Difference between revisions of "3.5e Feats/Moderate Balance"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Success!!!)
m (fix more feats link, zebra)
Line 16: Line 16:
 
|link=none
 
|link=none
 
|limit=500
 
|limit=500
|intro={{{!}} class="sortable d20" style="text-align:left;"
+
 
 +
|intro={{{!}} class="sortable d20 zebra" style="text-align:left;"
 
! Name !! Type !! Description !! Prerequisites
 
! Name !! Type !! Description !! Prerequisites
 
|outro={{!}}}
 
|outro={{!}}}
::*'''<span class="plainlinks">[http://dnd-wiki.org/w/index.php?title=Special:Ask&x=-5B-5B%3A%2B-5D-5D-20-5B-5BCategory%3A3.5e-5D-5D-20-5B-5BCategory%3AUser-5D-5D-20-5B-5BCategory%3AFeat-5D-5D-20-5B-5BArticle-20Balance%3A%3AModerate-5D-5D%2F-3FType%2F-3FSummary%2F-3FPrerequisite&format=template&limit=500&link=none&intro=%7B%7C%20class%3D%22sortable%20d20%22%20style%3D%22text-align%3Aleft%3B%22%0A%21%20Name%20%21%21%20Type%20%21%21%20Description%20%21%21%20Prerequisites&outro=%7C%7D&template=Table%20Row&offset=500 More Moderate Balance Feats]
+
::*'''<span class="plainlinks">[https://dnd-wiki.org/w/index.php?title=Special%3AAsk&q=%5B%5B%3A%2B%5D%5D+%5B%5BCategory%3A3.5e%5D%5D+%5B%5BCategory%3AUser%5D%5D+%5B%5BCategory%3AFeat%5D%5D%5B%5BArticle+Balance%3A%3AModerate%5D%5D&po=%3FType%0D%0A%3FSummary%0D%0A%3FPrerequisite%0D%0A&eq=yes&p%5Bformat%5D=table&p%5Boffset%5D=500&p%5Blink%5D=subject&p%5Bsort%5D=&p%5Bheaders%5D=show&p%5Bmainlabel%5D=&p%5Bintro%5D=&p%5Boutro%5D=&p%5Bsearchlabel%5D=...+further+results&p%5Bdefault%5D=&p%5Bclass%5D=left+d20+zebra&p%5Bsep%5D=&eq=yes More Feats]</span>'''
 
|searchlabel=
 
|searchlabel=
 
}}
 
}}
Line 34: Line 35:
 
|link=none
 
|link=none
 
|limit=500
 
|limit=500
|intro={{{!}} class="sortable d20" style="text-align:left;"
+
|intro={{{!}} class="sortable d20 zebra" style="text-align:left;"
 
! Name !! Type !! Description !! Prerequisites
 
! Name !! Type !! Description !! Prerequisites
 
|outro={{!}}}
 
|outro={{!}}}
 
|default=None
 
|default=None
 
}}
 
}}
 
  
 
----
 
----

Revision as of 17:27, 17 August 2018

Back to Main Page3.5e HomebrewCharacter Options

Add your own feat to Dungeons & Dragons Wiki by clicking the link and following the instructions.

