Difference between revisions of "3.5e Feats/Very High Balance"

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==Very High Balance Epic Feats==
==Very High Balance Epic Feats==
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Revision as of 17:17, 17 August 2018

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Very High Balance Feats

Name Type Description Prerequisites
Accelerate Spell Metamagic Cast a spell a little faster, but not too fast. None
Access Primal Utterance General You gain access to a Primal Utterance early. Must be able to use at least one 3rd level Utterance.
Adamantine Body, Tome Racial A warforged feat which doesn't make us cry. Warforged race
Additional Element Affinity Weaving You gain an affinity with another element. Affinity with at least one element.
Adept Flyer Elemental You are a natural flyer. (Air) subtype, Fly speed, Character level 5+
Adept Mindreader Psionic You are an expert at reading people's mind. Must be able to manifest read thoughts
Adept of the Horological Mysteries Multiclass Combine temporal adepts with time mages for doubletime action. Time Mage 1st, Temporal Adept 1st
Adventurous Wordcasting Wordcasting You're good at moving around with words. Know at least one of the following effect words: Excel, Port, Al, Thro, Lift
Air Dash Spelltouched You temporarily gain a fly speed and gain the ability to Hyperjump. Dodge, must have been subjected to fly.
Alignment Heritage Monstrous Gain an alignment subtype. 1st level only
Always Angry Fury You can rage all the time — you're always angry and always ready to smash. Unless you are fatigued anyway. Greater Rage Class Feature
Amanachian Spell Metamagic, Vile Use the energy of the Eater of the Divine to make an anathemic spell. ApostateEIE
Ancient Sorcerer General You can lengthen your casting to increase it potency. You also gain access to new spells not available to a sorcerer. Sorcerer 1st Level
Angel's Blessing Exalted You obtain an archon's protective aura. Any good alignment, Knowledge The Planes 15 ranks
Anima Dodge General You use another ability score instead of your dexterity for your AC. None
Annoying Combat Noises General, Fighter Make annoying noises in battle to distract foes Flurry of blows or Improved unarmed strike or power attack or rage class feature, Charisma 11 or perform 4 ranks
Aquafiend Fiend You like the water. None
Arcane Archer Fighter You can enhance your projectiles with spells. must be able to cast 1st level spells., Precise Shot, Point Blank Shot
Arcane Metamagic General Gain slots usable for metamagic. Any metamagic feat
Arcanist Warlock Multiclass Innate Spell, but for Warlock/Casters. Spellcraft 8 Ranks, ability to use least invocations, ability to cast arcane spells of 2nd level or higher, and either 1): Spell Mastery and Signature Spell (Prepared Arcane Caster), OR 2): Still Spell and Silent Spell (Spontaneous Arcane Caster)
Archon's Blessing Exalted You obtain an archon's aura of menace. Any good alignment, Knowledge The Planes 8 ranks
Arena Trap Monstrous Radiate a dimensional anchor effect. Knowledge The Planes 10 ranks, caster level 1st
Argent Aegis General Your astral construct forms about you, as a silvery sheath of protection. Know the Astral Construct power.
Arrow to the Knee Fighter With a well-placed arrow to the knee, you end adventuring careers. Precise Shot, BAB +17
Ascended Progression General Increase the spellcasting abilities of bards, psychic warriors, and other partial spellcasting/manifesting classes significantly. Must have at least one level in a class granting partial spellcasting or manifesting (see below).
Asmodeus' Influence Minion You can briefly force lesser opponents to do what you wish. Diabolic Disciple (Asmodeus)
Aspect of the Acherontia Atropos Hivemaster, Symbiotic You have taken on the traits of the most bee-like of the death's-head moths, and the moths and bees that crawl across every facet of your skin, have begun to coexist, as you grow to be like them. Aspect of the Vermin class feature, Aspect of the Queen Bee, Aspect of the Death's-Head Hawkmoth
Aspect of the Caterpillar Hivemaster While it has other potent defenses, the caterpillar is perhaps best known for its ability to wrap itself into a protective, shell-like coccoon. Aspect of the Vermin class feature
Aspect of the Glowworm Hivemaster, Symbiotic It has become apparent that the caterpillars that cluster themselves on your body and even under your skin, and the fireflies that dance around you in a hypnotic swarm, are one in the same, the caterpillars merely insects known as 'glowworms'. Aspect of the Vermin class feature, Aspect of the Caterpillar, Aspect of the Firefly
Aspect of the Honeydew Ant Hivemaster, Symbiotic The ants that roam freely across your infested body have learned to herd the aphids that accompany them, and thusly guide them to granting you even more strength. Aspect of the Vermin class feature, Aspect of the Aphid, Aspect of the Ant
Aspect of the Locust Hivemaster You have taken on the traits of the locust, and you and your minions will devour everything in sight, given the chance. Aspect of the Vermin class feature
Aspect of the Predator Wasp Hivemaster, Symbiotic The interaction between the wasps that grip your skin day and night, and the spiders that crawl repulsively across you, has led to each kingdom growing more and more violent, till they are both kingdoms of perfect killing machines. Aspect of the Vermin class feature, Aspect of the Tarantula Wasp, Aspect of the Spider
Aspect of the Queen Bee Hivemaster The queen is the mother of all bees in her hive, and her flock will defend her with suicidal fervor. Aspect of the Vermin class feature
Aspect of the Stinkbug Hivemaster When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted. Aspect of the Vermin class feature
Aspect of the Titan Beetle Hivemaster The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself. Aspect of the Vermin class feature
Assume Direct Control Racial You can swap bodies at any distance, with a willing target. Sentient Illusion
Astral Power Armor Psionic You summon a power armor made of an astral construct. Must be able to manifest astral construct.
Astrological Spell Metamagic Waiting for the stars to align now pays off. None
Atlas Enhancement General You ioncrease the base score of ability score to 18 and gain greater Autohypnosis 11 ranks, Hidden Potential
Attune Domain General You incorporate the workings of a divine domain into your magic. Caster Level 1, Must follow a god or philosophy consistent with the chosen domain.
Attune Sphere General You incorporate the workings of a fiendish sphere into your magic. Caster level 1, must have bled from a wound inflicted by a fiend with access to the chosen sphere.
Attune Sphere, Book of Elements General You incorporate the workings of an elemental sphere into your magic. Caster level 1, must conduct a ritual using a piece of an elemental with access to the chosen sphere.
Augment Metamaneuver Metamaneuver Use more than one metamaneuver effect on a single maneuver at once. Three or more other Metamaneuver feats
Aura Crush General You have a powerful aura which prevent lesser foes from attacking. 12 HDs, Aura Pressure or Pressure
Autolife Exalted You won't die, even if they kill you. Any good alignment, Craft Wondrous Item, must be able to cast resurrection
Awaken Core Deformity The Zonder Core is active, making you difficult to kill. Host Zonder Core, 9th level
Awesome Blow Fighter The force of your blows can send your opponents flying violently away from you. 18 Str
Axe Mastery Fighter You do nice mean things with an axe. Must be proficient with some sort of axe.
Baneful Touch General You gain a touch attack which deal negative energy damage, and use it to channel strikes through it. One Bone Crown maneuver
Barracks Builder General You can build additional Monster Crafting vats outside of your Monster Control Vault. Possess a Monster Control Vault
Becursed Transformation Hex You reverse your hexblade's curse, turning you into a cursed monster but granting you powerful abilities. Hexblade's Curse Class Feature
Bend Strike Metamaneuver Your strike ignores some cover. Ability to initiate a Strike of 2nd level or higher
Beshadowed Gate Multiclass When you multiclass between Gate Knight and Shadowknife certain abilities keep advancing. Gate Knight 1st, Shadowknife 1st
Bio-Energy Suffusion Xenotheric You can use your bio-energy for casting spells or manifesting powers. Ability to cast spells or manifest powers.
