of the Vermin class feature
Aspect of the Assassin Bug Hivemaster Take on the aspects of one of the most demented bugs on the planet Aspect of the Vermin class feature
Aspect of the Beetle Hivemaster Burrowers by nature, the massive beetle can still prove a dangerous opponent with its powerful horn and acidic defense mechanism. Aspect of the Vermin class feature
Aspect of the Caterpillar Hivemaster While it has other potent defenses, the caterpillar is perhaps best known for its ability to wrap itself into a protective, shell-like coccoon. Aspect of the Vermin class feature
Aspect of the Centipede Hivemaster A hundred legs and potentially massive size make the centipede a force to be reckoned with. Aspect of the Vermin class feature
Aspect of the Cicada Hivemaster Time to make some noise and shed some skin Aspect of the Vermin class feature
Aspect of the Cockroach Hivemaster Cockroaches are persistent little bastards, extremely resilient and hard to kill (they can even survive for days after their head is cut off). Aspect of the Vermin class feature
Aspect of the Death's-Head Hawkmoth Hivemaster You have tied yourself closely with the darker, more quiet side of the insect kingdom, and have turned into something unnerving to even stand near. Aspect of the Vermin class feature
Aspect of the Dragonfly Hivemaster Masters of the air, they are proof power can come in small packages. Aspect of the Vermin class feature
Aspect of the Firefly Hivemaster The firefly is one of the few creatures in the world that can produce its own light through chemical reactions taking place in its body. Aspect of the Vermin class feature
Aspect of the Gerridae Hivemaster Known coloquially as water striders or water darters, gerridae use their long limbs to walk on liquid and move quickly from place to place. Aspect of the Vermin class feature
Aspect of the Glowworm Hivemaster, Symbiotic It has become apparent that the caterpillars that cluster themselves on your body and even under your skin, and the fireflies that dance around you in a hypnotic swarm, are one in the same, the caterpillars merely insects known as 'glowworms'. Aspect of the Vermin class feature, Aspect of the Caterpillar, Aspect of the Firefly
Aspect of the Honeydew Ant Hivemaster, Symbiotic The ants that roam freely across your infested body have learned to herd the aphids that accompany them, and thusly guide them to granting you even more strength. Aspect of the Vermin class feature, Aspect of the Aphid, Aspect of the Ant
Aspect of the Locust Hivemaster You have taken on the traits of the locust, and you and your minions will devour everything in sight, given the chance. Aspect of the Vermin class feature
Aspect of the Mantis Hivemaster The mantis is the consummate predator, a master of remaining perfectly still and blending in with its surroundings. Aspect of the Vermin class feature
Aspect of the Mosquito Hivemaster Mosquitoes are well-known carriers of disease and death, not to mention the fact that they're annoying as hell when they bite. Aspect of the Vermin class feature
Aspect of the Pillbug Hivemaster Although not a true vermin, the pillbug is known for its thick exoskeleton and signature curled pose, all of which help you to devastate enemies. Aspect of the Vermin class feature
Aspect of the Predator Wasp Hivemaster, Symbiotic The interaction between the wasps that grip your skin day and night, and the spiders that crawl repulsively across you, has led to each kingdom growing more and more violent, till they are both kingdoms of perfect killing machines. Aspect of the Vermin class feature, Aspect of the Tarantula Wasp, Aspect of the Spider
Aspect of the Queen Bee Hivemaster The queen is the mother of all bees in her hive, and her flock will defend her with suicidal fervor. Aspect of the Vermin class feature
Aspect of the Scorpion Hivemaster Scorpions are carriers of some of the most potent venoms in the world, delivered through a long tail ending in a cruel-looking stinger. Aspect of the Vermin class feature
Aspect of the Spider Hivemaster With their deadly combination of webs and poisons, spiders are deadly and patient hunters. Aspect of the Vermin class feature
Aspect of the Stinkbug Hivemaster When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted. Aspect of the Vermin class feature
Aspect of the Tarantula Wasp Hivemaster Renowned by researchers for its unique reproductive methodology, the tarantula wasp implants its eggs into the corpses of its prey. Aspect of the Vermin class feature
Aspect of the Titan Beetle Hivemaster The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself. Aspect of the Vermin class feature
Assassination Training Fighter You have been trained in the art of the swift, stealthy kill. BAB +6
Assume Direct Control Racial You can swap bodies at any distance, with a willing target. Sentient Illusion
Assured Strike Fighter You reduce your dodge, but you strike with precision and power. Dex 13
Astral Power Armor Psionic You summon a power armor made of an astral construct. Must be able to manifest astral construct, manifester level 7th.
Astroadaptation Xenotheric You can survive in the near vacuum of space. Con 15, Must not have to breathe, Natural Armor +5 or higher
Astrological Spell Metamagic Waiting for the stars to align now pays off. None
Attack Blocker Fighter You really like to block with whatever you have on hand. None
Attack on the Run Fighter A better, easier to take version of the PHB move-and-attack feats. BAB +3
Augment Metamaneuver Metamaneuver Use more than one metamaneuver effect on a single maneuver at once. Three or more other Metamaneuver feats
Augment Shielding Monstrous Your shields become stronger than normal. Must have the shield special quality.
Augmented Alchemy-CE Item Creation Improve on your base alchemical and poison-making skills. Int 13, Craft Alchemy 4 or Craft Poison 4
Augmented Damage Reduction Fighter You increases your damage reduction and prevent it from being bypassed by Must have a persistent source of damage reduction.
Aura Sealing Strike Monk Block the flow of ki in your adversaries with a strike. Stunning Fist, Wisdom 15
Aura of Decay Spelltouched Everything around you withers away. Must have been subjected to desecrate.