Moderate Balance Feats

Name Type Description Prerequisites
100 Fists Monk Increase the number of attacks from flurry of blows. Dex 13, Flurry of Blows
3D Maneuver Gear Proficiency Fighter You can use 3D maneuver gear as more than just a pair of hookshots. Balance 4 ranks
Ability Training General An ability score goes up. None
Ablative Armor Warforged Your armor plating is layered to push back explosively, reducing damage... at least for a little while. Warforged, 3rd level.
Abode of Earth Elemental You are at home within the earth. (Earth) Subtype, Burrow speed, Character level 3+
Accelerated Progression General Slow progressions of classes (such as sorcerers to wizard, or wilder to psion) now progress faster. Spellcaster or Manifester 1st
Acceleration Combat Combat Let your legs get you out of danger Movement speed of 60ft. Dex 16
Accurate Opportunist Fighter You sacrifice deadliness for increased accuracy. Sneak Attack +2d6
Acquire Mind Blade Psionic You can create a weapon made of your own thoughts at will. Bab +1 or Concentration 4 Ranks
Adamantine Stomach Monstrous Those you swallow won't be getting out. Con 15, Swallow Whole
Adapt Psychic Knife General Your psychic knife gains the properties of a special crafting material BAB +1, Psychic knife class feature
Adaptive Dodge Fighter You gain a cumulative dodge bonus against a single creature. BAB +1 or Dexterity 13+
Adaptive Eyesight Spelltouched You gain several benefits to your vision. Exposure to darkvision spell.
Adaptive Weapon General Reassign the special abilities of a class-granted weapon. Any class that has a personal weapon that gains effective enhancement bonuses to spend on special weapon abilities such as a Soulknife.
Additional Spirit Bond General Gain an additional spirit bond for the hairbinder. Hairbinder 1st
Advanced Dark Companion General Improved the dark companion alternate feature for the hexblade. Must have a dark companion.
Advanced Sword Technique Fighter, Tactical Gain additional combat options with any sword-like weapon. Must be proficient in at least one sword-like one or two handed weapon.
Adventuring Caster General You do not suffer from arcane spell failure in light armor. Caster Level 1st
Aged Well General You are old, but you still feel hail and hearty. Middle aged or older.
Aim through Clouds Fighter You almost always hit giant fleshy blobs, whether or not they're invisible. None
Aiming Fighter You aim for the weak point, increasing accuracy and opening them up to sneak attack at range. None
Airship Improvement General Gain an additional ship improvement for the airship pilot class. Airship Pilot 1st level
Alchemical Bite Racial You treat your teeth with special substances to overcome damage reduction Mighty Jaws or any creature with a Bite Attack, Masterwork Bite or Masterwork Body, Craft (Alchemy) 4 Ranks
Alchemical Enchantment General Enchant alchemical items as if masterwork ammunition. Craft (Alchemy) 5 ranks, any magical item crafting feat
Alchemical Extract General Once per day, use a potion or oil without actually using it. Craft (Alchemy) 7 ranks
Alertness, Balmz General Improved version of alertness None
Align Psychic Knife General your psychic knife becomes an aligned weapon. psychic knife class feature, BAB +6
Alter Gender General Dude looks like a lady. Character Level 3rd, must be a race with male and female genders.
Alternative Tradition General Change the ability score for a class ability (such as spellcasting) to a different ability score. 1st level only
Always on Lookout General Your senses are on constant alert. Listen 9 ranks, Spot 9 ranks
Amateur Spellcaster General Your dabbling in spellcasting advances to full amateur abilities. Character level 6, Spellcasting Dabbler
Ambidextrous Fighter You apply full strength (instead of half strength) to off-hand attacks. Two-Weapon Fighting, Str 13
Analytic Fighting Style Fighter You use your Intelligence instead of your Dexterity on attack and damage. Int 15+, Dex 11+
Anger Point Monstrous, Fighter Getting punched in the face makes you angry. More than it pisses most people off, that is. None
Anima Toughness General Beings without metabolism are raised or constructed with animating force. This force now can be used to toughen them beyond the durability of their basic undead or construct frames, increasing their hit points. No Con Score, Cha 15, Base Fortitude Save +2
Animal Avatar General Don't just command your animal - BE your animal! Power Animal, Animal Sight
Animal Friend General You are a friend of little and not so little critters. Animal Tongue
Animal Sight General Use your animal companion's senses as your own. Power Animal
Animal Tongue General You can speak with a kind of animal, sorta like a Disney princess. Knowledge (Nature) 4 ranks.
Anointed Champion Ancestral School You were inducted into a secretive order of crusaders, paladins and war-priests that teach the secret arts of Champion’s Might, a splinter school of Devoted Spirit that teaches how to directly channel divine power into martial maneuvers. One Devoted Spirit maneuver, smite class feature
Apprenticeship General New Mentor Types for the Lower Planes. None
Aquatic Acrobatics General You Swim, acrobatically Aquatic or Water subtype, Swim Speed
Aquatic Stealth General You Swim, stealthily Aquatic or Water subtype, Swim Speed
Armed Deflect Arrows Fighter Deflect arrows when your hands are full. BAB +1, Weapon Focus
Armed Wrestler Fighter Use one-handed weapons in a grapple or two-handed weapons with an extra penalty instead of not at all. Base attack bonus +1
Armor Agility Fighter You do not feel encumbered by armor. Proficiency in any type of armor.
Armor Focus Fighter Improved AC and Reflex saves in certain armor. BAB +1, proficient in chosen armor category
Armorborn Fighter You gain proficiency in all armor and shields, or can use them better if you already know how. 1st level only
Artist of Fast Draw Ancestral School You were inducted into the secret swordsmanship school of Speed of Thought, a splinter school of Diamond Mind that focuses on the art of fast-drawing weapons to attack Quick Draw, one Diamond Mind maneuver
As Young As You Feel Spelltouched You appear to be whatever age you want. Must have been exposed to disguise self.
Ascended Super Saiyan Racial Through training you have asended to a level beyond a Super Saiyan. As such, when you transform into a Super Saiyan, you may choose to "asend" and be even more powerful. 12th level Saiyan Warrior, Unlocked Super Saiyan transformation
Ascetic Artist Multiclass Combine your monk and bard levels into a seamless whole. Scaling unarmed strike progression, Inspire Courage +1
Ascetic Juggernaut General Levels of Monk or Martial Artist stack with levels of Battle Juggernaut to determine Unarmed Strike damage and AC Bonus and Regeneration and Damage Reduction. Flurry of Blows, Juggernaut Form
Athletic, Balmz General Better version of athletic Strength 13
Augmented Damage Reduction Fighter Make your damage reduction better. Must have a persistent source of damage reduction.
Average Initiative General In an encounter with at least two other initiative rolls, you can always choose to go in the middle. None
Average Out Luck If you roll a natural 1, the next roll is guaranteed to be at least a 10. None
Awareness Fighter You have a keen sense to know where enemies are. You feel their presence behind walls, doors, when hidden, and around corners. None
Baast's Nimble Grace General Walk as a cat, jump as a cat, dance as a cat ! Dex 15
Bad Boss General You grant summoned allies, followers and cohort your betrayal feats as abettors. One [Betrayal] feat
Bad Moon Rising Monstrous You are a creature of the night. It makes you more durable and puts you in a good mood. Shapechanger Subtype
Bad Touch Style General You can deliver abilities with a range of touch with an unarmed strike instead of a touch attack. Improved Unarmed Strike or Slam Attack
Bark of My Bones Racial Sylvari has mastered the creation of a more heavy and strong armor. Sylvari, Craft (armorsmithing) 5, Knowledge (Nature) 2, Leaves of My Skin feat
Bat Out of Hell Fiend You scream across the world Fly Speed
Batman In Plain Sight General You can hide in plain sight even when people are talking to you. Hide in Plain Sight
Beauty Idol General Once per encounter as an immediate action, whenever you have successfully hit an opponent (even with just a touch attack) you can force a Will saving throw DC 10 + 1/2 HD + Cha modifier, or become fascinated for 1 round/level, or 1 round on a successful save. Also, things for pokemon contests. Cha 13
Beauty Queen General You gain the ability to seduce others with ease. Charisma 13+
Binding Growth Elemental You grow on people. Wood Elemental Creature (e.g., Psuedoelemental Being (Wood) feat)
Black Blood Spell Metamagic You turn energy into vile blood, dealing vile damage. Blood Sacrifice, caster level 5th.
Blade Buster Fighter If your weapons aren't hitting quite like your fists, they are now...but you might break them. Str 17, Pugilist or Scaling Unarmed Dice as a class feature
Blood Bank General You can make your banked life last. Life Force class feature, maximum life force pool of at least 50 points, Bank Life class feature
Bloody Toughness Fighter You are so tough you heal when you smack people. Toughness
Body of Iron Fighter, Monk Gain an armor bonus to AC even if you're unarmored. AC Bonus class feature (such as monk), Con 13, Fortitude +4
Bolster Technique General You focus upon one of your techniques, allowing it to be far more effective than it was in the past. None
Bomb Focus Fighter, Bomb You know how to create more potent bombs than usual. Craft (Alchemy) 8 ranks, and either Bomb class feature or Grenadier Dabbling (3.5e Feat)
Bondage Specialist General Bondage Specialist Intimidate 3 ranks, Use Rope Skill 3 ranks
Bonus Spell Slot General You gain a bonus spell slot at the highest level you can cast. Must have spellcasting.
Born Psionic General Born with psychic potential, you gain power points as you level. 1st level only.
Born Thief General You were born and raised as a thief and thus you have gained useful assorted skills. 1st level only.
Born Tinkerer General You gain a bonus when using the Craft (Technology), Disable Device and Knowledge (Engineering) skills. 1st Level Only, INT 13
Born Tough General You're built like a wall, it takes ages to make you fall. 1st level only, Constitution 13, Base Fortitude Save +2
Bottoms Up General You know how to chug! Drink as a move action, or later as a swift action. Con 13
Brace For Impact Fighter Ready an action to weather an otherwise fatal blow. Con 13
Breath Weapon Substitution Monstrous Change what element your breath weapon produces. Breath Weapon which deals damage
