Difference between revisions of "3.5e Feats/High Balance"

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::*'''<span class="plainlinks">[http://dnd-wiki.org/w/index.php?title=Special:Ask&x=-5B-5B%3A%2B-5D-5D-20-5B-5BCategory%3A3.5e-5D-5D-20-5B-5BCategory%3AUser-5D-5D-20-5B-5BCategory%3AFeat-5D-5D-20-5B-5BArticle-20Balance%3A%3AHigh-5D-5D%2F-3FType%2F-3FSummary%2F-3FPrerequisite&format=template&limit=500&link=none&intro=%7B%7C%20class%3D%22sortable%20d20%22%20style%3D%22text-align%3Aleft%3B%22%0A%21%20Name%20%21%21%20Type%20%21%21%20Description%20%21%21%20Prerequisites&outro=%7C%7D&template=Table%20Row&offset=500 More High Balance Feats]
::*'''<span class="plainlinks">[https://dnd-wiki.org/w/index.php?title=Special%3AAsk&q=%5B%5B%3A%2B%5D%5D+%5B%5BCategory%3A3.5e%5D%5D+%5B%5BCategory%3AUser%5D%5D+%5B%5BCategory%3AFeat%5D%5D%5B%5BArticle+Balance%3A%3AHigh%5D%5D&po=%3FType%0D%0A%3FSummary%0D%0A%3FPrerequisite%0D%0A&eq=yes&p%5Bformat%5D=table&p%5Boffset%5D=500&p%5Blink%5D=subject&p%5Bsort%5D=&p%5Bheaders%5D=show&p%5Bmainlabel%5D=&p%5Bintro%5D=&p%5Boutro%5D=&p%5Bsearchlabel%5D=...+further+results&p%5Bdefault%5D=&p%5Bclass%5D=left+d20+zebra&p%5Bsep%5D=&eq=yes More Feats]</span>'''
==High Balance Epic Feats==
==High Balance Epic Feats==
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Revision as of 17:25, 17 August 2018

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High Balance Feats

Name Type Description Prerequisites
541 Special General You gain five low feats for one. None
A Fortitude Quicker Than the Body General Use your Reflex save in place of your Fortitude save. CON 14+, Reflex Save 18+, Lightning Reflexes.
A Will Quicker Than the Mind General Use your Reflex save in place of your will save. WIS 14+, Reflex Save 18+, Lightning Reflexes.
Abaddon's Hatred Minion You strike down your enemies with the hatred of Abaddon. Thrall to Demon (Abaddon)
Aberrant Summoning General You summon terrible aberrations instead of animals. Augment Summoning, must be able to cast a summon nature's ally spell.
Ability Focus, Variant General You are focused on one ability. Special Attack
Absolute Strike Metacombat Regeneration? Immunity? There is no refuge. BAB +15
Absorb Energy Xenotheric You can absorb the energy of incoming attacks to recover your bio-energy. Deflect Projectiles
Acid Trip Metamagic Cause the target to experience an acid trip Only usable on spells with acid descriptor, that deal acid damage
Acquire Telepathy Psionic You gain Telepathy with a ranged based on your strongest telepathy power. Manifester Level 3rd
Act Fast Fighter You act before others in initiative. Dex 13
Adamant Defense Xenotheric, Setenall Your defenses improve while you're focused. Adamant Focus, Setenall
Adamant Focus Xenotheric, Setenall Your have improved upon your innate ability to focus. Setenall, Concentration 4 ranks.
Adamantine Resilience Racial You gain DR/Adamantine equal to 1 + 1/2 your ECL. Construct Type
Adamantine Skin Monstrous Increase DR/Adamantine and sunder weapons on contact. Inherent DR/Adamantine
Adaptable Stunning Fist Fighter You can spend extra stunning fist usages to improve your attack. Stunning Fist
Adaptable Technique Fighter Your constant training has allowed you access to an unconscious collective of sorts, allowing you to pull new tricks and techniques from thin air. None
Adaptive Performance General Swap bardic music uses for spells, and vice versa Perform (any) 6 ranks, bardic music class feature, able to spontaneously cast arcane spells
Adept Rocketeer General You are great at using rocket boots. Knowledge (Engineering) 8 ranks
Adjacent Marksman Fighter You do ranged combat close and personal. Bab +1 or Dex 13
Adjusted Accuracy Fighter You learn to use your missed attacks to compensate for future ones, always finding some way to eventually have your weapon find the opponent. BAB +1
Advanced Companion General Your animal companion, familiar, or similar companion gains bonus HD. Must have an animal companion, familiar, or similar companion.
Advanced Design Autoplate You've improved your Progressive Design weapon of choice to deadly effect. Autoplate pilot, Progressive Design class feature
Advanced Spiked Chain Proficiency Fighter You are able to use the Spiked Chain as a Double Weapon. Proficiency with the Spiked Chain
Advanced Summoning General You summon creatures as if you were casting a summon spell one level higher. Spell Focus Conjuration
Advanced Whip Tactics Fighter, Tactical Your whip is an extension of you, and lets you perform many stunts with it. BAB +1, Proficiency with whips
Advancing Wall Metamagic You make your wall speed slowly move in a direction of your choice. None
Aegis of Athena Minion Athena greatly reinforce your ability to use shields. Bab +1, Favored of Athena, proficiency with all shields.
Agile Knifemaster Style Fighter You are an adept while fighting with a light weapon in one hand, and nothing in the other. Sleight of Hand 4 Ranks, Weapon Focus (Light Piercing or Slashing Weapon)
Agile Shield Style Fighter You use your Dexterity instead of Strength on shield bash. You take little penalties when fighting defensively. Improved Shield Bash
Agile Strike General Your fast reflexes and dexterous movements surpass your insight. Dex 15 or more, Insightful Strike Class Feature
Agile Thrower Fighter You are quite an agile shot with a sling or a javelin. BaB +1, Proficiency with a throwing weapon.
Air Juggle Fighter, Monk You can knock creatures into the air and combo them! BAB +4, Fighter or Monk level 4th, Improved Bull Rush
Alchemical Conspiracy General Your schemes are truly grand and worldshaking, when it comes to playing with big symbols. Know the Surprise Trap Shape Concept
Alchemical Mastery General You can use alchemical items with great skill. Craft (alchemy) 4 ranks
All Range Style Fighter, Tactical Fight with a ranged weapon and a melee weapon as a seemless whole. Two-Weapon Fighting, Combat Archery-CE or otherwise not provoking for ranged attacks.
All or Nothing Luck You gain a ridiculous amount luck for one action, or a ridiculous amount of bad luck. One Luck feat.
Alter Form Salient Ability Transform into alternate forms at will, based on your divine rank. Divine Rank 1
Alter Reality Salient Ability Gain the ability to duplicate most of the effects of wish once per minute. Divine Rank 16, at least one domain portfolio
Alter Size Salient Ability Transform anywhere from Fine to Colossal size. Divine Rank 1
Always Aware Prowess It takes you much less time to notice things than it does for others. Perception 6+ ranks
Always Learning Multiclass While those of your profession generally have a thirst for the knowledge of other spells, when they turn away from this profession, they generally lose this interest; you, on the other hand keep researching these new and interesting uses for your magic. Expanded Learning
Ambidexterity Fighter What Ambidexterity from 3.0e should've been. Dexterity 15+, Strength 13+, Two-Weapon Fighting
Ambushing Warlock General Use your eldritch blast dice to pay for ambush feat cost. Sneak Attack +1d6, Eldritch Blast 1d6
Amputator Fighter You are very good at taking away people's arms. Improved Sunder, Heal 10 ranks
Anchoring Sneak Attack Ambush Trade sneak attack damage to put a dimensional anchor on your enemy Sneak Attack +4d6
Ancient Beastblood General Your curse steam from an ancient beast, making you stronger than most of your kind. Beastblooded 1st
Angry Glare Prowess False friends wither under the weight of your glare. Intimidation 4+ ranks
Animating Touch General You can animate objects with but a single touch. Knowledge (Engineering) 4 ranks
Annihilating Spell Metamagic Your spells destroy the bodies of your victims. None
Annihilating Strike Salient Ability Destroy things with a powerful disintegrating strike. Divine Rank 11, BAB +20, Str 25
Antennae Xenotheric You are able to sense things you cannot see. None
Aquatic Initiator Fighter Water type Wuxia, whooo. Aquatic or Water subtype, Swim speed, Initiator 1st
Arcane Archery Fighter Arcane Archer as a feat. Better than the original by a longshot. BAB +6, Spellcraft 4 ranks, Weapon Focus (Longbow or Shortbow), Combat Casting, Steel And Spell Style, Point Blank Shot
Arcane Bolt Reserve You can fire bolts of arcane residue, and use spells to increase their power. Must be capable of casting 2nd level arcane spells.
Arcane Champion Fighter You have learned the secrets to combining sword-work and sorcery. BAB +6, Combat Casting, Mage Knight, ability to cast 2nd level arcane spells, one martial maneuver
Arcane Mastery Salient Ability Gain all spells in your spellbook, or trade out spells daily as a sorcerer. Divine Rank 1, Spell Mastery, Spellcaster level 20th, Spellcasting Ability Score 29
Arcane Swordsage General You gain a 1st level spell as a maneuver. Must be able to initiate 1st level maneuvers.
Area Divine Shield Salient Ability Spread your Divine Shield salient ability to an area. Divine Rank 6, Cha 25, Divine Shield salient ability
Argument by Poetic Language General Use Perform instead of Bluff, Diplomacy, and/or Intimidate. Know at least one Eloquent Speech maneuver, or have 2 ranks in each of Perform (Act), Perform (Comedy), Perform (Oratory), and Perform (Sing)
Armed Grip Fighter You are crazy good with the lighter weapons. Bab +1, Dex 13
Armor Ablation Fighter, Tactical You can use your armor to it maximum potential, at the risk of breaking it. Bab +1, proficiency with Light, medium and Heavy Armor alongside all shields (including tower shields)
Armor Channeling Spelltouched Gain a scaling enhancement bonus to any armor you wear. Exposure to magic vestment spell.