Aura of Life Exalted You are constantly consecrated, and other fun bonuses. Any good alignment, Knowledge (religion) 10 ranks
Auto Boom Racial If subject to fire, or death, you explode. Eijilund Plushie or Rockettu Plushie
Autolife Exalted You won't die, even if they kill you. Any good alignment, Craft Wondrous Item, must be able to cast resurrection
Automated Drone Proficiency Fighter You gain a tiny construct which provide plenty of helpful information and is capable of acting Craft (Technology) 8 Ranks, Craft Construct or Device Gadgeteer
Average Out Luck If you roll a natural 1, the next roll is guaranteed to be at least a 10. None
Awaken Core Deformity The Zonder Core is active, making you difficult to kill. Host Zonder Core, 9th level
Awareness Fighter You have a keen sense to know where enemies are. You feel their presence behind walls, doors, when hidden, and around corners. None
Awesome Blow Fighter The force of your blows can send your opponents flying violently away from you. 18 Str
Axe King Fighter, Tactical You have access to tactical maneuvers when using any kind of one or two-handed axe. Weapon Focus (any one or two-handed axe)
Axe Mastery Fighter You do nice mean things with an axe. Must be proficient with some sort of axe.
Axe Mastery Variant Fighter Gain additional uses when wielding axe-like weapons. Proficiency in an axe-like weapon.
Azure Inspiration Incarnum Add invested essentia to your inspiration points total at the start of each encounter Con 13, Inspiration class feature
Azure Weapon Proficiency Incarnum, Fighter You gain weapon proficiency with a single chosen weapon and bonus when using it. BAB +1
Baalzebul's Affliction Minion You are an inheritor of the curse placed upon the Slug King Baalzebul by Asmodeus, which causes you to vomit slugs. Diabolic Disciple (Baalzebul)
Back Slash Fighter Gain the ability to sneak attack with great force, but only once every 1d4 rounds. BAB +3
Bad Moon Rising Monstrous You are a creature of the night. It makes you more durable and puts you in a good mood. Shapechanger Subtype
Balanced Blade Fighter While you are wielding a single one-handed weapon two-handed, you count as having your off-hand free for all intent and purpose BAB +1 or DEX 13
Ballistic Mastery Fighter, Tactical You know how to use crossbow and firearms very effectively. Precise Shot, Bab +1 or Dex 13, must be proficient with one exotic crossbow or firearm.
Banestrike Salient Ability Choose a favored enemy and strike hard and fast. Divine Rank 1, BAB +20, at least one Favored Enemy
Banish Light Arcane Combat Create shadowy illumination around you by absorbing light in your weapon and then discharge the absorbed light into a blinding flash. Fighter level 8, Smoking Shadow Style
Baphomet's Stature Minion You gain immense presence, just like Baphomet. Thrall to Demon (Baphomet)
Bark of My Bones Racial Sylvari has mastered the creation of a more heavy and strong armor. Sylvari, Craft (armorsmithing) 5, Knowledge (Nature) 2, Leaves of My Skin feat
Barrage of Fists Fighter You can use two-weapon fighting with two unarmed strikes. Improved Unarmed Strike, Dex or Wis 15
Barreling Charge Fighter Your training allows you to bully foes out of the way as you charge your intended target. BAB +3, Improved Overrun, Improved Charge
Bat Out of Hell Fiend You scream across the world Fly Speed
Battery Core Racial Your overheat deals electricity damage instead of fire damage and may shock everyone around you instead of catching fire. Syntoid Race
Battle Armour Monstrous People are lucky to even dent you. Rock Pokémon Traits, Steel Pokémon Traits, or Bug Pokémon Traits
Battle Juggler Fighter, Tactical You have the power of juggling, and the ability to use it in battle. BAB +3, Perform (Juggling) 8 Ranks
Battle Looting Fighter You like to fight with the weapons of your fallen enemies. Quick Draw
Battlefield Agility Fighter You can act while on the move. Dex 13, Dodge, Mobility, Tumble 8 ranks.
Battlefield Bully Tactical Bull rush related benefits. Power Attack, Improved Bull Rush
Battlesense Salient Ability You cannot be surprised or flanked, except by a deity of higher rank. Divine Rank 0
Battling Caster Fighter You gain extra hit points and a bonus on fortitude save and concentration check. Must be able to cast 1st level spells, proficiency with a single martial or exotic weapon
Becursed Transformation Hex You reverse your hexblade's curse, turning you into a cursed monster but granting you powerful abilities. Hexblade's Curse Class Feature
Bel's Directive Minion Hell's Supreme Commander whispers in your ear and guides your blade, allowing you to strike with unerring precision. Diabolic Disciple (Bel)
Belial's Dominance Minion Your success in battle builds upon itself as your opponents into a corner, powerless to fight back. Diabolic Disciple (Belial)
Bend Multitasker Bending Keeping bends maintained is no big deal for you. The ability to bend
Bend Strike Metamaneuver Your strike ignores some cover. Ability to initiate a Strike of 2nd level or higher
Bender's Challenge Bending You utter a challenge against the target, giving them a bonus to attack rolls against you, and you a bonus to damage with Bends against them. Know at least 1 Minor Bend that deals damage.
Bending Enhancement Bending Increase your bender level Know at least 5 Major Bend and 2 other Bending type feats
Bending Magic Bending Your bending talents help your spells. Ability to Bend, ability to cast spells of a descriptor matching your element.
Bending of Weakness Bending You seize upon the weaknesses of your enemies, getting a bonus to damage with Bends against them. Know at least one Minor Bend that deals damage.
Bergentrückung Fighter Not all legendary heroes dies, some sleep until the day they are needed again. Character Level 11th
Berserkergang Fury You may enter a particularly savage frenzy with random results. Must be able to Rage
Beshadowed Gate Multiclass When you multiclass between Gate Knight and Shadowknife certain abilities keep advancing. Gate Knight 1st, Shadowknife 1st
Bestial Might Tactical Synergistic abilities for Stone Dragon and Tiger Claw. BAB +6, Balance 6 ranks, Jump 6 ranks, two Tiger Claw maneuvers, one Stone Dragon maneuver, and one Stone Dragon stance.
Big Bonk Style Fighter You deal more damage on the first attack made with a greatclub each round. In addition to other benefits. BAB +1, proficiency with the greatclub.
Bigger Boom Racial Your explosives are more explosive. Eijilund Plushie or Rockettu Plushie
Bind Possession Grim You gain the ability to establish a connection to an item, allowing you to store it in a pocket dimension. It gains benefits. Grim Transformation
Binding Growth Elemental You grow on people. Wood Elemental Creature (e.g., Psuedoelemental Being (Wood) feat)
Bio-Energy Suffusion Xenotheric You can use your bio-energy for casting spells or manifesting powers. Ability to cast spells or manifest powers.