Broad Mastery Fighter You gain an increase on your ability score by leveling at 3rd level and each 3 level thereafter. 3 HD
Broad Practice Fighter When you increase an ability score while leveling you increase three instead. None
Brutal Disarm Fighter You can disarm opponents by partially destroying their limbs. BAB +4, Str 13, Improved Disarm
Buff Body Fighter A feat that represents the benefits of a vigorous physical workout routine. In fact, you need to be pretty tough already to undergo this training! Con 13, +4 base Fortitude save.
Bundle of Terror General Despite being smaller than most people, you don't have a hard time intimidating those larger than you. Intimidate 3 ranks.
Burning Rage Fury When you rage, you gain literal firepower. Rage 1/day
Burning Zeal Fighter Gain a bonus to one opposed check and take ability burn after. None
Butt Stroke Fighter You can use a polearm or spear like a quarterstaff Two Weapon Fighting, Weapon Focus with a spear or polearm, proficiency in quarterstaff
Cacophonous Spell Metamagic Your sonic spells are so powerful, they tear through resistances and immunities. None
Caltrop Attack Fighter Toss a bag of caltrops at a foe and watch it burst and scatter at their feet. None
Careful Movement Fighter Your training allows you to move around the battlefield while still defending yourself. BAB +3
Careful Somatic Casting General You can ignore arcane spell failure, at the cost of increased casting time. None
Caster Focus General Choose a class which does not give full casting progression (or none at all), it now gives full or partial progression... for caster level at least. Caster Level 5th
Cerulean Skill Incarnum Add 1 + twice the amount of invested essentia on all checks involving the chosen skill. Con 13
Challenge-Obsessed Fighter Initiate multiple Duel of Wills per battle and gain ability to parry using Iaijutsu Focus BAB +7, Intimidate 11 ranks, Sudden Challenge
Charismatic Prodigy General Your force of personality is far stronger than it ought to be, allowing you to activate your abilities to greater effect None
Cheap Shot Fighter Why simply feint when you could deck a bitch? Improved Unarmed Strike, Improved Feint
Chthonic Grip General You can initiate grapples with your Chthonic Serpent weapons. Blade Meditation (Chthonic Serpent), Any two of Binding Constrictor, Boa Strike, Choking Python, or Anaconda Crush
Class Proficiency General You gain proficiency of another class. None
Clear Sky Monstrous, Weather The surrounding weather around you is always calm. Knowledge Nature 6 ranks
Cleave and Smite Evil Fighter When you cleave, you automatically smite without expending a smite attempt. Cleave, any Smite ability (like Smite Evil)
Cleaving Launch Fighter When you kill a creature, you launch their corpse as a projectile. Cleave, Improved Bull Rush
Cling to Life Fighter If you are dying it takes you longer than normal to actually perish. Endurance
Codex Endurance Fighter You have peak level endurance. Bab +1 or Constitution 14
Colourful Flag Reserve Shoot obscuring beam of light as long as you have a light spell. Know at least one light spell of 1st level or greater.
Combat Healer General Spend Lay on Hands to increase healing from a Devoted Spirit maneuver. Lay on hands (or similar ability), one Devoted Spirit maneuver that heals hit point damage.
Combat Reflexes, Grimoire Fighter You can make multiple attacks of opportunity per round. None
Compensate for Size Fighter, Monk You know how to moves enemies in special ways as to eliminate their advantage over you when using specialized attacks. BAB +3
Compensate for Wind Fighter You can handle high winds just fine. None
Competent Blacksmith General You are a great blacksmith. None
Competent Healer General You are a great healer. None
Competent Musician General You are a great musician. None
Competent Patrolman General You gain a bonus to listen and survival checks. None
Competent Sailor General You are a great sailor. None
Competent Scholar General You are a great scholar. None
Complete Exotic Proficiency Fighter Gain proficiency in all exotic weapons. One Martial Weapon Proficiency and 1st level only, or proficiency in all martial weapons and at least one Exotic Weapon Proficiency
Concentrating Words Wordcasting You can spend words instead of concentrating. Have at least 1 spell word/day.
Congregate Monk Multiclass Your monk and chorister levels stack for a bunch of stuff. Effective Monk level 1, Verse of Valor +1
Constricting Fiend Fiend Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes. Character level 6
Construct Toughness General You are much tougher than most living construct, your body also persist after your destruction. Construct
Contagious Evasion General Provide Evasion to nearby allies. Cha 13, Contagious Success, Evasion
Contagious Mettle General Provide Mettle to nearby allies. Cha 13, Contagious Success, Mettle
Contemplative Focus Monk You treat a single chosen weapon as a monk weapon and may use it with feats which require unarmed strike. Improved Unarmed Strike, Weapon Focus (any melee weapon)
Continued Mind Enhancement Multiclass Soulblade weapon enhancement continues to increase at half of normal rate while taking other classes. Mind Enhancement +1
Controlled Touch General You can control your power enough not to kill allies you touch. Must have the spirit thief template.
Cool Idol General Once per encounter as an immediate action, you can add your Charisma modifier to your attack roll and damage. Also, things for pokemon contests. Cha 13
Corpse Toughness Undead You gain +1 hit point per HD and DR 5 bypassed by one type of physical damage. None
Craft Magical Image Item Creation With your knowledge of Spellcraft and the ability to make images. You have learned how to craft an image able to cast spell-like abilities acting like the pre-chosen spell. Effective Caster Level 5, Craft (Image) ranks 5, Spellcraft ranks 8
Craft Quicktrap Item Creation You can create traps very quickly and efficiently. Craft (Trapmaking) 4 Ranks
Create More Water General Create more water, with utility and combat power. Ability to cast create water as spell or spell-like ability
Critical Strike Mastery General Your critical hits never have to be confirmed and you can never critically fail on an attack roll (EX: a 1 or 2 on the die roll is treated as such and is not a critical fail chance.) Crit Fisher, Power Critical, Savage Critical, Improved Critical, Greater Critical, Base Attack Bonus +20
Critical Toughness Fighter You are so tough you don't get critted often. Toughness
Cross-Style Training Multiclass, Monk An exchange student, studier of more eclectic martial arts, or simply someone who feels a special bond with a specific weapon, you can use a non-traditional weapon at the same level of mastery as your peers. None
Crushing Slam Racial You are adept at using your arms, fists and body as a natural weapon. Power Attack, Slam attack
Crushing Submission Fighter You beat opponents into submission with your mace. Weapon Focus (bludgeoning weapon)
Cure Time General Use positive energy to rewind age. Life Force class feature, maximum life force pool of at least 150 points
Cursed Bloodline General You gain the [Evil] subtype and DR 2/Good. You come from a terrible and cursed bloodline, making you more or less than a mere man.
Cursed Rage Racial Your anger at your curse make you even stronger. Accursed Mark racial feature and the rage class feature.
Cute Idol General Once per encounter as an immediate action, you can add your Charisma modifier to your saving throws against one effect. Also, things for pokemon contests. Cha 13
Cyan Focus Fighter, Incarnum Add invested essentia to attack roll with chosen weapon Con 13, Proficiency with selected weapon, BAB +1
Cyan Initiative Fighter, Incarnum Add 2 plus twice invested essentia to initiative checks. Con 13
DO YOU DOUBT THE INTEGRITY OF A BEING WHOSE MUSCLES CAN DO THIS? Skill, Fighter You can try to convince someone of your honesty by flexing your muscles BAB +3, STR 19, Bluff 6 Ranks
Dancing Blossom Stance General Monks fly through the air as if on wires, balance on a single mote of dust, and walk on water. Monk 4th, Balance 7 ranks
Danger Intuition General Due to your senses, overall intuition, or just plain luck, foes seem to be unable to catch you unaware. None
Dark Knowledge General You know things, and have been exposed to dark insight. This helps you against the horrors from beyond time and space. Int 13 or Wis 13 or Cha 13
Dark Mage Racial You no longer gain curse token from using evil magic. Accursed Mark racial feature
Daywalker Undead You are resistant to sunlight. Must be vulnerable to the light of the sun.
Deadtouched General You count as an undead for the purpose of prerequisites, gain a +1 natural bonus to AC and reduce precision damages. Tomb-Tainted SoulLM feat or otherwise healed by negative energy
Deathless Energy Drain Immunity Monstrous You regain the immunity to Energy Drain from when you became a Redeemed Undead and gained the Deathless Subtype Redeemed Undead
Dedicated Bodyguard Fighter You use maneuver-like abilities to be an extremely efficient bodyguard. Martial Lore 4 Ranks
Deformity, Blood Vile, Deformity Your body is constantly bleeding from your pores, making it appear as though you are constantly sweating out your own blood. Evil Alignment, Willing DeformityBoVD
Deformity, Patchwork Body Deformity You can put yourself back together if dismembered, or use others body parts to replace your own. Willing DeformityBoVD
Depraved Physiognomy Vile The corrupt powers that seep through your body and mind have stretched and deformed your body, forcing you into a shape more to their liking. Evil alignment.
Devoted Extremist Multiclass Paladin and Soulborn level stack for Smite damage and Special mount progression Smite (any one alignment), Smite Opposition
Dimensional Body Storage General If you have an artificial body part, or are artificial already, you gain the ability to store and use arm or handheld items within. Construct or otherwise possessing at least one artificial body part (such as by a graft)
Disguise in Plain Sight Tactical You can disguise even when people are directly looking at you. Disguise 4 ranks, Hide Skill 4 ranks
Dodge, Sulacu Variant Fighter You gain a +1 dodge bonus to Armor Class and Reflex saves. Dex 13.
Dodgy Sort of Fellow Subsidy When you leave the room, people look at your back and say "He's a dodgy sort of fellow, ain't he?" But only in reference to the fact that you won the battle without being hit. None
Donkey Kick Fighter, Racial When threatened, Onocentaurs can unleash a devastating kick BAB +6, Strength 23, Onocentaur (3.5e Race), Power Attack, Improved Natural Attack