Armor Resonance Fighter You have the ability to gain focus with your armor, increasing its defensive capabilities. BAB +1
Armor of Chaos Abyssal Heritor Shield yourself in chaotic energies, even as it tears away at your own body. Chaotic alignment, one abyssal heritor feat
Armour Training Fighter A better, more-scaleable version of the PHB armour proficiency feats. BAB +1
Art of Flying Daggers Fighter Your light and one-handed weapons gain the Throwing and Rebound enhancements. One Thousand Daggers maneuver, Tumble 4 ranks
Artemisian Huntress Minion You are favored by Aremis, the goddess of archery and the hunt. Favored of Artemis, Precise Shot, Track, must be female.
Artifact Weapon Fighter You gain an artifact weapon 1st level only or Bab +3
Ascended Transformation Grim You gain two additional transformations alteration at a higher cost to maintain. Grim Transformation, Character Level 9th
Ascetic Initiator Multiclass Monk and Tome of Battle base classes stack for Unarmed Strike and one ToB ability Improved Unarmed Strike and one of the following class features: Steely Resolve, Discipline Focus, Battle Clarity
Ascetic Priest General, Multiclass Level your unarmed strike damage and turn undead level at the same time. Monk level 1st, Turn Undead
Ascetic Sage Multiclass Combine monk and unarmed swordsage levels for a stronger, more skillful whole. 1st level monk, 1st level swordsageToB (unarmed variant)
Ascetic Savant General, Multiclass Monk and SwordsageToB levels stack for unarmed strike, speed bonus, quick to act. Improved Unarmed Strike, ability to add your Wisdom bonus to AC in light armor.
Aspect of the Ant Hivemaster Ants are tremendously strong for their size, and their single-minded determination is almost machine-like. Aspect of the Vermin class feature
Aspect of the Aphid Hivemaster You have bonded with the hordes of tiny pests that coat every inch of your body, and learned to use them to your advantage. Aspect of the Vermin class feature
Aspect of the Beetle Hivemaster Burrowers by nature, the massive beetle can still prove a dangerous opponent with its powerful horn and acidic defense mechanism. Aspect of the Vermin class feature
Aspect of the Centipede Hivemaster A hundred legs and potentially massive size make the centipede a force to be reckoned with. Aspect of the Vermin class feature
Aspect of the Cockroach Hivemaster Cockroaches are persistent little bastards, extremely resilient and hard to kill (they can even survive for days after their head is cut off). Aspect of the Vermin class feature
Aspect of the Death's-Head Hawkmoth Hivemaster You have tied yourself closely with the darker, more quiet side of the insect kingdom, and have turned into something unnerving to even stand near. Aspect of the Vermin class feature
Aspect of the Firefly Hivemaster The firefly is one of the few creatures in the world that can produce its own light through chemical reactions taking place in its body. Aspect of the Vermin class feature
Aspect of the Gerridae Hivemaster Known coloquially as water striders or water darters, gerridae use their long limbs to walk on liquid and move quickly from place to place. Aspect of the Vermin class feature
Aspect of the Mantis Hivemaster The mantis is the consummate predator, a master of remaining perfectly still and blending in with its surroundings. Aspect of the Vermin class feature
Aspect of the Mosquito Hivemaster Mosquitoes are well-known carriers of disease and death, not to mention the fact that they're annoying as hell when they bite. Aspect of the Vermin class feature
Aspect of the Pillbug Hivemaster Although not a true vermin, the pillbug is known for its thick exoskeleton and signature curled pose, all of which help you to devastate enemies. Aspect of the Vermin class feature
Aspect of the Scorpion Hivemaster Scorpions are carriers of some of the most potent venoms in the world, delivered through a long tail ending in a cruel-looking stinger. Aspect of the Vermin class feature
Aspect of the Spider Hivemaster With their deadly combination of webs and poisons, spiders are deadly and patient hunters. Aspect of the Vermin class feature
Aspect of the Tarantula Wasp Hivemaster Renowned by researchers for its unique reproductive methodology, the tarantula wasp implants its eggs into the corpses of its prey. Aspect of the Vermin class feature
Assassinate General You can study a target to find its weak point before exploiting it to have a chance of immediately killing them. Sneak Attack +3d6
Assassination Training Fighter You have been trained in the art of the swift, stealthy kill. BAB +6
Attack Blocker Fighter You really like to block with whatever you have on hand. None
Attack on the Run Fighter A better, easier to take version of the PHB move-and-attack feats. BAB +3
Attenuation Attack General Your lethal attacks deal non lethal as well Power Attack or Improved Unarmed Strike or Precise Shot, Strength 17, combat expertise, Improved Critical
Augment Sacrifice General Gate Knight sacrifices become more powerful, at a higher cost. Least Sacrifices
Augment Shielding Monstrous Your shields become stronger than normal. Must have the shield special quality.
Augment Summoning, Variant General You summoned creatures are much more potent than normal. Must be able to cast a [summoning] spell or effect.
Aura Pressure General Your imposing presence makes usage of limited-use abilities difficult. 3 HD
Aura of Life Exalted You are constantly consecrated, and other fun bonuses. Any good alignment, Knowledge (religion) 10 ranks
Automated Drone Proficiency Fighter You gain a tiny construct which provide plenty of helpful information and is capable of acting Craft Construct or Device Dabbler, Craft (Technology) 8 Ranks
Awesome Power Focus General Your power focus flaw turn into a boon somewhat. 1st level only, must have the power focus flaw.
Axe King Fighter, Tactical You have access to tactical maneuvers when using any kind of one or two-handed axe. Weapon Focus (any one or two-handed axe)
Axe Mastery Variant Fighter Gain additional uses when wielding axe-like weapons. Proficiency in an axe-like weapon.
Azure Inspiration Incarnum Add invested essentia to your inspiration points total at the start of each encounter Con 13, Inspiration class feature
Azure Weapon Proficiency Incarnum, Fighter You gain weapon proficiency with a single chosen weapon and bonus when using it. BAB +1
Baalzebul's Affliction Minion You are an inheritor of the curse placed upon the Slug King Baalzebul by Asmodeus, which causes you to vomit slugs. Diabolic Disciple (Baalzebul)
Back Slash Fighter Gain the ability to sneak attack with great force, but only once every 1d4 rounds. BAB +3
Backstabbing Familiar General Your familiar possess the same amount of sneak attack damage as you do. Familiar class feature or Obtain FamiliarCA feat, sneak attack +1d6
Bag Full of Knick Knacks General You get an allowance each day used for pulling out just the item you need, up to a certain monetary value. Appraise 3 ranks, Sleight of Hand 6 ranks
Ballistic Mastery Fighter, Tactical You know how to use crossbow and firearms very effectively. Precise Shot, Bab +1 or Dex 13, must be proficient with one exotic crossbow or firearm.
Baneful Marksman Fighter, tactical You gain access to several new tactical maneuvers made with ranged weapon. Bab +4, proficiency with an exotic ranged weapon
Banestrike Salient Ability Choose a favored enemy and strike hard and fast. Divine Rank 1, BAB +20, at least one Favored Enemy
Banish Light Arcane Combat Create shadowy illumination around you by absorbing light in your weapon and then discharge the absorbed light into a blinding flash. Fighter level 8, Smoking Shadow Style
Baphomet's Stature Minion You gain immense presence, just like Baphomet. Thrall to Demon (Baphomet)
Bardic Endeavor General You are more motivated by your own music than you motivate others. Bardic Music class feature
Barreling Charge Fighter Your training allows you to bully foes out of the way as you charge your intended target. BAB +3, Improved Overrun, Improved Charge
Battle Armour Monstrous People are lucky to even dent you. Rock Pokémon Traits, Steel Pokémon Traits, or Bug Pokémon Traits
Battle Juggler Fighter, Tactical You have the power of juggling, and the ability to use it in battle. BAB +3, Perform (Juggling) 8 Ranks
Battlefield Agility Fighter You can act while on the move. Dex 13, Dodge, Mobility, Tumble 8 ranks.
Battlefield Bully Tactical Bull rush related benefits. Power Attack, Improved Bull Rush
Battlesense Salient Ability You cannot be surprised or flanked, except by a deity of higher rank. Divine Rank 0
Beastmaster Ranger General You gain your animal companion at ranger level 1, like a druid. Ranger level 1st
Become Familiar General You gain a creature that considers you its familiar. Hilarity and plot hooks ensue. Knowledge (Arcana) 4 ranks, arcane caster level 1st
Behemoth Slayer General You apply your expertise at slaying giant to other very large creatures. Favored Enemy (Giant) +4
Bel's Directive Minion Hell's Supreme Commander whispers in your ear and guides your blade, allowing you to strike with unerring precision. Diabolic Disciple (Bel)
Belial's Dominance Minion Your success in battle builds upon itself as your opponents into a corner, powerless to fight back. Diabolic Disciple (Belial)
Bend Multitasker Bending Keeping bends maintained is no big deal for you. The ability to bend
Bender's Challenge Bending You utter a challenge against the target, giving them a bonus to attack rolls against you, and you a bonus to damage with Bends against them. Know at least 1 Minor Bend that deals damage.
Bending Enhancement Bending Increase your bender level Know at least 5 Major Bend and 2 other Bending type feats
Bending Magic Bending Your bending talents help your spells. Ability to Bend, ability to cast spells of a descriptor matching your element.
Bending of Weakness Bending You seize upon the weaknesses of your enemies, getting a bonus to damage with Bends against them. Know at least one Minor Bend that deals damage.
Berserkergang Fury You may enter a particularly savage frenzy with random results. Must be able to Rage
Bestial Might Tactical Synergistic abilities for Stone Dragon and Tiger Claw. BAB +6, Balance 6 ranks, Jump 6 ranks, two Tiger Claw maneuvers, one Stone Dragon maneuver, and one Stone Dragon stance.