Bio-Restoration Xenotheric You use your bio-energy to restore yourself. Healing Surge
Biotic Initiate Xenotheric, Psionic A mysterious human, only known as The Shepherd, ventured far away from their home galaxy at the end of a brutal war for survival. After leaving, he began to teach naturally psionic races to harness biotics, a higher level form of telekinetic control by manipulating the Dark Matter that permeates through the Universe. Int 16, 4 HD, Able of Manifest 1 Psychokinesis Power of level 1 or Higher
Biotic Vanguard Xenotheric, Psionic By delving deeper into the teaching of The Shepherd, you now understand the ideals of the Vanguard. To be the forward force of your party to lead them battle with brute force and disrupting the front line of any enemies you face. 6 HD, Con 18, Biotic Initiate
Blessed Summoning General You summon stronger celestial creatures. Augment Summoning
Blessing of Apollo Minion Apollo grant you his protection and his plagues. Favored of Apollo, Precise Shot, Heal 4 Ranks
Blood Maneuver Metamaneuver Use your life essence to empower your maneuver. None
Blood Painter General By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells. Caster Level 5, Spellcraft 4 ranks
Blood Spell Metamagic Your blood empowers your spells. Knowledge (Arcana) 6 ranks, any other metamagic feat
Bloodline Soulsword General Your Eldritch Soulsword carries even greater power now. Eldritch Soulsword
Bloodseeking Spell Metamagic Your magic draws out the blood from those it injures, making any injuries more severe. Heal 4 ranks
Bloodshaper Racial You can shape blood into weapons and objects. Grey Vampire
Bloody Wyrm Brawler Style Fighter, Tactical You're good with Dragon Claws, so why not extent that to their big brother? Weapon Focus (Dragon Claws), Weapon Focus (Dragonblood Arms), Combat Reflexes, Claws of the Wyrm Style
Body Assemblage Necromantic Creation The discarded husks of life are nothing more than a building material to you. Caster Level 1+, Ability to cast 1st level spells of the Necromancy school
Bodybender Bending You can Bend flesh, blood and nerves much more fluidly than others. At least three Water bends, one of which must be Puppeteer, at least three Earth bends, one of which must be Bend Flesh; At least three Fire bends, one of which must be Electric Puppet
Bond of the Locust Symbiotic You have developed a symbiotic bond with the hordes of ravenous locust that cloud around you and grip to your infested body, pinching your skin and waiting for access to the next plant to devour, and you have started to take their traits for yourself, until you yourself can be described as a plague. Aspect of the Vermin class feature, Aspect of the Locust.
Bond of the Queen Bee Symbiotic You have formed a bond with the thousands of bees that hum under your skin continually, and have started to form a symbiosis, sharing an unsettling number of traits with them. Aspect of the Vermin class feature, Aspect of the Queen Bee.
Bond of the Tarantula Wasp Symbiotic You have developed an unsettlingly tight bond with buzzing wasps that you have spent your life with, and have actually begun to take on their very traits. Aspect of the Vermin class feature, Aspect of the Tarantula Wasp.
Boneblade Master General You have mastered the alchemic processes needed to create boneblades, as well as their use in combat. Craft (Alchemy) 4 ranks, Craft (Scrimshaw) 4 ranks
Born Invoker Job You have the inherent ability to use invocations. Cha 17+, must not have levels in Warlock or other Invocation-granting class, 1st level Only
Born Sorcerer General Even if you never become a real sorcerer, the arcane talent remains yours. 1st level only, Cha 15
Born Wizard General Even if you never become a real wizard, the arcane talent remains yours. 1st level only, Int 15
Brain Drain Psionic Drink power points like Amy Winehouse drinks the sauce. Wildest Talents
Brainwashing Mindbreaker General You dominate those you mindbreak, and if it would render them insane you seize control of their mind. Gaze of Madness, Character Level 7th
Breath of the Dragon Draconic The blood of dragons flows within you. You gain various dragon themed powers. Sorcerer level 1st
Brew Archpotion Item Creation You can infuse more than one spell into a potion, for longer durations, but at a greater cost. Brew Potion, Knowledge (arcana) 16 ranks, Spellcraft 16 ranks.
Brimstone Spell Metamagic Burn your evil foes with this fire one metamagic feat known, ability to cast spells with the fire descriptor, caster must be non evil, spellcraft 9 ranks
Broad Practice, Very High Fighter When you level up you gain ability score quickly and they apply to multiple ability scores. None
Broaden Spell List General You add spells from another spell list to your own spell list. Able to cast spells.
Brutal Westler Metamaneuver What's left if weapons don't work? Use raw Strength. Power attack, Base Attack Bonus +6, Strength 18+
Buddha's Palm, Variant Fighter, Monk You have unlocked the powerful Buddha's Palm technique. Stunning Fist
Burst Through Fighter When you overrun somebody, it's really, really painful. Str 13, Power Attack, Improved Overrun, base attack bonus +4, must be Tiny or larger.
Called Shot Fighter, Tactical Make called shot for save or suck. Bab +3, must have at least one class level in a class that grants full attack bonus progression.
Carrier Fiend You are a carrier of a dangerous disease, though you are immune to its effects. Must have one level of a Fiend class.
Cast Blood Rune General Cast a spell without using a spell slot or spell per day, but at the cost of time and constitution burn. Caster Level 5, Spellcraft 4 ranks
Cast In Hands Metamagic, Racial You can use your many floating hands to cast more than one spell at once. Signcaster, Hands Aghast racial ability (2 hands or more)
Caster Training Multiclass Choose a prestige class which does not give full spellcasting progression (or none at all), it now gives full or partial progression. Caster level 5.
Catastrophic Cacophony General Your sonic abilities echoes with the power of pandemonium. None
Celestial Ancestry General One of your recent ancestors mated with a celestial creature, and now the blood of some Upper Planar creature flows in your veins. This gives you some benefits. None
Chain Bikini Chick Fighter "And her special ability is somehow not dying while only wearing less than half the armour of the other guys." Cha 15, Female
Chakra Disabler Fighter, Monk You hit people in their nerves and chakras, making them go limp. Improved Unarmed Strike, Weapon Focus: Unarmed Strike, Heal 8 ranks, Autohypnosis 8 ranks
Channeled Eldritch Blast General You have learned to charge your Eldritch Blast to greater effect. Eldritch Blast +1d6
Chaos Warp General You can step through reality into another, but you do so at your own risk... Caster level 10th, Knowledge (The Planes) 8 ranks, Cha 13
Charged Item Specialist General Get extra uses out of a single chosen magic item per day. Use Magic Device 5 Ranks
Child of Night General Gives blur when not in full daylight. Character level 5th
Chilling Performance General Literally chill foes with your performance Bardic music ability, know two spells that deal cold damage, perform 15 ranks
Classical Progression Multiclass You keep advancing the abilities of one of your base class using your character level instead of class level. Must have 3 levels in a base class.
Clear the Room, Greater Fighter Your farts are horrible You have a gas problem, Clear the Room, Improved Clear the Room, Base Attack Bonus +6
Clear the Room, Improved Fighter Your gas problem has gotten even nastier You have a gas problem, Clear the Room, Base Attack Bonus +3
Silent, but Deadly Fighter The name says it all you have a gas problem, Clear the Room, Improved Clear the Room, Greater Clear the Room, Base Attack Bonus +10
Cloud Rider Reserve You can summon a magical cloud which grant you a fly speed. Must be able to cast 3rd level spells.
Colourful Flag, Improved General Improvements to numeric effects of Colourful Flag. Colourful Flag, 3th level.
Combat Crafter General You make things fast enough to do it in combat. Possess a Total Gadget Value score greater than 0.
Combat Exploit Fighter Now I can use Exploits Fighter Level 2
Combustible Spell General Always set fire to foes Spellcraft 12 ranks, 4 fire spells known, caster ability score 15
Compact Size General You are smaller than normal for your race, but your more compact form make up for the loss or reach with increased strength and stoutness. 1st Level Only, Large Size or Larger
Concussive Blow Fighter Give concussions to foes. 15 Strength, Power Attack or Point Blank Shot, BAB +8, proficiency in a bludgeoning weapon
Construct Pokémon Pokémaster You caught a Golem! Ability to control Pokémon of CR 20.