Draconic Heritage, Incarnum Draconic Gain Knowledge(History) as a class skill, dragonblood subtype, and bonus on saves against magic sleep, paralysis and against soulmeld effects. SRD:Sorcerer level 1st
Draconic Legacy, Incarnum Draconic Add incarnum spells to your list of spell known. Any four draconic feats.
Dragonblessed Commander Multiclass You are able to project your dragon shaman and marshal auras at a full strength despite your varied studies. 2 draconic auras, 1 minor marshal aura, 1 major marshal aura
Dragonscales Monk General Your ki is drawn from the blood of dragon, granting you multiple draconic monk abilities. Dragonblood Subtype, Monk's AC Bonus
Drench Elemental Your body puts out fires. (Water) Subtype
Drift Mastery Fighter You do not need to travel in a straight line to charge while mounted. Ride 11 ranks
Drink Life a Dwarf General Take fewer penalties for drinking. Drunken Master Level 1, Con 20, ECL 15
Drink Mixer General You can mix drink with great talents. Profession (Bartender) 4 Ranks
Drive Charge Fighter Gains superior charging benefits while mounted. Mounted Combat, Ride 9 ranks or BAB +6
Dual Providence General You are able to channel positive and negative energy with equal proficiency. Able to spontaneously cure or inflict. Any neutral alignment.
Durable Shield Racial Your Astral Shield has more health. Astral Shield racial ability; and either BAB +1 or 5 ranks in Concentration.
Ear Worm General You have a memetic trap in your mind, activated whenever someone tries to get in your head. None
Efficient Casting General When you cast spell there is a chance you don't use the spell slot. Must be able to cast spells.
Efficient Corpsecrafting General Other necromancers are so wasteful. You know how to raise the dead on the cheap. CorpsecrafterLM
Efficient Crafting Item Creation You can work on multiple items at a time, or make a single item twice as fast. Craft (Any) 7 Ranks
Eldritch Ascetic Monk Your training allows you to mix your melee attacks and eldritch powers to great effect. Improved Unarmed Strike, Stunning Fist, Eldritch Blast +2d6
Eldritch Break General Your ray spells carry extra power in them, allowing you to break through enemy resistance more easily. Eldritch Blood, CL 9th
Eldritch Dragon Multiclass Combine your dragonfire adept and warlock levels for breath weapon and eldritch blast. Dragonfire Adept breath weapon 1d6, Eldritch Blast 1d6
Eldritch Power General Your power over eldritch magic manifests in additional power for your rays. Eldritch Blood
Eldritch Skin General Your damage reduction increases, now empowered with the energy of magic. Eldritch Blood
Elemental Aura Fiend, Elemental Your close relationship with primal elemental forces has manifested in a damaging aura. Character level 7, must have a subtype granting immunity to a form of elemental damage
Emergency Reinvoke General Invoke immediately after invocation wears off Able to invoke invocations
Endless Life General Fast healing based on remaining life force Life Force class feature, maximum life force pool of at least 100 points
Energy Resistance Spelltouched You gain Energy Resistance 10. Exposure to a resist energy spell.
Energy-Resistant Shield Racial Your Astral Shield takes less damage from one type of energy. Astral Shield racial ability; and either BAB +1 or 5 ranks in Concentration.
Enervation Explosion Psionic When a psionic creature is dazed, their trapped psionic energy explodes outward uncontrolled. None
Enfeebling Charm General Weaken foes resolve your charm Charisma 15, spellcraft 12 ranks, ability to cast any charm spell or spell-like ability, diplomacy 10 ranks
Enhanced Ki Pool General You have a natural affinity to using ki which allows you to harness of of you inner power than others. 5th level Saiyan Warrior
Enhancement Power Attack Fighter Trade weapon enhancement bonus for increased base damage. Must have held a weapon with a minimum +2 enhancement bonus.
Enlarge Psychic Knife General your psychic knife becomes bigger and stronger, allowing for power attacks and such. Strength 13, Wisdom 15, psychic knife class feature, BAB +1
Enlarged Mounted Archery Fighter You can now use longbows even while mounted. Mounted Archery, Mounted Combat, Ride 1 rank
Eternal Mindspring of the Psionic Mind Psionic Even when your power points are drained, you always have 2 left to use. Manifester level 6th
Even Luckier Than Before Luck When you use a luck reroll, the reroll gains a +2 bonus! One Luck feat or Luck Domain power
Evershifting Mark Racial Your racial Ska'drin mark never settles. While this means you will never be considered an adult by your kind, it also means your innate magic is always changing and evolving. Ska'drin, 1st-level only.
Exalted Damage Reduction Exalted You gain or increase DR/evil. Any good alignment, Con 15
Exalted Magus Exalted Assign an item as a divine focus, turning all your spells into [Good] spells, and more. Any good alignment, Wizard level 1st
Exalted Rage Exalted, Fury Your holy wrath brings additional power against the forces of evil, and guarding your body against the power of fiends. Any good alignment, Rage 1/day
Exalted Turning Exalted Redeem the dark minds of the undead, turning them to the force of good before setting them to rest. Any good alignment, Turn undead
Excellent Trainee General You train extremely hard to develop your skills, and it's paid off in a big way. Intelligence 14
Exceptional Trainee General You are utterly awesome at developing your skills. Intelligence 17, Excellent Trainee, at least one Skill Focus feat
Exotic Armourer Fighter You are proficient in exotic armors. None
Expand Astral Car General A feat for King of Racers that allows your astral car to hold multiple people or additional carrying capacity. Astral Car class feature
Expand Spell Metamagic Like Widen Spell, but more versatile. Increase the area of a spell's effect. None
Expanded Armored Ability General An ability which can only be done in certain armor types (such as a rogue's evasion or a bard's spellcasting can now be done in any armor you are proficient with. None
Expanded Word Focus Wordcasting Increases the stackability of a Word Focus. Have Word Focus for at least one word.
Expendable Familiar General The loss of your familiar does not cause you substantial hardship. Summon Familiar
Expert Crossbow Handling Fighter You no longer take penalties to attack when firing crossbows one handed. Proficiency in crossbows, BAB +4
Expert Learning General You are a master of many skills, which need not be in your field. 1st level only, Int 13
Expert Liar General You can use your bluff instead of sense motive. Bluff 4 ranks
Exploit Opening Fighter If a foe suffer a large enough penalty to AC it count as flanked for the purpose of sneak attack. None
Extended Familiar General The range your familiar, homunculus, or animal companion benefits is increased x10, plus other minor bonuses. Possess a familiar, animal companion, special mount, or homunculus.
Extended Shot Fighter Remove range increment penalty. Int 13, BAB +8 Point Blank Shot, Far Shot
Extra Bombs Fighter, Bomb You know how to create more bombs than usual. Craft (Alchemy) 8 ranks, and either Bomb class feature or Grenadier Dabbling (3.5e Feat)
Extra Damnation Points General You gain extra damnation points. Damnation Points class feature
Extra Divine Blessing Exalted You gain an extra divine blessing from Variant Vow of Poverty list. Any good alignment, Variant Vow of Poverty, 2 HD
Extra Martial Recovery General Your meditation or recalling is more efficient at refreshing maneuvers. Any maneuver-recovery mechanism that refreshes a finite number of maneuvers, knowledge of at least three maneuvers
Extra Rage, Variant General You can rage more often. Rage ability.
Extra Reflexes Fighter You get additional attacks of opportunity available. Combat Reflexes, 3 HD
Extra Surging Surge Get 8 extra surge points. Must be able to use combat surges.
Fairy-touched General You count as a fey for the purpose of prerequisites and you gain a special ability. 1st level Only
False Honor General Through self control and discipline, you are able to cloak your true motivations, even to the eyes of magic. This technique is extremely popular among ninjas, assassins, and other shady people. Charisma 16
False Swipe Fighter Not only can you deal extra nonlethal without penalty, you can make sure your lethal doesn't kill either. Wis 13
Familiar Companion General You combine your familiar and animal companion. Must possess a familiar and animal companion
Far Throw Fighter Throw weapons 3 range increments without penalty and increase maximum range increments. Str 15, Point Blank Shot
Fast Talker Wordcasting You can speak your spells more quickly. Caster level 3 in a Wordcasting class
Fear Leads To Anger Fighter, Fury Activate your rage instead of becoming afraid. Rage or a similar ability, cannot be immune to fear.
Fearful Bravery Fighter If you become frightened or panicked, you still have some control over your actions, though you won't be attacking. None
Feet Shooter Fighter You can shoot your bow with your feet. Bab +1, Weapon Focus (Any Bow)
Fencing Fighter Add Dexterity to melee damage. Weapon Finesse Or Weapon Focus
Fey Curse General You cast Curse spell as if they were Enchantment rather than Necromancy. Must be able to cast a Curse-like spell (or [Curse] spell if you play Pathfinder).
Fey Skirmisher Fighter, Racial You've learned that staying and fighting isn't the smartest idea. As such, you've adopted the hit-and-run tactics of guerrilla fighters. Elf or Fey type
Fighting Caster Multiclass You stack your caster level and fighter level together for stuff. Fighter Level 1
Find the Weak Spot General You are able to find the weak spot on non-living entity allowing you to critically damage it. Base Attack Bonus +6
Fist of Justice General You correct evil with your fist! Paladin 1st
Fist of the Forest Multiclass Combine ranger and monk levels to make a pugilist protector of the forest. 2nd level monk, 2nd level ranger
Fists of Steel Monk Bypass hardness with your fists and punch force effects. Monk 1st
Flexible Achiever General You've figured out how to qualify for feats with different ability scores. None
Focused Mind Psionic You've learned how to push your psionic talents to the limit. One Mental Grip strike, Manifester level 1
Forbidden Knowledge General You know things you shouldn't. Knowledge (Arcana or The Planes) and/or Spellcraft 3 ranks
Forceful Invocation General By force of will alone abilities invoked by a warlock can be made more potent, and more deadly. Access to lesser invocations.
Freehand Shield Fighter Your hand is considered free even if wielding a shield. Improved Shield Bash
Gallant Herald General You gain paladin spell-like ability but must follow a code of conduct. Any Good-alignment, character level 5th