Bind Possession Grim You gain the ability to establish a connection to an item, allowing you to store it in a pocket dimension. It gains benefits. Grim Transformation
Biotic Dart General You can craft unique darts which inflict gradual hit point loss or heal allies. Craft (Alchemy) 5 Ranks, Heal 5 Ranks
Bioweapon Xenotheric By altering your own genetic structure, you have gained a powerful special attack. Con 13 or Int if the desired bioweapon is psionic (+4 for every subsequent instance of this feat)
Black Disciple Vile You dedicated yourself to dark powers utterly, gaining great might in the process. None
Black Lotus Monk Multiclass You are a monk trained for killing, combine your shonibi and monk level class for the purpose of getting many scaling class feature. Effective monk level 2nd, must be able to use 1st level Kuji-in Seals
Black Swan's Bravado Tactical, Fighter Get some tactical maneuvers based on Hollywood movies. Point Blank Shot, Weapon Focus (Any Firearm), Base Attack Bonus +5
Black Whirlwind Monk Make extra attacks on when you use whirlwind attack. Flurry of Blows, Whirlwind Attack, Monk 6th
Blackguard Vile You are a paragon of among black knights. Icon of Sin class feature, Cha 18+
Blade Rampart Fighter Combat Reflexes
Blade Thicket Fighter You make the battlefield around you difficult to move through, even for the most adept of acrobats. BAB +3
Bladeblast Psionic The soulknife may concentrate all of the power within his mindblade and point it in a direction, annihilating all foes in that direction with his condensed psychic power. Psychic Strike
Blazing Hadoken Monk Now your hadokens leave a terrible burning effect, and can daze. Monk level 6th, Hadoken, Stunning Fist, Wis 15
Bleeding Strike Metacombat Cause grievous bleeding damage by taking a -1 penalty or more to hit. BAB +1
Blitz Kreig Fighter, Speed You attack and move in sequence. Dex 15, Swiftness, Mobility, Spring Attack, Strafe, BAB +6
Block Evasion Fighter, General You can evade blocks. Character level 5
Blocked Opportunity Fighter Use AoO to shield ally from provoking AoO. Combat Reflexes
Blockout Reserve Create blocks of various materials which take up space and can be used for temporary construction material. Ability to cast 2nd level spells
Blood Rally Fighter You recover damage you recently took by going berserk on your opponents. At least one Blood Feast maneuver known, or BAB +4
Blood War Sorcerer General As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters. Blood War Squaddie, caster level 5, must have fought in the Blood war for one year
Blood War Squaddie General Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen. Knowledge (The Planes) 2, must have fought in the Blood War for one year.
Blood of Stone Fighter You laugh off the blows of foes as they shatter against your weathered hide. BAB +3, Toughness
Bloodcloud Bleeder General Clouds of Blood, ability to inflict Bleedout via feat or class feature
Bloodcloud Prodigy Multiclass You have learned to mesh the twin paths of the Bloodcloud. Clouds of Blood, Eye Bleed
Bloodied Death Throes General Your death throes goes off at 1/2 hp, as well as when you die. Con 15, Death Throes ability
Bloodspiller Multiclass Oh how pretty that shade of red is... Bloodcloud Bleeder, Bleeding Cut, Clouds of Blood
Bloodspiller, Greater Multiclass Bloodspiller, Bloodcloud Bleeder, Character Level 8th
Bloody Maw Seducer Vile, Tactical You look very hot despite the alarming smile. Willing Deformity, Deformity Dark Beauty, Shark Teeth, Bleeding Strike
Bloody Path Fighter, General Attack everyone in the way during a charge, bullrush, or when you move from your square. Improved Overrun, Improved Bullrush, Improved Initiative, Combat Expertise
Blueflare Buster General You improve your flare buster abilities significantly. Flare Buster +4d6
Body As Hammer Fighter Using your weapon as a conduit, you can smack people with other people. BAB +10, Weapon Focus and Weapon Specialization for a weapon that can be used to grapple creatures, Improved Grapple, Str 20
Body and Soul Style Arcane Combat Any weapon you use is a +1 magic item, and previous magic items buff or debuff struck opponents. Opens up the path of channeling negative energy and animating the dead, among other things. Fighter level 4, Spellcraft 2 ranks
Boiling Waters Racial You can superheat your body to become hasted and with fiery benefits. Elnade, 5 HD
Bolstered Initiative Fighter Your reaction time relies on more than just your reflexes None
Bond of the Ant Symbiotic, Item Creation You have begun to immulate even more traits of the ants that spill over you, as they form their intricate colonies on almost every inch of your body. Aspect of the Vermin class feature, Aspect of the Ant.
Bond of the Aphid Symbiotic You have started to take on more traits of the aphid, as you have grown attached to them through your symbiotic relationship. Aspect of the Vermin class feature, Aspect of the Aphid.
Bond of the Beetle Symbiotic You have developed a bond with the beetles that cling to you, making you a groteque sight to see. Aspect of the Vermin class feature, Aspect of the Beetle.
Bond of the Caterpillar Symbiotic You have grown so similar to the larva that creep across your body and devour any plant-life that grows near them, that it is actually unsettling. Aspect of the Vermin class feature, Aspect of the Caterpillar.
Bond of the Centipede Symbiotic You have acheived a unique symbiosis with the centipede's that crawl across your body, and have started to grow similar to them on a more and more disturbing level. Aspect of the Vermin class feature, Aspect of the Centipede.
Bond of the Cockroach Symbiotic Cockroaches cluster on your body, making you seem like some sort of grotesque, mobile breeding ground full of cracking sounds. At the same time, you have begun to grow into an oversized cockroach. Aspect of the Vermin class feature, Aspect of the Cockroach.
Bond of the Death's-Head Hawkmoth Symbiotic The deathly moths that flutter across your form have grown closer to you, till now, you have almost as tight a bond with them, as they do with death. Aspect of the Vermin class feature, Aspect of the Death's-Head Hawkmoth.
Bond of the Firefly Symbiotic You have formed a bond with the fireflies that flock around you, making dancing patterns of light around you in the darkness, to the point that your biology has started to take on their traits. Aspect of the Vermin class feature, Aspect of the Firefly.
Bond of the Mantis Symbiotic You have grown akin to the silent manti that clutch to you shoulders, unsettlingly still and tense, till you yourself, are unsettlingly still and tense. Aspect of the Vermin class feature, Aspect of the Mantis.
Bond of the Mosquito Symbiotic You have spent a long time with the whining vermin that cluster around you, to the point that your blood and their blood are one and the same. Aspect of the Vermin class feature, Aspect of the Mosquito.
Bond of the Scorpion Symbiotic Your bond with the scorpions that crawl across you has grown to a disturbing degree, and you have started to take on even more of their traits. Aspect of the Vermin class feature, Aspect of the Scorpion.
Bond of the Spider Symbiotic You have formed a raw kind of symbiosis with the creepy arachnids that make their home on your skin, and have started to grow akin to them in ever more unsettling ways. Aspect of the Vermin class feature, Aspect of the Spider.
Bond of the Stone Rat General You can create a powerful petrifying poison. Alchemical mastery, poison use class feature, craft (alchemy) 11 ranks.
Bond of the Vermin Symbiotic Your connection with the bugs that even crawl underneath your skin grows ever stronger. Aspect of the Vermin class feature, any two [Hivemaster] feats.
Bonded Weapon Fighter You choose a weapon, eventually growing stonger and stronger in it's use. Base Attack Bonus +1
Bone Spear General This spell summons a long shaft of bone issuing forth from the caster and piercing any opponents in its path. Teeth 3d4
Bone Spirit General This powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the target's soul and carrying it away to the plane of the dead. Bone Spear, Teeth 7d4
Bone-Crush Fighter You know how to heal the body; you know how to break it. BAB +6, Heal 8 ranks, Power Attack, Combat Expertise
Boreal Invoker General You deal more cold damage and it debilitate your opponents. None
Born Cursed General You can reroll a d20, however you take a penalty each time you do so. 1st Level Only
Born Fiend General You count as an evil outside for the purpose of meeting prerequisites with some extras. You may only take this feat at 1st level
Bound Shadow Weapon Arcane Combat Make a weapon out of bound shadow. Fighter level 8, Smoking Shadow Style
Brain Thrust Psionic Your mind thrust is much more effective at dealing actual physical damage. Must be able to manifest mind thrust.
Brave Dragonblood Surge Racial When you use Dragonblood Surge, you purge most status effects. Mitahnese Human
Brawler Barbarian General You are a brawler and a barbarian. Barbarian 1st, Improved Unarmed Strike
Breaching Blow Fighter, General Breach enemy armor Strength 13, Constitution 12, BAB 6+
Breath of the Elements Elemental You have a breath weapon. Resistance 20+ or immunity to an energy type.
Bringer of Agony Torture, Vile You have learned to torture people in order to extract information that they would never give otherwise, and you are good at it. Evil Alignment, Intimidate 4 ranks, Craft (Alchemy) 4 ranks.
Broker of the Infernal General Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic. Knowledge (The Planes) 10, must be able to cast a spell of the [Calling] subtype
Brutal Shooter Fighter You use your massive muscles to ensure that your arrows strike true. Str 13+, BAB +1
Brutal Sneak Attack Fighter You are able to sneak attack with two-handed weapon very efficiently. Sneak Attack 1d6, proficiency with a two-handed melee weapon.
Brutal Thrower Fighter You are extremely efficient at throwing weapons. BaB +1, Proficiency with a throwing weapon.
Brutal Transformation Grim When you transform you are physically stronger. Grim Transformation
Buddha's Palm Fighter, Monk Your inner mastery of zen blossoms and you are able to perform a devastating technique. Stunning Fist
Bulky Build Fighter Act as a size larger when in heavy armor. Proficiency in heavy armor
Bulwark of Defense-CE Fighter Increase the bonuses granted to you by your defensive stance ability. BAB +11, defensive stance 1/day.
Burn Elemental You're hot. You're on fire. You like to burn things. (Fire) Subtype
Burrowing Spell Metamagic Cast spells without line of effect. None
Burst of Speed General A better, more useful version of the Run feats. Character level 6th
Butt Gun Warforged You have a gun in your butt. You can fire it with your butt. Your butt is deadly. Warforged, living construct, or something equivalent.
Butt Slam Fighter You drop down and crush the opponent with your thiccness. Improved Unarmed Strike
Calculated Shot Fighter Add your Intelligence to ranged attack rolls. Int 13, BAB +1
Call Creatures Salient Ability Summon creatures to your aid. Divine Rank 0
Calm Mind General Cannot be Mindless, Wisdom 13+, character level 3
Cantrips Mastery General Minor magic is second nature to you. Ability to cast spells with preparation.