Bio-Restoration Xenotheric You use your bio-energy to restore yourself. Healing Surge
Biotic Initiate Xenotheric, Psionic A mysterious human, only known as The Shepherd, ventured far away from their home galaxy at the end of a brutal war for survival. After leaving, he began to teach naturally psionic races to harness biotics, a higher level form of telekinetic control by manipulating the Dark Matter that permeates through the Universe. Int 16, 4 HD, Able of Manifest 1 Psychokinesis Power of level 1 or Higher
Biotic Vanguard Xenotheric, Psionic By delving deeper into the teaching of The Shepherd, you now understand the ideals of the Vanguard. To be the forward force of your party to lead them battle with brute force and disrupting the front line of any enemies you face. 6 HD, Con 18, Biotic Initiate
Bioweapon Xenotheric By altering your own genetic structure, you have gained a powerful special attack. Con 13 or Int if the desired bioweapon is psionic (+4 for every subsequent instance of this feat)
Black Belt Fighter You gain the ability to make unarmed strikes without provoking attacks of opportunity, increase their potency and grant a dodge bonus against melee attacks. None
Black Blood Spell Metamagic You turn energy into vile blood, dealing vile damage. Blood Sacrifice, caster level 5th.
Black Swan's Bravado Tactical, Fighter Get some tactical maneuvers based on Hollywood movies. Point Blank Shot, Weapon Focus (Any Firearm), Base Attack Bonus +5
Black Whirlwind Monk Make extra attacks on when you use whirlwind attack. Flurry of Blows, Whirlwind Attack, Monk 6th
Blackguard Vile You are a paragon of among black knights. Icon of Sin class feature, Cha 18+
Blade Beam Fighter You unleash a blade beam from a magic weapon, making a ranged attack with your melee weapon. Weapon Focus, must be able to cast 1st level spells or manifest 1st level powers.
Blade Buster Fighter If your weapons aren't hitting quite like your fists, they are now...but you might break them. Str 17, Pugilist or Scaling Unarmed Dice as a class feature
Blade Rampart Fighter Combat Reflexes
Blade Thicket Fighter You make the battlefield around you difficult to move through, even for the most adept of acrobats. BAB +3
Bladeblast Psionic The soulknife may concentrate all of the power within his mindblade and point it in a direction, annihilating all foes in that direction with his condensed psychic power. Psychic Strike
Blazing Hadoken Monk Now your hadokens leave a terrible burning effect, and can daze. Monk level 6th, Hadoken, Stunning Fist, Wis 15
Bleeding Strike Metacombat Cause grievous bleeding damage by taking a -1 penalty or more to hit. BAB +1
Blessing of Apollo Minion Apollo grant you his protection and his plagues. Favored of Apollo, Precise Shot, Heal 4 Ranks
Blinding Maneuver Fighter Use light in combat to hinder opponents BAB +1
Blitz Kreig Fighter, Speed You attack and move in sequence. Dex 15, Swiftness, Mobility, Spring Attack, Strafe, BAB +6
Block Evasion Fighter, General You can evade blocks. Character level 5
Blocked Opportunity Fighter Use AoO to shield ally from provoking AoO. Combat Reflexes
Blockout Reserve Create blocks of various materials which take up space and can be used for temporary construction material. Ability to cast 2nd level spells
Blood Maneuver Metamaneuver Use your life essence to empower your maneuver. None
Blood Rally Fighter You recover damage you recently took by going berserk on your opponents. At least one Blood Feast maneuver known, or BAB +4
Blood Spell Metamagic Your blood empowers your spells. Knowledge (Arcana) 6 ranks, any other metamagic feat
Blood of Stone Fighter You laugh off the blows of foes as they shatter against your weathered hide. BAB +3, Toughness
Bloodcloud Prodigy Multiclass You have learned to mesh the twin paths of the Bloodcloud. Clouds of Blood, Eye Bleed
Bloodseeking Spell Metamagic Your magic draws out the blood from those it injures, making any injuries more severe. Heal 4 ranks
Bloodshaper Racial You can shape blood into weapons and objects. Grey Vampire
Bloodspiller Multiclass Oh how pretty that shade of red is... Bloodcloud Bleeder, Bleeding Cut, Clouds of Blood
Bloodspiller, Greater Multiclass Bloodspiller, Bloodcloud Bleeder, Character Level 8th
Bloody Maw Seducer Vile, Tactical You look very hot despite the alarming smile. Willing Deformity, Deformity Dark Beauty, Shark Teeth, Bleeding Strike
Bloody Path Fighter, General Attack everyone in the way during a charge, bullrush, or when you move from your square. Improved Overrun, Improved Bullrush, Improved Initiative, Combat Expertise
Bloody Toughness Fighter You are so tough you heal when you smack people. Toughness
Bloody Wyrm Brawler Style Fighter, Tactical You're good with Dragon Claws, so why not extent that to their big brother? Weapon Focus (Dragon Claws), Weapon Focus (Dragonblood Arms), Combat Reflexes, Claws of the Wyrm Style
Blue Flames Epic All extraordinary, supernatural, or magical abilities and all spells you cast that deal fire damage now bypass immunity to fire and broke resistance to fire from your foes. 30 HDs or more, must have an permanent immunity to Fire, must not have the [Cold] subtype
Boardshield Style Fighter, Style Attacks and trample enemies while shieldsurfing. BAB +4, Balance or Tumble 6 ranks, Shieldsurfing and Improved Shieldsurfing
Body As Hammer Fighter Using your weapon as a conduit, you can smack people with other people. BAB +10, Weapon Focus and Weapon Specialization for a weapon that can be used to grapple creatures, Improved Grapple, Str 20
Body Assemblage Necromantic Creation The discarded husks of life are nothing more than a building material to you. Caster Level 1+, Ability to cast 1st level spells of the Necromancy school
Body and Soul Style Arcane Combat Any weapon you use is a +1 magic item, and previous magic items buff or debuff struck opponents. Opens up the path of channeling negative energy and animating the dead, among other things. Fighter level 4, Spellcraft 2 ranks
Body of Iron Fighter, Monk Gain an armor bonus to AC even if you're unarmored. AC Bonus class feature (such as monk), Con 13, Fortitude +4
Bodybender Bending You can Bend flesh, blood and nerves much more fluidly than others. At least three Water bends, one of which must be Puppeteer, at least three Earth bends, one of which must be Bend Flesh; At least three Fire bends, one of which must be Electric Puppet
Boiling Liquid Spell Metamagic Use overheated Water spells to inflict fire damage. Ability to cast Fire spells
Boiling Waters Racial You can superheat your body to become hasted and with fiery benefits. Elnade, 5 HD
Bolstered Initiative Fighter Your reaction time relies on more than just your reflexes None
Bolt of Corruption Fighter You may deliver your touch of corruption with a ranged attack. Touch of CorruptionPathfinder
Bomb Focus Fighter, Bomb You know how to create more potent bombs than usual. Craft (Alchemy) 8 ranks, and either Bomb class feature or Grenadier Dabbling (3.5e Feat)
Bond of the Ant Symbiotic, Item Creation You have begun to immulate even more traits of the ants that spill over you, as they form their intricate colonies on almost every inch of your body. Aspect of the Vermin class feature, Aspect of the Ant.