Gallipot of My Blood Racial Armor made armordener now better synchronized with his body. Sylvari, Craft (armorsmithing) 9, Knowledge (Nature) 5, Leaves of My Skin feat, Bark of My Bones feat
Gangsta Archery Fighter You can shoot your bows (even longbows) when prone or mounted, and hit multiple targets easier. BAB +1
Gear Tainted Soul General Your body is animated in an unnatural way, resulting in a disconnect between your life force and your health. None
Gecko Step Fighter, Monk You can stick to walls, briefly. Balance 4 ranks or Climb 4 ranks
Ghostly Hands Spelltouched You can levitate and wield items near you instead of near your hands. Must have been exposed to telekinesis.
Giant Weapon Training General They laughed when you slaved away swinging around that sword bigger than you were. But your hard work paid off. Now everyone will know what you're compensating for! Weapon Focus, Str 13 (Str 15 for Bastard Sword and Dwarven Waraxe)
Gokiburi Grip Racial Your multiple leg allow you to grapple surfaces and climb like a spider. Gokiburi, Str 13 or Dex 13, Climb 4 ranks
Gokiburi Persistence Racial Even mortal wounds will not stop you from your goal. Gokiburi, Con 13, Concentration 4 ranks
Gokiburi Sensitivity Racial Your keen sense of sound improves. Gokiburi, Wis 13, Listen 4 ranks
Grab Air General Other monks need to touch a surface in order to slow their fall. You scorn such physically sensible measures. Slow Fall class feature
Grafted Arsenal Monstrous You gain inbuilt weapon inside your arms. Must be corporeal.
Grazing Dodge Fighter If an opponent just barely hits your AC, then you take less damage and make a 5 ft step. BAB +1 or Dexterity 13+
Great Ricochet Fighter Bounce your killing shot between multiple targets so long as you drop them all. Dex 15, Ricochet, BAB +4
Greater Armor Focus Fighter Even greater AC and Reflex saves in certain armor. Fighter 8th, Armor Focus in the chosen category
Greater Find the Weak Spot General You are able to find the weak spot on non-living entity allowing you to critically damage it. Base Attack Bonus +16, Find the Weak Spot, Improved Find the Weak Spot
Greater Improvised Weapons General Your skill in wielding any non-weapon object you handle as a weapon is vastly improved. Base Attack Bonus +6, Improved Improvised Weapons
Greater Ongoing Rage General Rage even longer with your kills Ability to rage, Great Cleave, 15 Strength and 15 Constitution
Greater Spell Tenacity Caster Get +1 caster level with one school of magic. Spell Focus or Spell Tenacity
Grim Desperation Grim When your LP pool is empty, you can choose to pay the "grim cost" in HP instead. Grim Transformation
Gsillan Beckon General Grant summoned shadow creatures the psuedonatural template Ability to cast mysteries, Augment Summoning, Knowledge (Arcana) 12 ranks
HM Slave Monstrous Gain a various array of utilitarian powers, None
Hands Full of Weapons Fighter shoot a 2-handed ranged weapon while holding a light or one-handed melee weapon in your other hand Dexterity 13
Hard Freeze Fiend Your personality chills people to the bone. Must have at least one spell-like ability with the [Cold] descriptor.
Hard Light General Your sprites can carry things. Mender's Sprite class feature
Hard to Kill General You are harder to kill than your enemies Realize. None
Heart of Pure Darkness General Damage yourself to hurt others. Evil alignment, Discernible Anatomy
Heart of the Enemy General When you defeat an opponent, you draw energy from their death. BAB +3, Cha 13
Heavy Build Fighter Your time spent with armor or carrying a weight has lent you a build that allows you to move quickly even under the heaviest load. None
Heavy Power Attack General You are able to use one-handed weapons and light weapons more effectively with Power Attack. Power Attack
Heedful Charge Fighter You no longer allow yourself to remain open to attacks when charging, protecting yourself from moment to moment. BAB +3, Improved Charge
Hero General Gain bonuses in combat if your allies begin to drop. None
Hero's Blade General Wield oversized weapons more easily for practitioners of Hero's Edge Str 15, One Hero's Edge maneuver
Hidden Manifestation Psionic The powers you manifest are shadowed and indistinct from the landscape around you, allowing you to go undetected for the most part when manifesting. Ability to manifest psionic powers
Hide in Crowd Sight General You blend into crowds easily. Hide 9 ranks
High Risk Dodging Fighter Gain a dodge bonus, but risk extra damage if you fail. BAB +1
Honorable Extremist Multiclass Knight and Soulborn level stack for Knight’s Challenge DC and Smite damage. Knight’s Challenge, Smite Opposition
Honorary Canin General By befriending a Canin and completely immersing yourself in their culture, you begin to develop some of their skills Humanoid or Monstrous Humanoid; BAB +1; Must have befriended a Canin and remained friends; Must have been friends for 5 years; Must have lived with the befriended Canin and interacted with his or her other Canin friends on a daily basis for at least 4 of those years
Hope's Power General Gain small morale bonuses on stuff. Cha 15
Hoplite Combat Fighter Allows the character to wield a shield with a polearm. Base attack bonus +1, shield proficiency
Horsebreaker Training Fighter You can wield a Horsebreaker (3.5e Equipment) without taking massive penalties Small, Medium, or Large Size (Huge and larger creatures don’t need this one), and Strength 23, Exotic Weapon Proficiency (Horsebreaker)
Hot on Wheelshoes General Your hot on wheelshoes, it make you damn faster too. Dex 13+ and Cha 13+
Human Bastard Racial Humans are second only to Dragons in terms of friskiness! You were born from some interspecies erotica! Human
Human Charm Racial Every creature considers you one of their own for the purpose of interactions and disguises. Human
Human Durability Racial Gain bonuses against hostile environments. Counts as Endurance. Human
Human Proficiency Racial Gain 3 floating proficiency feats to assign to anything. Human
Human Shape Monstrous You can change in a particular human from despite being a monster. Aberration, Dragon, Monstrous Humanoid or Outsider Type
Human Tool Use Racial You are very good with tools, and can work with a lack of tools on the fly. Human
Hybrid Vigor Racial Remove a minor racial penalty and get some minor boosts. Half-breed or mixed-breed race, inherited racial template or bloodline
Hydraulic Acrobatics General A feat for King of Racers that allows your astral car to do jumps and squeeze in tight spaces. Astral Car class feature
Hydromancy Reserve You have the ability to control water with ease. Must be able to cast control water
I Have a Punning Clan General You and your allies are a Punning Clan. Int 13
Ice Trail Elemental You leave a trail of ice where-ever you go. Character Level 3+, (Cold) Subtype
Ignorance is Strength General You are guarded against dark insight and mindbreak None
Illuminator, Elan Racial, Metapsionic a feat that allows Elans to perform the changing ritual to "make" a new Elan and Psicraft 15 ranks., Elan 12 HD. Skills: Knowledge (Psionics) 15 ranks
Illusionary Opportunist General Opponents under illusion spells are considered flat-footed against you. None
Illusory Familiar General Gain a special familiar which has no substance, but superior mental prowess. Caster Level 1st, two Illusion spells known
Impetus Spell Metamagic your force spells ignore more effects None
Improve Breath Weapon Monstrous Your breath weapon damage increases. Breath Weapon which deals damage, Con 15
Improved Anima Toughness General Beings without metabolism are raised or constructed with animating force. This force now can be used to toughen them beyond the durability of their basic undead or construct frames, increasing their hit points. Anima Toughness, No Con Score, Cha 21, Base Fortitude Save +4
Improved Animal Companion General Rangers gain a animal companion more worthy of their bond with nature. Animal Companion class feature, ranger level 4th
Improved Bombs Fighter, Bomb You know how to create better bombs than usual. Craft (Alchemy) 8 ranks, and either Bomb class feature or Grenadier Dabbling (3.5e Feat)
Improved Bull Rush, Variant Fighter You do not provoke when using Bull Rush, you gain a +4 bonus on bull rush check and you may push your opponents prone. Bab +1
Improved Charge Fighter You have worked on your charging technique to the point where you don't leave yourself vulnerable. BAB +1
Improved Crossbow Sniper Fighter Now you can strike so precisely with a crossbow, you deal your full Dex damage. +6 BAB, Crossbow SniperPHBII, Precise Shot
Improved Damage Reduction General Increade your damage reduction and change the material bypassing it to another rarer alloy. Must have damage reduction bypassed by either cold iron, silver or wood.
Improved Darkvision-CE General The range of your darkvision doubles. Darkvision, 6 HD
Improved Deflect Arrows Fighter, Monk Deflect multiple arrows a round, at the cost of your attacks of opportunity. Combat Reflexes, Deflect Arrows, Dex 13
Improved Domain Preparation General You may prepare spells on your domain list as regular cleric spells. Must prepare spells as a cleric and have access to domains.
Improved Feint, Variant Fighter You feint at lightning speed and may use your lightning quick reflex to fool your opponent. Combat Expertise or Deceitful
Improved Feral Strike General You greatly increase the capacity of a single natural strike you possess. Must possess a Feral Strike.
Improved Find the Weak Spot General You are able to find the weak spot on non-living entity allowing you to critically damage it. Base Attack Bonus +11, Find the Weak Spot
Improved Hit Die General Hit die increases one step. None
Improved Improvised Weapons General You have elevated the "improvised weapon" to a more powerful concept, capable of wielding it more dangerously than normal. None
Improved Ink Sac Monstrous Improved capacity and ability for the ink sac graft. A natural or grafted ink sac
Improved Ki Strike General Other monks ignore a few measly types of damage reduction. You ignore far more. Ki Strike class feature
Improved Masterwork General Able to add additional non-magical benefits to weapons upon creation. Craft 4 ranks.
Improved Mounted Archery Fighter The penalty you take when using a ranged weapon while mounted reduces even further. Mounted Archery, Mounted Combat, Ride 9
Improved Mystic Facsimile General copy magic abilities better Mystic Facsimile, Knowledge (arcana) 12 ranks or Spellcraft 12 ranks
Improved Peripheral Vision General Because of superior eyesight, you are harder to flank. Wis 13+