Cape Resonance Fighter You have the ability to gain focus with your cape, improving your saves. No wonder superheroes use such silly-looking outfits. BAB +1
Caustic Invoker General You deal more acid damage and it debilitate your opponents. None
Centric Impact Xenotheric You can drive a weapon with immeasurable force by expending portions of you life force. Centric Strike
Centric Strike Xenotheric By expending portions of your life force, you can land massive strikes, and seem to rewrite the shape of space with mere willpower. None
Cerebral Kineticist General You base your pyrokineticist class feature on intelligence instead of charisma and can shape some of your blast. 1st Level Pyrokineticist (or Pyropsyche)
Chakra Binder Incarnum You can bind chakra more efficiently than other meldshaper. None
Chakra Fist Fighter, Incarnum You can invest essentia in your stunning fist, which grant you extra uses, a higher DC and access to more effect when using stunning fist. Stunning Fist
Champion of Ares Minion Ares grant you the ability to enhance your weapon with the power of war. Bab +1, Favored of Ares, Weapon Focus
Changeling Blooded General You gain the minor change shape ability that is possessed by changelings. 1st level only
Channeling Opportunity General You gain the ability to use arcane channeling on AoOs. Arcane Channeling class feature, Combat Reflexes
Chaotic Rage-CE Fighter, Fury Gain the effects of an anarchic weapon while raging. BAB +9, Rage 1/day, chaotic alignment.
Charged Item Training General Get extra charges out of daily charged items. Use Magic Device 5 Ranks
Charismatic Blood Multiclass You always thought your ancestors were different, you just didn't realize it involved dragons. Must be able to spontaneously cast arcane spells.
Cheap Shot, Variant Fighter Make an unarmed attack as part of a feint. Bab +1 or Improved Unarmed Strike, Bluff 4 Ranks
Child Necromancer General An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak. Caster Level 1+, Must know at least one necromancy spell of each level you can cast
Child of Thunder Tactical The legacy of the Thunderhead clan lives on through your impressive ability to shoot better than anyone else, and in situations where a lesser bowman would falter. Point Blank Shot, Precise Shot, three Thunder Bolt maneuvers (at least one of which must be a stance), BAB +6
Child of feat Heritage 1st level only, Must be the same alignment as the god chosen, and be of the god's preferred race.
Chilling Aura Undead You announce your presence with an unnatural drop in temperature 4HD, Undead type
Chivilrous Knight Multiclass Your Knight levels and Paladin levels stack for the purposes of Knight's Challenge DCs, Lay on Hands, and special mount. You can use your lay on hands when protecting allies. Paladin level 3, Knight level 3
Chivilrous Mage Multiclass Your Knight levels and Sorcerer levels stack for the purposes of Knight's Challenge DCs. You can sacrifice spell slots to improve some Knight class features. Your HP from sorcerer levels also increases. Sorcerer level 3, Knight's Challenge class feature
Chivilrous Performer Multiclass Your Knight levels and Bard levels stack for the purposes of Bardic music progression and Knight's Challenge DCs Bardic Music (Inspire Competence), Knight's Challenge class feature
Chivilrous Rogue Multiclass Your Knight levels and Rogue levels stack for the purposes of Sneak Attack damage and Knight's Challenge DCs Sneak Attack +2d6, Knight's Challenge class feature
Chosen by Zarus Racial You are super effective against non-humans. Human
Clap Your Hands Fighter Ember started humming and clapped her hands on the hapless goblin. The goblin vibrated momentarily and exploded into chunks of meat and bone, wounding several other goblins nearby. "Who's next?" Improved Unarmed Strike
Claws of the Wyrm Style Fighter, Tactical You are an expert at fighting with dragon claws. Weapon Focus (Dragon Claws)
Clear Waters Racial You can turn especially transparent. Elnade, Hide 6 ranks
Clear the Room Fighter You are notoriously gassy and have learned how to weaponize your farts You have a gas problem, Base Attack Bonus +1
Clearsight Salient Ability Gain true seeing and a bonus to defeat Disguise checks. Divine Rank 1, Wis 15
Cleave Fighter When you down an enemy, other creatures you threaten need to watch out. Power Attack
Cleave, Grimoire General You may make a cleaving strike upon dropping a foe, and it may be just as strong as your last hit. None
Clone Spell Metamagic Cast a spell along with a second copy that may have different targets or options. None
Close Miss Fighter The force of your blow can cause grievous wounds even if you barely miss your target. BAB +3, Power Attack
Cobalt Surge Surge, Incarnum You can use your essentia to expand your surge point pool. Con 13, Cha 13, Extra Surging, must be able to use combat surges.
Codex Awesome Blow Fighter An improved version of awesome blow without a borked saving throw. strength 18, power attack, Bab +3
Codex Cleave Fighter When you fell a creature, make more attacks, potentially maneuvers at higher level. BAB +1, Power Attack
Codex Combat Casting Fighter A less useless version of combat casting. None
Codex Deflect Blow Fighter, Monk Deflect arrow except for melee! Improved Unarmed Strike or proficiency with tower shields.
Codex Skill Focus General A better version of skill focus that isn't super annoying to take. None
Codex Sniper Fighter You can shoot very far and precise. Bab +1
Codex Unarmed Fighting Style Fighter You have a particular style of unarmed combat which is superior to normal brawlers. Improved Unarmed Strike
Cold Rage Fury Your rage burns cold, allowing you to act much more rationally and granting you superior battle clarity. Rage 1/Day
Colossus Climber Fighter, Tactical Large opponents pose no problem to you, as you bravely scale their bodies and stab at their undersides, making it difficult for them to hit you in the process. Climb 6 ranks, Balance 6 ranks, Improved Grapple.
Combat Acrobat Fighter, Combat Form In battle, you are able to move fluidly, befuddling your opponents. Combat Focus, Dex 13
Combat Adrenaline Fighter, Combat Form In battle, you call upon a reserve of strength deep within you, granting you the ability to do inhuman feats. Combat Focus, Wis 13, Str 15, Any 2 other combat form feats
Combat Aptitude Combat Form, Fighter You have extremely precise while maintaining your combat focus. Bab 10+, Combat Focus and 2 other combat form feat.
Combat Archery-CE Fighter Don't provoke for firing ranged weapons in melee. BAB +6, Point Blank Shot.
Combat Casting, Prowess Prowess Training to allow a spellcaster to cast spells in melee without getting stabbed in the face, and better finish them even if they do. None
Combat Defense Fighter, Combat Form You are able to focus on defense in the heat of battle, parrying with ease. Combat Focus, Fighter level 4, Wis 13
Combat Expertise, MS Variant Fighter A better, more-scaleable version of the PHB feat. BAB +1
Combat Flurry Fighter, Combat Form In the heat of battle, you strike with power and speed. Combat Focus, Wis 13, Base attack bonus +6
Combat Focus, Variant Combat Form, Fighter A rework of the combat focus feat from player handbook II. Bab +1, Wis 13
Combat Parkour Combat Form, Fighter Combat Parkour Combat Focus, Dex 17+, balance 8 ranks, climb 8 ranks, jump 8 Ranks, tumble 4 ranks
Combat Reactions Fighter, Combat Form While fighting, you notice every little movement, every little flick of the wrist, and this can save your life. Combat Focus, Wis 13, Dex 15, Base Attack bonus +6
Combat Reflexes, Greater Fighter It is harder to get away from you or your attacks. Improved Combat Reflexes, +6 BAB
Combat Reflexes, Improved Fighter The very air seems to twist and grow thick and the earth bends and moves to impede your foes from their cowardly escape. Combat Reflexes, +3 BAB
Combat Reflexes, MS Variant Fighter A better, more accessible version of the PHB feat. BAB +1 OR Dex 13 OR Wis 13
Combat Reflexes, Punishment Fighter You punish mistakes BAB +6, Dex 15, Combat Reflexes, Improved Combat Reflexes
Combat Reflexes, Punishment Variant Fighter You strike often when an opening presents itself. Dex 21 or Mobility, Combat Reflexes, BAB +12
Combat Speed Fighter, Combat Form You exhibit an incredible swiftness in battle, adrenaline pushing you forward with every step. Dex 15, Base attack Bonus +3, Combat Focus, Wis 13
Combat Swiftness Combat Form, Fighter You are swift while focused, allowing you to run long distance and move quickly in combat. Combat Focus, Bab 4+
Combat Trickster Fighter, Tactical You are an expert at disarming and feinting. Bab +1, Improved Disarm or Improved Feint
Combo Mastery Fighter String together successful consecutive hits for a combo bonus to damage! BAB +6
Command Plants Salient Ability Speak to plants, rebuke them, and and control the growth and death of plants. Divine Rank 1
Concentrated Defense Fighter Shrug off an amount of damage based on your Concentration check. One Anima River maneuver, Concentration 4 ranks
Concussive Reload Fighter You can hit people while you reload. Bab +1
Conductive Spell Essence Grim You gain healing and harming-themed spells to your grim spell list plus a bonus to Heal. Grim Transformation
Conduit of Energy General You are closely attuned to an energy type. None
Contagious Aura of Success General Your contagious success rubs off in an aura. Cha 13, Contagious Success
Contagious Success General Assist others on simultaneous saves. Cha 13
Continued Mind Enhancement, Rogue Balance Multiclass Soulblade weapon enhancement continues to increase at normal rate while taking other classes. Mind Enhancement +1
Control Creatures Salient Ability Take control of mooks, possessing them even at range. Divine Rank 11, Cha 15
Cooperative Summoner General Allows Tome Warlocks, Summoners and anyone else with the Summon ability to summon from a larger pool A class feature that allows non-spell-based summoning such as Summon or Call Fiends, must be a material plane native with no [Extraplanar] subtype
Copypasta General When you attack, you move your arms in overly symetric patterns. BAB +6
Core Apotheosis Autoplate The next level of awareness: independence. Autoplate pilot, Core Awakening class feature, Core Evolution feat
Core Evolution Autoplate Your autoplate's Energy Core has taken on a life of its own. Autoplate pilot, Core Awakening class feature
Core Transcendence Autoplate You've awakened something you don't quite understand. But it promises to help you reach enlightenment. Autoplate pilot, Core Awakening class feature, Core Evolution and Core Apotheosis feats
Corpse Impaler Fighter, Vile You leave corpse impaled on your spears and fight with them. Impale, Weapon Focus (Any Spear)
Corpse Strength Undead Your Strength count as 8 points for the purpose of carrying capacity, Strength checks and Strength-based skill checks. Your effective Strength for these things increase by 2 for each Undead feat you possess beside this one. Corporeal Undead
Corrosive Spell Metamagic Your acid spells are so powerful, they tear through resistances and immunities. None
Corrosive Spittle Racial Your hairs can spit globs of acidic poisonous substance. Gorgoneion
Counter Feint Fighter You can fake out people trying to counter you with a feint attempt. Bluff 4 ranks
Covenant of the Warp General Your essence is tied to a strange energy called 'the warp' which give you amazing inate abilities but you are unable to use magic items. None
Covering Grapple Fighter, Tactical Grab your allies and use yourself as a human shield, or chuck them hella'va far! Improved Grapple
Crackling Invoker General You deal more electricity damage and it can cause your opponent to become overcharged. None
Craft Artifact Salient Ability You can craft artifacts ahead of your time, and better than others too. Divine Rank 1
Craft Item of Prowess Item Creation, Prowess You can create skill items, granting ranks, bonuses, and other adjustments to others. Character level 4
Crashing Bull Rush Fighter You crash into opponents, sending them flying. Improved Bull Rush
Create Greater Object Salient Ability Create even more rare and exotic matter from thin air. Divine Rank 11, Craft 28 ranks, Create Object
Create Illusory Weapon Arcane Combat You create an semi-illusory weapon you can fight with. Two-Weapon Fighting, Serpent Tongue Style or ability to cast 2nd level Illusion spells or spell-like ability.