Bond of the Aphid Symbiotic You have started to take on more traits of the aphid, as you have grown attached to them through your symbiotic relationship. Aspect of the Vermin class feature, Aspect of the Aphid.
Bond of the Beetle Symbiotic You have developed a bond with the beetles that cling to you, making you a groteque sight to see. Aspect of the Vermin class feature, Aspect of the Beetle.
Bond of the Caterpillar Symbiotic You have grown so similar to the larva that creep across your body and devour any plant-life that grows near them, that it is actually unsettling. Aspect of the Vermin class feature, Aspect of the Caterpillar.
Bond of the Centipede Symbiotic You have acheived a unique symbiosis with the centipede's that crawl across your body, and have started to grow similar to them on a more and more disturbing level. Aspect of the Vermin class feature, Aspect of the Centipede.
Bond of the Cockroach Symbiotic Cockroaches cluster on your body, making you seem like some sort of grotesque, mobile breeding ground full of cracking sounds. At the same time, you have begun to grow into an oversized cockroach. Aspect of the Vermin class feature, Aspect of the Cockroach.
Bond of the Death's-Head Hawkmoth Symbiotic The deathly moths that flutter across your form have grown closer to you, till now, you have almost as tight a bond with them, as they do with death. Aspect of the Vermin class feature, Aspect of the Death's-Head Hawkmoth.
Bond of the Firefly Symbiotic You have formed a bond with the fireflies that flock around you, making dancing patterns of light around you in the darkness, to the point that your biology has started to take on their traits. Aspect of the Vermin class feature, Aspect of the Firefly.
Bond of the Locust Symbiotic You have developed a symbiotic bond with the hordes of ravenous locust that cloud around you and grip to your infested body, pinching your skin and waiting for access to the next plant to devour, and you have started to take their traits for yourself, until you yourself can be described as a plague. Aspect of the Vermin class feature, Aspect of the Locust.
Bond of the Mantis Symbiotic You have grown akin to the silent manti that clutch to you shoulders, unsettlingly still and tense, till you yourself, are unsettlingly still and tense. Aspect of the Vermin class feature, Aspect of the Mantis.
Bond of the Mosquito Symbiotic You have spent a long time with the whining vermin that cluster around you, to the point that your blood and their blood are one and the same. Aspect of the Vermin class feature, Aspect of the Mosquito.
Bond of the Queen Bee Symbiotic You have formed a bond with the thousands of bees that hum under your skin continually, and have started to form a symbiosis, sharing an unsettling number of traits with them. Aspect of the Vermin class feature, Aspect of the Queen Bee.
Bond of the Scorpion Symbiotic Your bond with the scorpions that crawl across you has grown to a disturbing degree, and you have started to take on even more of their traits. Aspect of the Vermin class feature, Aspect of the Scorpion.
Bond of the Spider Symbiotic You have formed a raw kind of symbiosis with the creepy arachnids that make their home on your skin, and have started to grow akin to them in ever more unsettling ways. Aspect of the Vermin class feature, Aspect of the Spider.
Bond of the Tarantula Wasp Symbiotic You have developed an unsettlingly tight bond with buzzing wasps that you have spent your life with, and have actually begun to take on their very traits. Aspect of the Vermin class feature, Aspect of the Tarantula Wasp.
Bond of the Vermin Symbiotic Your connection with the bugs that even crawl underneath your skin grows ever stronger. Aspect of the Vermin class feature, any two [Hivemaster] feats.
Bonded Weapon Fighter You choose a weapon, eventually growing stonger and stronger in it's use. Base Attack Bonus +1
Bone-Crush Fighter You know how to heal the body; you know how to break it. BAB +6, Heal 8 ranks, Power Attack, Combat Expertise
Born Invoker Job You have the inherent ability to use invocations. 1st level Only, Cha 15+
Boulder Hurl Fighter Increase damage and combat options with stone-throwing Rock Thrower, BAB +6 or Sleight of Hand 9 ranks
Boulder-Splitting Blow Monk You can destroy an boulder with a single blow. Improved Unarmed Strike, Improved Sunder
Bound Castle Spelltouched You are bound to a structure, and its presence is entirely dependant on your own well being. either Craft Wondrous Item or LandlordSBG, Exposure to mage's magnificent mansion, 9 HD
Bound Shadow Weapon Arcane Combat Make a weapon out of bound shadow. Fighter level 8, Smoking Shadow Style
Brace For Impact Fighter Ready an action to weather an otherwise fatal blow. Con 13
Brain Drain Psionic Drink power points like Amy Winehouse drinks the sauce. Wildest Talents
Brain Thrust Psionic Your mind thrust is much more effective at dealing actual physical damage. Must be able to manifest mind thrust.
Brave Dragonblood Surge Racial When you use Dragonblood Surge, you purge most status effects. Mitahnese Human, dragonblood surge
Breaching Blow Fighter, General Breach enemy armor Strength 13, Constitution 12, BAB 6+
Breath Weapon Fiend You have a magical breath weapon. Character level 6
Breath Weapon Substitution Monstrous Change what element your breath weapon produces. Breath Weapon which deals damage
Breath of the Dragon Draconic The blood of dragons flows within you. You gain various dragon themed powers. Sorcerer level 1st
Breath of the Elements Elemental You have a breath weapon. Resistance 20+ or immunity to an energy type.
