Difference between revisions of "3.5e Grim Alterations"

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Revision as of 22:27, 27 October 2009

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Add your own grim alteration to Dungeons & Dragons Wiki by clicking the link and following the instructions.


Grim Alterations

Alterations only function while the character is Transformed. These abilities supplement the Grim Transformation class ability. An Alteration can only be taken as an Imbued Body if all prerequisite Alterations have been gained as Imbued Bodies.


Name Prerequisite Description
Armor Fusion None Your armor's restrictions and encumbrance is lessened.
Aura of Dread Intimidate 6 ranks A 30 foot burst of fear used to demoralize opponents with intimidation.
Bestial Aspect Feral Body Whenever you transform you gain animalistic features, as per beast form I.
Bestial Aspect, Greater Improved Bestial Aspect Whenever you transform you gain animalistic features, as per beast form III.
Bestial Aspect, Improved Bestial Aspect Whenever you transform you gain animalistic features, as per beast form II.
Boon of Charisma None +2 bonus to Charisma.
Boon of Constitution None +2 bonus to Constitution.
Boon of Dexterity None +2 bonus to Dexterity.
Boon of Fortitude None +2 bonus on Fortitude saves.
Boon of Reflex None +2 bonus on Reflex saves.
Boon of Strength None +2 bonus to Strength.
Boon of Will None +2 bonus on Will saves.
Dark Matter Tenebrous Body, Tenebrous Deviation, Tenebrous Wave You create an ever expanding wave of darkness which devour your opponent and leave nothing behind.
Devourer of Light Tenebrous Wave, Tenebrous Body A burst that consumes magical lights.
Elemental Affinity Ability to speak either: Auran, Aquan, Ignan or Terran; Minor Elemental Affinity Gain Minor Bends from one of the Bender of Elements classes.
Elemental Affinity, Final Ability to speak either: Auran, Aquan, Ignan or Terran; Minor Elemental Affinity, Elemental Affinity, Improved Elemental Affinity Gain elemental subtypes; Elemental abilities.
Elemental Affinity, Improved Ability to speak either: Auran, Aquan, Ignan or Terran; Minor Elemental Affinity, Elemental Affinity Gain Major Bends; Elemental features.
Elemental Affinity, Minor Ability to speak either: Auran, Aquan, Ignan or Terran Gain Basic Bends of one element, minor elemental ability.
Elemental Attack Bestial Body A natural attack gains added elemental energy damage.
Elemental Body Bestial Body, Elemental Resistance You are surrounded by an aura of elemental energy.
Elemental Breath Elemental Resistance You gain a breath weapon.
Elemental Burst Bestial Body, Elemental Resistance, Elemental Body You release a wave of energy from your body in a 30 foot radius.
Elemental Projectile Elemental Resistance You can throw projectiles made of solid energy.
Elemental Resistance None Resistance to Energy from either fire, cold, acid, electricity or sonic damage.
Feral Body None You gain a feral strike weapon of your choice.
Flash Before the Eyes None Targets within a 60 foot cone become fascinated.
Fleet Movement None You gain a monk's fast movement and may 10' step.
Forcefield Lucent Body or Tenebrous Body You have a forcefield around you, which bolster your AC and provide temporary hit points.
Great Form Boon of Constitution, either Boon of Dexterity or Boon of Strength You grow a size category larger.
Greater Dread Intimidate 6 ranks, Aura of Dread When you make targets shaken, they become intensely shaken.
Greater Stalwart Body Stalwart Body Damage Reduction 4/−.
Improved Uncanny Dodge Uncanny Dodge You can no longer be flanked.
Leaps and Bounds None Double roll Balance, Jump and Tumble skill checks and avoid provoking for some movement.
Lucent Body None A luminous aura of light, Bright-light Vision and a +2 deflection bonus to AC.
Lucent Deviation Lucent Body, any other Lucent alteration You become mostly light, able to move through solid objects at half speed.
Lucent Flare None Aura causes targets to become dazzled.
Lucent Fortification Lucent Body Scoring precision damage against you is more difficult.
Lucent Moderate Fortification Lucent Flare, Lucent Body, Lucent Fortification You gain moderate fortification.
Master of Portals None You can open a pair of portals which lead to each other.
Memories of the Dead None You enter the mind of a foe you kill or identify a corpse.
Reaper's Sickle Lucent Body or Tenebrous Body You summon a large amount of ghostly sickle to strike down your foes.
Sight of Revelation Spot 10 ranks You gain the ability to see invisible creatures near you.
Spectral Weapon None You create a spectral weapon when making a scourge attack.
Stalwart Body None Damage Reduction 2/−.
Surge of Emotion None You create a 30 foot bursting aura that either boosts morale for allies or lowers morale for opponents.
Tenebrous Body None A shadowy aura that reduces illumination, Darkvision and a +2 deflection bonus to AC.
Tenebrous Deviation Tenebrous Body, any other Tenebrous alteration Your body temporarily becomes like shadow-stuff, allowing you to dimension door.
Tenebrous Force Grim level 6th, Tenebrous Body You possess an unseen forces which allow you to move objects or even creatures telekinetically.
Tenebrous Wave None Aura causes targets to have blurry vision.
Theriomorphic Aspect Greater (3.5e Grim Alteration), Greater Bestial Aspect]] Whenever you transform you gain animalistic features, as per beast form III.
Tongue of Power Boon of Charisma You can speak and understand all languages and unleash a damaging power word.
Uncanny Dodge None Retain your Dexterity bonus to AC (if any) even when caught flat-footed or struck by an invisible attacker.
Vigorous Burst Vigorous Healing Fast Healing 2.
Vigorous Healing Boon of Constitution Fast Healing that scales with your grim level.
Wings Boon of Dexterity, either Fleet Movement or Leaps and Bounds You grow a pair of wings, enabling you to fly.
Wispform Lucent Body Assume the form of a small swarm of will-o wisps.



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