Control Spawn Undead Your victims serve you eternally in death. None
Coronach Song General Destroy the undead with a song, kill the dying Perform 13 ranks, bardic music class feature, Charisma 15
Counterstroke Fighter Make attacks of opportunity when others miss you. BAB +6, Combat Reflexes, Lightning Reflexes
Craft Arcane Device Item Creation You are able to create powerful arcane devices. Caster level 9th or Use Magic Item 12 ranks
Craft Consumables Item Creation You are able to create all kind of consumables items. Caster level 1st or Use Magic Item 4 ranks
Craft Truespeech Item Item Creation Allows you to craft truespeech items. Truespeech class feature
Craft Turret Item Creation You can enhance siege weapons, and create quick-use turrets. Craft Construct, Craft Technology 8 ranks or Knowledge Engineering 8 ranks
Craft Wondrous Artifice Item Creation You are able to create items of great powers. Caster level 3rd or Use Magic Device 6 ranks
Creation Ex Xeno Xenotheric Can't make something out of nothing, unless you're an alien or something... Con 18, Craft Xeno-Alchemy 5 ranks
Crippling Poker Fighter, Tactical You hit people in major organs instead of just bruising them to death. Must be able to make unarmed attacks, Sleight of Hand 6 ranks, Heal 6 ranks
Critical Care General Raise the recently dead with Heal. Medical Knowledge, Heal 8 ranks
Cruel Fate General Your Lucky One Luck Bonus can be turned upon your enemies, making them fail miserably. Luck Bonus +1
Cult Spell Metamagic Soon, people will understand why you let peasants in deep robes follow you around everywhere. None
Curse of Spite Undead You hatred survive even in death and curses others. 5 HD
Dancing and Stabbing Wizard General The fluidity of your murderous stabs blend with the somatic components of your spells so well, it's like you've choreographed it. Dancing Wizard
Dark Hand General You enhance one of your hand with a dark power, granting you dire abilities. Must be able to use a Undead Touch Attack or cast vampiric touch
Dark Hex Hex You make enemies you curse much more susceptible to your attacks. Hexblade's Curse
Dark Soul General You gain many traits of the undead but can never become one. Tomb-Tainted SoulLbM
Deadly Riposte General You have trained extensively in exploiting an ineffective enemies opening in combat. Dodge, Improved Initiative, Death Blow, Tumble 5 ranks, Escape Artist 5 ranks
Deep Breath Monstrous You can take a deep breath to make a very destructive breath weapon Dragon Race, Breath Weapon, Character level 8+
Deep Mind Psionic You have more power known and power points. 1st level Only
Definitive Disassembly General You can destroy a machine with a single, precise blow. Knowledge (Engineering) 11 Ranks
Deformity, Faceless Vile, Deformity You lack a face, and where it would be, is instead a blank, featureless plane, devoid of emotion. Evil Alignment, Willing DeformityBoVD
Deformity, Frozen Vile, Deformity Your body is as cold as ice, muscles and ligaments stiff with frost and your heart stuttering around ice crystals, as the icy cold blossoms out around you. Evil Alignment, Willing DeformityBoVD
Deformity, Liefeld Deformity, Vile Your body contorts into a twisted mockery of human proportions. Willing DeformityBoVD or the Badly Drawn flaw
Deft Shot Fighter Take 10 on ranged attacks. BAB +4, Spot 4 ranks
Deft Swing Fighter Take 10 on melee attacks. BAB +4, Spot 4 ranks
Devil Preparation General By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power. Character Level 10, Must have eaten the flesh of a Devil or Demon
Devilbond Pyromancer General You are a pyromaniac with sinister power. Capable of using least ignitions, must not have the fire-bound warlock feat.
Dire Vim General When very low on health, hit harder Danger Vim, 18 constitution, 18 strength or dexterity
Disciple of the Dark Vile You gain phenomenal dark evil powers by drawing Black Disciple or Dark Brand
Disciplined Cleave Fighter Use a martial strike during an extra cleave attack. BAB +6, One martial strike, Power Attack, Cleave
Disciplined Trip Fighter Use a martial strike during a trip attempt. BAB +3, One martial strike, Improved Trip
Dispater's Sheen Minion Your skin takes on a glistening metallic luster, a barrier capable of protecting you from harm. Diabolic Disciple (Dispater)
Divine Champion General You are the chosen one of a deity, gaining the ability to call upon you patron's power and being generally more attuned to your deity's portfolio. True BelieverMiC
Divine Containment Epic Sometimes, you gotta take 'em down a notch. Capture, kill, or just to teach a lesson, you know how to make immortals stay put. Spark Snuffer
Divine Stalker Multiclass You have learned to meld together your sacred skills with those of the hidden blade to make yourself a truly terrible opponent. Sneak Attack +2d6, Turn Undead
Dominating Ego General When it comes to ego battles, you always come out on top. Base Will +5
Dominions of the Infernal General When you call, armies of those you have defeated are forced to answer in service. Must have the signature summon ability of the great Fiendish Houses, must have a Leadership score
Double Team Pokémaster The secrets of Double Battling are yours to know, and theirs to find out the hard way. Ability to control Pokémon of CR 20.
Double Weapon Specialist Fighter, Tactical You are able to use double weapons to their fullest potential. Two-Weapon Fighting, proficiency in a double weapon.
Dragonblood Prodigy Multiclass You can multiclass with sorcerer without completely boning yourself. Sorcerer 1st
Dragonblooded Psion Psionic Your psionic powers are empowered by your dragon blood. Manifester level 1st, must have the dragonblood subtype
Dual Origin General You have access to a secondary Bloodline or Mystery. 1st Level, must have Access to a Bloodline or Mystery
Dualist Mage Multiclass You can combine different divine and arcane when going into a prestige class. Must able to cast 2nd level arcane spells and 2nd level divine spell
Ecto Cooler Filling Undead You gain a breath weapon (and death throes) that sickens and nauseates. Undead Type, Psionic power points or Incorporeal subtype
Efficient Monster Crafter General You make Monsters more cheaply than normal. Possess a Monster Control Vault
Eidolon Idolater General You have access to multiple eidolon instead of a single eidolon. Eidolon Class Feature, Character Level 1st
Eldritch Apotheosis General Your invocations become supernatural abilities. 8 invocations known, Charisma 17, Spellcraft 12 ranks, Eldritch Blast 7d6
Eldritch Flurry General Your ability to fire eldritch blasts increases, allowing you rapid fire. Base attack bonus +6, Eldritch Glaive, Eldritch Blood
Eldritch Mixer General You can mix up various essences into your eldritch blast. Access Lesser Invocation and at least two Least Eldritch Essences
Electrical Torment General Your lightning is extremely painful and can be used in excruciating but nonlethal bursts. Must be able to cast a spell or spell-like ability (or manifest a power or psi-like ability) with [electricity] descriptor of 2nd level or higher.
Electrocute General You deal more electricity damage than normal and cause jittering and paralysis in enemies. None
Element-Binding Craft General You have found the secrets to force an elemental into a magic item and steal its power. Three or more Item Creation feats, ability to cast Lesser Planar Binding.
Elemental Avatar Elemental, Racial You gain the full Elemental type. Hardiness of the Elements
Elemental Heritage Monstrous Gain an elemental subtype. 1st level only
Elemental Mastery General Choose an energy type, learn additional spell with that energy descriptor and deal more damage with them. 1st level only, must be able to cast spell.
Elemental Surge General You can attune yourself to the elements, allowing you to empower your elemental spells. Must be able to cast a 1st level spell or spell-like ability.
Emergency Health Reserve sometimes Expeditious Retreat isn't enough Abjuration spell of 3rd level or higher
Energy Vision Xenotheric You are able to fire rays of energy from your eyes. Con 19+
Enervating Touch Undead Your undead nature allows you to drain the life out of living victims. None
Enlarge Phrase Metaphrase Speak the phrase from farther away. Truespeech class feature, Truespeech 7 ranks.
Epic Pokémon Control Pokémaster When a Master Ball just isn't enough. Ability to control Pokémon of CR 20.
Epic Pokémon Mastery Pokémaster You're the best of the best, as long as it's with Bug-types. Otherwise, not so much. Subtype Mastery Class Ability with any subtype.
Esurience General Take penalties to starvation checks for more damage Must be required to eat and be able to eat, sneak attack class feature
Eternal Inheritor Legacy, Multiclass You, young elf, have inherited the weapon of a great elven warrior of an order known as the Eternal Blades. Legacy Apparition class feature, Blade Guide class feature, Elf
Eternal Thought Metapsionic The idea of making things last forever appeals to you. Know a power that has a duration.
Evil Ghost Possession General You turn all Enchantment (Compulsion) spells you cast into Necromancy spells. Must be able to cast a Enchantment (Compulsion) spell of 1st level or higher
Evil Spirit Hunter General You extended the list of creature you hunt to fey and evil outsider. Ghost-Hunting Technique or Favored Enemy (Undead)
Evocative Wordcasting Wordcasting This quadratic damage boost should help you deal with those quadratic health enemies. Know at least one of the following effect words: Pyr, Lek, Forch, Saun, Aci, Kol, Deth, Lyf
Exalted Assassin Ambush, Exalted Make your opponents physically blind as they are spiritually blind. Any good alignment, Sneak attack +4d6
Exalted Spell Learning Exalted Learn a new [Good] spell. Must be able to cast spells
Exceptional Aim Fighter You can spend a swift action to make sure you hit your target. Fighter 4th
Executioner's Strike General You can outright slay foes who are unaware of your presence. Sneak Attack +1d6, Telling Blow feat, Hide 6 ranks.
Exotic Broaden Spell List General You can select spells from weird spell lists. Broaden Spell List
Exotic Companion General Your animal companion can now be just about anything. Beastmaster class feature.
Exotic Dragon Monstrous You are not a usual kind of dragon, and have a weird breath weapon. Dragon Race
Expanded Lexicon General You learn another truespeech phrase. Truespeech class feature
Expert Assault Fighter You have been seasoned by fighting in the most hellish of places. You have fought against entire endless armies, went hand to hand against incarnations of war itself, and been taught by grizzled veterans of ancient wars long past. You have practiced in the art of war a thousand ways, and have honed your skill beyond that of a normal warrior, and have become an expert of the ways of battle, and how to cut down your foes. Proficiency with all martial weapons, BAB +9
Extend Boost Metamaneuver Double the duration of a Boost. Ability to initiate any Boost maneuver.