Brew Archpotion Item Creation You can infuse more than one spell into a potion, for longer durations, but at a greater cost. Brew Potion, Knowledge (arcana) 16 ranks, Spellcraft 16 ranks.
Brew Potion, Variant Item Creation You can craft potions and alchemical wondrous items. Caster level 3rd or Craft (Alchemy) 6 Ranks
Brew Restorative Potion Item Creation Brew potions that restore hit points and cure ailments. Caster level 3rd or Heal 6 ranks.
Brew Twisted Potion Item Creation You make potions out of people's corpses. You sick, twisted bastard. Brew Potion, must be evil.
Brick Break Fighter You are an expert at shattering inanimate objects into pieces. Improved Unarmed Strike
Brimstone Spell Metamagic Burn your evil foes with this fire one metamagic feat known, ability to cast spells with the fire descriptor, caster must be non evil, spellcraft 9 ranks
Bringer of Agony Torture, Vile You have learned to torture people in order to extract information that they would never give otherwise, and you are good at it. Evil Alignment, Intimidate 4 ranks, Craft (Alchemy) 4 ranks.
Broad Mastery Fighter You gain an increase on your ability score by leveling at 3rd level and each 3 level thereafter. 3 HD
Broad Practice Fighter When you increase an ability score while leveling you increase three instead. None
Broad Practice, Very High Fighter When you level up you gain ability score quickly and they apply to multiple ability scores. None
Brutal Disarm Fighter You can disarm opponents by partially destroying their limbs. BAB +4, Str 13, Improved Disarm
Brutal Shooter Fighter You use your massive muscles to ensure that your arrows strike true. Str 13+, BAB +1
Brutal Sneak Attack Fighter You are able to sneak attack with two-handed weapon very efficiently. Sneak Attack 1d6, proficiency with a two-handed melee weapon.
Brutal Thrower Fighter You are extremely efficient at throwing weapons. BaB +1, Proficiency with a throwing weapon.
Brutal Transformation Grim When you transform you gain a +2 bonus on Strength and Powerful Build. Grim Transformation
Brutal Westler Metamaneuver What's left if weapons don't work? Use raw Strength. Power attack, Base Attack Bonus +6, Strength 18+
Bubble Bullet Racial Foam Mantle trait and Pincer Gun trait
Buckler Bash Fighter You can perform shield bash with bucklers. Must be proficient with bucklers.
Buddha's Palm Fighter, Monk Your inner mastery of zen blossoms and you are able to perform a devastating technique. Stunning Fist
Buddha's Palm, Variant Fighter, Monk You have unlocked the powerful Buddha's Palm technique. Stunning Fist
Buff Body Fighter A feat that represents the benefits of a vigorous physical workout routine. In fact, you need to be pretty tough already to undergo this training! Con 13, +4 base Fortitude save.
Bug Buzz Racial You create a powerful sonic wave that deals sonic damage and daze your foes. Insectile, Wings of Evil
Bulky Build Fighter Act as a size larger when in heavy armor. Proficiency in heavy armor
Bulwark of Defense-CE Fighter Increase the bonuses granted to you by your defensive stance ability. BAB +11, defensive stance 1/day.
Burn Elemental You're hot. You're on fire. You like to burn things. (Fire) Subtype
Burning Feet Elemental When you are on fire, you're faster than normal. Fire subtype
Burning Rage Fury When you rage, you gain literal firepower. Rage 1/day
Burning Zeal Fighter Gain a bonus to one opposed check and take ability burn after. None
Burnt Spell Metamagic Make a spell much stronger at the cost of yourself. None
Burrowing Spell Metamagic Cast spells without line of effect. None
Burst Through Fighter When you overrun somebody, it's really, really painful. Str 13, Power Attack, Improved Overrun, base attack bonus +4, must be Tiny or larger.
Burst of Wrath Monstrous When the creature takes a critical hit, it enters in a powerful wrath. Any non-Good alignment, Must have an Intelligence score, Must have a Constitution score, BAB +6
Busy Multiclasser Multiclass You can multiclass a lot without making you horrible at everything. Must have at least 3 levels in one base class and 1 level in another.
Butt Gun Warforged You have a gun in your butt. You can fire it with your butt. Your butt is deadly. Warforged, living construct, or something equivalent.
Butt Slam Fighter You drop down and crush the opponent with your thiccness. Improved Unarmed Strike
Butt Stroke Fighter You can use a polearm or spear like a quarterstaff Two Weapon Fighting, Weapon Focus with a spear or polearm, proficiency in quarterstaff
Cacophonous Spell Metamagic Your sonic spells are so powerful, they tear through resistances and immunities. None
Cadaver Transformation Undead As a move action you can transform yourself into what appears to be a decayed corpse. Corporeal Undead
Calculated Shot Fighter Add your Intelligence to ranged attack rolls. Int 13, BAB +1
Call Creatures Salient Ability Summon creatures to your aid. Divine Rank 0
Called Shot Fighter, Tactical Make called shot for save or suck. Bab +3, must have at least one class level in a class that grants full attack bonus progression.
Calm Mind Monk Cannot be Mindless, Wisdom 13+, character level 3
Caltrop Attack Fighter Toss a bag of caltrops at a foe and watch it burst and scatter at their feet. None
Caltrop Tosser Fighter Expertly toss caltrops to cover more area, and pick them back up faster. Dexterity 13
Can't Die, Won't Die Fighter You are extremely hard to put down. Diehard, Why Won't You Die
Cape Resonance Fighter You have the ability to gain focus with your cape, improving your saves. No wonder superheroes use such silly-looking outfits. BAB +1
Careful Movement Fighter Your training allows you to move around the battlefield while still defending yourself. BAB +3
Carrier Fiend You are a carrier of a dangerous disease, though you are immune to its effects. Must have one level of a Fiend class.