Improved Rapid Natural Attack Monstrous Give natural weapons a full set of iterative attacks. BAB +11, at least one natural weapon, Rapid Natural Attack.
Improved Rapid Pact Making General As rapid pactmaking but at-will. Rapid Pact Making
Improved Rearm Fighter You resist disarms, and can arm yourself rapidly if you are ever disarmed. Int 13, Combat Expertise or Quick Draw
Improved Resistance Xenotheric Your inborn energy resistances improve beyond the ordinary. Fort +4
Improved Shield Bash, Variant Fighter Your technique when shield bashing allow you to retain your defense when bashing and disrupt your foes. BAB +1, proficiency with any shield.
Improved Snap Kick Fighter Reduce penalty for Snap Kick. BAB +11, Improved Unarmed Strike, Snap Kick
Improved Stigmata General As feat for the Holy Vindicator, improve your ability to use your Stigmata. Stigmata Class Feature
Improved Vehicle Maneuverability General Any vehicles with land speed maneuverability improves it by one step. None
Improved Weapon Aptitude Fighter Use your feats which associate with one weapon on other weapons, or do it even faster. BAB +1, at least one weapon-specific feat
Improved Weapon Finesse Fighter Hurt people with your Dexterity, and expand the weapon finesse list significantly. Weapon Finesse
Improved Whip Proficiency Fighter Your whip attacks are less useless. Proficiency and weapon focus with a whip or similar weapon
Improvised Combatant Fighter You gain improvised weapon proficiency, and can use them better than most. 1st level only or BAB +1, Int 13, and Wis 13
Improvised Initiative Fighter You always act first in the first round of combat. None
Incarnum Immortality Incarnum You invest incarnum to make yourself tougher and allow you to slowly heal over time, can make you immortal with the right investment. Constitution 13
Increased Biocapacity Xenotheric Your maximum bio-energy charges are increased. Con 15
Increased Bonus Casting General Increase your ability score by +4, but only for the purpose of calculating bonus spells (or extra power points) due to high ability score in all classes. Spellcasting or Manifesting level 1st
Increased Monk AC Monk You pay more attention to those around you. Monk level 1
Increased Monk Armor Monk Ordinary monks have a bit of armor to compensate for their inability to wear any. You can either wear some or get an even bigger armor bonus. Monk level 1
Increased Monk Speed Monk Ordinary monks are fast. Your endless devotion to speed makes you much faster. Monk level 2
Indigo Channeling Incarnum When channeling a spell, you regain hit points. Con 13, Arcane Channeling.
Inertial Movement General You move 1/2 the movement you made last round as a free action. None
Inertial Shot Psionic You can focus your mental energy into a projectile or thrown weapon to increase its damage potential by increasing the force it releases on impact. Psionic Shot, Base Attack Bonus +4
Inhuman Reflex General Your reflex, no matter what class is mighty. Reflex Save +5, Lightning Reflexes.
Innate Seduction General You have a talent for seducing crowds by your presence. non-lawful alignment, Cha 13+
Insectile General Your body morph to become partly insectile, gaining additional sensory abilities and an unique ability. 1st level Only or Knowledge (Arcana) 9 Ranks.
Insightful Combatant Fighter, Monk Use wisdom instead of strength for attack and damage. Wisdom13 or higher
Insomnia General You are resistant to sleep and fatigue. Must be able to sleep.
Instant Mealtime General You can eat as a move action. Con 13
Intense Practice General You have practiced one of your weaker ability score until it actually became good. None
Intermediate Spellcaster General You improve your middling spellcasting abilities to those of an intermediate spellcaster. Character level 15, Middling Spellcaster
Intimidating Brute General You can intimidate enemies with a show of your great strength, rather than with descriptions of what you'll do to them. Str 15, Intimidate 8 ranks
Intuitive Initiative General Quickly assess the situation and gain your footing, even if you don't act right away. None
Invincibility Frames Fighter When you tumble, you gain a miss chance. Tumble 4 ranks
Iris Mantle Incarnum, Psionic Add invested essentia to your manifester level when manifesting power from one of your mantle Con 13, Access to one psionic mantle
Iris Pact Incarnum Select more pact augmentation abilities depending on invested essentia. Con 13, Pact Augmentation
Iron Grip Fighter Once you grab someone, they stay grabbed. None escape the crushing grasp of your wrestling holds. Strength 15, Improved Grapple
Iron Nails Racial You can turn your nails into deadly weapon. Shapechanger Subtype
Iron Skin General Your skin is comparable to that of Iron. None
Iron Tide Fighter With your strong blows, you can maneuver an enemy right where you want them and with a quick dash enter the space they left. Power Attack
Iron Will Balmz General Better version of iron will None
Irresistible Incarnum General Make the save DCs of your soulmelds actually relevant. Ability to shape soulmelds, ability to bind at least 1 soulmeld to a chakra, ability to bind to lesser chakras, essentia pool of at least 4 points
It Was Meant For Me General Treat any area of effect spell that affects your character as if the spell was a spell directed at your character. No prerequisites
Item Focus Spell Metamagic Allows you to cast with your hands full, provided one of your hands is holding the focus. None
Jack of All Trades, Prowess Variant Prowess You can learn mundane professions remarkably quickly. None
Jagged Edge Monstrous Gain a rough skin or spines which deal damage to those attacking or grappling you. Con 15, +1 of natural armor or greater
Keen Enhancement Fighter Trade enhancement bonus for increased critical range. None
Ki Archer Fighter, Monk Channel your Ki through your bow Weapon Focus (any ranged weapon), Monk 1st
Ki Metacombat Fighter Spend stunning fist attacks to mitigate attack penalties from metacombat feats. Wisdom 13, Stunning Fist OR ki pool, any Metacombat feat
Kickmaster Fighter You kick real good. None
Kip Up Fighter You get the ability to kip up. Balance 4 Ranks
Kunai Claw Style Fighter, Tactical Use shuriken as a melee weapon, with advanced throwing weapon options and improved range and abilities. Proficiency with shuriken
Lapis Augment Incarnum, Psionic You can spend additional power points when using Lurk Augment equal to invested essentia. Con 13, Lurk AugmentCPsi
Lapis Challenge Incarnum Add invested essentia to bonus grant by Fighting Challenge. Con 13, Knight’s Challenge.
Lascivious Dancer General Your attractiveness and your charm gives you more confidence in the situations where you use your seduction. Cha 15 +
Leaves of My Skin Racial Sylvari gets the basic skills of creating armor of his own body. Sylvari, Craft (armorsmithing) 1, Knowledge (Nature) 1
Leg Day Fighter A feat meant to boost the power of your legs. None
Levitate Monstrous Gain a hover speed. [Air] subtype, or knowing at least one [Air] spell
Life Animal General Your life is connected to your animal. Power Animal
Life Point Reserve Grim Gain additional grim Life Points with your level. Grim Transformation
Light in Armor Fighter Your medium and heavy armor counts as light armor. Proficiency with medium or heavy armor
Liquid Ooze Monstrous Vampiric effects harm the attacker instead of healing them, and might apply a poison to them if you possess one. Poison Use or possess a natural poison special attack.
Living Weapon Monk You need no weapon other than your body. Improved Unarmed Strike or a natural weapon that you are proficient with
Lockpicking Hairs General Your hair lash is capable of performing feats of legerdemain. Prehensile Hairs Class Features
Logical Deception General You trick people with your smarts, not your charisma, as well as sort out logical inconsistencies in lies. If you're really good, you'll make it seem like a good idea. Int 13, Bluff 4 ranks or Sense Motive 4 ranks
Long Arc Shot Fighter Shoot and throw farther with better base attack bonus. None
Long Shot Fighter As your eyes become keener, distance between you and your target becomes irrelevant. BAB +1, Spot 4 Ranks.
Lore of the Legendary Land General You are able to identify lands of note, including magical locations. You also get a discount on magical locations. Int 13 or Wis 13
Lunar Heritage Heritage The blood of the ancestral lunars flow in your vein, you gain a part of their awesome powers. Any Lawful or lunar or half-lunar
Lunatic General Through some trauma your mind is shattered into pieces... the voices in your head mess with your thoughts, but also make it difficult for magic to bind your will. Cha 13
Macho Mind Mental You are scary and know how to protect from fear since you cause it Intimidate 10 ranks, must have successfully intimidated at least 20 different foes within 2 CR of your character level.
Mad Bling General You gain two additional ring slots or an additional neck slot. None
Mad Skills General Classes with less than 8+Int skill points gain additional skill points. None
Magic Gun Reserve You can summon a conduit to blast raw magic at enemies. At least one 2nd level evocation
Magic Word General Call a lightning bolt from the heaven by saying a magic word. Must have been visited by an epic level wizard.
Magical Attacker General Your magic guides your hand, and through your intelligent predictions, wisdom based awareness, or sheer force of will, your magic touch attacks find their mark. Base attack bonus +1.
Magical Depth General You have a +6 higher mental ability for for the purposes of spells per day. Must have spellcasting.
Magical Vigor General Expend magic to heal self. Able to cast 1st level spells
Magically Gifted General You are magically gifted for your race, allowing you to use some innate magic and grant additional uses of racial spell-like abilities. None
Magma Blood Monstrous Ignore side effects of certain cold effects, and deal fire damage to attackers. [Fire] subtype.
Major Hand General Your mage hand is much more versatile and functional. Ability to cast mage hand
Major Styling General Have your hair transform into more than just clothing. Hairbinder 1st, Minor Styling
Maneuver Finesse Fighter Use combat maneuvers and sublime maneuvers with dexterity like a pro. Weapon Finesse
Maneuver-Like Refresh Fighter If you have maneuver-like abilities, you can refresh them quicker. At least one maneuver-like ability.
Manifest Scourge Attack Grim You harness the full power of your Scourge Attack when not transformed. Divine Suffusion
Manifester Focus Psionic Choose a class which does not give full manifesting progression (or none at all), it now gives full or partial progression... for manifester level at least. Manifester Level 5th, Psicraft 4 ranks