Create Object Salient Ability Create nonmagical matter at whim. Divine Rank 6, Craft 23 ranks
Bodak Fighter You fought and slain the terrifying bodak, gaining more insight on death. must have fought and defeated a bodak, Fighter level 6 or Bab 12
Hag Fighter The tricks of hags and annis do not impress you. must have fought and defeated a hag., Fighter level 6 or Bab 12
Hydra Fighter You fought the opportunistic hydra, gaining knowledge how to avoid being bitten more than once. Fighter level 4, must have fought and defeated a hydra
Invisible Stalker Fighter After fighting invisible stalker and other naturally invisible creature you learned how to deal with invisible opponents more readily. must have fought and defeated a invisible stalker or another naturally invisible creature., Fighter level 6 or Bab 12
Medusa Fighter You fought and defeated the horribly medusa, knowing when to avert your gaze. must have fought and defeated a medusa or another creature with a gaze attack., Fighter level 6 or Bab 12
Troll Fighter You know how to deal with trolls and their annoying regeneration. must have fought and defeated a troll or another creature with regeneration., Fighter level 6 or Bab 12
Cremation General You increase the DC of fire spell by 1 and you use your fire spells to incinerate your foes. Must be capable of casting 1st level [fire] spell or higher.
Critical Freeze Spell Stance As long as you have a [cold] spell available your strike have an icy punch. Bab 5+, caster level 5
Critical Statement Wordcasting Get bonuses on a natural 20 for your wordcasting check. Know at least one spell word
Critical Strike Metacombat Ensure you get a critical hit by taking a -10 penalty to hit. BAB +10
Critting Spree Luck When you confirm a critical, your luck spreads to others. One luck feat
Cross Explosion Spell Metamagic Transform your lines into rays, that subsequently explode into multiple lines a round later. None
Crossbow Assassin Fighter, Tactical You are a deadly marksman with a crossbow. Point Blank Shot, Precise Shot or Weapon Focus (Any Crossbow)
Crossbowyer Archetype Become better with light, heavy and great crossbows BAB 1+, Proficient with crossbows
Crosscut Fighter, Monk Attack twice as a standard attack. BAB +2
Crusader of the Desert Regional Your nomad life in the desert made you much stronger. Crusader or Paladin class
Crushing Blow Fighter You may trade a potential critical hit for a chance to stun and deal extra damages. Weapon proficiency (warhammer) or weapon proficiency (heavy mace) or weapon proficiency (light mace)
Crushing Overrun tactical, Fighter Don't just knock them flat, grind them into the dirt as you pass. BAB +6, Power Attack, Improved Overrun
Crystallizing Wounds Curse Your wounds crystallize, allowing you to ignore damage at the cost of your dexterity. Must be corporeal
Cull Life General Gain life force from healing potions Life Force class feature, maximum life force pool of at least 40 points
Cunning Deceiver General You gain a +3 bonus on Bluff, Disguise and Forgery checks and may use your Intelligence on them. You gain additional benefits against creature you previously altered the disposition of. Bluff 4 Ranks
Cursed Body Monstrous Prevent creatures from using the same trick on you twice, and curse them if you drop. Undead type or Incorporeal subtype.
Cute Charm Monstrous Use cuteness as a special defence None
Cyan Utterance Incarnum You can ignore the law of resistance a number of time per day per invest essentia. Con 13, Ability to Speak Utterances
Damage Resistance Fighter Your damage reduction become damage resistance. Augmented Damage Reduction
Damage Sponge Fighter Gain temp hp equal to your Con modifier or your character level (whichever is lower) every round. Base Fort +2, Con 13
Dampen Affliction General When afflicted by a few of the more crippling status effects, you can choose to take on a different effect instead. Con 13, Endurance
Dance of the Dead General Make undead dance to your bardic music, thus eliminating the threat for now. Bardic Music (Suggestion), Knowledge Religion 5 ranks
Dancer of the Dais Fighter, Tactical Gain several tactical benefits using the Dancing Goddess discipline. Eternal Dancer, Perform (Dance) 9 ranks, two dancing goddess maneuvers
Dancing Sword Style Fighter, Tactical You gain special benefits when wielding a bastard sword or longsword. Bab +1, Weapon Focus (Bastard Sword) or (Longsword)
Dancing Swordsman Combat, Skill Dance around your enemies and poke them a whole lot. Inspired by Dashing Swordsman. None
Dancing Wizard General You dance like the rest of them (breastplate provides arcane spell failure), only more competently. Ability to cast arcane spells.
Daring Exile Multiclass Ronin and SwashbucklerCW levels stack for Grace, dodge bonus, and Cheap Shot dice. Grace +1, Cheap Shot +2d6
Daring Minstrel Multiclass Your bard and swashbujkcler level stack for grace and spellcasting. Grace +1, Must be able to cast 1st level bard spells
Daring Swordsman General, Multiclass Swashbuckler and warblade levels stack for initiator level and grace. Battle clarity, grace +1.
Dark Awareness General Removes the need for sleep, keeps you aware when unconscious. Character level 3rd
Dark Brand Minion, Vile You pledge allegiance to the power of a powerful evil deity. Any evil alignment.
Darkened Sight Curse You gain unlimited darkvision which can pierce some magical darkness, but also gain daylight blindness. None
Darker Powers General You inflict more madness and may inflict a much more insidious form of madness. Dark Insight Score, must possess the ability to inflict madness.
Darkmoon's Chosen One Minion The blessing of Sir Moon allow you to move through space easily. Favored by a Kingseeker (Sir Moon)
Darksider Fury, Vile You have a dark side which grant you power, at a cost. 3 HDs or Rage Class Feature
Darkvolt Warlock General Your eldritch blast is imbued with the power of lightning. Eldritch Blast 1d6
Dash Fighter You are able to quickly move around the battlefield, dashing from place to place with superior speed. Dodge
Deadly Blast General Reroll 1s on Eldritch Blast Dex 15, Eldritch Blast 4d6
Deadly Bull Rush Fighter When you shove creatures around, you can smack them and throw them. BAB +1
Deadly Overrun Fighter You are able to overrun better and faster and deal damage while doing so. BAB +1
Deafening Song-CE General Use bardic music to render your opponents deaf. Perform 6 ranks, bardic music class feature
Death From Afar Fighter Your deadly aim allows you to take out helpless targets from range with nary a sound. BAB +3, Point Blank Shot, Precise Shot
Death's Arbiter Grim You may absorb damage taken by an ally instantly if it would otherwise kill him. Grim Transformation, Knowledge (religion) 6 ranks
Deathblast Spell Metamagic If your spell kills an enemy, they become a waiting proximity mine waiting to explode! None
Debris Spell Metamagic Area effect spells leave behind a field of difficult terrain which damages creatures passing through it. None
Declare Smite General You declare you intention to smite, causing evil to experience true fear. Ability to use Smite Evil or a similar ability
Dedicated Surgeon Tactical Access advanced healing and gain powerful new maneuvers usable with the heal skill. Heal 4 ranks, Int 15+
Deep Freeze General You deal more cold damage than normal and cause creatures to freeze. None
Defense of Opportunity Fighter Shut down Attacks of Opportunity in your reach. BAB +1, Combat Reflexes
Defense of the Amazon Fighter You have wondrous deflection talents. Bab 6+, Deflect Projectiles, Codex Deflect Blow
Defensive Roll General You are especially quick, and can dodge blows that would kill another person. Reflex +6, Dexterity 15
Defensive Strike Fighter By defending yourself expertly you may make sudden strikes against opponents that attack you. Combat Expertise, Dodge
Deflect Blow Fighter, Monk Deflect arrow except for melee! Dexterity 13, improved unarmed strike or proficiency with tower shields.