Extend Phrase Metaphrase The phrase lasts longer. Truespeech class feature, Truespeech 7 ranks.
Extra Arms Fiend You have more arms than normal. Character level 6 (per extra pair)
Extra Arms, Book of Elements Elemental You have more arms than normal. Character level 9+
Extra Bodyshift General You gain an additional bodyshift known and a minor bonus on it. Bodyshifter 1st
Extra Shift Points General You gain more shift points. Bodyshifter 1st
Extra Signature General You sign another Deed. Be able to perform at least one Deed
Extra Spells Known General Gain one extra spell known per level. 1st level only
Extra Spells Per Day General You gain one extra spell per day for each spell level. Caster level 1st
Extraordinary Mage Multiclass You share your levels in your "mage" classes At least three levels in a "mage" class (Fire, Electric, Acid, Knowledge, Bloodcloud, Green)
Eyes of the Phoenix Mantra, Psionic You create several little flames around you, which you can fire at people or see through. Manifester level 8th, Psionic Meditation
Fairy Eater General By consuming the flesh of fairies, you have absorbed a fraction of their magic. A Feast Unknown, Must have consumed the flesh of a creature with the fey type
Familiar Swarm General What's better than a rat familiar? How about a million of them? A familiar.
Familiar-Blooded Spell Metamagic You can sacrifice your familiar to empower your spell, spell-like ability or supernatural ability. Spellcraft 9 ranks, must have a familiar.
Favor of Nyx Psionic You are personally favored by the Goddess of the Night and granted her lightnings Manifester level 11th.
Favored Dodge General You gain a 20% miss chance against your favored enemy, reach 50% when your favored enemy reach +6. Favored Enemy Class Feature
Favored Summon, Variant Metamagic Your summoned creatures gains additional benefits at the cost of quantity Ability to summon creatures via a Conjuration (summoning) spell, Augment Summoning.
Favored by a Kingseeker Minion You are favored by a unique kind of spirit that seek sovereign. Must be nobility or descended from a great monarch.
Feed the Dark Gods Necromantic Creation You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power. Any two Necromantic feats, Character Level 7, 10 ranks in Knowledge (Religion)
Fell Strike General add Eldritch Blast damage to your martial strikes hideous blow or hideous shot least invocation, 1 strike maneuver or maneuver-like ability
Fey Glare Racial You gain the supernatural ability to blind or stun targets with a look. Fey Type
Fey Pokémon Pokémaster The power of nature is in your hand. Ability to control Pokémon of CR 20, must have evolved a Plant type Pokémon.
Fiendish Heritage Tome Your ancestors came from the lower planes. That makes you that much more awesome. Nongood alignment.
Fiendish Invisibility Fiend You cannot be seen Character level 6
Find the Gap Fighter The first attack you make in a round ignore armor and shield bonus to AC and reduce natural armor. Bab +11, Power Attack
Fire-Bond Warlock General You are a warlock with fiery power. Able to use least invocation, must not have the devilbond pyromancer feat.
Flame Dancer Reserve, Spelltouched, Tactical They say you're one hot dancer, but you know you're just on fire tonight. Fiery Burst (Complete Mage), Controlled Immolation, Improved Controlled Immolation, Must have used your Fiery Burst to set yourself on fire.
Flame Jets General You improve the rocket charge ability, increasing your speed and ignoring difficult terrain when running or charging. You are able to gain a fly speed as long as your hands are unoccupied. Flare Buster's Rocket Charge class feature
Flexible Invocation General gain an invocation you can exchange for another invocation class feature
Flowing Style Counter Monk Rather than step away you may strike at your foe. Monk 3rd, Combat Reflexes, Flowing Style Monk
Flowing Style Monk Monk Your monastery taught you to be light and agile in combat. Monk 1st
Fog Stalker Reserve You can see through fog effects you created. Ability to cast 2nd level spells.
Force Substitution Metamagic You alter an energy spell into a [force] spell. Any other metamagic feat, Knowledge (arcana) 5 ranks.
Forsaken Barrier Curse You have a powerful forcefield around yourself, but your actual body is quite weak. One other [Curse] feat.
Fortunate Son Luck Deeply expand the usability of your luck rerolls. Gambler 10 Levels, Profession (Gambling) 13 Ranks
Frankenstein Monster Necromantic Creation It ALIVE! It ALIVE! Variant Body Assemblage or other ability to use animate dead innately
Free Power Metapsionic Manifest a power as a free action usable outside of your turn and concentrate on it as a free action. Manifester Level 11th, Quicken Power
Frost Warden Reserve, Spelltouched, Tactical They say you're as cold as ice... They're not wrong. Winter's Blast (Complete Mage), Polar Chill, Improved Polar Chill, Must have used your Winter's Blast on a target that fell prone because of your Polar Chill.
Galeforce Fighter Gain an extra standard action after downing a foe. Cleave, BAB 11+
Gate Invoker General You are able to call upon other powers as a Gate Knight. 1st level Gate Knight
Gatling Spell Metamagic By focusing your power, you can cast spells in quick succession. None
Gaze Into Madness Deformity, Vile You put out your eyes, but still you can only see mad visions of the future to come. Evil Alignment, Willing DeformityBoVD, 5 HD, 2 Vile or Deformity feats, You must put out both your eyes
Genetic Engineering General You learned the art of genetic engineering from your studies of the Elder Things. Knowledge (Xeno) 15 ranks, Forbidden Knowledge, Dark Insight 5
Gentle Fist Style Fighter, Monk Don't let him touch you! Improved Unarmed Strike and BAB +4, or Mystic Eyes: White Eyes of the Divine
Geomancy Spelltouched Form a magic circle which enhances magic. Caster level 3rd, Knowledge Geography 6 ranks, exposure to an [Air], [Earth], [Fire], and [Water] spell
Gestalt Training General You are gestalt with an NPC class. None
Ghastly Hide Undead Gain DR and use your undead touch against foe which attack you unarmed. Unliving Hide
Ghost Cut Technique General Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh. Whispers of the Otherworld
Ghost of Misdeeds Past Undead You can change someone's life with a clever curse. 9 HD, Ghost or Geist
Ghostly Reach Undead Your touch attacks gain terrifying reach. incorporeal undead, 9HD
Ghostwalker Multiclass You've combined your Riftwalker and Cryptic training. Baleful Rift +1 [W], Unraveling Strike +1, Knowledge (The Planes) 7 ranks, Knowledge (Psionics) 7 ranks.
God's Grace General You have been blessed by the gods and you can easily show for it. This feat can only be taken at character creation.
Golden Psychic Potential Psionic, Racial As a Golden One, you can tap into your incredible psionic potential. Must be a Golden One.
Graft Flesh Item Creation You take bits from one creature and add it to others. Character level 3rd, must be instructed by another creature with this feat
Grasp of the Mindflayer Psionic You gain the ability to manifest in a grapple, and manifest while attempting to pin a creature. Illithid or Illithid HeritageCP
Gravatic Charge Xenotheric You can lay Eggs! Only instead of eggs, it's semi-formed rifts between planes that go BOOM! Constitution 15
Gravatic Node Xenotheric By controlling your DNA which grants you your Gravatic Charge ability, you can make gravity cry even more. Con 17, Gravatic Charge
Gravitomancer Tactical You have mastered enough of unseen shackles to be able to manipulate gravity itself. Two Unseen Shackles maneuvers, Gravity Wielder, knowledge (math & physic) 8 ranks
Gravity Wielder Fighter You use your Intelligence instead of your Dexterity when using Unseen Shackles's ranged touch attack. Must know three or more Unseen Shackles maneuvers
Greater Hothead Fury Now you've made me angry! Improved Hothead, character level 15
Greater Mark of the Ska'drin Racial Your racial Ska'drin mark improves again, building upon your ancient, innate power. Ska'drin, Improved Mark of the Ska'drin, 10 HD.
White Eyes of the Divine Heritage Spot 14 ranks, Mystic Eyes: White Eyes of the Divine, Mystic Eyes: White Eyes of the Divine, Improved
Greater Ocular Laser Spelltouched Your Ocular Laser grow in power. Ocular Laser
Greater Practiced Spellcaster General Practiced SpellcasterCA, Improved Practiced Spellcaster
Greater Rapid Shot Fighter You make a lot of extra attacks with Rapid Shot. Rapid Shot, Bab +11
Greater Shiba Scream Racial Your Shiba Scream practically bursts ear drums BAB +16, Improved Shiba Scream (3.5e Feat), Canin, Shiba Scream (3.5e Feat)
Greater Spell Focus, Variant General Increase the DC of spells from schools augmented by spell focus. Variant Spell Focus
Greater Stare General You have an additional Mesmeric Stare and the range of your Mentalist Stare increase. Mesmeric Stare Class Feature
Greater Structural Integrity Racial Increase Structural Integrity by 3. Replicant
Greater Sudden Blow Fighter Greater Celerity, for fighters. Dex 13, Fighter Level 12th, Lesser Sudden Blow, Sudden Blow
Greater Versatile Spellcaster General Three 1st-level spell slots, when added together, equal Fireball. Boom. Versatile Spellcaster, Improved Versatile Spellcaster, any two Metamagic feats, Spellcraft 12 ranks
Greatreach Maneuver Metamaneuver You can use a maneuver from farther away. Ability to initiate any touch-range or melee-range maneuver.