Carrot Encouragement Racial Gain points to push yourself beyond for higher speed or physical ability checks. Cheval, Con 13
Cast In Hands Metamagic, Racial You can use your many floating hands to cast more than one spell at once. Signcaster, Hands Aghast racial ability (2 hands or more)
Caster Training Multiclass Choose a prestige class which does not give full spellcasting progression (or none at all), it now gives full or partial progression. Caster level 5.
Catapult Launch Fighter Throw rocks as far as a siege weapon does BAB +10 or Sleight of Hand 14 ranks, Boulder Hurl
Centric Impact Xenotheric You can drive a weapon with immeasurable force by expending portions of you life force. Centric Strike
Centric Strike Xenotheric By expending portions of your life force, you can land massive strikes, and seem to rewrite the shape of space with mere willpower. None
Cerulean Endurance Incarnum Delay death by 3 hit points for every point of invested essentia. Con 15, Azure Toughness
Cerulean Skill Incarnum Add 1 + twice the amount of invested essentia on all checks involving the chosen skill. Con 13
Chain Bikini Chick Fighter "And her special ability is somehow not dying while only wearing less than half the armour of the other guys." Cha 15, Female
Chakra Binder Incarnum You can bind chakra more efficiently than other meldshaper. None
Chakra Disabler Fighter, Monk You hit people in their nerves and chakras, making them go limp. Improved Unarmed Strike, Weapon Focus: Unarmed Strike, Heal 8 ranks, Autohypnosis 8 ranks
Chakra Fist Fighter, Incarnum You can invest essentia in your stunning fist, which grant you extra uses, a higher DC and access to more effect when using stunning fist. Stunning Fist
Challenge-Obsessed Fighter Initiate multiple Duel of Wills per battle and gain ability to parry using Iaijutsu Focus BAB +7, Intimidate 11 ranks, Sudden Challenge
Chameleon Xenotheric You can blend in with your surroundings by adapting your body to the colors and textures around you. None
Champion of Ares Minion Ares grant you the ability to enhance your weapon with the power of war. Bab +1, Favored of Ares, Weapon Focus
Chaos Doll Magic Racial Add Chaos spells to your class spell list. Plushie subtype, chaotic alignment, Caster level 1st
Chaotic Rage-CE Fighter, Fury Gain the effects of an anarchic weapon while raging. BAB +9, Rage 1/day, chaotic alignment.
Charismatic Blood Multiclass You always thought your ancestors were different, you just didn't realize it involved dragons. Must be able to spontaneously cast arcane spells.
Cheap Shot Fighter Why simply feint when you could deck a bitch? Improved Unarmed Strike, Improved Feint
Cheap Shot, Variant Fighter Make an unarmed attack as part of a feint. Bab +1 or Improved Unarmed Strike, Bluff 4 Ranks
Chessmaster's Gambit Fighter, Tactical Gain a bunch of strange tactical moves based on the tactics of the infamous chessmaster. Int 13
Chew Gam Style Racial, Fighter Elongate you limb when striking. Elastic Limbs racial trait, improved Unarmed Strike or must have natural weapon or a feral strike.
Child of Thunder Tactical The legacy of the Thunderhead clan lives on through your impressive ability to shoot better than anyone else, and in situations where a lesser bowman would falter. Point Blank Shot, Precise Shot, three Thunder Bolt maneuvers (at least one of which must be a stance), BAB +6
Child of feat Heritage 1st level only, Must have same alignment as your tutelary god
Chilling Aura Undead You announce your presence with an unnatural drop in temperature 4HD, Undead type
Chivilrous Knight Multiclass Your Knight levels and Paladin levels stack for the purposes of Knight's Challenge DCs, Lay on Hands, and special mount. You can use your lay on hands when protecting allies. Paladin level 3, Knight level 3
Chivilrous Mage Multiclass Your Knight levels and Sorcerer levels stack for the purposes of Knight's Challenge DCs. You can sacrifice spell slots to improve some Knight class features. Your HP from sorcerer levels also increases. Sorcerer level 3, Knight's Challenge class feature
Chivilrous Performer Multiclass Your Knight levels and Bard levels stack for the purposes of Bardic music progression and Knight's Challenge DCs Bardic Music (Inspire Competence), Knight's Challenge class feature
Chivilrous Rogue Multiclass Your Knight levels and Rogue levels stack for the purposes of Sneak Attack damage and Knight's Challenge DCs Sneak Attack +2d6, Knight's Challenge class feature
Chosen by Zarus Racial You are super effective against non-humans. Human
Clan Commander Leadership Teamwork Leadership, Character level 10th
Clap Your Hands Fighter Ember started humming and clapped her hands on the hapless goblin. The goblin vibrated momentarily and exploded into chunks of meat and bone, wounding several other goblins nearby. "Who's next?" Improved Unarmed Strike
Clarity of Rage Prowess, Fury When blinding rage pushes you forward, you still tend to end up right where you wanted to be. Rage class feature
Claws of the Wyrm Style Fighter, Tactical You are an expert at fighting with dragon claws. Weapon Focus (Dragon Claws)
Clear Sky Monstrous, Weather The surrounding weather around you is always calm. Knowledge Nature 6 ranks
Clear Waters Racial You can turn especially transparent. Elnade, Hide 6 ranks
Clear the Room Fighter You are notoriously gassy and have learned how to weaponize your farts You have a gas problem, Base Attack Bonus +1
Clear the Room, Greater Fighter Your farts are horrible You have a gas problem, Clear the Room, Improved Clear the Room, Base Attack Bonus +6
Clear the Room, Improved Fighter Your gas problem has gotten even nastier You have a gas problem, Clear the Room, Base Attack Bonus +3
Silent, but Deadly Fighter The name says it all you have a gas problem, Clear the Room, Improved Clear the Room, Greater Clear the Room, Base Attack Bonus +10
Clearsight Salient Ability Gain true seeing and a bonus to defeat Disguise checks. Divine Rank 1, Wis 15
Cleave Fighter When you down an enemy, other creatures you threaten need to watch out. Power Attack
Cleave and Smite Evil Fighter When you cleave, you automatically smite without expending a smite attempt. Cleave, any Smite ability (like Smite Evil)
Cleaving Launch Fighter When you kill a creature, you launch their corpse as a projectile. Cleave, Improved Bull Rush
Clever Trickster Fighter You are able to perform combat maneuver using your Dex, Int or Cha. You may use your ranks in Sleight of Hand instead of your BAB when making combat maneuvers. BAB +1 or Sleight of Hand 1 Ranks
Cling On Fighter, Tactical Gain some grapple options based on holding on for dear life. Clever WrestlerCW or Improved Grapple or Grab special ability
Cling to Life Fighter If you are dying it takes you longer than normal to actually perish. Endurance
Clone Spell Metamagic Cast a spell along with a second copy that may have different targets or options. None
Close Miss Fighter The force of your blow can cause grievous wounds even if you barely miss your target. BAB +3, Power Attack
Close Targeting Fighter Gain further bonuses when attacking an opponent up-close with a ranged weapon. Point Blank Shot
Clothing Beam Cannon Monk You can create clothing at will... for... some reason. None
Cloud Rider Reserve You can summon a magical cloud which grant you a fly speed. Must be able to cast 3rd level spells.