Deflect Projectiles Fighter You can deflect ranged attacks with ease, even reflecting back attacks from weaker opponents. Improved Unarmed Strike
Deformity, Acid Blood Vile, Deformity Your blood has grown caustic and corrosive, and eats through flesh and stone, burning like fire as it drips from your body. Evil Alignment, Deformity (Blood), Willing DeformityBoVD
Deformity, Atrophy Vile, Deformity You are disturbingly thin, to the point that your muscles can barely support your weight, and the slightest wind can actually blow you away. Evil Alignment, Deformity (Gaunt)BoVD, Willing DeformityBoVD
Deformity, Black Blood Vile, Deformity You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection. Evil Alignment, Willing DeformityBoVD, Deformity (Blood)
Deformity, Bulky Vile, Deformity You made yourself stronger, if less agile. Evil Alignment, Willing DeformityBoVD
Deformity, Dark Beauty Vile, Deformity Thanks to dark magic, pacts and maybe natural good look. You made yourself a being of true beauty, although still disturbing you are aesthetically pleasing. Evil Alignment, Cha 12+, Willing DeformityBoVD
Deformity, Empty Eyes Vile, Deformity Your eyes appear to be made out of black onyx: blank, empty, sightless globes, set in red, slightly bleeding sockets, that seem to gaze into the soul itself. Evil Alignment, Willing DeformityBoVD
Deformity, Face Variant Vile, Deformity You scarred your face in a way that make you hideous and/or extremely fearsome. Evil Alignment, Willing DeformityBoVD
Deformity, Hooks Vile, Deformity Hooks of bone and flesh have grown across your entire body, sinking deep into your flesh and causing you excruciating pain at all times. Evil Alignment, Willing DeformityBoVD
Deformity, Numb Body Deformity Convert lethal damage into non-lethal damage, and become immune to pain effects. Willing DeformityBoVD
Deformity, Toughness Vile, Deformity You gain extra hit points. Willing DeformityBoVD
Deformity, Warded Skin Vile, Deformity Your skin is full of strange runes, wards and line that may or may not glow dimly. These act as ward and potent protection against holy effects. Evil Alignment, Willing DeformityBoVD
Deformity, Withered Deformity, Vile You withered yourself, being more dexterous and able to act as a smaller creature. Evil Alignment, Willing DeformityBoVD
Deft Opportunist Fighter The mere presence of a foe may provide an easy opening. Combat Reflexes, +12 BAB
Delayed Spell Metamagic Make the poor bastards think they're off the hook, only to crush them once most opportune. None
Delta Stream Monstrous, Weather The mysterious air current blows on regardless! [Air] subtype or Knowledge (nature) 6 ranks and speak Auran.
Delving Trickster General You gain extra delving tricks, for maximal trickery. Delving Trick class feature.
Demogorgon's Insanity Minion Your touch spreads the madness at the heart of Demogorgon's being. Servant of the Obyrith OR Thrall to Demon (Demogorgon)
Demon's Nail Fighter, Tactical Gain several tactical benefits using the Thousand Daggers discipline. Two thousand daggers maneuvers, Tumble 9 ranks, Art of Flying Daggers
Demonic Resistance Abyssal Heritor You brush off lightning as if you were a demon. Chaotic alignment
Desert Storm Tactical Electricity-based abilities. Three Desert Wind maneuvers, Tumble 9 ranks.
Desperate Spell General When you are pushed, you are able to cast a powerful and extremely quick damaging spell. Spell Focus (Evocation)
Despotic Furor Fury You're really persuasive when you're angry. Rage ability or similar anger-based temporary rage.
Destabilizing Impact Fighter Take a penalty up to -8 to apply a penalty to others attack rolls. Bab +1
Destiny By Design General You know how to stack destiny's deck. Hexblade's Curse, must not have any luck feats.
Devilish Trickster General You are a sadistic little trickster, enjoying seeing other suffer either physically or psychologically. Non-Good alignment, must be able to use at least two delving tricks.
Devoted Paladin Multiclass Combine paladin and crusader levels for a stronger, devoted whole. 1st level paladin, 1st level crusaderToB
Devoted Templar General, Multiclass Crusader and paladin levels stack for initiator level and smite damage. Divine grace, steely resolve.
Devour the Soul Fiend As a fiend, you gain nourishment from devouring souls. Must have one level of a Fiend class
Dexterous Bowmanship Racial You're an elf who is even better than normal with a bow. Elf
Dexterous Fortitude-CE General Use your slippery mind class feature on Fortitude saves. Dex 20, Slippery mind class feature.
Dexterous Will-CE General Use your slippery mind class feature on Will saves. Dex 20, Slippery mind class feature.
Diabolic Disciple Minion You bind yourself to a Archdevil of Hell, gaining some power over their portfolio. Any evil alignment, must swear allegiance to the chosen archdevil before a representative of that devil with at least CR 11
Diehard, Grimoire Fighter You continue fighting after taking enough punishment that would make most of your peers fall, though at lowered strength. BAB +1
Dirty Deeds Done Dirt Cheap General You can offer a discount on your Deeds since you get to do so many. Ability to do at least 10 Deeds per day
Disciple of Tiamat Metabreath You can channel the breath weapon of Tiamat. Dragonblood Subtype or Dragon Type, Evil Alignment
Disciplined Charge Fighter Use a martial strike during a charge. BAB +3, One martial strike.
Disciplined Talent Psionic You have the ability to manifest discipline powers. 1st level only
Disciplined Will Fighter, Combat Form You delay the effects of spells to keep on fighting. Combat Focus, Wis 13, Base Attack Bonus +3
Disobedient Psyche General Resist mental influence at the cost of taking Wisdom damage. None
Dispersion Combat, Fighter Reflect damage reduced damage. Damage reduction of any kind/source.
Disruptive Sunder Fighter You cause magic items you sunder to blow up in large magical explosion. Improved Sunder
Dissolve General Your acid spells and abilities are much more effective. None
Distracting Barrage Fighter You use your ranged attacks to worry foes. Rapid Shot
Disturbing Presence Fighter, Vile Your intimidating actions drives others to madness. Evil Alignment, Intimidate 4 ranks
Disturbing Sadist Vile You gain the ability to use Intelligence on Intimidate as well as making creature you demoralize at bay from you. You also become immune to fear and pain, and mostly incapable of receiving moral bonus or penalties. None
Dive Drive General A feat for King of Racers that allows your astral car to swim, and protect its users while swimming. Astral Car class feature, All Terrain Wheels, 10 HD
Divine Air Mastery Salient Ability Gain bonuses in combat when you and your opponent are airborne. Divine Rank 1, Minor Air Domain portfolio, fly speed
Divine Arcanist General you have been blessed by your divinity with the power to pull directly from the sunlight or the stars pure arcana magic, through your divine abilities Level 1 of the launcher, devotee of a deity with the dominion of the sun
Divine Archery Salient Ability Shoot from really really far, spray a volley of arrows, and ignore cover and concealment with your shots. Divine Rank 1, BAB +20, Dex 29, Far Shot, Point Blank Shot
Divine Armor Mastery Salient Ability Any armor you wear acts as if you're not wearing armor at all, and what armor you do wear is improved. Divine Rank 1
Divine Bard Salient Ability Sing out for miles, quickly, and even effecting things normally not effected. You can even countersong on the fly. Divine Rank 1, Inspire Courage +4
Divine Battle Mastery Salient Ability You can attack wide groups of tempo, attack without penalty to attack rolls, and rearrange your bonus feats on a whim. Divine Rank 1, Fighter 20th
Divine Blast Salient Ability Fire blasts of energy out to a great distance. Divine Rank 6, Cha 25
Divine Blessing Salient Ability Grant half your ability score to others. Divine Rank 1
Divine Celerity Salient Ability Whenever you're hasted, you gain superior benefits. Divine Rank 1
Divine Cohort General You have a spiritual bond with a extraplanar animal, and your deity allows you to call it to your side. Must select a devoted alignment, able to cast divine spells
Divine Creation Salient Ability Create magic items, or even creatures with your divine mastery. Divine Rank 16, Craft 33 ranks, Create Object salient ability, Create Greater Object salient ability
Divine Dodge Salient Ability Perfect dodge. It's almost like you're playing Exalted. Divine Rank 1, Dex 29, Dodge
Divine Druid Salient Ability Change shape in a wildshape as a swift action each round for the duration. Divine Rank 1, Wildshape (Huge Elemental)
Divine Druid-CE Salient Ability Get Colossal and the ability to change into Magical Beast Divine Rank 1, Wildshape (Huge Elemental)
Divine Earth Mastery Salient Ability Gain bonuses in combat when you and your opponent are groundborne. Divine Rank 1, Minor Earth Domain portfolio
Divine Fast Healing Salient Ability Gain fast healing (or additional fast healing) based on your divine rank. Divine Rank 1, Con 25
Divine Fire Mastery Salient Ability Gain bonuses in combat when you are and your opponent are on fire! Divine Rank 1, Minor Fire Domain portfolio
Divine Glibness Salient Ability You are immune to things which detect your lies, and your silver tongue can sway the wills of others. Divine Rank 1, Bluff 23 ranks, Cha 25
Divine Hammer Style General Your hammer is enhanced by your divine might. must be capable of casting 1st level divine spells, Weapon Focus (Any hammer-like weapon such as a Warhammer or Greathammer)
Divine Inspiration Salient Ability Give your divine aura additional options. Divine Rank 1, Divine Aura, Sense Motive 23 ranks or Cha 29
Divine Invincibility Divine You gain incredible resistance for a single moment, allowing you to shrug most blows and effects. Divine VigorCW or True BelieverMIC
Divine Monk Salient Ability You suffered through monk, but now you're the god of monks, and it shows. Divine Rank 1, Monk 20th
Divine Paladin Salient Ability Improve your paladin abilities with intense divine power. Divine Rank 1, Effective Paladin 20th
Divine Radiance Salient Ability Radiate light and dispel darkness, shoot lasers, and become immune to dazzling and blindness. Divine Rank 1, Minor Sun domain portfolio
Divine Rage Salient Ability Stay in rage forever, and gain access to stronger more potent rage powers and resistances. Divine Rank 1, Mighty Rage
Divine Ranger Salient Ability Gain both combat styles of a ranger, additional favored enemy bonuses, and blindsight against your favored enemy. Divine Rank 1, Ranger 20th
Divine Rogue Salient Ability You can dodge out of any trap, determine how much loot you have with an instant, sneak attack oozes, constructs, you name it, slide out of sight, and even evade death! Divine Rank 1, Improved Evasion, Sneak Attack 10d6
Divine Shield Salient Ability Gain a shield to absorb attacks. Divine Rank 1, Cha 19
Divine Skill Focus Salient Ability Become a master at any one skill, doing it faster and harder and ignoring the dangers of failure. Divine Rank 1
Divine Sneak Attack Salient Ability Sneak attacks deal divine damage and apply against those who provoke attacks of opportunity or who are weaker than you. You can even deal nonlethal damage in any ratio you wish. Divine Rank 1, Sneak Attack 10d6
Divine Spell Focus Salient Ability Gain +2 DC to the spell of your school, an bonus on caster level checks, and ignore evasion and mettle. Divine Rank 1, Greater Spell Focus, Spell Focus
Divine Storm Salient Ability Your alignment manifests as a powerful maelstrom which destroys those opposite to you and protects you in divine energy. Divine Rank 11, any alignment subtype
Divine Water Mastery Salient Ability Gain bonuses in combat when you and your opponent are underwater. Divine Rank 1, Minor Water Domain portfolio, swim speed
Divine Weapon Focus Salient Ability Take 10 on attack rolls once a round, 20 with a full attack action, and never fumble again. Divine Rank 1, Greater Weapon Focus, Weapon Focus
Divine Weapon Specialization Salient Ability Add divine rank to damage with your chosen weapon, forcing concentration checks and hitting even when you might miss. Divine Rank 1, Greater Weapon Specialization, Weapon Specialization
Dodge, Aarnott Fighter You are skilled at dodging attacks. Dexterity 13
Dodge, Balmz General Dodge danger better. Dexterity 13
Dodge, Codex General You are good moving out of the way. Dexterity 13 or Bab +1
Dodge, MS Variant Fighter A better, more usable version of the PHB feat. BAB +1 or Dex 13
Dodge, Swift Fighter The faster you are, the easier it is to dodge attacks. Dex 13+
Dolor Empower General sacrifice your health for the ability to break through enemy defenses eldritch blast class feature, ability to use invocations, charisma 16
Dominating Sneak Attack Ambush Trade sneak attack damage to temporarily dominate your enemy Sneak Attack +9d6
Double Slice Fighter You make two attacks of opportunity instead of one. Dex 13+, Combat Reflexes, BAB +6
Double Strike Elemental You can strike twice as fast. Base Attack Bonus +4 or higher, one Slam natural weapon.