Greatshield Master Fighter, Tactical You are extremely proficient when using a greatshield. Improved Shield Bash, Tower Shield Proficiency
Greenblood Rage Fury, Racial You can take an extra standard action when you rage. Orc Subtype, Barbarian's Rage class feature
Greenbound Summoning, Variant General A variant of the very powerful greenbound summoning feat. Verdant Summoning, Knowledge (Nature) 9 ranks
Gremlin Aura Monstrous You have a strange aura of misfortune around you, which cause strange an unusual events. Fey Type
Gunchuck Gun Fu Fighter, Tactical You've mastered the use of gunchucks, and can become a whirling storm of pain. Weapon Focus (Gunchuck or Bladed Gunchuck), Two-Weapon Fighting or variant
Harbinger of Undeath Minion, Vile You can raise the dead with the power Bab +6, Black Disciple or Dark Brand (deity or elder evil of undeath) or Thrall to Demon (Orcus)
Heavenly Desserts General By gorging on the sweet flesh of angels, you have digested a portion of their divine essence. Character Level 10, Must have eaten the flesh of an Angel, Archon, A Feast Unknown, Eldarin, or Deva
Heavy Clockwork General You have a clockwork power armor, which boost your armor bonus and strength, but it become a heavy armor. Clockwork Knight Armor
Hellflare Breath Monstrous You can supercharge your breath at the cost of your health. Must possess a breath weapon which deal damage.
Hero Of Legend Multiclass You've chosen to write your own legends - Autobiography of a Hero. Bardic Music (Inspire Competence), Inspire Courage +1, Lay On Hands, Aura of Courage, Smite Alignment 1/day, Perform 6 Ranks, Heal 6 Ranks, Diplomacy 9 Ranks, Concentration 9 Ranks
Hexing Doll Maker Tactical You create a doll of someone and shenanigan ensue! Craft (Dollmaking) 4 ranks, must be able to use invocations or hexblade curse., Knowledge (Arcana) 9 ranks
High Magical Potential General You are a cut above the rest when it come to magical talents. 1st Level Only
High Psionic Knowledge Psionic You are very knowledgeable when it come to powers. Manifester level 1st
High Warlock General You gain additional invocations and your abyssal blast/eldritch blast Dragonfire Adept, Warlock or Abyssal Warlock 1st level, Incantator
Holy Bonekeeper Exalted You use the bone of a saint as some kind of mystical wand. Must be able to cast divine spell with a holy symbol.
Homeworld Bound General Your Monster Control Vault can fly and has a hyper drive. Possess a Monster Control Vault with at least 30 10' cubes of deployed space.
Horrid Touch Undead Your cause severe status effect. 7 HD, Improved Pale Touch, Pale Touch
Horsebreaking Cleave Fighter When wielding a Horsebreaker (3.5e Equipment), you can cut through a horse and its rider in one stroke. Power Attack, Cleave, Horsebreaker Training (3.5e Feat), Exotic Weapon Proficiency (Horsebreaker), BAB +5, Weapon Focus (Horsebreaker (3.5e Equipment))and Strength 23
Horsebreaking Cleave, Improved Fighter You can now truly cut through both a horse and its rider with one strike Power Attack, Cleave, Exotic Weapon Proficiency (Horsebreaker), Horsebreaker Training, Horsebreaking Cleave, BAB +9, Weapon Focus (Horsebreaker), Weapon Specialization (Horsebreaker (3.5e Equipment))and Strength 25
Horsebreaking Great Cleave Fighter After cutting through a horse and its rider, you can continue the Horsebreaking Cleave onto a second rider or another nearby mount and its rider. Power Attack, Cleave, Great Cleave, Horsebreaker Training, Exotic Weapon Proficiency (Horsebreaker), Weapon Focus (Horsebreaker), BAB +12, Greater Weapon Focus (Horsebreaker), Weapon Specialization (Horsebreaker), Horsebreaking Cleave (3.5e Feat), Strength 25, Improved Horsebreaking Cleave
Huge Size Fiend Your size increases to Huge Character level 10
Huge Size, Book of Elements Elemental Your size increases to Huge Character level 10
Hurricane Surge Blast Monk Create blasts of winds by using stunning fist attempts. Stunning Fist, Monk 3rd
Hurtling Hitter Fighter Your limbs aren't too busy while you're running fast to dish out a bit of pain. Must be able to make unarmed attacks
Hybrid Bloodline General Your powers come from a mixed bloodline. 1st level only, must have a warlock bloodline.
Hydration Monstrous While in water, you have your status effects washes away. [Water] subtype.
Icewalker General You can not only walk on icy surfaces with no problems, you can leave ice in your wake. None
Imbue Arrow Spellcasting You can put your spells into arrows and have them go off where you shoot them. None
Imbue Spellgraft Item Creation A feat that lets you imbue others with Spellgrafts. Caster level 5th, Craft Wondrous Item AND one of: Silent Spell and Still Spell OR Sudden Silent and Sudden Still
Immense Strength General You gain powerful build and reach of a large creature while wielding large weapons. Medium Size, Strength 23+, Monkey GripCW
Immortal Cells General You are nearly immortal, no longer needed to eat or breath and gaining a powerful regeneration. Regenerative Cells
Impressive Wordcasting Wordcasting Your spells may not do more to any given target, but they sure are big. Know at least one of the following modifier words: Long, Wyd, Charg
Improved Attack Bonus General Increase the BAB progression of a class by 1 step. Proficiency in all martial weapons or one exotic weapon
Improved Channeling General You can channel faster than others. Must be able to cast spells.
Improved Echolocation General I hear you. Sonar, Echolocation, Skill Focus (Listen), Listen 13 ranks
Improved Exotic Breath Weapon Monstrous Your breath weapon has the signature effects of dragons of your kind Exotic Dragon, Character Level 6+
Improved Hothead Fury Don't make me angry! Hothead, character level 9
Improved Magically Aloft Spelltouched You gain the power of flight! 6 HDs, Magically Aloft
Improved Mark of the Ska'drin Racial Your racial Ska'drin mark improves, building upon your ancient, innate power. Ska'drin, 5 HD.
White Eyes of the Divine Heritage Mystic Eyes: White Eyes of the Divine, 6HD
Improved Personal Invisibility Spelltouched You are constantly naturally invisible. Personal Invisibility, 9 HD
Improved Piercing Eldritch Blast General Ignore energy resistance Piercing Eldritch Blast, 15 ranks in spellcraft, concentration, knowledge(Arcana)
Improved Practiced Manifester General Gain some of the powers known you've missed out on by multiclassing. Practiced ManifesterCP
Improved Practiced Spellcaster General Practiced Spellcaster gave you back lost caster levels, now get back lost spells too. Practiced SpellcasterCA
Improved Racial Hit Dice General Your racial hit dice are a lot better than normal. Must possess at least one racial hit dice
Improved Regenerative Cells General Your Regeneration 0 evolves into Regeneration 1 6HD, Regenerative Cells
Improved Retribution Strike Fighter, General Hit more enemies that miss Retribution Strike, must have three of listed feats:Dodge, Great Cleave, Acrobatic, combat expertise, Combat Reflexes, Lightning Reflexes, Mobility, Agile, 15 dex or 17 int or 17 wis
Improved Timeless Body General You no longer die from old age, become immune to negative energy and automatically come back to life if your body is in good condition. Timeless Body
Improved Undead Graft Tactical Grant some improvement on the pale master's undead graft. Undead Graft (Weakening) Class Feature
Improved Versatile Spellcaster General You can consume lower-level spells to power your metamagic. Ability to spontaneously cast spells, Versatile Spellcaster (Races Of The Dragon, p. 101), any metamagic feat
Incarnum Hercules Incarnum This feat allow you to invest Incarnum to make increase your Strength score. Con 15, Meldshaper Level 4th
Incinerate General You deal more fire damage than normal and cause spontaneous combustion. None
Increase Size Monstrous You grow one size category larger. 5 HD, Construct Type, Giant Type, Magical Beast Type or Outsider Type
Increased Vault Supremacy General Your walking vault just got stronger. Supreme Commander
Inexorable General No one avoids your attacks, no matter how nimble they are. 6HD
Infinite Charger Fighter Your charge is not limited by your speed. BAB +9
Infinite Spell Metamagic A spell becomes reusable until you next prepare spells (+4 slots) None
Infinity and Beyond Metapsionic Why affect only half a room when you can affect the whole country? Manifester level 11
Infinity and Beyond, Variant Metapsionic You grant your power unlimited range and/or allow it to affect ridiculously large area. Manifester Level 15th
Influence of the Entity Psionic You call upon the power of the Entity to manipulate the false world you created to make the creatures that fell under it your thralls. Must be able to manifest microcosm, power of the entity and psychic thesis (microcosm) feats.