Marathon Runner General You run for long periods of time. Con 13+
Martial Apprentice Fighter You count as having full BAB, regardless what you actually have. None
Martial Disciple Fighter Gain a new martial discipline known. Initiator level 1st, Wis 13
Martial Extremist Multiclass Fighter and Soulborn level stack for Smite damage and for fighter feat qualification. Incarnum Defense, Weapon Specialization (Any).
Martial Training Fighter You treat an exotic weapon as a martial weapon. None
Martial Weapon Master Fighter You may not wield a gigas giant sword but you your greatsword is just as good. Must be proficient with all martial weapons.
Mass Manifesting General Add Mass powers to your powers list. Any metapsionic feat
Master Spell Crafter General Create finely crafted items with spells. 3 ranks each in two or more craft skills, or 10 ranks in a single craft skill.
Master of Arms Fighter You gain proficient with all simple and martial weapons, additionally by practicing with a weapon you can become extremely proficient in it use. None
Master of Land, Sky, and Sea Metamagic Apply the Animal of the Land, Animal of the Sea, or Skyfish templates on your summons. None
Master of Many Fighter You can use any kind of maneuver to qualify for another. Must know at least one maneuver from at least four different disciplines.
Master of Skills General All skills become class skills. Int 13 or Human
Masterwork Body Fighter Your body is honed to masterwork levels. None
Mediocre Maneuver Metamaneuver You can make your maneuvers reliable but unimpressive. None
Mediocre Spell Metamagic You can make your spells reliable but unimpressive. Ability to cast 1st-level spells.
Meditation on Slaughter Essence You meditated on the concept of slaughter, allowing you to redirect your essence by basing yourself on your perception. Signature Weapon, have an essence point pool.
Medium Armor Mastery Fighter You are good with the middle child of the armor family, drawing benefits from both sides. Proficiency in Medium armor.
Meldshaper Expert Tactical Gain abilities Essentia Fluctuation and Incarnum Marking. BAB +4, Essentia Pool 2, Ability to shape Soulmeld.
Melee Arrow Style Fighter, Tactical Use arrows as melee weapons, and other melee options for the bow and crossbow. Must be proficient in at bows or crossbows, BAB +1.
Metamagic Savant Metamagic Use Charisma in place of Intelligence for metamagic feat prerequisites. Improved Metamagic, Caster Level 10th, Charisma 20
Middling Spellcaster General Your novice spellcasting abilities improve to middling spellcasting. Character level 12, Novice Spellcaster
Midnight Meldshaping Incarnum Use essentia to increase your meldshaper level. Con 13, ability to shape soulmelds
Mimetic Expert Fighter You can use the mimetic enhancement better than most people. Bab +1
Mist Maker General You can make fog Ability to use or cast a spell, Spell-like ability, or supernatural ability that creates a mist, fog, cloud, smoke or simialr
Mobility, Variant Fighter +4 dodge bonus to AC against some attacks of opportunity, able to make a special type of five-foot step as a swift action. Dex 13, Dodge.
Mode Change Fighter Swap between your equipment instantaneously. None
Monastic Gestalt Multiclass, Monk Add your monk levels and another class together to determine level-dependent benefits. Monk 1st
Monk Weapon Focus Fighter Monks now can apply their unarmed damage to a special monk weapon. Monk 1st
Monkey Grip, Codex Fighter You can wield larger weapons. Bab +1, Str 13
Monstrous Rage Fury You become a monster while raging, gaining the benefit of one or more [Monstrous] feat. Rage Class features
Mood Maker General You and your allies are immune to mental intrusion while you sleep, resist morale penalties, and gain stronger morale bonuses. Diplomacy 4 ranks or Perform (any) 4 ranks
Moongazer Heritage When you gaze at the moon, you are filled with whispers of truth and insight of the old lunars. Any Lawful or lunar or half-lunar
Moral Extremist Multiclass Incarnate and Soulborn level stack for Incarnum radiance use and Smite use. Incarnum defenseMoI, incarnum radianceMoI
Moral Performer Multiclass Bard and Incarnate level stack for Inspire courage and Incarnum Radiance bonus. Bardic Music, Incarnum radiance.
Mounted Archery, Variant Fighter You can used ranged attack correctly while riding. Ride 4 ranks
Mounted Combat, Revised Fighter You are a skilled rider and combatant, and have brought the two together. Base Attack Bonus +1
Mounted Combat, Variant Fighter, Tactical You are trained to use a steed in battle. Ride 4 Ranks
Mounted Mount Fighter Your mount may mount its own mount. Ride 8 ranks
Mouthgrip General You hold things in your mouth, giving you an extra hand when needed. Str 13 or Dex 13, must have a mouth.
Move Like Lightning General Your movements are as fast as lightning Dodge, Dex 16
Multi-Track Drifting General You are the master of drifting, and can move diagonal without movement loss as well as do cool slides. Balance 4 ranks, Tumble 4 ranks
Multigrapple Fighter Improved Grapple or Improved Grab special ability
Multilimb Fighting Fighter You get pretty good at fighting quickly with natural attacks. BAB 6+, one or more natural weapons
Mumbler General You can still talk even if gagged, though not quite as accurate. Speak Language 1 rank
My Loss Is Your Gain Luck When you fail at a check, you give bonuses to your allies. Maybe they will succeed where you have failed. None
Mystery Slasher General You were the killer all along! Kent's unassuming disguise, serial killer
Mystic Eye Inheritor Heritage You inherited speshul eyes Must have eyes
Red Eyes of Accelerated Perception Heritage Mystic Eye Inheritor
Red Eyes of the Copycat Heritage Mystic Eye Inheritor
Mystic Facsimile General copy magic you have seen Imbue item, Deceive item, Knowledge (arcana) 9 ranks or spellcraft 9 ranks
Narrow Mind Psionic Your ability to concentrate is as keen as an arrowhead, allowing you to gain your psionic focus even in the most turbulent situations. Wis 13.
Natural Skill General You have a natural knack for picking up new abilities. You gain 1 extra skill point per level. This ability stacks with a human's racial ability, giving them a total of two free skill points per level. 1st level only.
Necessary Strike Fighter Significantly increase your chances of striking your foe, but deal 1/2 damage. None
Nitro Burst General Your vehicle has a brief burst of speed. None
No Trace General You gain a bonus to speed, and become difficult to track down. Hide and Move Silently 4 Ranks.
Nonlethal Specialization Fighter You deal a lot of nonlethal damage. None
Novice Spellcaster General You improve your amateur spellcasting abilities to those of a novice. Character level 9, Amateur spellcaster
Now I Can! General Hmm, can anyone in the party swim? No? One sec... now I can! Int 13
Obtain Watchful Spirit General You gain the Watchful Spirit class feature of the Wu Jen. Knowledge (Arcana) 4 ranks or Wisdom 13+, Arcane Caster Level 3rd.
Occult Resistance General You gain resistance to purely magical damage. None
Olympic Swimmer General You Swim gooder Swim 4 ranks or a swim speed.
One Handed Reloader Fighter You can reload a hand crossbow with surprising ease. Hand Crossbow Focus, Two Weapon Fighting, BAB +5
One for One General Your health is a skill for you. Int 11, Con 11
Ongoing Rage General Every kill fuels your rage. Ability to rage, Cleave, Strength 13+, Constitution 13+
Opportunistic Snack General You can eat as a attack of opportunity. Con 13, Instant Mealtime
Overbear Fighter Use two handed and double weapons to defend yourself. Disarm and Bull Rush easier. Power Attack
Overcome Deficiency General Remove racial ability penalty. -2 or lower racial penalty to an ability score.
Oversized Grip Fighter You can use two-handed weapons with a single hand. Strength 13
Painful Energy Charge Monstrous A creatures's Energy Charge ability can now harm the living and the undead. Energy Charge
Parry Fighter Like dodge, except you parry attacks with your muscle. Str 13
Partial Lycanthrope Spelltouched You have a human form. Anthro Subtype, Exposure to human form spell
Path of the First General Learn Hero's Edge maneuvers and reroll slashing damage while using a Strike. One level in any Martial Adept class, Str 14
Path of the Second General Learn Hero's Edge maneuvers in any Martial Adept class and increase reflex DC. One level in any Martial Adept class, Str 14
Path of the Third General Learn Hero's Edge maneuvers in any Martial Adept class and increase jump and attack rolls slightly. One level in any Martial Adept class, Dex 14
Pegasus Mount General You can call a Pegasus as your special mount. Paladin's Special Mount
Perfect Form Exalted Become immune to petrification and polymorph. 6 HD, Any good alignment, Cha 13
Perfect Save Fighter A natural 20 auto-success for a save causes you to negate any effect. Minimum +3 base modifier for all saving throws
Perfection - Gallant Exalted Trade -2 Dex for +2 Con with your stately powerful presence. Mark of Perfection
Perfection - Gaze of God Exalted Your eyes allow you to see past illusions. Mark of Perfection
Perfection - Graceful Exalted Trade -2 Con for +2 Dex with your graceful beautiful body and poise. Mark of Perfection
Perfection - Visage of Serenity Exalted You can use your Diplomacy score against Intimidate checks and fear saves. Mark of Perfection
Perpetual Magic General I cast that spell forever ago! Must be able to use permanency as a spell or spell like ability, or able to use Incarnate as a psionic power or psi-like ability.
Persistent Alteration General Change your features permanently. Transmogrify (Disguise)
Persistent Healing General Your cure spell grant fast healing in addition to the normal amount healed. Must be able to cast cure spells.
Persistent Shapechange Attack General Shapechangers get to keep their Natural Weapons when changing form. Shapechanger subtype, Natural Weapon before changing shape.
Phantom Health General The health gained by various effects does not cause you additional damage upon disappearing. None
Piercing Gaze General You have a piercing gaze that see through lies and inflict deep fear with a look. Intimidate 4 Ranks, Sense Motive 4 Ranks
Play of the Game Fighter Whenever you or an ally drops two or more opponents, you can replay that event for a morale boost. None
Poise Through Fighter Continue with an action that provokes, even if it normally would be stopped. Concentration 4 ranks, Con 15
Poison Master General Through practice, you have learned how to swiftly apply poison to the blade, and to make it more deadly. Craft(Alchemy) 8 ranks
Positive Ambush General Positive energy bypasses undead sneak attack immunity. Positive subtype, sneak attack 2d6