Double Weapon Art Fighter If you have two weapons with the same special abilities, you can activate both of them at the same time. Two-Weapon Fighting
Dragon Spit Racial You unlock a fire spit breath weapon. Mitahnese Human
Dragonblood Progeny General You have extremely potent dragonblood in your veins. 1st level Only
Dragoon Charge Fighter You've mastered gaining momentum from a stand still to charge your foes with terrifying fury. 15 ranks in Jump, Improved Charge
Dramatic Slowdown Spelltouched You can pull off dramatic slowdown at just the right time, resulting in stronger attacks and more reliable actions. Must have been exposed to a slow spell, Perform Acting 5 ranks.
Dream Devourer Spelltouched You can devour the dreams of other creatures and you are baneful to dreamborn creatures. Exposure to a dream spell.
Drill Drive General A feat for King of Racers that allows your astral car to burrow, and deal piercing damage on their slam attack. Astral Car class feature, All Terrain Wheels, 12 HD
Drilling Shot Fighter Your ranged attacks go through people. Bab +6, Point Blank Shot, Precise Shot, Weapon Focus (Any Ranged Weapon)
Drizzle Monstrous, Weather The surrounding weather around you is always raining. [Water] subtype or Knowledge Nature 6 ranks and Aquan language known
Drought Monstrous, Weather The surrounding weather around you is always dry and arid. [Earth] or [Fire] subtype, or Knowledge Nature 6 ranks and Ignan or Terran language known
Drowblooded Elf Racial You gain darkvision, resistance to spells and count as a drow for prerequisites. 1st Level Only, Elf Race (except Drow)
Drowning Grasp Elemental You drown your enemies in your watery embrace. (Water) Subtype, Character level 3+
Druid of the Anima General Unlike your more mundane brethren, who seek the company of animals and lesser beasts, you have taken to grander fare, and seek the partnership of magical beasts. Druid level 1.
Druid of the Gate General Unlike your calmer brethren, who seek the company of terrestrial animals and others found on the material vein, you have broken away and sought out the company of angels and demons themselves: outsiders. Druid level 1.
Druid of the Material General Unlike your life-minded brethren, who find interest in the living, breathing animals and plants of the world, you have turned to more basic things, and now find yourself in the company of elementals. Druid level 1.
Druid of the Strange General Unlike your more mundane brethren, who seek to surround themselves with animals and other creatures of the normal world, you have turned your eyes to less sane fare, and seek to plunge yourself amongst the aberrations of the world. Druid level 4.
Dry Skin Monstrous Recover hp when wet, or lose hp when dry. [Water] subtype.
Dual Nunchucks Style Fighter, Tactical This feat grant two tactical maneuvers when fighting with two nunchucks or nunchaku. Two-Weapon Fighting, Weapon Focus (Nunchucks or nunchaku)
Dual Spear Style Fighter, Tactical You can wield a spear in each hand and gain special tactical maneuvers when doing so. Bab 3+, Weapon Focus (Any Spear), Two-Weapon Fighting
Dual Weapon Fighting Fighter A variant of two-weapon fighting which take a different approach. Dexterity 13 or BAB +1
Duraskin Xenotheric Either through chitinous shell, rubbery body, or even nanomachines coursing through your veins you possess significant natural armor against danger. None
Dynamic Potential General Your save DCs grow with your level. None
Earth Splitter Elemental You charge a powerful strike with your two joined fists channeling a fiery power...and you torn the ground. (Earth) or (Fire) subtype, Quake class feature, Improved Quake class feature, Strength 20+
Easy A General Its just that easy. Playing Safe is Playing Smart
Echolocation General Like a bat, blind you are not. Sonar
Edgewalker General When you use Rift Slash to teleport, you can harm all creatures between point A and point B. Rift Slash class feature, Knowledge (The Planes) 5 ranks
Eerie Emanation Monstrous Gain a spooky aura of undeath which invokes various effects. Undead type or Incorporeal Subtype
Efficient Item Creation-CE General You craft in an absurdly short time, and can do it without any tools. Caster level 9th, one item creation feat
Efficient Ki Consumption General Your seals use less ki than normal. Must be able to use 3rd level Kuji-in Seals
Elastic General You are so flexible, that you are comparable to rubber. Dexterity 21, Escape Artist 7 ranks, Jump 7 ranks
Eldritch Binder Multiclass Combine binder and warlock for the purposes of eldritch blast damage and binding level. Eldritch Blast 1d6, Soul Binding
Eldritch Cleaver General Attack another enemy with your blast eldritch blast 2d6
Eldritch Fist Multiclass Combine monk and warlock levels to become the ultimate punchlock! Monk level 2nd and Warlock level 1st, or Monk level 1st and Warlock level 2nd
Eldritch Hunter Fighter You are super effective against those-that-should-not-be. That's right, you DID just punch out Cthulthu. Knowledge (Dungeoneering) 4 ranks, Favored Enemy Aberration or Outsider (any), cannot possess any vile feats
Eldritch Soulsword General You can shape a piece of your soul into a powerful weapon. Eldritch Blast +1d6
Eldritch Thief Multiclass Your sneak attack and eldritch blast stack together. Sneaky Blasts! Eldritch Blast 1d6, Sneak Attack 1d6
Electric Torture General You're particularly good at making people faint from the pain when you electrocute them, with no permanent physical damage. Non-Lethal Lightning
Electroconvulsive Metamagic Cause seizures in the target. Ability to cast spells with the electric descriptor, including a spell that deals electricity damage
Elemental Blood General You have the blood of an elemental, allowing you to augment your powers with the elements. None
Elemental Rager Fury Your rage gains elemental benefits. Elemental Blood, must be able to rage.
Elemental Resistance Elemental Your elemental heritage gives you the ability to resist energy attacks. None
Elemental Scourge Attack Grim Transforms your Bane Attack damage into elemental energy on command. Scourge Attack
Elemental Whirlwind Elemental You gain the signature ability of Air Elementals to transform into a Whirlwind. (Air) Subtype, Character Level 5+
Elfsight Racial Your vision greatly improve. Elf Subtype
Elven Battle Style Fighter You are a master when it come to fighting with traditional elven weapons. Weapon Finesse, Weapon Focus, BAB +4 or Elf
Embrace Bloodline Curse You gain high DR/Good but holy weapon inflict a truly baneful wound upon you. Cursed Bloodline
Emerald Flames Invoker Vile You channel powerful emerald green flames capable of consuming life outright, however they are less effective against the unliving. Evil Alignment, must be able to use a spell or spell-like ability dealing fire damage.
Empower Bioweapon Xenotheric You can use bio-energy to forcibly increase the power of your bioweapon. Bioweapon, Con 17, 8 Hit Dice
Empower Maneuver Metamaneuver You can Empower a maneuver. Ability to initiate any maneuver with variable effects, such as damage.
Enchanted Arms Arcane Combat You make the best out of magic weapons. Fighter level 4

High Balance Epic Feats

Name Type Description Prerequisites
Additional Magic Item Space-CE Epic Double the amount of magic item slots you possess. None
Armor Skin-CE Epic Gain a scaling enhancement bonus to natural armor. None
Automatic Quicken Spell-CE Epic Quicken your spells automatically with no level adjustment. Quicken Spell, Spellcraft 28 ranks, ability to cast the highest level spells in your spellcasting class.
Automatic Silent Spell-CE Epic Silence your spells automatically with no level adjustment. Silent Spell, Spellcraft 24 ranks, ability to cast the highest level spells in your spellcasting class.
Automatic Still Spell-CE Epic Still your spells automatically with no level adjustment. Still Spell, Spellcraft 24 ranks, ability to cast the highest level spells in your spellcasting class.
Bane of Enemies-CE Epic Your weapons are bane weapons against any creature you have favored enemy against. Five or more favored enemies.