Inherent Sorcery General You gain some powerful magical powers. Magically Gifted, 6 Hit Dice
Insight Psionic You are able to see incoming attack coming, allowing you to deftly dodge out of the way. BAB +5 or Psicraft 8 Ranks
Insight of Rishta Vile You are able to read other creature's desire and darker thoughts. Dark Brand (Rishta, Mistress of Impure Thoughts)
Instantaneous Jaunting Reserve You are able to teleport small and moderate distances fairly often. Must be able to cast spells from the [Teleportation] subschool
Instantaneous Manifestation General You can summon your phantom out of your consciousness as a standard action for 1 round. Phantom class featurePathfinder
Instantaneous Quickening Spelltouched While under the effect of haste you can go much faster than normal. 7 HD, Exposure to the haste spell.
Intense Focus Combat Form, Fighter Screw with the action economy while maintaining combat focus. Combat Focus and 4 other combat form feats.
Intense Suffering General You cause mindbreaking pain with your hypnotic suffering class feature. Hypnotic Suffering Class Feature, Mentalist 7th
Interwoven Spell Metamagic You can weave two spells together and have them affect a similar area. Add a touch spell to a ray, and so forth. Any two metamagic feats, ability to cast 2nd-level spells, Spellcraft 8 ranks.
Intimidating Horsebreak Fighter Enemies find your skill with a Horsebreaker unnerving Strength 23, Exotic Weapon Proficience:Horsebreaker, Horsebreaker Training (3.5e Feat), Weapon Focus:Horsebreaker, Power Attack, Cleave, Horsebreaking Cleave (3.5e Feat)
Invert Weave Weaving You make your weave imperceptible to others. Sleight of Hand 7 ranks
Invincible Stance Fighter You gain temporary hit points based on your base attack bonus and can use them to negate enemy spells or abilities. Fighter level 6th
Item Eater General Not only do you eat people, but you eat items too. 1 Least Shift
Jade Phoenix Inheritor Legacy, Multiclass You have inherited the weapon of an arcane warrior, one of the thirteen Jade Phoenix Magi, because you are the current incarnation of that Mage. Legacy Apparition class feature, Mystic Phoenix Stance
Jaws of the Feral Beast Racial, Fighter You have developed your bite to truly devastating levels Canin, BAB +15, Mighty Jaws (3.5e Feat), Masterwork Bite (3.5e Feat) or Masterwork Body (3.5e Feat), Improved Natural Attack
Kind Fate General Your Lucky One Luck Bonus can be turned upon your allies so they succeed admirably, making your own character look even more useless. Luck Bonus +1
Kingly Voice Heritage You have the blood of an ancient and powerful gang running through your vein, this manifest with your powerful and commanding voice. If you are a sorcerer you gain additional spell known from your bloodline. 1st Level Only, Cha 15+
Knockout Punching Fighter You hit people so hard they or their equipment flies around. Must be able to make unarmed attacks
Lapis Metamagic Metamagic, Incarnum You can meld your very soul into your spells when empowering them. Like Midnight Metamagic, but not limited to once per day. Caster level 1st, any Metamagic feat, must possess either Con 13+ or at least one point of Essentia
Large Size Fiend Your size increases to Large. Character level 5
Large Size, Book of Elements Elemental Your size increases to Large. Character level 5
Lasting Psychic Warrior Psionic Double the base power points of the psychic warrior and similar classes. Limited psionic power point progression like the Psychic Warrior (under 150 points or less by 20th).
Lasting Stance Metamaneuver You continue to gain the benefits of your Stance for a few rounds after it ends. Ability to initiate a Stance of 4th-level or higher
Lasting Symbol General You can make your Symbol spells long lasting and reappearing. Must know at least two Symbol spells
Legion Maneuver Metamaneuver Share a Boost, Rush or Counter with allies. Ability to initiate Boosts, Rushes or Counters of 4th level or higher.
Legion Spell Metamagic You buff entire armies in a single fell swoop with legion-augmented spells. None
Leopard's Insight General As the Leopard you wait and avoid your opponent’s advances seemingly predicting where they will strike and avoiding them. [1]Leopard Style, Monk level 4 or Bab of +4, [2]Ki Pool
Leopard's Intent General You have learned to see through your opponent’s defense, and your strike become as precise and efficient as those of the leopard. [3]Leopard Style, [4] Leopard's Insight, [5]Ki Pool, Monk level 8 or Bab of +8
Light Bender Fighter You are able to bend light with your desert wind maneuvers. must be able to initiate desert wind maneuvers., 1st level Only or Master of the Elemental Winds
Lightning Rod Monstrous You attract and absorb electricity Inherent resistance to electricity 10 or more
Lightning Shaper Reserve, Spelltouched, Tactical Being hit by electricity while the thunderstorm of your magic raged within was an en-lightning experience. Storm Bolt (Complete Mage), Conductivity, Improved Conductivity, must have attempted to redirect a lightning effect with Conductivity while your Storm Bolt was available.
Linked Soul General You can affect both you and your partner when using spells or spell-like abilities. Linked Mind Trait
Living Voodoo Doll General You can transfer pain and effects from yourself to someone you're linked to. None
Lock-On Shooting Fighter After 3 rounds of observing a target, you can lock on and rarely miss in a flurry of attacks. Precise Shot, Spot 9 ranks, Rapid Shot
Luckiest Man Alive Luck but when luck run dry. Two [Luck] feats.
Lunar Flight Heritage Your power seem to affect the very gravity around you, as old lunars you discovered the secret of flight. Any Lawful or lunar or half-lunar, 3 lunar heritage feats.
Lunar Legacy Heritage The power of the Lunar fills your very existence, your very being is shaken by the power you just uncovered. Any Lawful or lunar or half-lunar, ability to cast spells
Lunar Mind Supremacy Heritage Your have reached the pinnacle of Lunar Gravity power, you may move objects with but a single thought. Any Lawful or lunar or half-lunar, at least 4 Lunar Heritage feats, must be able able to cast Telekinesis as a Sorcerer spell.
Lunatic Strike Metamaneuver Confuse targets you damage with a Strike. Ability to initiate at least one Strike that deals damage.
Mage Armor General Mage armor all the time that grows with your levels in casting classes. Spellcasting
Magic Item Mastery General You are able to extract powers from magic items you possess and gain extra uses of one of your item. Use Magic Device 8 Ranks
Magic Mythal General Form a magic circle which enhances magic. Spellcraft 6 ranks, Caster level 3rd
Magical Bloodline General You possess limited inherent sorcerer spellcasting. 1st level Only.
Magical Scholar of Sorcery General You have limited ability to 'prepare' spells. Must be able to cast arcane spell spontaneously.
Magical Talent Heritage You can cast spells Magically Inclined
Magically Aloft Spelltouched You float constantly. Exposure to the fly, levitate or similar spell, 3 HDs
Magically Inclined Heritage You use the forces granted to you by your heritage to arouse the magical powers within you. 1st level
Maita Heritage Heritage You inherited the terrible soul-devouring power of a Maita through dark sorcery and crossbreeding. Sorcerer 1st or Tiefling Race
Mana Engine General Your focus allows you to regain the magical energy spent casting your spells. Ability to cast 1st level spells
Manipulative Wordcasting Wordcasting You're good at controlling people with words. Know at least one of the following effect words: Saun, Kol, Min, Terr, Path, Disp, Avis, Ilus
Mantra of Ascension Mantra, Psionic As long as you are in a Mantra you gain temporary power points. Psionic Meditation, Mantralist and two additional [Mantra] feats
Mark of the Caring Ursine Racial You were just born more caring than other bears. 1st level only, Bear Genasi
Martial Study, Variant Fighter You may not be trained in the sublime arts, but you picked up a few maneuvers anyway. None
Mass Spell Metamagic Your spells can benefit more targets. Caster level 9th.
Mass Spellcasting General Add Mass spells to your spell list. Any metamagic feat
Master Constructor Metapsionic Your astral construct gains additional power and versatility. Know the Astral Construct power.