Cobalt Surge Surge, Incarnum You can use your essentia to expand your surge point pool. Con 13, Cha 13, Extra Surging, must be able to use combat surges.
Codex Awesome Blow Fighter An improved version of awesome blow without a borked saving throw. strength 18, power attack, Bab +3
Codex Deflect Blow Fighter, Monk Deflect arrow except for melee! Improved Unarmed Strike or proficiency with tower shields.
Codex Endurance Fighter You have peak level endurance. Bab +1 or Constitution 14
Codex Sniper Fighter You can shoot very far and precise. Bab +1
Coin Shot Spelltouched You can turn coins into thrown weapons. Must have been exposed to a magic weapon spell.
Cold Demeanor Fighter You become immune to fear and fatigue effects, you can demoralize opponents quicker. One Dire Winter maneuver, Intimidate 4 ranks
Cold Iron Forger Item Creation You've practiced crafting with cold iron and know its secrets. Craft (weapons) or (metalsmithing) 4 ranks.
Cold Rage Fury Your rage burns cold, allowing you to act much more rationally and granting you superior battle clarity. Rage 1/Day
Colossus Climber Fighter, Tactical Large opponents pose no problem to you, as you bravely scale their bodies and stab at their undersides, making it difficult for them to hit you in the process. Climb 6 ranks, Balance 6 ranks, Improved Grapple.
Colourful Flag Reserve Shoot obscuring beam of light as long as you have a light spell. Know at least one light spell of 1st level or greater.
Combat Acrobat Fighter, Combat Form In battle, you are able to move fluidly, befuddling your opponents. Combat Focus, Dex 13
Combat Action Focus Fighter Focus your training on a specific combat action Improved Disarm, OR Improved Feint, OR Improved Trip, OR Improved Grapple, OR Improved Bull Rush, OR Improved Overrun, OR Improved Sunder
Combat Adrenaline Fighter, Combat Form In battle, you call upon a reserve of strength deep within you, granting you the ability to do inhuman feats. Combat Focus, Wis 13, Str 15, Any 2 other combat form feats
Combat Aptitude Combat Form, Fighter You have extremely precise while maintaining your combat focus. Bab 10+, Combat Focus and 2 other combat form feat.
Combat Archery-CE Fighter Don't provoke for firing ranged weapons in melee. BAB +6, Point Blank Shot.
Combat Casting, Prowess Prowess Training to allow a spellcaster to cast spells in melee without getting stabbed in the face, and better finish them even if they do. None
Combat Defense Fighter, Combat Form You are able to focus on defense in the heat of battle, parrying with ease. Combat Focus, Fighter level 4, Wis 13
Combat Engineer Fighter You gain a bonus on craft, disable device and knowledge (engineering) checks. You also are adept at repairing your own gear and improving the armor you are wearing. Fighter Level 1st, Knowledge (Engineering) 1 ranks
Combat Equivalency Degree Fighter Your HD counts as your BAB, but only for the purpose of pre-requisites. None
Combat Expertise, MS Variant Fighter A better, more-scaleable version of the PHB feat. BAB +1
Combat Exploit Fighter Now I can use Exploits Fighter Level 2
Combat Flurry Fighter, Combat Form In the heat of battle, you strike with power and speed. Combat Focus, Wis 13, Base attack bonus +6
Combat Focus, Variant Combat Form, Fighter A rework of the combat focus feat from player handbook II. Bab +1, Wis 13
Combat Parkour Combat Form, Fighter Combat Parkour Combat Focus, Dex 17+, balance 8 ranks, climb 8 ranks, jump 8 Ranks, tumble 4 ranks
Combat Poke Monk You can poke opponents for low damage. Improved Unarmed Strike
Combat Reactions Fighter, Combat Form While fighting, you notice every little movement, every little flick of the wrist, and this can save your life. Combat Focus, Wis 13, Dex 15, Base Attack bonus +6
Combat Reflexes, Greater Fighter It is harder to get away from you or your attacks. Improved Combat Reflexes, +6 BAB
Combat Reflexes, Grimoire Fighter You can make multiple attacks of opportunity per round. None
Combat Reflexes, Improved Fighter The very air seems to twist and grow thick and the earth bends and moves to impede your foes from their cowardly escape. Combat Reflexes, +3 BAB
Combat Reflexes, MS Variant Fighter A better, more accessible version of the PHB feat. BAB +1 OR Dex 13 OR Wis 13
Combat Reflexes, Punishment Fighter You punish mistakes BAB +6, Dex 15, Combat Reflexes, Improved Combat Reflexes
Combat Reflexes, Punishment Variant Fighter You strike often when an opening presents itself. Dex 21 or Mobility, Combat Reflexes, BAB +12
Combat Speed Fighter, Combat Form You exhibit an incredible swiftness in battle, adrenaline pushing you forward with every step. Dex 15, Base attack Bonus +3, Combat Focus, Wis 13
Combat Swiftness Combat Form, Fighter You are swift while focused, allowing you to run long distance and move quickly in combat. Combat Focus, Bab 4+
Combat Trickster Fighter, Tactical You are an expert at disarming and feinting. Bab +1, Improved Disarm or Improved Feint
Combo Mastery Fighter String together successful consecutive hits for a combo bonus to damage! BAB +6
Command Plants Salient Ability Speak to plants, rebuke them, and and control the growth and death of plants. Divine Rank 1
Compensate for Size Fighter, Monk You know how to moves enemies in special ways as to eliminate their advantage over you when using specialized attacks. BAB +3
Compensate for Wind Fighter You can handle high winds just fine. None
Complete Exotic Proficiency Fighter Gain proficiency in all exotic weapons. One Martial Weapon Proficiency and 1st level only, or proficiency in all martial weapons and at least one Exotic Weapon Proficiency
Concentrated Defense Fighter Shrug off an amount of damage based on your Concentration check. One Anima River maneuver, Concentration 4 ranks
Concentrating Words Wordcasting You can spend words instead of concentrating. Have at least 1 spell word/day.
