3.5e Grim Alterations

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Grim Alterations

Alterations are a special class ability for the grim. Alterations modify a grim's transformation by granting various abilities or powers.

Alterations only function while the character is Transformed. These abilities supplement the Grim Transformation class ability.

An Alteration can only be taken as an Imbued Body if all prerequisite Alterations have been gained as Imbued Bodies.


Alteration Types: Alterations come in four basic types: Passive, Burst, Aura and Special. Alterations may have more than one type.

Passive Alterations: Grant their function to the grim at all times simply by having them.

Burst Alterations: An area of effect and require an action to use.

Aura Alterations: A radius and effect either the grim and his allies, all targets within the radius, or some other target as described.

Special Alterations: Don't fit into either of the above types.


Name Type Prerequisite Description
Armor Fusion Passive None Your armor's restrictions and encumbrance is lessened.
Aura of Dread Aura Intimidate 6 ranks A 30 foot burst of fear used to demoralize opponents with intimidation.
Bestial Aspect Passive Feral Body Whenever you transform you gain animalistic features, as per beast form I.
Bestial Aspect, Greater Passive Improved Bestial Aspect Whenever you transform you gain animalistic features, as per beast form III.
Bestial Aspect, Improved Passive Bestial Aspect Whenever you transform you gain animalistic features, as per beast form II.
Boon of Charisma Passive None +2 bonus to Charisma.
Boon of Constitution Passive None +2 bonus to Constitution.
Boon of Dexterity Passive None +2 bonus to Dexterity.
Boon of Fortitude Passive None +2 bonus on Fortitude saves.
Boon of Reflex Passive None +2 bonus on Reflex saves.
Boon of Strength Passive None +2 bonus to Strength.
Boon of Will Passive None +2 bonus on Will saves.
Dark Matter Burst Tenebrous Body, Tenebrous Deviation, Tenebrous Wave You create an ever expanding wave of darkness which devour your opponent and leave nothing behind.
Devourer of Light Aura, Burst Tenebrous Wave, Tenebrous Body A burst that consumes magical lights.
Elemental Affinity Special Ability to speak either: Auran, Aquan, Ignan or Terran; Minor Elemental Affinity Gain Minor Bends from one of the Bender of Elements classes.
Elemental Affinity, Final Special Ability to speak either: Auran, Aquan, Ignan or Terran; Minor Elemental Affinity, Elemental Affinity, Improved Elemental Affinity Gain elemental subtypes; Elemental abilities.
Elemental Affinity, Improved Special Ability to speak either: Auran, Aquan, Ignan or Terran; Minor Elemental Affinity, Elemental Affinity Gain Major Bends; Elemental features.
Elemental Affinity, Minor Special Ability to speak either: Auran, Aquan, Ignan or Terran Gain Basic Bends of one element, minor elemental ability.
Elemental Attack Passive Bestial Body A natural attack gains added elemental energy damage.
Elemental Body Passive Bestial Body, Elemental Resistance You are surrounded by an aura of elemental energy.
Elemental Breath Special Elemental Resistance You gain a breath weapon.
Elemental Burst Aura, Burst Bestial Body, Elemental Resistance, Elemental Body You release a wave of energy from your body in a 30 foot radius.
Elemental Projectile Special Elemental Resistance You can throw projectiles made of solid energy.
Elemental Resistance Passive None Resistance to Energy from either fire, cold, acid, electricity or sonic damage.
Feral Body Passive None You gain a feral strike weapon of your choice.
Flash Before the Eyes Burst, Special None Targets within a 60 foot cone become fascinated.
Fleet Movement Passive None You gain a monk's fast movement and may 10' step.
Forcefield Passive Lucent Body or Tenebrous Body You have a forcefield around you, which bolster your AC and provide temporary hit points.
Great Form Passive Boon of Constitution, either Boon of Dexterity or Boon of Strength You grow a size category larger.
Greater Dread Passive Intimidate 6 ranks, Aura of Dread When you make targets shaken, they become intensely shaken.
Greater Stalwart Body Passive Stalwart Body Damage Reduction 4/−.
Improved Uncanny Dodge Passive Uncanny Dodge You can no longer be flanked.
Leaps and Bounds Passive None Double roll Balance, Jump and Tumble skill checks and avoid provoking for some movement.
Lucent Body Aura, Passive None A luminous aura of light, Bright-light Vision and a +2 deflection bonus to AC.
Lucent Deviation Special Lucent Body, any other Lucent alteration You become mostly light, able to move through solid objects at half speed.
Lucent Flare Aura, Burst None Aura causes targets to become dazzled.
Lucent Fortification Passive Lucent Body Scoring precision damage against you is more difficult.
Lucent Moderate Fortification Passive Lucent Flare, Lucent Body, Lucent Fortification You gain moderate fortification.
Master of Portals Special None You can open a pair of portals which lead to each other.
Memories of the Dead Special None You enter the mind of a foe you kill or identify a corpse.
Reaper's Sickle Special Lucent Body or Tenebrous Body You summon a large amount of ghostly sickle to strike down your foes.
Sight of Revelation Passive Spot 10 ranks You gain the ability to see invisible creatures near you.
Spectral Weapon Special None You create a spectral weapon when making a scourge attack.
Stalwart Body Passive None Damage Reduction 2/−.
Surge of Emotion Aura, Burst None You create a 30 foot bursting aura that either boosts morale for allies or lowers morale for opponents.
Tenebrous Body Aura, Passive None A shadowy aura that reduces illumination, Darkvision and a +2 deflection bonus to AC.
Tenebrous Deviation Special Tenebrous Body, any other Tenebrous alteration Your body temporarily becomes like shadow-stuff, allowing you to dimension door.
Tenebrous Force Special Grim level 6th, Tenebrous Body You possess an unseen forces which allow you to move objects or even creatures telekinetically.
Tenebrous Wave Aura, Burst None Aura causes targets to have blurry vision.
Theriomorphic Aspect Passive Greater (3.5e Grim Alteration), Greater Bestial Aspect]] Whenever you transform you gain animalistic features, as per beast form III.
Tongue of Power Passive Boon of Charisma You can speak and understand all languages and unleash a damaging power word.
Uncanny Dodge Passive None Retain your Dexterity bonus to AC (if any) even when caught flat-footed or struck by an invisible attacker.
Vigorous Burst Special Vigorous Healing Fast Healing 2.
Vigorous Healing Passive Boon of Constitution Fast Healing that scales with your grim level.
Wings Passive Boon of Dexterity, either Fleet Movement or Leaps and Bounds You grow a pair of wings, enabling you to fly.
Wispform Special Lucent Body Assume the form of a small swarm of will-o wisps.



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