Master Dabbler General You master the abilities you picked up with the dabbler feat. Character Level 7th, Dabbler
Master Hypnotist Racial The power of your bloodline allow you to enslave others to your will. Snakeblooded Human, Spellblood Snake Bloodline
Master of Shrouds General You are able to use the summon monster series of spell to summon incorporeal undead under your control. Spell Focus (Conjuration or Necromancy)
Master of the Flying Swords General You make fearsome animated objects. Ability to cast animate objects
Masterful Corpsecrafter Necromantic Creation You can raise powerful zombies with access to their old abilities. must be able to cast create undead, Caster Level 13th, CorpsecrafterLbM Feat
Maximum Gär Multiclass Go full badass, and do things that should be magical just by bitch-whipping physics. Forsaker Level 6th, Way of the Walker Level 1st
Me First! General Stagger opponents when entering a battle, gain a high initiative via Bluff, or steal harmless effects for yourself. Bluff 6 ranks, Cha 13
Melee Opportunist General Putting the boot in is fun Combat Reflexes
Melody of Power General You are able to draw upon the power of your performance to cast your spell or manifest your powers. Bardic Music, Perform 8 Ranks
Mental Analyst Psionic You are capable of reading the thoughts of creature normally immune to it and even use your mind-affecting power on them. Psycheblade 1st, INT 13+
Mercurial Sprint Fighter Run and charge the way you like, you also get nifty dodge bonus from moving. Dex 13 or Bab +3, Run feat
Meta-Invoker General Use metamagic with invocations. Must be able to use least invocation, eldritch blast 1d6
Metamagic Essay Metamagic You make using certain metamagic feat look so easy. One Metamagic Feat
Metamana Fuel General You can burn power in order to super-charge your spells with metamagic abilities. Any two metamagic feats, 5th level arcane caster
Midnight Item Synchronization Incarnum You invest your incarnum into magic item, and attune them to yourself. Con and Cha 13
Mighty Jaws Racial, Fighter You have trained your jaws to make your bites more devastating Canin, BAB +10, Improved Natural Attack, Masterwork Bite (3.5e Feat)
Mindsight, Variant Psionic You can pinpoints creature psychically. Must possess the Telepathy special ability.
Minor Superpowers General You are not merely a one-trick pony; you have several tricks 2 Spellpower
Mirage Conjurer General You are a master of the Phantasmal Summons spell. Phantasmal Summons
Monk of the Dark Vile You are a disciple of the dark, a monk who draw only from the mightiest source of power. Disciple of the Dark, Stunning Fist.
More Active Exploits Fighter Now I can use Exploits more often Fighter Level 2
Multi-Arm Casting General You can cast two different spells using your multiple arms for somatic components. Able to cast 2nd level spells, must have more than one pair of arms.
Multi-Caster Multiclass You can cast from another spell list, at a reduced rate of growth. Two classes with different class spell lists, caster level 3rd
Multi-Head Casting General You can cast two different spells using your multiple heads for vocalization. Able to cast 2nd level spells, must have more than one head capable of vocalization.
Multi-Spell Metamagic Cast multiple spells with a single action. Caster level 5th
Multiclassing Hero General You can multiclass out of the transforming hero class a little easier. Must have 4 or more level in the transforming hero class.
Multiweapon Fighting, Surgo Variant Fighter A variant on Two-Weapon and Multi-Weapon Fighting. None
Mundane Contingency Fighter Set up a contingent extraordinary action, such as making a melee attack in response to a creature approaching. Fighter level 11th
Mutant Arm General Through dark infusion you turn one of your arm into a monstrous abomination. Black Disciple or Dark Brand or Willing DeformityEE
Mystic Arts Synthesis General You can combine your mystic powers to level the field with a variety of effects at the same time. Must be able to cast 3rd-level arcane spells, must be able to cast 3rd-level divine spells
All Seeing White Eyes Heritage Spot 20 ranks, Search 20 ranks, Mystic Eyes: White Eyes of the Divine, Improved Mystic Eyes: White Eyes of the Divine, Extended Mystic Eyes, Persistent Mystic Eyes, Greater Mystic Eyes: White Eyes of the Divine
Red Eyes of Hypnotism Heritage Mystic Eye Inheritor
Red Eyes of Hypnotism, Greater Heritage look into my eyes... Mystic Eyes: Red Eyes of Hypnotism, 8 or more HD
White Eyes of the Omniscient One Epic, Heritage I SEE EVERYTHING!!!! Spot 26 ranks, Search 26 ranks Knowledge (arcana, the planes, or religion) 26 ranks, Mystic Eyes: White Eyes of the Divine, Improved Mystic Eyes: White Eyes of the Divine, Extended Mystic Eyes, Persistent Mystic Eyes, Greater Mystic Eyes: White Eyes of the Divine, Mystic Eyes: All Seeing White Eyes
Mystic Shield Reserve Create a floating shield of force to protect you. Ability to cast 3rd level spells
Mystic Theurge General You can use your many talents in both arcane and divine magic to their full extent. At least 3 levels in a class that gains arcane spellcasting, at least 3 levels in a class that gains divine spellcasting
Mystical Meditation Psionic You can use your intense psychic might to activate awakened center more easily. Psychic Meditation[6], Deep Psychic Meditation [7] and Psionic Meditation
Natural Bloodbender Bending You are a master of the forbidden art of bloodbending. Know at least two Minor Water Bend, non-good alignment, no bends from other elements.
Necrotic Poisoner General You can poison people with Necrotic Cysts, and they don't notice. Mother CystLibris Mortis
Needles Mastery General Your mastery of assassin needles allow you to perform special maneuvers. Weapon Focus (assassin needles), Base Attack Bonus +4
Neo-Genesis Xenotheric Your lifeforce swells, and spills out into the world around you, granting you powers. Con 15, Healing Surge
Nightmarish Illusion General You imbue your illusion with terrible nightmares from OneiromancyHoH
Nightsnipe Racial You gain many of the traits of a snipe. 1st Level Only, Nightsprite Race
Nobody Shift Racial Alters the physical make-up of a Nobody into a different type of lower Nobody. Nobody Level 4
Novacharger Racial, Xenotheric You have a stronger and more versatile nova blast. Must be a Novaen
Nymph Grace Racial Your naiad heritage grant you the unearthly grace ability of a nymph. Naiad Race, Fey Grace
Oath of Purity Exalted You took an Oath and can do magic. Good Alignment, must take an oath (see below)
Oblivious General You are immune to compulsions. 1st level only.
Obtain Sphere General You have gained an affinity with a certain primal magical force. None
Ocular Laser Spelltouched You can fire a powerful heat ray from your eyes. Exposure to a scorching ray spell.
One-Hand Marksman Fighter You shoot supremely well with a single hand. Bab +1, Point Blank Shot, Precise Shot, Weapon Focus (One one-handed or light ranged weapon)
Oroboros Tattoo Racial The Oroboros is a symbol of infinity and immortality, by bearing its mark you gain some of its power. Athar Homunculus, Heart of Athas
Overflowing Health General, Fighter Never waste excess health or healing. Constitution 15 or Strength 16
Overkill Crafter General You craft fancier items than others of your level. Possess a Total Gadget Value score greater than 0.
Oversurge Psionic You can greatly increase your manifester level at the cost of your well being. Must have a con score.
Overwhelming Energy Metapsionic Your energy damage from your psionic powers rips through energy resistances and immunities. None
Page Turner General You remember precisely which page you put each spell on. Bookish Wizard alternate class feature
Painfire General Must be able to use a [fire] spell, spell-like ability or supernatural ability
Pale Touch, Greater Undead Your touch is so cold it cause creatures to become slow and burdened. 10 HD, Improved Pale Touch, Pale Touch
Paragon Multiclassing Multiclass You multiclassing with racial paragon classes extremely well. None
Paralyzing Touch Undead The touch of your clawed hand freezes the lifeblood of the hardiest of mortals. None
Path of Blood Necromantic Creation You have learned the dark and selfish rites that create vampires, the legendary immortal blood drinkers of the night. Character Level 5
Pathos! General By putting a fraction of their own magical essence into their performance, a bard can inspire his allies to incredible heights. Charisma 15, Inspire Courage +2, any bardic music feat (such as Lingering SongCAdv, Melodic CastingCM, or Song of the HeartECS)
Penetrating Shot, Balmz General Pierce through foes with your ranged attacks Str 15, Point Blank Shot, base attack bonus +7
Perfect Dodge Fighter No matter how skilled a foe is, you can dodge out of the way perfectly. Combat Reflexes, Dodge
Perfect Shot Fighter You can always hit your target, sometime only making chip damage but still. Point blank shot, Precise Shot, Weapon Focus (Any Ranged Weapon)
Performance Magic General Use your performances to do magic Performance 15 ranks, Charisma 15, successfully done at least 5 performances of DC 25 or higher, Bardic magic class ability, spellcraft 12 ranks
Permanent Body Parts General Some of your spare body parts stick around after you leave them somewhere. The ability to sprout body parts
Persistent Boost Metamaneuver You can continue a Boost until you initiate another Maneuver. Ability to ready and initiate 3rd-level maneuvers (Including at least one Boost), Extend Boost.