Banefire Epic You have hellfire on steroids. Pyromaniac 20th
Believe in the Me Who Believes in You Epic Go beyond the impossible and kick reason to the curb! Possession of an Encased Titan
Blinding Speed-CE Epic Grant yourself the effects of haste for 1 round per HD you possess. Dex 25
Damage Reduction-CE Epic Gain DR/-, or increase your current damage reduction. Con 21 or damage reduction
Death of Enemies-CE Epic When you confirm a critical hit against your favored enemy, they must make a save vs death. Bane of EnemiesCE, Survival 27 ranks, five or more favored enemies
Devastating Critical-CE Epic, Fighter When you confirm a critical hit with your weapon, they must make a save vs becoming helpless. Str 25, Improved Critical (chosen weapon), Overwhelming Critical (chosen weapon)CE, Power Attack, Weapon Focus (chosen weapon)
Dire Charge-CE Epic, Fighter Make a full attack at the end of a charge. None
Elder Brain's Will Epic Your base will save becomes 1/2 your HD +2. Iron Will
Epic Dodge-CE Epic Perfect dodge one attack each round. Dex 25, Dodge, Tumble 28 ranks, improved evasion, defensive roll class feature.
Epic Inspiration-CE Epic Increase your bardic song abilities by +1. Cha 25, Perform 24 ranks, bardic music class feature.
Epic Life Force Epic +70 lifeforce Life Force class feature, Knowledge (the planes) 24 ranks.
Epic Prowess-CE Epic, Fighter Gain a bonus on attack and damage for all of your weapons. None
Epic Skill Focus-CE Epic Gain +10 to a skill, take 10, and critical (and fumble) on skills. 20 ranks in the skill selected.
Epic Speed-CE Epic Run twice as fast as you did before. Dex 21, Run
Epic Spell Focus-CE Epic Increase the potency of your spell focus. Greater Spell Focus and Spell Focus in the school selected, ability to cast the highest level spells in your spellcasting class
Epic Spell Penetration-CE Epic Bypass spell resistance easier. Greater Spell Penetration, Spell Penetration
Epic Trainee Epic Your skills are developed to an utterly legendary degree. You blow your less diligent peers out of the water. Intelligence 20, Wisdom 13, Charisma 13, Excellent Trainee, Exceptional Trainee, at least three Skill Focus feats
Epic Vow of Poverty Epic, Exalted You have renewed your vow to forswear material possessions. Sacred Vow, Vow of Poverty
Epic Weapon Focus-CE Epic, Fighter Gain a +2 bonus on attack rolls, avoid fumbles, and auto-hit more often with a certain weapon. Greater Weapon Focus, Weapon Focus
Epic Weapon Specialization-CE Epic, Fighter Deal an extra +4 damage with your weapon, and damage now affects maximum hp. Greater Weapon Specialization, Weapon Specialization
Exceptional Deflection-CE Epic Deflect anything. Yes, anything. Dex 17, Wis 17, Deflect Arrows
Extended Life Span-CE Epic Become immortal, are easier to revive, and don't need to eat, sleep, or breath to live anymore. None
Familiar Spell-CE Epic Your familiar can cast spells in your stead. A familiar, Casting Ability Score 25 (Int, Wis, or Cha), Spellcraft 24 ranks
Fast Healing-CE Epic Gain fast healing, or improve fast healing you already possess. Con 25
Great Smiting-CE Epic Your smites last much longer, or they deal double damage. Cha 25, smite ability (from class feature or domain granted power).
Group Inspiration-CE Epic The number of allies you can affect with your inspire competence or inspire greatness bardic music ability doubles. Perform 9 ranks, bardic music class feature.
Heighten Senses Epic Your extra senses are more powerful than most. Must possess an alternative sense such as Scent, Blindsense, Blindsight, or Tremorsense
Hindering Song-CE Epic Hinder the casting of enemy spellcasters with your bardic music. Deafening SongCE, Perform 12 ranks, bardic music class feature.
Holy Strike-CE Epic Your weapons are holy weapons for fighting evil. Smite evil class feature, any good alignment
Ignore Material Components-CE Epic Ignore material and focus components to your spells. Eschew Materials, Spellcraft 24 ranks, ability to cast the highest level spells in your spellcasting class
Improved Alignment-Based Casting-CE Epic Align your spells to your domain, and use your aligned domain spells as special spell-like abilities. Access to domain of Chaos, Evil, Good, or Law, alignment must match domain chosen, ability to cast the highest level spells in your spellcasting class
Improved Aura Of Courage-CE Epic All allies in your aura of courage are now immune to fear. Cha 21, aura of courage class ability.
Improved Aura of Despair-CE Epic All enemies in your aura of despair take a -4 penalty and lose immunity to fear. Cha 21, aura of despair class ability.
Improved Combat Casting-CE Epic You don’t incur attacks of opportunity for casting spells when threatened, and concentrate better. Combat Casting, Concentration 24 ranks
Improved Favored Enemy-CE Epic All your favored enemies are set to maximum, taking the benefit of your strongest favored enemy. Three or more favored enemies
Improved Ki Strike-CE Epic Bypass all sorts of damage reduction with your bare fists. Wis 21, Ki strike (adamantine).
Improved Metamagic-CE Epic Decrease the level adjustment of using metamagic effects by 1. Four metamagic feats, Spellcraft 24 ranks.
Improved Metapsionics-CE Epic, Psionic Metapsionic powers you manifest cost 2 power points less than normal (to a minimum of 1 power point). Four metapsionic feats, Psicraft 24 ranks.
Improved Sneak Attack-CE Epic Increase the damage die of your sneak attack. Sneak attack +7d6
Improved Spell Resistance-CE Epic Improve your spell resistance by +5, to a maximum of 16 + your HD. Must have spell resistance from a feat, class feature, or other permanent effect.
Improved Stunning Fist-CE Epic Your stunning fist partly works on creatures which are immune, and those it stuns it leaves vulnerable to further unarmed blows. You can change what ability to use for the DC. Improved Unarmed Strike, Stunning Fist
Improved Whirlwind Attack-CE Epic, Fighter Make a full attack against each target of your whirlwind attack. Whirlwind Attack
Infinite Range Epic Your range increment is your line of sight. Dex 25, Far Shot, Spot 24 ranks
Inspire Excellence-CE Epic Use your bardic music to give your allies a +4 competence bonus to an ability score. Perform 24 ranks, bardic music class feature
Lasting Inspiration-CE Epic Your bardic music abilities last forever... at least until you use another song. Perform 24 ranks, bardic music class feature
LeShay's Reflexes Epic Your base reflex save becomes 1/2 your HD +2. Lightning Reflexes
Legendary Manifestation Epic Epic powers are hard. Not so much for you, though. Psicraft 30 ranks, Knowledge (psionics) 30 ranks, Epic Manifestation
Legendary Prowess Epic Your perception and skill in combat are the stuff of legend. Epic Prowess
Legendary Spellcasting Epic Epic spells are hard. Not so much for you, though. Epic Spellcasting, Knowledge (arcana), Knowledge (religion), Spellcraft 30 ranks, or Knowledge (nature) 30 ranks
Legendary Wrestler-CE Epic You gain a bonus on all grapple checks equal to 1/2 your HD. You can also grapple a creature of any size. Str 21, Improved Grapple
Magical Beast Wild Shape-CE Epic, Wild You can wild shape into magical beasts. Wis 25, Knowledge (nature) 24 ranks, wild shape 6/day.
Negative Energy Burst-CE Divine, Epic You can use one rebuke or command undead attempt to deal 1d4 negative levels in a 60-foot-burst. Cha 25, ability to rebuke or command undead, ability to cast inflict critical wounds, any evil alignment
Overwhelming Critical-CE Epic, Fighter You deal extra bonus damage on a critical hit based on your BAB. Str 23, Improved Critical (chosen weapon), Power Attack, Weapon Focus (chosen weapon)
Penetrate Damage Reduction-CE Epic You can bypass material, alignment, or essence. None
Positive Energy Aura-CE Epic You automatically turn undead in a 15 foot range without a turning check or use of turn undead, with limitations. Cha 21, ability to turn undead, ability to cast dispel evil
Psicrystal Power-CE Epic, Psionic Your psicrystal can manifest powers in your steed. A psicrystal, Manifesting Ability Score 25 (Int, Wis, or Cha), Psicraft 24 ranks
Reactive Countersong-CE Epic You can begin a countersong at any time, even when it isn’t your turn. Perform 24 ranks, bardic music class feature.
Reflective Resistance Epic Turn your spell resistance into an offensive force. Spellcraft 23 ranks, Spell Resistance 31+
Self-Concealment-CE Epic Attacks against you have a 10% (or greater) miss chance. Dex 30, Hide 24 ranks, Tumble 24 ranks, improved evasion
Severing Strike Epic, Metacombat Lop off limbs by taking a -10 penalty to hit. BAB +20, Character level 25+
Spontaneous Domain Access-CE Epic Spontaneously cast your domain spells with your normal spell slots, just as a cleric channels energy to convert spells into cure spells. Wis 25, Spellcraft 24 ranks, ability to cast the highest level spells in your spellcasting class
Superior Initiative-CE Epic, Fighter Roll for initiative twice, with a +4 bonus, and act in a surprise round. Dex 15, Improved Initiative
Supreme Uncanny Dodge Epic Even when you can’t dodge things, you can dodge things... at least partially. Uncanny dodge, improved uncanny dodge, Dex 22, Escape Artist 27 ranks, Tumble 27 ranks
Tarrasque's Fortitude Epic Your base fortitude save becomes 1/2 your HD +2. Great Fortitude
Thundering Rage-CE Epic, Fury While in a rage, your weapon is a better version of a thundering weapon. Str 25, rage 5/day
Uncanny Accuracy-CE Epic Your ranged attacks ignore the miss chance granted to targets by total concealment, and any other miss chance. Dex 21, Point Blank Shot, Precise Shot, Improved Precise Shot, Spot 20 ranks
Unholy Strike-CE Epic Your weapons are unholy weapons for fighting good. Smite good class feature, any evil alignment
Upgrade Epic Gain +1 to all ability scores. None
Vorpal Strike-CE Epic Your have vorpal unarmed strike, and kick off people's heads. Improved Critical (unarmed strike), Improved Unarmed Strike, Keen StrikeCE, ki strike (adamantine)
Zone of Animation-CE Divine Animate undead with your rebuke undead ability. 12 HD, Cha 15, ability to rebuke or command undead

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