Concussive Blow Fighter Give concussions to foes. 15 Strength, Power Attack or Point Blank Shot, BAB +8, proficiency in a bludgeoning weapon
Concussive Reload Fighter You can hit people while you reload. Bab +1
Conductive Spell Essence Grim You gain healing and harming-themed spells to your grim spell list plus a bonus to Heal. Grim Transformation
Congregate Monk Multiclass Your monk and chorister levels stack for a bunch of stuff. Effective Monk level 1, Verse of Valor +1
Conjure Ally Spelltouched You are capable of summoning a single creature known to you, who persists longer than most. 3 HD, exposure to a summon monster spell
Constricting Fiend Fiend Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes. Character level 6
Construct Hunter Fighter You are extremely apt at destroying constructs and avoiding defending yourself against them. Knowledge (Engineering) 4 ranks, Favored Enemy (Construct).
Construct Pokémon Pokémaster You caught a Golem! Ability to control Pokémon of CR 20.
Contemplative Focus Monk You treat a single chosen weapon as a monk weapon and may use it with feats which require unarmed strike. Improved Unarmed Strike, Weapon Focus (any melee weapon)
Continued Mind Enhancement Multiclass Soulblade weapon enhancement continues to increase at half of normal rate while taking other classes. Mind Enhancement +1
Continued Mind Enhancement, Rogue Balance Multiclass Soulblade weapon enhancement continues to increase at normal rate while taking other classes. Mind Enhancement +1
Continued Training Multiclass You continue training with one of your classes, even after you multiclass. None
Control Creatures Salient Ability Take control of mooks, possessing them even at range. Divine Rank 11, Cha 15
Control Spawn Undead Your victims serve you eternally in death. None
Controlled Curse Racial You can slow down the effect of your curse considerably. Accursed Mark racial feature
Copy Machine Item Creation When you make something many times in a row, you get exceedingly good at it. Craft (any) 4 ranks
Copy Master Fighter You can copy feats more often and with less limitations. Mirror Move
Copy Technique Fighter You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation. BAB +1, Intelligence 13
Copyright Form Fighter No one else may assume your form. 1 level in a PC class
Core Apotheosis Autoplate The next level of awareness: independence. Autoplate pilot, Core Awakening class feature, Core Evolution feat
Core Evolution Autoplate Your autoplate's Energy Core has taken on a life of its own. Autoplate pilot, Core Awakening class feature
Core Transcendence Autoplate You've awakened something you don't quite understand. But it promises to help you reach enlightenment. Autoplate pilot, Core Awakening class feature, Core Evolution and Core Apotheosis feats
Corpse Strength Undead Your Strength count as 8 points for the purpose of carrying capacity, Strength checks and Strength-based skill checks. Your effective Strength for these things increase by 2 for each Undead feat you possess beside this one. Corporeal Undead
Corpse Toughness Undead You gain +1 hit point per HD and DR 5 bypassed by one type of physical damage. None
Corpsecrafter, Variant Necromantic Creation a better version of corpsecrafter Ability to create undead
Corrosive Spell Metamagic Your acid spells are so powerful, they tear through resistances and immunities. None
Corrosive Spittle Racial Your hairs can spit globs of acidic poisonous substance. Gorgoneion
Counter Feint Fighter You can fake out people trying to counter you with a feint attempt. Bluff 4 ranks
Counterattack Fighter, Monk When you're attacked, there is a small chance you attack back! BAB +6 or Monk level 6, Combat Reflexes
Counterstroke Fighter Make attacks of opportunity when others miss you. BAB +6, Combat Reflexes, Lightning Reflexes
Covering Grapple Fighter, Tactical Grab your allies and use yourself as a human shield, or chuck them hella'va far! Improved Grapple
Craft Arcane Device Item Creation You are able to create powerful arcane devices. Caster level 9th or Use Magic Item 12 ranks
Craft Artifact Salient Ability You can craft artifacts ahead of your time, and better than others too. Divine Rank 1
Craft Construct Item Creation Gain the ability to craft constructs and golem manuals. Craft 4 ranks, Use Magic Device 4 ranks
Craft Consumables Item Creation You are able to create all kind of consumables items. Caster level 1st or Use Magic Item 4 ranks
Craft Item of Prowess Item Creation, Prowess You can create skill items, granting ranks, bonuses, and other adjustments to others. Character level 4
Craft Magical Image Item Creation With your knowledge of Spellcraft and the ability to make images. You have learned how to craft an image able to cast spell-like abilities acting like the pre-chosen spell. Effective Caster Level 5, Craft (Image) ranks 5, Spellcraft ranks 8
Craft Mundane Item Item Creation You are an expert working with mundane items. Craft (any) 4 ranks
Craft Quicktrap Item Creation You can create traps very quickly and efficiently. Craft (Trapmaking) 4 Ranks
Craft Truespeech Item Item Creation Allows you to craft truespeech items. Truespeech class feature
Craft Turret Item Creation You can enhance siege weapons, and create quick-use turrets. Craft Construct, Craft Technology 8 ranks or Knowledge Engineering 8 ranks
Craft Wearable Item Item Creation Craft magic items that occupy body slots. Caster level 3rd
Craft Wondrous Artifice Item Creation You are able to create items of great powers. Caster level 3rd or Use Magic Device 6 ranks
Crafter's Assistant Item Creation As long as your teacher is there you can duplicate their work. Craft (any) 4 ranks

... further results



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