Persistent Summoning General You can make summoning spells last longer and be harder to dismiss or dispel by lowering its spell level Augment Summoning, able to cast 2nd level summoning spells.
Personal Invisibility Spelltouched You are naturally invisible, some of the time anyway. Exposure to invisibility spell
Phantasmal Summons Metamagic Summon the object mentally, only affecting intelligent creatures. Able to cast at least on Conjuration spell.
Phantom Limb General One or more of your arms aren't entirely... "There". Two or more arms or arm-like limbs.
Phase Strike Spell Stance As long as you have etherealness available, your attacks phase through solid matter, it can even ignore the armor of your opponents. Bab 11, Caster level 11
Phobiavore Psionic Putting the fuel in Nightmare Fuel! Int/Cha 18, Manifester Level 1
Photokinetic Power Metapsionic You manifest a fire powers as both light and fire, however it require extra charging time. None
Pincers Fiend Two of your hands are converted into pincers. None
Plane Tearing Strike Fighter You can swing your weapon hard enough to cut reality itself, opening the way to other places and planes. Base attack bonus +13
Plasma Cutter Breath Metabreath Your fire breath turns into a thin cutting beam of destruction. Breath Weapon (fire), Con 17
Pocket Vault General When undeployed, your Monster Control Vault is small and light enough to fit in your pocket. Possess a Monster Control Vault with at least 15 10' cubes of deployed space.
Poison Point Monstrous Just attacking you is enough to poison others. Con 13
Poison Sacs Fiend One of your natural weapons is envenomed. Must have one level of a Fiend class
Polydipsia General Take penalties to thirst checks to do more damage Must be required to drink and be able to drink, sneak attack class feature
Power Attack, Balmz General Trade attack for power Strength 13
Power Leech General Because stopping at immunity is too mainstream. 12 HD and Resistance, Immunity, or othersuch defense against an energy type
Power of the Entity General You have ties with the powerful Entity, a being of raw power. You can tap into this source at the cost of your sanity, but the power given is extreme. Caster level or manifester level 10th.
Powerful Heart General Your Heart Spirit is more powerful than most. Spirit-Linked Heart, Character level 3
Practiced Transmogrify Multiclass You practiced your ability to turn into stuff. Transmogrify (least shape)
Practiced Wild Shape General You work hard at your Wild shaping, getting better all the time. Wild Shape
Precise Strike Fighter You sacrifice some of the force of your attack to ensure your attack hits. Dex 13
Prepared Slayer Fighter, General Always ready to take down a incapacitated foe Bab 9, must have one of these feats, Cleave, point blank shot, combat expertise, Improved two handed fighting, Improved Unarmed Strike, Crippling Strike, Combat Reflexes
Prestigious Progression Multiclass Choose a base class, then a prestige class. You count half of your levels (rounded down) in the prestige class as level in the base class for the purpose of getting new class features, and full class for the purpose of determining the power of class features. None
Priority Spell Metamagic You cast a spell at the start of initiative. None
Product of Infernal Dalliance General One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power. None
Product of Legacy Racial You are the product of a bloodline of heroes, thus gain additional skill points, hit points and ability score bonus. 1st Level Only, Dwarf, Human or Elf Race
Protective Wordcasting Wordcasting You're good at protecting people with words. Know at least one of the following effect words: Avis, Lyf, Arm, Inv, Sir
Psionic Artificer Psionic You are able to fabricate magic item with extreme speed and finesse. Craft Universal Item, must be able to manifest psionic fabricate
Psionic Energy Surge Psionic You are an expert at channeling energy through your psionic powers. Must be able to manifest one energy power (such as energy ray).
Psionic Expertise Psionic You have additional power points. None
Psychic Berserk Psionic You go into a psionic berserk, greatly augmenting your abilities at the cost of safety. Wild Surge +1
Psychic Potential Awakened Psionic You gain manifesting much like a psion, using your soulblade or soulknife level -2. Soulblade or Soulknife 3rd
Psychic Thesis Psionic As Arcane Thesis, for psionic powers Knowledge (Psionics) 9 ranks, ability to manifest powers
Psychic Vampire Psionic You drain the minds of others to heal yourself. Manifester level 5th, must know either claws of the vampire, psychic vampire, or vampiric blade, at least two Telepathy powers., mind trap, hostile telepathic transfer
Pyrokinesis General You were blessed by gods of fire. Or maybe you're just a powerful telekinetic. Whatever the cause, you can control fire remotely. Ability to cause some sort of force or fire effect.
Quicken Bioweapon Xenotheric You can use bio-energy to make your bioweapon fire more quickly. Bioweapon, 12 Hit Dice
Quicken Maneuver Metamaneuver You can Quicken a maneuver. Ability to initiate any maneuver with an initiation time of a full round or less.
Quicken Phrase Metaphrase Speak the phrase as a swift action. Truespeech class feature, Truespeech 13 ranks.
Rapid Spell Metamagic Cast a spell a little faster None
Ravid's Hand General Objects near you occasionally animate and do what you want Clockwork Centurion, ability to cast Animate Objects, or connection to the Positive Energy Plane
Reactive Combat Maneuver Fighter, Monk When you Parry an attack and make your counterattack, you can choose to perform a special attack on the opponent instead. Combat Expertise, BAB +6, at least one of: Improved Grapple/Trip/Disarm/Bull Rush/Sunder
Readied Initiator Fighter You are have twice the number of maneuver readied. Must be able to ready and initiate maneuvers.
Reckless Celerity Fighter Much like Power Attack or Combat Reflexes, you can trade AC for Initiative. Power Attack, Improved Initiative, Dexterity 15 or higher.
Relentless Combo Surge Surge Hit a single enemy over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again. (At least until you run out of surge points.) Must be able to perform a combat surge, Cleave, Great Cleave, Combat Reflexes, fighter level 13th.
Repeat Maneuver Metamaneuver You can recover part of your Ki right after using it. Ability to initiate any non-Stance maneuver.
Retribution Strike Fighter, General You strike when your enemies miss you bab 7, 13 dex or 15 int or 15 wis
Revert Location Spelltouched You can go back to your previous location in an instant. Must have been exposed to time altering or teleportation effects of at least 3rd level.
Ritual Spell Metamagic Cast a spell over a long time to cast it without consuming the spell slot. Spellcraft 4 ranks
Sacred Thunder General Convert electricity damage to sonic damage and vise versa, ignore some resistance, and immunity and learn a powerful new spell. Electrocute, Catastrophic Cacophony, and must be able to cast 7th-level [electricity] and [sonic] spells.
Sacrifice Spell Metamagic How many people have to die before you're satisfied? Ten. The Demon you've summoned might not be, though. None
Sandman Strike Ambush You hit a foe on the head so hard they fall into a coma. Sneak Attack +5d6
Sandstream Monstrous, Weather The surrounding weather around you is always in a sandstorm. [Earth] or [Air] subtype, or Knowledge Nature 9 ranks and Auran or Terran language known
Scaling Bloodline General Your bloodline scale with your spellcasting class. Pathfinder Sorcerer Bloodline or Warlock Bloodline

Very High Balance Epic Feats

Name Type Description Prerequisites
Certain Power Epic, Metapsionic Increases the save DC to infinite. Any one metapower feat
Certain Spell Epic, Metamagic Increases the save DC to infinite. Any one metamagic feat
Contractual Boss Immunity Epic You easily shrug off debuffs, instant death, poison, and pretty much everything a person could throw at you to try to take you down without breaking a sweat. You're only going to die at the end of a long, grueling battle – no way in hell you're letting your foes take the easy way out! Character level 30th, 5 levels in Boss, Endurance, Diehard, Great Fortitude, Lightning Reflexes, Iron Will
Energy Resistance-CE General Gain energy resistance, or possibly energy immunity. None
Epic Blitz Epic Your mastery of combat allow you to perform actions extremely quickly. Bab 23+, Combat Reflexes, Run
Epic Mending Epic Heal 1d20 at a time. Life Spring (5/day) class feature.
Epic Truespeech Epic Add one epic phrase to your lexicon Ability to speak 9th-level phrases
Epic Wordcasting Epic, Wordcasting You can cast word spells of preposterous length and power. Wordcasting level 21
Hidden Power Epic Turn your virtual size increases into real ones, somewhat. Must have a virtual size increase.
Improved Partial Wild Shape Epic, Wild You can partial wild shape into sizes beyond your natural size. Wis 25, Knowledge (nature) 24 ranks, wild shape 6/day.
Multifocus Epic, Psionic You can use and regain your psionic focus quickly enough to use it multiple times. Epic Psionic Focus, Psionic Meditation, Concentration 24 Ranks, Character level 21st, ability to manifest powers of the normal maximum power level in at least one psionic class
Pluck from the Abyss Epic You are better at raising people with Return from Death Life Bond class feature, Knowledge (the planes) 24 ranks.

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