Moderate Balance Epic Feats

Name Type Description Prerequisites
Blinding Speed, Balmz Epic Move faster then before Must have one of the scores at 25, dexterity, strength, Constitution
Extra Dark Invocation Epic Gives an invocater an extra dark invocation. Must be able to cast dark invocations; Character Level 21
Great Charisma-CE Epic Improve your Charisma score by +2. None
Great Constitution-CE Epic Improve your Constitution score by +2. None
Great Dexterity-CE Epic Improve your Dexterity score by +2. None
Great Intelligence-CE Epic Improve your Intelligence score by +2. None
Great Strength-CE Epic Improve your Strength score by +2. None
Great Wisdom-CE Epic Improve your Wisdom score by +2. None
Mighty Rage-CE Epic, Fury Increase your barbarian rage by +2 Str and Con and +1 Will saves. Str 21, Con 21, greater rage class feature, rage 3/day.
Open Prime Chakra Epic, Incarnum You open up one of your body’s centers of power, allowing you to bind a soulmeld or a magic item to that chakra. Con 19, character level 21st
Ultimate Find the Weak Spot Epic You are able to find the weak spot on non-living entity allowing you to critically damage it. Base Attack Bonus +21, Find the Weak Spot, Improved Find the Weak Spot, Greater Find the Weak Spot

Back to Main Page3.5e HomebrewCharacter OptionsFeats